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		<title>Psi-Ops: The Mindgate Conspiracy</title>
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		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:105A:FF52:5C5:9694: &lt;/p&gt;
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&lt;div&gt;{{Short description|2004 video game}}&lt;br /&gt;
{{good article}}&lt;br /&gt;
{{Use mdy dates|date=April 2022}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Psi-Ops: The Mindgate Conspiracy&lt;br /&gt;
| image = Psi-Ops - The Mindgate Conspiracy Coverart.png&lt;br /&gt;
| caption = North American PlayStation 2 box art&lt;br /&gt;
| developer = [[Midway Games|Midway]]&lt;br /&gt;
| publisher = Midway&amp;lt;br/&amp;gt;[[Zoo Digital Publishing]] (PC)&lt;br /&gt;
| director = [[Brian Eddy]]&lt;br /&gt;
| producer = Alexander Offermann&lt;br /&gt;
| artist = Chip Sineni&lt;br /&gt;
| designer = Brian Eddy&lt;br /&gt;
| programmer = Jason Blochowiak&lt;br /&gt;
| composer = Vincent Pontarelli&lt;br /&gt;
| engine = &lt;br /&gt;
| platforms = [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Microsoft Windows|Windows]]&lt;br /&gt;
| released = &#039;&#039;&#039;PlayStation 2, Xbox&#039;&#039;&#039;{{vgrelease|NA|June 14, 2004|EU|October 1, 2004}}&#039;&#039;&#039;Windows&#039;&#039;&#039;{{vgrelease|EU|February 11, 2005}}&lt;br /&gt;
| genre = [[Action-adventure game|Action-adventure]], [[third-person shooter]]&lt;br /&gt;
| modes = [[Single-player]], [[multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Psi-Ops: The Mindgate Conspiracy&#039;&#039;&#039;&#039;&#039; is a 2004 [[Action-adventure game|action-adventure]] video game developed by [[Midway Games|Midway]] for the [[Xbox (console)|Xbox]], [[PlayStation 2]], and [[Microsoft Windows]]. The game was developed as a means for Midway to develop new [[game physics]] capabilities. The primary game mechanic in &#039;&#039;Psi-Ops&#039;&#039; is the use of six different psychic abilities: [[telekinesis]], [[remote viewing]], mind drain, [[Brainwashing|mind control]], [[pyrokinesis]], and [[Aura (paranormal)|aura view]]. These abilities are unlocked throughout the game and used in conjunction with [[Stealth game|stealth]] and [[third-person shooter]] gameplay to combat enemies and solve puzzles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Psi-Ops&#039;&#039; follows Nick Scryer, a psychic secret agent who had his memory wiped and got captured by a terrorist organization run by rogue psychic agents. He fights against the group as his memories return and his powers are reawakened, and he learns about a conspiracy to take control of a powerful artifact. He is accompanied by Sara Blake, a woman who claims to be another undercover agent, but Scryer is unsure whether she can be trusted.&lt;br /&gt;
&lt;br /&gt;
Development of &#039;&#039;Psi-Ops&#039;&#039; was plagued by time constraints. It was launched with a tie-in music video for an original song, &amp;quot;With My Mind&amp;quot; by [[Cold (band)|Cold]]. &#039;&#039;Psi-Ops&#039;&#039; received generally positive reviews, and critics lauded its gameplay. Other aspects, such as its plot, controls, audio, and level design received mixed reception. The game saw poor sales, and plans for a sequel were shelved by Midway.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Psi-Ops&#039;&#039; is a [[third-person shooter]] and [[action-adventure game]] featuring [[Run-and-gun game|run-and-gun]] gameplay.&amp;lt;ref name=&amp;quot;:11&amp;quot;&amp;gt;{{Cite news |last=Reed |first=Kristan |date=2004-08-23 |title=Psi-Ops: The Mindgate Conspiracy |url=https://www.eurogamer.net/r-psi-ops |access-date=2024-03-12 |work=Eurogamer.net}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:17&amp;quot;&amp;gt;{{Cite web |last=Gerstmann |first=Jeff |date=2004-07-02 |title=Psi-Ops: The Mindgate Conspiracy Review |url=https://www.gamespot.com/reviews/psi-ops-the-mindgate-conspiracy-review/1900-6100653/ |access-date=2024-03-13 |website=GameSpot |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313070043/https://www.gamespot.com/reviews/psi-ops-the-mindgate-conspiracy-review/1900-6100653/ |url-status=live }}&amp;lt;/ref&amp;gt; The core gameplay involves the use of several psychic abilities with which the player can fight enemies and interact with the world.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite web |last=Kelly |first=Andy |date=2022-08-12 |title=Psi-Ops, Second Sight, And The War Of The Psychic Action Games |url=https://www.thegamer.com/psi-ops-second-sight-and-the-war-of-the-psychic-action-games/ |access-date=2024-03-12 |website=TheGamer}}&amp;lt;/ref&amp;gt; The player starts with no psychic powers in the first level and unlocks them throughout the game as the character&#039;s memory is restored.&amp;lt;ref name=&amp;quot;:9&amp;quot;&amp;gt;{{Cite web |last=Torres |first=Ricardo |date=2003-11-19 |title=Psi-Ops: The Mindgate Conspiracy Impressions |url=https://www.gamespot.com/articles/psi-ops-the-mindgate-conspiracy-impressions/1100-6083991/ |access-date=2024-03-12 |website=GameSpot}}&amp;lt;/ref&amp;gt; As each ability is unlocked, the game enters a flashback sequence from when the character learned how to use the ability, functioning as a [[Tutorial (video games)|tutorial]].&amp;lt;ref name=&amp;quot;:10&amp;quot;&amp;gt;{{Cite web |last=Luiz H. C. |date=2023-05-08 |title=Diving into the Psionic Thrills of &#039;Psi-Ops: The Mindgate Conspiracy&#039; |url=https://bloody-disgusting.com/video-games/3760663/diving-into-the-psionic-thrills-of-psi-ops-the-mindgate-conspiracy/ |access-date=2024-03-12 |website=Bloody Disgusting! |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023141/https://bloody-disgusting.com/video-games/3760663/diving-into-the-psionic-thrills-of-psi-ops-the-mindgate-conspiracy/ |url-status=live }}&amp;lt;/ref&amp;gt; The abilities cost psi-energy, of which the player only has a limited supply, and psychic abilities cannot be used when psi-energy is depleted.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Telekinesis]] allows the player to lift and throw objects.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;{{Cite web |date=2004-08-20 |title=Psi-Ops: The Mindgate Conspiracy |url=https://www.gamesradar.com/psi-ops-the-mindgate-conspiracy/ |access-date=2024-03-12 |website=Gamesradar}}&amp;lt;/ref&amp;gt; This allows the player to throw items at enemies,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt; lift enemies to throw or shoot them, build structures to climb,&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; or to stand on objects to levitate.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Levels are populated with crates and explosive barrels that can be manipulated with telekinesis.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt; Stronger enemies are resistant to the telekinesis ability.&amp;lt;ref&amp;gt;{{Cite web |last=Torres |first=Ricardo |date=2004-03-01 |title=Psi-Ops: The Mindgate Conspiracy Updated Impressions |url=https://www.gamespot.com/articles/psi-ops-the-mindgate-conspiracy-updated-impressions/1100-6090297/ |access-date=2024-03-12 |website=GameSpot |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023141/https://www.gamespot.com/articles/psi-ops-the-mindgate-conspiracy-updated-impressions/1100-6090297/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Remote viewing]] allows the player to venture past the current area, leaving the character&#039;s body behind, to explore adjacent rooms.