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	<entry>
		<id>https://wiki.sarg.dev/index.php?title=MechWarrior&amp;diff=235640</id>
		<title>MechWarrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=MechWarrior&amp;diff=235640"/>
		<updated>2025-09-25T23:28:04Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:68C8:DC0F:78D2:5E48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses}}&lt;br /&gt;
{{short description|Video game series}}&lt;br /&gt;
{{more citations needed|date=March 2009}}&lt;br /&gt;
{{Infobox VG series&lt;br /&gt;
| title                  = MechWarrior&lt;br /&gt;
| image                  = MechWarrior reboot.jpg&lt;br /&gt;
| caption                = MechWarrior logo&lt;br /&gt;
| developer              = [[Dynamix]]&amp;lt;br /&amp;gt;[[Activision]]&amp;lt;br /&amp;gt;[[Zipper Interactive]]&amp;lt;br /&amp;gt;[[FASA Interactive]]&amp;lt;br /&amp;gt;Tsunami Visual Technologies&amp;lt;br /&amp;gt;Wandering Samurai Studios&amp;lt;br /&amp;gt;Personae Studios&amp;lt;br /&amp;gt;[[Piranha Games]]&lt;br /&gt;
| publisher              = Activision&amp;lt;br /&amp;gt;[[Hasbro Interactive]]&amp;lt;br /&amp;gt;[[Microsoft]]&amp;lt;br /&amp;gt;Personae Studios&amp;lt;br /&amp;gt;[[Infinite Game Publishing]]&amp;lt;br /&amp;gt;Piranha Games&lt;br /&gt;
| genre                  = [[Vehicle simulation game|Vehicle simulation]]&amp;lt;br /&amp;gt;[[Vehicular combat game|Vehicular combat]]&lt;br /&gt;
|platforms               = [[MS-DOS]], [[Sharp X68000]], [[PC-98]], [[Super Nintendo Entertainment System|Super NES]], [[Sega Genesis]], [[Microsoft Windows|Windows]], [[Mac OS]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Arcade game|Arcade]], [[iOS]]&lt;br /&gt;
| first release version  = &#039;&#039;[[MechWarrior (1989 video game)|MechWarrior]]&#039;&#039;&lt;br /&gt;
| first release date     = 1989&lt;br /&gt;
| latest release version = &#039;&#039;[[MechWarrior 5: Clans]]&#039;&#039;&lt;br /&gt;
| latest release date    = October 16, 2024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;MechWarrior&#039;&#039;&#039;&#039;&#039; is a series of video games set in the [[fictional universe]] of &#039;&#039;[[BattleTech]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{{Video game timeline&lt;br /&gt;
| subtitle = Main series in &#039;&#039;&#039;bold&#039;&#039;&#039;&lt;br /&gt;
| compressempty = yes&lt;br /&gt;
| 1989 = &#039;&#039;&#039;&#039;&#039;[[MechWarrior (1989 video game)|MechWarrior]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 1993 = &#039;&#039;&#039;&#039;&#039;[[MechWarrior (1993 video game)|MechWarrior]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 1994 = &#039;&#039;[[MechWarrior 3050]]&#039;&#039;&lt;br /&gt;
| 1995a = &#039;&#039;&#039;&#039;&#039;[[MechWarrior 2: 31st Century Combat]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 1995b = &#039;&#039;[[MechWarrior 2: Ghost Bear&#039;s Legacy]]&#039;&#039;&lt;br /&gt;
| 1996 = &#039;&#039;[[MechWarrior 2: Mercenaries ]]&#039;&#039;&lt;br /&gt;
| 1999 = &#039;&#039;&#039;&#039;&#039;[[MechWarrior 3]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 2000 = &#039;&#039;&#039;&#039;&#039;[[MechWarrior 4: Vengeance]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 2002 = &#039;&#039;[[MechWarrior 4: Mercenaries]]&#039;&#039;&lt;br /&gt;
| 2013a = &#039;&#039;[[MechWarrior Online]]&#039;&#039;&lt;br /&gt;
| 2013b = &#039;&#039;[[MechWarrior: Tactical Command]]&#039;&#039;&lt;br /&gt;
| 2019 = &#039;&#039;&#039;&#039;&#039;[[MechWarrior 5: Mercenaries]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| 2024 = &#039;&#039;[[MechWarrior 5: Clans]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{see also|List of BattleTech games#Video games}}&lt;br /&gt;