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* Mind drain allows the player to obtain more psi-energy from the minds of enemies to power his other abilities.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt; It can be used on dead enemies for limited energy or on living enemies to get large amounts of energy.&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt; After draining a live enemy&#039;s mind, the enemy dies as his head explodes.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Mind control in popular culture|Mind control]] allows the player to take control of enemy characters and use them to attack other enemies or force them to commit suicide.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt; This also allows the player to have enemies access switches that are otherwise unreachable.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt; The player&#039;s body is still vulnerable while controlling an enemy.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Pyrokinesis]] allows the player to project fire to attack enemies and create explosions.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Aura (paranormal)|Aura view]] allows the player to see things that are normally hidden, such as entrances to secret areas and glowing auras around enemies that indicate whether the player has been detected.&amp;lt;ref name=&amp;quot;:19&amp;quot;&amp;gt;{{Cite book |url=https://archive.org/details/xboxmanual_Psi-Ops_The_Mindgate_Conspiracy |title=Psi-Ops: The Mindgate Conspiracy |publisher=Midway Games |year=2004 |type=Manual}}&amp;lt;/ref&amp;gt; It also allows the player to see certain enemies that are normally invisible.&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are five different weapons in the game that the player can use in addition to the psychic abilities: a pistol, a shotgun, a machine gun, an assault rifle, and a sniper rifle.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt; Combat in &#039;&#039;Psi-Ops&#039;&#039; also includes optional elements of [[stealth game]]play.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;{{Cite web |last=Sulic |first=Ivan |date=2004-06-15 |title=Psi-Ops: The Mindgate Conspiracy |url=https://www.ign.com/articles/2004/06/15/psi-ops-the-mindgate-conspiracy-3 |access-date=2024-03-12 |website=IGN |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023141/https://www.ign.com/articles/2004/06/15/psi-ops-the-mindgate-conspiracy-3 |url-status=live }}&amp;lt;/ref&amp;gt; The stealth gameplay is most prominent in the early levels before the character&#039;s psychic abilities are unlocked. The player is significantly more powerful than most enemies, meaning that they are only difficult to fight in large numbers.&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt; Besides combat, the game includes puzzles for the player to solve.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;{{Cite web |last=Maison |first=Jordan |date=2020-03-04 |title=What Happened to Psi-Ops, The Franchise That Never Was |url=https://www.cinelinx.com/interviews/what-happened-to-psi-ops-the-franchise-that-never-was/ |access-date=2024-03-12 |website=Cinelinx |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023144/https://www.cinelinx.com/interviews/what-happened-to-psi-ops-the-franchise-that-never-was/ |url-status=live }}&amp;lt;/ref&amp;gt; The game mechanics are open-ended so that different approaches or combinations of abilities exist to defeat enemies and solve puzzles.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:20&amp;quot;&amp;gt;{{cite web|website=1UP|title=Psi-Ops: The Mindgate Conspiracy|last=Leone|first=Matt|date=17 June 2004|accessdate=18 March 2024|url=https://www.1up.com/article2/0%2C2053%2C1611678%2C00.asp|archiveurl=https://web.archive.org/web/20040626164925/https://www.1up.com/article2/0,2053,1611678,00.asp|archivedate=26 June 2004}}&amp;lt;/ref&amp;gt; Some elements of the game include [[Horror game|horror]] aspects,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; including both gore-based violence as well as more existential and [[Lovecraftian horror|Lovecraftian]] elements.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each level of &#039;&#039;Psi-Ops&#039;&#039; is a linear path from one end of the level to the other.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt; These levels include [[Boss (video games)|boss fights]] in which the player fights one of The Movement&#039;s psychic members, each with a different psychic ability that defines the boss fight.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt; Six of these boss fights are found throughout the game.&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt; Shorter bonus levels can be unlocked in addition to the main game.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot;&amp;gt;{{Cite web |last=Young |first=Andy |date=2021-06-05 |title=Psi-Ops: The Mindgate Conspiracy Review |url=https://www.videogamer.com/reviews/psi-ops-the-mindgate-conspiracy-review/ |access-date=2024-03-13 |website=VideoGamer |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023142/https://www.videogamer.com/reviews/psi-ops-the-mindgate-conspiracy-review/ |url-status=live }}&amp;lt;/ref&amp;gt; It also includes a multiplayer mode in which one player controls the character&#039;s movement and the other player controls his psychic abilities.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
[[File:Psi-Ops screenshot.png|thumb|An enemy being lifted with telekinesis in &#039;&#039;Psi-Ops&#039;&#039;; the top left denotes the ability being used, the character&#039;s health, and the remaining psi-energy. The bottom right denotes the active weapon and remaining ammo.]]&lt;br /&gt;
Nick Scryer is a psychic agent with the Mindgate organization. Along with his fellow agent Sara Blake, he is sent to infiltrate the terrorist organization The Movement,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; a group of former Mindgate agents led by The General who control an army of brainwashed soldiers.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt; To evade psychic detection, Scryer&#039;s memories are wiped and his powers are deactivated.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rendezvousing with Blake after a successful infiltration, she gives him an injection to bring back his memories.&amp;lt;ref name=&amp;quot;:18&amp;quot;&amp;gt;{{Cite video game|title=Psi-Ops: The Mindgate Conspiracy|developer=Midway Games|date=2004}}&amp;lt;/ref&amp;gt; His memories and powers are gradually restored over the course of the story.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Scryer navigates the facility he&#039;s held in and finds its blueprints for Blake. She then has him plant three warheads in specific locations. After planting the bombs and killing The Movement&#039;s master of [[Brainwashing|mind control]] Jov Leonov, Scryer escapes with Blake on board a helicopter as the facility explodes. Scryer and Blake arrive at a facility where they find an artifact called Luna-1. Scryer takes it, but he runs into Blake later and she asks to hold on to it. When Scryer confronts The Movement&#039;s master of [[telekinesis]] Edgar Barrett, he discovers that Blake turned Luna-1 over to The Movement.&amp;lt;ref name=&amp;quot;:18&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scryer pursues Barrett to another facility, leaving Blake behind. Here he meets a reluctant member of The Movement, Kimiko Jones. She explains that Luna-1 is a fragment of another artifact, the Monolith, and that [[World War II]] and the [[Cold War]] were fought over such fragments. The Movement&#039;s master of [[illusions]], Wei Lu tries to stop him from navigating the facility by creating visions of his dead allies returning as zombies. He confronts her, and he kills her after she transforms herself into a monster. Scryer encounters Blake, and she says she doesn&#039;t understand when he accuses her of siding with The Movement. Scryer continues through the facility and finds The General putting the Monolith in a machine powered by The Movement&#039;s master of [[pyrokinesis]], Marlena Kessler. Scryer kills her, but The General gets away with the Monolith. As the facility&#039;s fusion reactor overloads, Scryer escapes in the helicopter to chase The General while Jones stays behind to contain the explosion.&amp;lt;ref name=&amp;quot;:18&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scryer follows The General to a temple filled with invisible flying beasts controlled by The Movement&#039;s master of [[remote viewing]], Nicolas Wrightson. He rescues Blake, who is being held hostage, and she gives him a device to use at an uplink to repel the beasts. Scryer and Blake then encounter Sara&#039;s missing twin sister Tanya, who admits to killing their parents and taking Luna-1 from Scryer. Wrightson kidnaps Sara, so Scryer breaks open Wrightson&#039;s protective hatch, and the beasts turn on him as he is pulled into their dimension. Scryer navigates the caverns to find where The General and Barrett are activating the Monolith. After it is ready, The General kills Barrett so he does not have to share the power. He activates the Monolith and gains psychic powers, but Scryer collects energy fragments output by the machine and uses them to kill The General.&amp;lt;ref name=&amp;quot;:18&amp;quot; /&amp;gt; After defeating The General, Scryer and Blake see their allies arriving in helicopters. Scryer&#039;s final memories return as the helicopters turn against them. The game ends on a [[cliffhanger]] with a &amp;quot;to be continued&amp;quot; screen.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Psi-Ops&#039;&#039; was developed by [[Midway Games]].&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; [[Brian Eddy]] served as the game&#039;s director,&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; with Jason Blochowiak as lead programmer, Sal Divita as visual director, Chip Sineni as art director, and Alexander Offerman as producer.&amp;lt;ref name=&amp;quot;:19&amp;quot; /&amp;gt; The game used the [[Havok (software)|Havok]] physics middleware&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:14&amp;quot;&amp;gt;{{Cite web |last=Mirabella |first=Fran III |date=2004-06-18 |title=Psi-Ops: The Mindgate Conspiracy Head-to-Head |url=https://www.ign.com/articles/2004/06/18/psi-ops-the-mindgate-conspiracy-head-to-head |access-date=2024-03-13 |website=IGN}}&amp;lt;/ref&amp;gt; integrated with a custom game engine that the team designed specifically for the game.&amp;lt;ref name=&amp;quot;:12&amp;quot;&amp;gt;{{Cite web |date=2003-11-12 |title=Psi-Ops: The Mindgate Conspiracy Q&amp;amp;A |url=https://www.gamespot.com/articles/psi-ops-the-mindgate-conspiracy-qanda/1100-6083380/ |access-date=2024-03-13 |website=GameSpot |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023146/https://www.gamespot.com/articles/psi-ops-the-mindgate-conspiracy-qanda/1100-6083380/ |url-status=live }}&amp;lt;/ref&amp;gt; The plot of &#039;&#039;Psi-Ops&#039;&#039; was inspired by experiments carried out by the [[United States Department of Defense]] to investigate the veracity of psychic abilities as well as the [[conspiracy theories]] that developed about the experiments.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;{{Cite web |last=Thorsen |first=Tor |date=2003-11-12 |title=ESPionage renamed Psi-Ops |url=https://www.gamespot.com/articles/espionage-renamed-psi-ops/1100-6083409/ |access-date=2024-03-12 |website=GameSpot |archive-date=June 30, 2020 |archive-url=https://web.archive.org/web/20200630064106/https://www.gamespot.com/articles/espionage-renamed-psi-ops/1100-6083409/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; According to Eddy, the developers explored this topic after a member of the team attempted to use remote viewing to see inside of a terrorist compound.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; Around 50 to 60 people worked on the game at its peak.&amp;lt;ref&amp;gt;{{cite web|url=https://www.chicagotribune.com/2005/07/03/gaming-goes-to-the-movies/|archiveurl=https://web.archive.org/web/20240316011425/https://www.chicagotribune.com/2005/07/03/gaming-goes-to-the-movies/|title=Gaming goes to the movies|newspaper=[[Chicago Tribune]]|archivedate=March 16, 2024|date=July 3, 2005|accessdate=March 16, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main goal during early development was to prove that psychic abilities were a viable form of gameplay, so the team workshopped how different game mechanics would function and how they would be depicted. A series of 3D videos were created to demonstrate what the abilities and other aspects of the game would look visually.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; To test the game&#039;s mechanics, the developers created a one-room [[Sandbox game|sandbox level]] filled with items and enemies. They found the level to be so fun to play in that they included it as a bonus feature in the game.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time constraints were an issue throughout development.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt; &#039;&#039;Psi-Ops&#039;&#039; was not ready for publication as the planned release date in late 2003 approached, so it was delayed until May 2004.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt; According to Eddy, time constraints prevented the team from perfecting the gameplay and graphics, but positive reception from [[focus groups]] ensured that the game was not canceled mid-development.&amp;lt;ref name=&amp;quot;:12&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Promotion and release ==&lt;br /&gt;
The earliest promotion of &#039;&#039;Psi-Ops&#039;&#039; advertised it under the name &#039;&#039;ESPionage&#039;&#039;.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:9&amp;quot; /&amp;gt; The name was changed after it was decided that it did not convey the use of psychic abilities within the game.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt; The main character was going to be called Nick Geller at this time, reminiscent of self-proclaimed psychic [[Uri Geller]].&amp;lt;ref&amp;gt;{{Cite web |date=2003-03-28 |title=ESPionage Announced |url=https://www.ign.com/articles/2003/03/28/espionage-announced |access-date=2024-03-13 |website=IGN |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023143/https://www.ign.com/articles/2003/03/28/espionage-announced |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:15&amp;quot;&amp;gt;{{Cite web |last=Calvert |first=Justin |date=2003-05-12 |title=Midway announces ESPionage |url=https://www.gamespot.com/articles/midway-announces-espionage/1100-6024140/ |access-date=2024-03-13 |website=GameSpot |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023143/https://www.gamespot.com/articles/midway-announces-espionage/1100-6024140/ |url-status=live }}&amp;lt;/ref&amp;gt; Midway Vice President Helene Sheeler promoted the game as the first to let players use psychic abilities in an action stealth game.