Within the &#039;&#039;MechWarrior&#039;&#039; games, players take control of a single [[BattleTech technology#BattleMechs|BattleMech]] and combat other BattleMechs, tanks, infantry, and more, from within the [[cockpit]] of their machine. A third-person alternate view is available in &#039;&#039;MechWarrior&#039;&#039; &#039;&#039; 2&#039;&#039;, &#039;&#039;3&#039;&#039;, &#039;&#039;4&#039;&#039;, &#039;&#039;Online&#039;&#039;, and &#039;&#039;5&#039;&#039;.  Both &#039;&#039;MechWarrior 2&#039;&#039; and &#039;&#039;MechWarrior 3&#039;&#039; were [[Origins Award]] winners, taking &#039;&#039;Best Fantasy or Science Fiction Computer Game 1995&#039;&#039; and &#039;&#039;Best Action Computer Game 1999&#039;&#039; respectively.&lt;br /&gt;
&lt;br /&gt;
==In-universe timeline==&lt;br /&gt;
*&#039;&#039;[[MechWarrior (1989 video game)|MechWarrior]]&#039;&#039; takes place at the end of the Third Succession War.&lt;br /&gt;
*&#039;&#039;[[MechWarrior 2: 31st Century Combat]]&#039;&#039;, &#039;&#039;[[MechWarrior 2: 31st Century Combat|MechWarrior 2: Ghost Bear&#039;s Legacy]]&#039;&#039;, &#039;&#039;[[MechWarrior 2: Mercenaries|Mercenaries]]&#039;&#039;, and &#039;&#039;[[MechWarrior Online]]&#039;&#039; deal with the events soon before, during, and soon after the Clan Invasion of the Inner Sphere.&lt;br /&gt;
*&#039;&#039;[[MechWarrior 3]]&#039;&#039; and &#039;&#039;[[MechCommander]]&#039;&#039; are concerned with different parts of &amp;quot;Operation Serpent&amp;quot; and &amp;quot;Operation Bulldog&amp;quot;, the combined Inner Sphere counterattack against the Clans, targeted at the Smoke Jaguars.&lt;br /&gt;
*&#039;&#039;[[MechWarrior 4: Vengeance]]&#039;&#039;, its expansions, and &#039;&#039;[[MechCommander 2]]&#039;&#039; deal with the Federated Commonwealth Civil War.&lt;br /&gt;
*&#039;&#039;[[MechWarrior 5: Mercenaries]]&#039;&#039; takes place during the Third Succession War.&amp;lt;ref&amp;gt;[http://www.mw5mercs.com/ MechWarrior 5: Mercenaries]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&#039;&#039;[[MechWarrior 5: Clans]]&#039;&#039; takes place during the Clan Invasion of the Inner Sphere.&amp;lt;ref&amp;gt;{{Cite web | title=MechWarrior 5: Clans | url=https://mw5clans.com/ | access-date=2025-07-03 | website=mw5clans.com}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Live-action film==&lt;br /&gt;
[[Electric Entertainment]], a Hollywood production company founded by [[Dean Devlin]], currently holds the [[Option (films)|option]] to produce a feature film based on the &#039;&#039;MechWarrior&#039;&#039; universe.&amp;lt;ref&amp;gt;{{cite web|url=http://xbox.ign.com/articles/387/387517p1.html|archive-url=https://web.archive.org/web/20030625104126/http://xbox.ign.com/articles/387/387517p1.html|url-status=dead|archive-date=June 25, 2003|title=Coming Soon: MechWarrior Movie|last=Linder|first=Brian|date=2003-02-27|publisher=IGN|access-date=2009-07-11}}&amp;lt;/ref&amp;gt;  In 2003, Devlin approached Paramount to pitch the project but failed to receive funding.  The project is in [[development limbo]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[MechWarrior (role-playing game)|&#039;&#039;MechWarrior&#039;&#039; (role-playing game)]], a 1986 tabletop game&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{MechWarrior series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:MechWarrior| ]]&lt;br /&gt;
[[Category:Video game franchises]]&lt;br /&gt;
[[Category:Microsoft franchises]]&lt;br /&gt;
[[Category:Video game franchises introduced in 1989]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:68C8:DC0F:78D2:5E48</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Rock_n%27_Roll_Racing&amp;diff=281822</id>
		<title>Rock n&#039; Roll Racing</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Rock_n%27_Roll_Racing&amp;diff=281822"/>
		<updated>2025-09-25T23:12:45Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:68C8:DC0F:78D2:5E48: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|1993 video game}}&lt;br /&gt;
{{Use mdy dates|date=August 2024}}&lt;br /&gt;
{{more citations needed|date=October 2017}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Rock n&#039; Roll Racing&lt;br /&gt;