&amp;lt;ref name=&amp;quot;:15&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Psi-Ops&#039;&#039; was first previewed at [[E3 2003]], still under the name &#039;&#039;ESPionage&#039;&#039;. Midway needed a project to promote, and while the game was still early in development, Midway featured it against the wishes of the developers. Character designs were only placeholders that did not appear in the final product, and the game design changed significantly between the first preview and the final release.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; To promote &#039;&#039;Psi-Ops&#039;&#039;, Midway collaborated with [[Geffen Records]] and produced an original song for the game, &amp;quot;With My Mind&amp;quot; by [[Cold (band)|Cold]].&amp;lt;ref&amp;gt;{{Cite web |last=Brun |first=Matthew |date=April 20, 2004 |title=Midway teams with COLD to promote Psi-Ops |url=https://www.gamespot.com/articles/midway-teams-with-cold-to-promote-psi-ops/1100-6093918/ |access-date=2024-03-12 |website=GameSpot}}&amp;lt;/ref&amp;gt; A music video was produced for the song, directed by [[Marc Webb]].&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Psi-Ops&#039;&#039; was produced for [[PlayStation 2]] and [[Xbox (console)|Xbox]], and it was released in North America on June 14, 2004,&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt; and in Europe on October 1, 2004.&amp;lt;ref&amp;gt;{{cite web |title=Psi-Ops: The Mindgate Conspiracy |url=https://www.4players.de/4players.php/spielinfo/Allgemein/3357/Psi-Ops_The_Mindgate_Conspiracy.html |website=[[4Players]] |date=January 9, 2005 |access-date=14 March 2024 |language=German |archive-date=March 14, 2024 |archive-url=https://web.archive.org/web/20240314105800/https://www.4players.de/4players.php/spielinfo/Allgemein/3357/Psi-Ops_The_Mindgate_Conspiracy.html |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |title=Psi-Ops : The Mindgate Conspiracy |url=https://www.jeuxvideo.com/jeux/jeu-62310/ |website=[[Jeuxvideo.com]] |publisher=[[Webedia]] |access-date=14 March 2024 |language=French}}&amp;lt;/ref&amp;gt; A port for [[Windows]] was released the following year by [[ZOO Digital]] on February 11 in Europe.&amp;lt;ref&amp;gt;{{Cite web |last=Kitney |first=Martin |date=November 2, 2004 |title=&#039;&#039;Psi-Ops&#039;&#039; |url=https://www.gamedeveloper.com/press-release/psi-ops |access-date=March 30, 2024 |website=[[Game Developer (website)|Game Developer]]}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |last=Bramwell |first=Tom |date=February 11, 2005 |title=What&#039;s new? |url=https://www.eurogamer.net/whatsnew-110205 |access-date=March 30, 2024 |website=[[Eurogamer]]}}&amp;lt;/ref&amp;gt; The game was also released by [[Capcom]] in Japan exclusively for PlayStation 2 on November 10, 2005.&amp;lt;ref&amp;gt;{{Cite web |last=Kuchera |first=Ben |date=September 11, 2005 |title=Capcom to publish &#039;&#039;God of War&#039;&#039; and &#039;&#039;Psi-Ops&#039;&#039; in Japan |url=https://arstechnica.com/gaming/2005/09/1186/ |access-date=March 30, 2024 |website=[[Ars Technica]] |archive-date=December 5, 2024 |archive-url=https://web.archive.org/web/20241205151909/https://arstechnica.com/gaming/2005/09/1186/ |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |date=November 10, 2005 |title=「サイオプス サイキック・オペレーション」ついに発売！ |trans-title=“&#039;&#039;Psy-Ops Psychic Operation&#039;&#039;” is finally released! |url=http://www.capcom.co.jp/game/index_bn.html |archive-url=https://web.archive.org/web/20051123181932/http://www.capcom.co.jp/game/index_bn.html |archive-date=November 23, 2005 |access-date=March 30, 2024 |website=[[Capcom]]}}&amp;lt;/ref&amp;gt; A [[GameCube]] version was planned, but it was canceled prior to the game&#039;s launch.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = 84/100&amp;lt;ref&amp;gt;{{Cite web |title=Psi-Ops: The Mindgate Conspiracy |url=https://www.metacritic.com/game/psi-ops-the-mindgate-conspiracy/ |access-date=2024-03-13 |website=Metacritic}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| EuroG = 8/10&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&lt;br /&gt;
| GSpot = 8.4/10&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.5/10&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&lt;br /&gt;
| VG = 8/10&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&lt;br /&gt;
| 1UP = 8/10&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 9/10&amp;lt;ref name=&amp;quot;:25&amp;quot; /&amp;gt;&lt;br /&gt;
| GameRev = B&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&lt;br /&gt;
| GameZone = 8.6&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt;&lt;br /&gt;
| TX = 8.2&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
Critics overwhelmingly praised &#039;&#039;Psi-Ops&#039;&#039; for its gameplay and its focus on the game&#039;s psi-powers.{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:21&amp;quot; /&amp;gt;}} Of particular interest was the open-ended nature of combat and the variety of ways to combine psi-powers.{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:25&amp;quot; /&amp;gt;}} Leone described the game as a &amp;quot;fleshed out tech demo&amp;quot;.&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt; Reviewers made note of the telekinesis ability specifically, describing it as the most important of the abilities and crediting it for making the gameplay engaging.{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt;}} Critics also praised the game for introducing new abilities and mechanics as the player progresses through the game.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt; Andy Young of &#039;&#039;Video Gamer&#039;&#039; criticized the game&#039;s lack of a [[destructible environment]] and the difficulty in discerning what objects can be interacted with.&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics praised the accessibility of the controls, which allow the player to access all psi-powers immediately without having to find them in a menu.&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:21&amp;quot; /&amp;gt; Joe Dodson of &#039;&#039;Game Revolution&#039;&#039; disagreed, saying that the controller was overburdened and that the game was in need of custom button-mapping.&amp;lt;ref name=&amp;quot;:24&amp;quot;&amp;gt;{{cite web|website=Game Revolution|title=Psi-Ops: The Mindgate Conspiracy|last=Dodson|first=Joe|date=June 2004|accessdate=16 March 2004|url=http://www.game-revolution.com/games/xbox/action/psi_ops.htm|archiveurl=https://web.archive.org/web/20040627183645/http://www.game-revolution.com/games/xbox/action/psi_ops.htm|archivedate=27 June 2004}}&amp;lt;/ref&amp;gt; Reviewers were critical of the camera controls,&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt; though Reed said that it &amp;quot;never ever lets you down&amp;quot;.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt; Luiz approved of the game&#039;s aiming control,&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt; while &#039;&#039;Gamesradar&#039;&#039; described them as &amp;quot;fiddly&amp;quot;.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game&#039;s tutorial system was widely praised for introducing players to new gameplay elements without interrupting gameplay.{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt;}} Young felt that the flashback nature of the tutorials complemented the plot.&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt; Also endorsed by critics were the game&#039;s boss battles&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt; as well as its bonus content and unlockable extras.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt; The multiplayer mode was generally panned,&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:26&amp;quot;&amp;gt;{{cite web|website=GameZone|last=Zacarias|first=Eduardo|title=Psi-Ops: The Mindgate Conspiracy|date=21 June 2004|accessdate=16 March 2024|url=http://xbox.gamezone.com/gzreviews/r21741.htm|archiveurl=https://web.archive.org/web/20040624195413/http://xbox.gamezone.com/gzreviews/r21741.htm|archivedate=24 June 2004}}&amp;lt;/ref&amp;gt; though Reed found it to be an interesting addition.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Andrew Reiner of &#039;&#039;Game Informer&#039;&#039; said that the game was on par with other third-person shooters &amp;quot;even without the telepathic hook&amp;quot;,&amp;lt;ref name=&amp;quot;:25&amp;quot; /&amp;gt; and Eduardo Zacarias of &#039;&#039;GameZone&#039;&#039; approved of the gun mechanics, saying that it did not differ from other games but that it was sufficient.&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt; Dodson praised the game&#039;s puzzles, complimenting their integration into the main gameplay as opposed to minigames.&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt; Critics noted the short length of the game,&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt; though Young considered this to be beneficial as &amp;quot;a case of quality over quantity&amp;quot;.&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Plot and characters ===&lt;br /&gt;
The plot saw mixed reception from reviewers,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;{{Cite news |last=Smith |first=Adam |date=2016-01-21 |title=Have You Played... Psi-Ops: The Mindgate Conspiracy |url=https://www.rockpapershotgun.com/psi-ops-the-mindgate-conspiracy-retrospective |access-date=2024-03-12 |work=Rock, Paper, Shotgun |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023142/https://www.rockpapershotgun.com/psi-ops-the-mindgate-conspiracy-retrospective |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:21&amp;quot;&amp;gt;{{cite magazine|magazine=Electronic Gaming Monthly|title=Psi-Ops: The Mindgate Conspiracy|issue=181|date=August 2004|pages=102|url=https://archive.org/details/electronic-gaming-monthly-issue-181-august-2004/page/102}}&amp;lt;/ref&amp;gt; several of whom described it as unoriginal and predictable.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot;&amp;gt;{{cite web|website=Team Xbox|title=Psi-Ops: The Mindgate Conspiracy|last=Soboleski|first=Brent|date=17 June 2004|accessdate=16 March 2024|url=http://reviews.teamxbox.com/xbox/753/PsiOps-The-Mindgate-Conspiracy/p1|archiveurl=https://web.archive.org/web/20040802225103/http://reviews.teamxbox.com/xbox/753/PsiOps-The-Mindgate-Conspiracy/p1|archivedate=2 August 2004}}&amp;lt;/ref&amp;gt; Matt Leone of &#039;&#039;1UP&#039;&#039; felt that the cliffhanger ending was a disservice to the plot that left it unsatisfying.&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt; Some reviewers considered the plot to be a sufficient vehicle for the gameplay,&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt; while others described it as &amp;quot;cheesy&amp;quot; in an endearing way.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will Tuttle of &#039;&#039;GameSpy&#039;&#039; believed Nick Scryer to be &amp;quot;a compelling main character&amp;quot;, while Luiz H. C. of &#039;&#039;Bloody Disgusting&#039;&#039; considered the integration of Scryer&#039;s amnesia into the gameplay complemented the otherwise generic plot of a military protagonist with amnesia.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot;&amp;gt;{{cite web|website=GameSpy|title=Psi-Ops: The Mindgate Conspiracy|last=Tuttle|first=Will|date=10 June 2004|accessdate=16 March 2024|url=http://xbox.gamespy.com/xbox/psi-ops-the-mindgate-conspiracy/522674p1.html|archiveurl=https://web.archive.org/web/20040615050445/http://xbox.gamespy.com/xbox/psi-ops-the-mindgate-conspiracy/522674p1.html|archivedate=15 June 2004}}&amp;lt;/ref&amp;gt; Other reviewers enjoyed the eccentric nature of the villains.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Kristan Reed of &#039;&#039;EuroGamer&#039;&#039; was disappointed in the characters, feeling that their personalities were weak and that the character models were overly sexualized.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and technical aspects ===&lt;br /&gt;
Reviewers praised the level design, saying they were constructed in a way that facilitates the use of the psi-power game mechanics and encourages players to experiment.&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt; This included overwhelming praise for the assortment of deadly objects and environments that could be used by the player in combat.{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:16&amp;quot;&amp;gt;{{Cite news |last=Thorn |first=Ed |date=2019-08-23 |title=The Double-A Team: Midway&#039;s on fire in Psi-Ops: The Mindgate Conspiracy |url=https://www.eurogamer.net/the-double-a-team-midways-on-fire-in-psi-ops-the-mindgate-conspiracy |access-date=2024-03-13 |work=Eurogamer.net}}&amp;lt;/ref&amp;gt;}} Some found the overall aesthetic of the levels to be boring,&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:25&amp;quot;&amp;gt;{{cite magazine|magazine=Game Informer|title=PsiOps: The Mindgate Conspiracy - A Cerebral Massacre|last=Reiner|first=Andrew|access-date=16 March 2024|url=https://www.gameinformer.com/NR/exeres/1DED15AE-E9D5-4E31-8557-EFAEC3D6BAC4.htm|url-status=dead|archive-url=https://web.archive.org/web/20051031105439/https://www.gameinformer.com/NR/exeres/1DED15AE-E9D5-4E31-8557-EFAEC3D6BAC4.htm|archive-date=31 October 2005}}&amp;lt;/ref&amp;gt; and Ivan Sulic of &#039;&#039;IGN&#039;&#039; criticized the game&#039;s &amp;quot;back-tracking&amp;quot; and &amp;quot;aimless wandering&amp;quot;.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt; One reviewer from &#039;&#039;Electronic Gaming Monthly&#039;&#039; criticized the final levels, saying they were more generic and that their new game mechanics harmed the player&#039;s experience.&amp;lt;ref name=&amp;quot;:21&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers&#039; opinions of the graphics varied. Young said they were &amp;quot;great&amp;quot;,&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt; Will Tuttle of &#039;&#039;GameSpy&#039;&#039; said they were &amp;quot;not great&amp;quot;,&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt; Sulic said they were &amp;quot;competent&amp;quot;,&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt; and Brent Soboleski of &#039;&#039;Team Xbox&#039;&#039; said that they worked as functional background elements because were not noticeably good or bad.&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt; Praise for the graphics focused on the character animations&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt; and the visual effects when using the game&#039;s psi-powers.&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:25&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt; The primary criticism of the game&#039;s visual design of the game was that it is bland and featureless.&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:16&amp;quot; /&amp;gt;&#039;&#039;Psi-Ops&#039;&#039; was widely praised for its physics and its use of the Havok physics engine,{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:16&amp;quot; /&amp;gt;}} and critics overwhelmingly approved of the game&#039;s [[ragdoll physics]], which appeared prominently in the game through the use of telekinesis against enemies.