| image = Rock N&#039; Roll Racing Cover.jpg&lt;br /&gt;
| caption = North American SNES cover art&lt;br /&gt;
| developer = [[Silicon &amp;amp; Synapse]]{{efn|Additional work by [[Software Creations]]}}&lt;br /&gt;
| publisher = [[Interplay Productions]]{{vgrelease|JP|[[Namco]]}}[[Blizzard Entertainment]] (GBA, Definitive Edition)&lt;br /&gt;
| designer = Alan Pavlish&lt;br /&gt;
| programmer = Bob Fitch&amp;lt;br&amp;gt;Patrick Wyatt&amp;lt;br&amp;gt;Ayman Adham&lt;br /&gt;
| artist = [[Samwise Didier]]&amp;lt;br&amp;gt;Ronald Millar Sr.&amp;lt;br&amp;gt;Joeyray Hall&lt;br /&gt;
| composer = [[Tim Follin]]&amp;lt;br&amp;gt;Geoff Follin&amp;lt;br&amp;gt;Matthew Cannon&lt;br /&gt;
| platforms = [[Super Nintendo Entertainment System]], [[Sega Genesis|Mega Drive/Genesis]], [[Game Boy Advance]]&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Definitive Edition&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;[[Windows]], [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]]&lt;br /&gt;
| released = &#039;&#039;&#039;SNES&#039;&#039;&#039;{{vgrelease|NA|June 4, 1993|EU|March 31, 1994&amp;lt;ref&amp;gt;{{cite web|url=http://www.gamefaqs.com/snes/588623-rock-n-roll-racing/data|title=Rock &#039;N Roll Racing|work=[[GameFAQs]]}}&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Mega Drive/Genesis&#039;&#039;&#039;{{vgrelease|NA|1994|EU|1994}}&#039;&#039;&#039;GBA&#039;&#039;&#039;{{vgrelease|NA|June 23, 2003|EU|August 15, 2003}}&#039;&#039;&#039;&#039;&#039;Definitive Edition&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;February 19, 2021&lt;br /&gt;
| genre = [[Racing video game|Racing]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Rock n&#039; Roll Racing&#039;&#039;&#039;&#039;&#039; is a [[vehicular combat game|vehicular combat]]-based [[racing video game]] developed by [[Silicon &amp;amp; Synapse]] and published by [[Interplay Entertainment|Interplay Productions]] for the [[Super Nintendo Entertainment System]] in 1993 and the [[Sega Genesis|Mega Drive/Genesis]] in 1994. The game prominently features a number of popular [[Heavy metal music|heavy metal]] and [[Rock music|rock]] songs in its [[soundtrack]], hence the game&#039;s title. After Silicon &amp;amp; Synapse rebranded into [[Blizzard Entertainment]], a port to the [[Game Boy Advance]] was released in 2003. In celebration of the company&#039;s 30th anniversary, a new version titled &#039;&#039;&#039;&#039;&#039;Definitive Edition&#039;&#039;&#039;&#039;&#039; alongside emulated re-releases of the original game were re-released for [[Microsoft Windows]], [[Nintendo Switch]], [[PlayStation 4]] and [[Xbox One]] as part of the &#039;&#039;Blizzard Arcade Collection&#039;&#039; in February 2021.&amp;lt;ref&amp;gt;{{Cite web|last=McWhertor|first=Michael|date=2021-02-19|title=Three classic Blizzard games come to PC, PS4, Switch, and Xbox One today|url=https://www.polygon.com/2021/2/19/22291912/blizzard-arcade-classics-lost-vikings-blackthorne-rock-n-roll-racing|access-date=2021-02-24|website=Polygon|language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rock n&#039; Roll Racing&#039;&#039; was initially developed as &#039;&#039;RPMII&#039;&#039;, a sequel to the company&#039;s previous game &#039;&#039;[[RPM Racing]]&#039;&#039;. At the end of the project, Interplay marketing added licensed music and changed the name to &#039;&#039;Rock n&#039; Roll Racing&#039;&#039;. It is also similar in gameplay to &#039;&#039;[[Racing Destruction Set]]&#039;&#039; where it got its logic/AI engine and [[Rare (company)|Rare]]&#039;s 1988 [[Nintendo Entertainment System|NES]] game &#039;&#039;[[R.C. Pro-Am]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game pits four racers against each other, with up to two of them being [[Player character|player-controlled]] from a colourful collection of [[comic-book]]-inspired humans and aliens, and the rest being [[game artificial intelligence|AI opponents]]; &amp;quot;Rip&amp;quot; and &amp;quot;Shred&amp;quot;, who appear in all races, plus a third character unique to each planet/level in [[Single-player video game|one-player mode]]. Each race consists of four laps around tracks viewed from an [[isometric projection|isometric]] perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game&#039;s various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