{{efn|Cited to several sources.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:25&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt;}} Also praised was the use of the game&#039;s physics engine when objects are destroyed or blown up.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:20&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critics were split on the voice acting. Some reviewers felt it was adequate,&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt; and many said that it was mostly solid except some noticeable missteps and awkward lines.&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:23&amp;quot; /&amp;gt; Some reviewers criticized it in its entirety,&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:16&amp;quot; /&amp;gt; with Dodson blaming his dislike for the voice acting on the script rather than the actors.&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt; The sound effects were generally praised,&amp;lt;ref name=&amp;quot;:17&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:13&amp;quot; /&amp;gt; particularly the violent effects when the player deals damage to enemies.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:22&amp;quot; /&amp;gt; Zacarias felt that the sound effects were inconsistent, arguing that some elements should have been more audible.&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt; The game&#039;s score was poorly received,&amp;lt;ref name=&amp;quot;:11&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt; though Eduardo Zacarias of &#039;&#039;GameZone&#039;&#039; found it sufficient.&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zacarias praised the artificial intelligence of enemy characters,&amp;lt;ref name=&amp;quot;:26&amp;quot; /&amp;gt; but Adam Smith of &#039;&#039;Rock, Paper, Shotgun&#039;&#039; argued the opposite, saying they &amp;quot;were about as smart as a sack of potatoes&amp;quot;.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt; Sulic and Dodson criticized the enemies for their poor spawning as they appear without explanation and surprise players from behind.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt; The game was also praised for short loading times.&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt; Dodson felt that the game had too many glitches, saying that it &amp;quot;doesn’t seem like an entirely finished product&amp;quot;.&amp;lt;ref name=&amp;quot;:24&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nominations and recognition ===&lt;br /&gt;
&#039;&#039;Psi-Ops&#039;&#039; was nominated for two awards during the [[8th Annual Interactive Achievement Awards]]: &amp;quot;[[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]]&amp;quot; and &amp;quot;[[D.I.C.E. Award for Action Game of the Year|Console Action/Adventure Game of the Year]]&amp;quot;, but it lost to &#039;&#039;[[Fable (2004 video game)|Fable]]&#039;&#039; and &#039;&#039;[[Grand Theft Auto: San Andreas]]&#039;&#039;, respectively.&amp;lt;ref&amp;gt;{{cite web|title=Psi-Ops: The Mindgate Conspiracy |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&amp;amp;idGame=198|publisher=[[Academy of Interactive Arts &amp;amp; Sciences]]|access-date=July 4, 2021}}&amp;lt;/ref&amp;gt; &#039;&#039;[[GameSpot]]&#039;&#039; named &#039;&#039;Psi-Ops&#039;&#039; the best PlayStation 2 game of June 2004.&amp;lt;ref name=&amp;quot;gotm&amp;quot;&amp;gt;{{cite web |date=July 6, 2004 |title=&#039;&#039;GameSpot&#039;&#039;{{&#039;}}s Month in Review for June 2004 |url=http://www.gamespot.com/features/6101893/index.html |url-status=dead |archive-url=https://web.archive.org/web/20040806144142/http://www.gamespot.com/features/6101893/index.html |archive-date=August 6, 2004 |work=[[GameSpot]]}}&amp;lt;/ref&amp;gt; In 2009, &#039;&#039;[[GamesRadar]]&#039;&#039; included it among the games &amp;quot;with untapped franchise potential&amp;quot;.&amp;lt;ref&amp;gt;{{Cite web |date=2009-05-01 |title=123 games with untapped franchise potential |url=https://www.gamesradar.com/123-games-with-untapped-franchise-potential/ |access-date=2024-03-13 |website=Gamesradar |archive-date=July 14, 2020 |archive-url=https://web.archive.org/web/20200714010209/https://www.gamesradar.com/123-games-with-untapped-franchise-potential/ |url-status=live }}&amp;lt;/ref&amp;gt; In 2010, [[UGO]] ranked it as #21 on the list of the games that need sequels.&amp;lt;ref&amp;gt;{{Cite web |last=Jensen |first=K. Thor |date=November 23, 2010 |title=Psi Ops - 25 Games That Need Sequels |url=http://www.ugo.com/games/psi-ops |archive-url=https://web.archive.org/web/20101127182319/http://www.ugo.com/games/psi-ops |archive-date=November 27, 2010 |website=UGO}}&amp;lt;/ref&amp;gt; That same year, &#039;&#039;Psi-Ops&#039;&#039; was included as one of the titles in the book &#039;&#039;[[1001 Video Games You Must Play Before You Die]]&#039;&#039;.&amp;lt;ref&amp;gt;{{cite book |last=Mott |first=Tony |url=https://archive.org/details/1001videogamesyo0000unse_s9o3/page/581/ |title=1001 Video Games You Must Play Before You Die |publisher=Quintessence Editions Ltd. |year=2010 |isbn=978-1-74173-076-0 |location=London |page=581}}&amp;lt;/ref&amp;gt; Despite its initial positive reception, &#039;&#039;Psi-Ops&#039;&#039; sold poorly and was largely forgotten by the gaming community after its release.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;{{Cite web |last=Hatfield |first=Daemon |date=2007-03-14 |title=Screenwriter Suing Midway Over Psi-Ops |url=https://www.ign.com/articles/2007/03/14/screenwriter-suing-midway-over-psi-ops |access-date=2024-03-12 |website=IGN}}&amp;lt;/ref&amp;gt; It is often listed as a &amp;quot;hidden gem&amp;quot; of the [[sixth generation of video game consoles]].&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Director Brian Eddy attributed the game&#039;s weak sales to its marketing, saying that Midway had restructured its marketing team half way through the game&#039;s promotion.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Shortly after the game&#039;s release, film producers Adrian Askarieh and Chuck Gordon purchased its [[film rights]].&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;{{Cite web |last=Thorsen |first=Tor |date=August 16, 2004 |title=Film rights to Psi-Ops optioned |url=https://www.gamespot.com/articles/film-rights-to-psi-ops-optioned/1100-6104970/ |access-date=2024-03-12 |website=GameSpot |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023144/https://www.gamespot.com/articles/film-rights-to-psi-ops-optioned/1100-6104970/ |url-status=live }}&amp;lt;/ref&amp;gt; The intention was to release the film at the same time as the game&#039;s sequel.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;{{Cite web |last=Linder |first=Brian |date=2004-08-16 |title=Games to Film: Psi-Ops |url=https://www.ign.com/articles/2004/08/16/games-to-film-psi-ops |access-date=2024-03-12 |website=IGN |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023144/https://www.ign.com/articles/2004/08/16/games-to-film-psi-ops |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Midway was sued for $1.5{{Spaces}}million in 2007 by William L. Crawford III, who alleged that &#039;&#039;Psi-Ops&#039;&#039; and its plot was stolen from his 1998 screenplay of the same name. According to Crawford, he had spoken to Midway about the project in 2001.