[[Image:RockNRollRacing2.png|256px|thumb|left|A race on the SNES version]]&lt;br /&gt;
&lt;br /&gt;
While it is a racing game, there is heavy emphasis on attacking competitor&#039;s vehicles; since the cars always reappear with full [[health (gaming)|health]] just a few seconds after blowing up, the only &amp;quot;harm&amp;quot; done is falling behind in the race. Players are rewarded with a monetary &amp;quot;attack bonus&amp;quot; each time they provide the finishing blow against another car using their forward or rear weapons (and a similar &amp;quot;lapping bonus&amp;quot; when they gain a full one-lap lead on an opponent during the race). In accordance with the continual destruction and restoration of the racing vehicles, the tracks are littered with mines and health [[power-up]]s, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on the planet hosting the race.&lt;br /&gt;
&lt;br /&gt;
Players are updated on the race by commentator &amp;quot;Loudmouth Larry&amp;quot; (Larry &amp;quot;Supermouth&amp;quot; Huffman), who makes enthusiastic comments like &amp;quot;The stage is set, the green flag drops!&amp;quot; (or &amp;quot;Let the carnage &#039;&#039;begin!&#039;&#039;&amp;quot;), and &amp;quot;[player name] is about to blow!&amp;quot; at appropriate moments during the race.&lt;br /&gt;
&lt;br /&gt;
Between races, players can spend the money they have earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and [[Turbocharger|turbo]] boost (jump jets or [[Nitrous oxide engine|nitro]] boosts), each of which can max out at seven. Despite their limited capacity, every vehicle will have its weapon and boost charges replenished at the completion of each lap in a race. Racers can also buy more advanced vehicle models; however, all equipment and weapons upgrades are lost when a new vehicle is purchased.&lt;br /&gt;
&lt;br /&gt;
The first three drivers to complete a race are awarded both money and points according to the final standings. Points are required for advancement to the next racing division or the next planet, with two divisions on each planet. A player who has not obtained enough points during a division&#039;s racing season must repeat the division, again starting with zero points, but all changes to the player&#039;s money and car remain in effect. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks &amp;quot;Leave your loser friend behind?&amp;quot;, allowing the leading player to continue alone by removing the other player from the game. The dropped player can continue from that point later by using their most recent [[Password (video games)|password]], once the game is [[Reset button|reset]].&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
&#039;&#039;Rock n&#039; Roll Racing&#039;&#039; is widely known for its soundtrack. Originally, Silicon &amp;amp; Synapse wanted to use songs by [[ZZ Top]] but the fee was too high. They instead enlisted a company that provided low-cost licensed music in public settings.&amp;lt;ref&amp;gt;{{cite web |last1=Blizzard Entertainment |title=BlizzConline 2021 - Where It All Started: The Blizzard Arcade Collection |url=https://www.youtube.com/watch?v=zrrF0JHENGI&amp;amp;t=7m40s |website=YouTube |date=20 February 2021 |access-date=5 December 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The songs were uncredited but included:&lt;br /&gt;
* [[Bad to the Bone]] by [[George Thorogood and the Destroyers]]&lt;br /&gt;
* [[Highway Star (song)|Highway Star]] by [[Deep Purple]]&lt;br /&gt;