&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt; Judge [[Florence-Marie Cooper]] ruled in Midway&#039;s favor in 2008, finding there was no evidence of copyright violation.&amp;lt;ref&amp;gt;{{Cite web |last=McElroy |first=Griffin |date=2008-12-08 |title=Midway wins Psi-Ops copyright infringement lawsuit |url=https://www.engadget.com/2008-12-07-midway-wins-psi-ops-copyright-infringement-lawsuit.html |access-date=2024-03-12 |website=Engadget}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While a sequel was considered, Midway decided against it due to poor sales. A story for the sequel was never decided on, but Eddy said that it likely would have involved Scryer&#039;s Mindgate organization hunting him after they fear he has become too powerful. The developers considered adding new psychic powers, new uses for existing ones, more [[destructible environment]]s, larger levels, smarter enemy AI, and new gameplay mechanics such as vehicle use. Many of the developers for &#039;&#039;Psi-Ops&#039;&#039; went to work on &#039;&#039;[[Stranglehold (video game)|Stranglehold]]&#039;&#039;, which included aspects such as destructible environments that they had wished to include in a &#039;&#039;Psi-Ops&#039;&#039; sequel. Midway continued suffering from internal issues and ended operations five years after the release of &#039;&#039;Psi-Ops&#039;&#039;. During its dissolution, the rights to &#039;&#039;Psi-Ops&#039;&#039; were purchased by [[Warner Bros.]] alongside hundreds of other [[intellectual properties]].&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; &#039;&#039;Psi-Ops&#039;&#039; was released as a [[free download]] with advertisements on [[FilePlanet]] in 2008,&amp;lt;ref&amp;gt;{{Cite news |last=Meer |first=Alec |date=2008-06-11 |title=Psi-Oploads |url=https://www.rockpapershotgun.com/psi-oploads |access-date=2024-03-12 |work=Rock, Paper, Shotgun |archive-date=March 13, 2024 |archive-url=https://web.archive.org/web/20240313023141/https://www.rockpapershotgun.com/psi-oploads |url-status=live }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite news |last=Gibson |first=Ellie |date=2008-06-11 |title=Download Psi-Ops for free: No one will mind. |url=https://www.eurogamer.net/download-psi-ops-for-free |access-date=2024-03-12 |work=Eurogamer.net}}&amp;lt;/ref&amp;gt; and it is now [[abandonware]].&amp;lt;ref name=&amp;quot;:10&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{Notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{moby game|id=/psi-ops-the-mindgate-conspiracy|name=&#039;&#039;Psi-Ops: The Mindgate Conspiracy&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2004 video games]]&lt;br /&gt;
[[Category:Cancelled GameCube games]]&lt;br /&gt;
[[Category:Cooperative video games]]&lt;br /&gt;
[[Category:Midway video games]]&lt;br /&gt;
[[Category:PlayStation 2 games]]&lt;br /&gt;
[[Category:Third-person shooters]]&lt;br /&gt;
[[Category:Stealth video games]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:Xbox games]]&lt;br /&gt;
[[Category:Video games about amnesia]]&lt;br /&gt;
[[Category:Video games using Havok]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Science fiction video games]]&lt;br /&gt;
[[Category:Spy video games]]&lt;br /&gt;
[[Category:Video games about telekinesis]]&lt;br /&gt;
[[Category:Video games about spirit possession]]&lt;br /&gt;
[[Category:Video games about telepathy]]&lt;br /&gt;
[[Category:Video games about psychic powers]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:105A:FF52:5C5:9694</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Discs_of_Tron&amp;diff=288701</id>
		<title>Discs of Tron</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Discs_of_Tron&amp;diff=288701"/>
		<updated>2025-09-30T16:25:05Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:105A:FF52:5C5:9694: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|1983 video game}}&lt;br /&gt;
{{Use mdy dates|date=February 2025}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
|title = Discs of Tron&lt;br /&gt;
|image = Discs of Tron Flyer.png&lt;br /&gt;
|caption = North American arcade flyer&lt;br /&gt;
|developer = [[Midway Games|Bally Midway]]{{efn|Ported to Xbox 360 and developed by [[Backbone Entertainment]].}}&lt;br /&gt;
|publisher = Bally Midway{{efn|Published by [[Disney Interactive Studios]] on Xbox 360.}}&lt;br /&gt;
|designer = Robert Dinnerman&lt;br /&gt;
|artist = Brian Colin&lt;br /&gt;
|series = &#039;&#039;[[Tron (franchise)|Tron]]&#039;&#039;&lt;br /&gt;
|release = &#039;&#039;&#039;Arcade&#039;&#039;&#039;{{vgrelease|NA|September 1983&amp;lt;ref name=&amp;quot;CB&amp;quot;&amp;gt;{{cite magazine |title=Manufacturers Equipment |magazine=[[Cash Box]] |date=February 2, 1985 |page=42 |url=https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1985/CB-1985-02-02.pdf#page=42}}&amp;lt;/ref&amp;gt;}} &#039;&#039;&#039;Xbox 360&#039;&#039;&#039;{{vgrelease|NA|February 13, 2008}}&lt;br /&gt;
|genre = [[Action game|Action]]&lt;br /&gt;
|modes = [[Single-player video game|Single-player]]&lt;br /&gt;
|arcade system = Bally Midway MCR-III&lt;br /&gt;
|platforms = [[Arcade video game|Arcade]], [[Xbox 360]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Discs of Tron&#039;&#039;&#039;&#039;&#039; is the second [[arcade video game]] based on the 1982 [[Walt Disney Pictures|Disney]] film &#039;&#039;[[Tron]]&#039;&#039;.&amp;lt;ref&amp;gt;{{cite web |url=https://archive.org/details/arcade_dotron |title=Discs of Tron : Bally Midway |website=[[Internet Archive]]|year=1983 }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=https://www.arcade-museum.com/game_detail.php?game_id=7594 |title=Discs Of Tron |website=[[Killer List of Videogames]]}}&amp;lt;/ref&amp;gt; While the first &#039;&#039;[[Tron (video game)|Tron]]&#039;&#039; is a collection of four [[minigame]]s, &#039;&#039;Discs of Tron&#039;&#039; is a single game inspired by &#039;&#039;Tron&#039;&#039;{{&#039;}}s disc-battles. It is set in an arena similar to the one in the [[jai alai]]–style sequence.&lt;br /&gt;
&lt;br /&gt;
In 2008, a port to the [[Xbox 360]], via [[Xbox Live Arcade]], by [[Backbone Entertainment]] was published by [[Disney Interactive Studios]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The gameplay of &#039;&#039;Discs of Tron&#039;&#039; is based on several scenes in the &#039;&#039;Tron&#039;&#039; film, combining the [[jai alai]]-like combat between Flynn and Crom with the disc combat between Tron and Sark. The player controls Tron in a one-on-one battle with Sark, presented in a fixed three-dimensional view behind Tron. Using a control scheme similar to that of the original &#039;&#039;Tron&#039;&#039; arcade game, the player moves around with a joystick, throws discs using a trigger button, and defends with a thumb button. The player uses a rotary dial to move a targeting reticle around the arena walls, and in later levels the player can also pull up and push down on the knob to aim up and down.&lt;br /&gt;
&lt;br /&gt;
Each match takes place in a closed arena on top of platforms made of concentric disks, like in the jai alai sequence. Tron and Sark attempt to destroy each other by either directly hitting their opponent or causing him to fall off his platform. Tron and Sark can each throw up to three discs at a time. Assuming it is not destroyed, each disc automatically returns to the player (destroyed discs regenerate). Tron can defend himself by hitting Sark&#039;s discs with his own or by using a deflector, of which he has a limited supply. Sark can additionally attack Tron with high-speed missiles, chaser orbs, and &amp;quot;super chasers&amp;quot; (which consist of an orb and two orbiting disks), which cannot be deflected.&lt;br /&gt;
&lt;br /&gt;
In later levels, platforms begin to move up and down vertically, requiring the player to aim up and down as well. Tron and Sark can bounce discs off the ceiling (similar to the energy ball in the jai alai sequence) with the goal of hitting one of their opponent&#039;s platforms. If successful, the platform flashes briefly and then disappears, reducing the character&#039;s movement or possibly causing him to fall and die. The platform reappears after about ten seconds. For some levels, a continuously scrolling wall of blocks appears between Tron and Sark; these blocks must be destroyed to open gaps in the wall before either character can hit the other.&lt;br /&gt;
&lt;br /&gt;
The game has a total of twelve levels, with Sark becoming more aggressive throughout the game. Once the twelfth level is completed, levels repeat from six to twelve until the player runs out of lives.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The game&#039;s concept originated as a fifth minigame in the original &#039;&#039;[[Tron (video game)|Tron]]&#039;&#039;, which was cut due to time constraints.&amp;lt;ref name=EGM103&amp;gt;{{cite magazine |author=EGM staff |url=https://archive.org/details/ElectronicGamingMonthly103/page/n93/mode/2up |title=The Tron Competition |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |issue=103 |date=February 1998 |page=90 |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt; The concept was then repurposed for &#039;&#039;Discs of Tron&#039;&#039;, using more advanced hardware.&amp;lt;ref name=EGM103/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
This game was released just before the [[video game crash of 1983]]. In 2004, it was released again in the [[Game Boy Advance]] game &#039;&#039;[[Tron 2.0]]&#039;&#039;. [[Disney Interactive Studios]] released an updated port on [[Xbox Live Arcade]] for the [[Xbox 360]] in February 2008.{{Citation needed|date=September 2025}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
In 1996, &#039;&#039;[[Next Generation (magazine)|Next Generation]]&#039;&#039; listed the arcade version as number 87 on their &amp;quot;Top 100 Games of All Time&amp;quot;. Calling it &amp;quot;one of the first games to attempt a 3D environment&amp;quot;, they remarked that the fast-paced and complex gameplay works due to the responsive controls. They also praised the enemy AI as advanced for its time, though they complained that a head-to-head multiplayer mode was an obvious feature that had not been included.&amp;lt;ref&amp;gt;{{cite magazine |url=https://archive.org/details/NEXT_Generation_21/page/n41/mode/2up |title=Top 100 Games of All Time (#87) |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=21 |date=September 1996 |pages=39, 43 |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xbox Live Arcade===&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = 44/100&amp;lt;ref name=MC&amp;gt;{{cite web |url=https://www.metacritic.com/game/discs-of-tron/critic-reviews/?platform=xbox-360 |title=Discs of Tron for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| EuroG = 5/10&amp;lt;ref&amp;gt;{{cite web |last=Parkin |first=Simon |date=February 13, 2008 |url=https://www.eurogamer.net/xbox-live-arcade-roundup-review?page=2 |title=Xbox Live Arcade Roundup (Page 2) |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 4.5/10&amp;lt;ref&amp;gt;{{cite web |last=Francis |first=Don |date=February 14, 2008 |url=https://www.gamespot.com/reviews/discs-of-tron-review/1900-6186076/ |title=Discs of Tron Review (X360) |website=[[GameSpot]] |publisher=Fandom |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GRadar = {{Rating|2|5}}&amp;lt;ref&amp;gt;{{cite web |last=Sewart |first=Greg |date=February 15, 2008 |url=https://www.gamesradar.com/discs-of-tron-xbox-live-arcade-review/ |title=Discs of Tron - Xbox Live Arcade review |website=[[GamesRadar+]] |publisher=[[Future plc]] |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GameZone = 2.9/10&amp;lt;ref&amp;gt;{{cite web |last=David |first=Mike |date=February 21, 2008 |url=https://www.gamezone.com/reviews/discs_of_tron_360_review/ |title=Discs Of Tron - 360 - Review |website=GameZone |archive-url=https://web.archive.org/web/20081006162504/http://xbox360.gamezone.com/gzreviews/r32462.htm |archive-date=October 6, 2008 |url-status=live |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IGN = 3/10&amp;lt;ref&amp;gt;{{cite web |last=Goldstein |first=Hilary |date=February 11, 2008 |url=https://www.ign.com/articles/2008/02/12/discs-of-tron-review |title=Discs of Tron Review |website=[[IGN]] |publisher=Ziff Davis |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| OXMUK = 2/10&amp;lt;ref name=OXMUK&amp;gt;{{cite magazine |title=Review: Discs of Tron |magazine=[[Official Xbox Magazine|Official Xbox Magazine UK]] |publisher=Future plc |date=August 2007 |page=103}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| OXM = 8/10&amp;lt;ref name=OXM&amp;gt;{{cite magazine |title=Discs of Tron |magazine=[[Official Xbox Magazine]] |publisher=[[Future US]] |date=July 2007 |page=79}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| TX = 3/10&amp;lt;ref&amp;gt;{{cite web |last=Chapman |first=Davis |date=February 12, 2008 |url=http://reviews.teamxbox.com/xbox-360/1469/Discs-of-Tron/p1/ |title=Discs of Tron Review (Xbox 360) |website=[[TeamXbox]] |publisher=IGN Entertainment |archive-url=https://web.archive.org/web/20110113032631/http://reviews.teamxbox.com/xbox-360/1469/Discs-of-Tron/p1/ |archive-date=January 13, 2011 |url-status=dead |access-date=November 9, 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Xbox Live Arcade version received &amp;quot;unfavorable&amp;quot; reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].&amp;lt;ref name=MC/&amp;gt; &#039;&#039;[[Official Xbox Magazine]]&#039;&#039; gave it a favorable review, while its UK edition gave it a negative review, nearly a year before its release worldwide.&amp;lt;ref name=OXMUK/&amp;gt;&amp;lt;ref name=OXM/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Competition==&lt;br /&gt;
According to [[Twin Galaxies]], David Bagenski of Syracuse, New York, United States, scored a world record 418,200 points on June 28, 1986, during the 1986 [[Video Game Masters Tournament]].{{citation needed|date=August 2016}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{KLOV game|id=7594}}&lt;br /&gt;
* [http://www.arcade-history.com/index.php?page=detail&amp;amp;id=646 Entry on the arcade-history site]&lt;br /&gt;
* [https://web.archive.org/web/20100102131856/http://twingalaxies.com/index.aspx?c=22 Twin Galaxies High Score Rankings for Discs of Tron]&lt;br /&gt;
* {{moby game|id=/discs-of-tron}}&lt;br /&gt;
&lt;br /&gt;
{{Tron}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1983 video games]]&lt;br /&gt;
[[Category:Arcade video games]]&lt;br /&gt;
[[Category:Backbone Entertainment games]]&lt;br /&gt;
[[Category:Disney video games]]&lt;br /&gt;
[[Category:Midway video games]]&lt;br /&gt;
[[Category:Single-player video games]]&lt;br /&gt;
[[Category:Tron video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox 360 games]]&lt;br /&gt;
[[Category:Xbox 360 Live Arcade games]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:105A:FF52:5C5:9694</name></author>
	</entry>
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