* [[Paranoid (Black Sabbath song)|Paranoid]] by [[Black Sabbath]]{{efn|This song was not included in the &#039;&#039;Blizzard Arcade Collection&#039;&#039; due to licensing issues}}&lt;br /&gt;
* [[Peter Gunn (song)|Peter Gunn]] by [[Henry Mancini]]{{efn|The Definitive Edition included a cover version by [[Gary Hoey]]}}&lt;br /&gt;
* [[Born to Be Wild]] by [[Steppenwolf (band)|Steppenwolf]]&lt;br /&gt;
* [[Radar Love]] by [[Golden Earring]] (Sega Genesis and Definitive Edition only)&lt;br /&gt;
* [[Breaking the Law]] by [[Judas Priest]] (Definitive Edition only)&lt;br /&gt;
* [[Red Barchetta]] by [[Rush (band)|Rush]] (Definitive Edition only)&lt;br /&gt;
* [[Warcraft III: Reign of Chaos|Power of the Horde]] by Elite Tauren Chieftain (Definitive Edition only)&lt;br /&gt;
&lt;br /&gt;
=== Passwords ===&lt;br /&gt;
[[Password (video games)|Passwords]] are given out at the beginning of each new &amp;quot;racing season&amp;quot; (each planet has its own definition of how many races make up a season, but early advancement will automatically start a new season), and they are located at the bottom of the F/X screen (accessible from the menu between races). These passwords are a complex code, consisting of three 4-digit sections, and they dictate everything about the players&#039; progress: the character used, the vehicle type and color, weapons and parts upgrades, racing planet and division, difficulty setting, and money. The [[Game Boy Advance]] version of the game uses an [[EEPROM]] chip to [[saved game|save]] the player&#039;s progress instead of the password system.&lt;br /&gt;
&lt;br /&gt;
The password codes only allow the player to save a maximum of $999,990 (six digits); if there are more than six figures in the bank account, the password truncates the leftmost digits over six (e.g. if there&#039;s $1,002,000 when the player quits, there will be only $2,000 when using the password to continue later). Due to the two-player password function, it&#039;s possible to &amp;quot;cheat&amp;quot; by entering the same password for both players or by entering passwords for players who were at entirely different points in the game. The password with the lowest difficulty setting and on the earliest planet and racing division will be used as the basis for play from then on, which allows a Warrior-skill character with a maxed-out vehicle to race against Rookie-class [[game artificial intelligence|AIs]] in the Rookie skill mode.&lt;br /&gt;
&lt;br /&gt;
Though a password-generator [[QBASIC]] program exists, the passwords it creates often result in a glitch, causing the player to race on glitchy planets—that exist only as a bug and can crash the game—after racing on Inferno. In the Rookie skill mode, however, they work perfectly, as long as one doesn&#039;t try to take the character beyond the third planet using the password.&amp;lt;ref&amp;gt;{{cite web | url=http://www.gamewinners.com/snes/RockNRollRacing.htm | title=Rock &#039;n&#039; Roll Racing cheats, hints, FAQs | publisher=GameWinners.com | access-date=2008-12-28}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A second password generator has been written in [[JavaScript]] and limits the available planets to reflect the chosen skill mode while retaining the ability to customize any other aspect of the data stored in the password.&amp;lt;ref&amp;gt;{{cite web | url=http://www.barcodebattler.co.uk/SORR/pwGen2up.htm | title=Rock n&#039; Roll Racing Password Generator | publisher=BarcodeBattler.co.uk | access-date=2013-05-31}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
A [[3DO Interactive Multiplayer]] version of &#039;&#039;Rock n&#039; Roll Racing&#039;&#039; was announced to be in development and slated to be published by Interplay during [[E3 1995]], but this version was never released for unknown reasons.&amp;lt;ref&amp;gt;{{cite magazine|url=https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n42/mode/1up|title=E-3 The Biggest And Best Electronic Entertainment Show Ever! – &#039;95 Next Generation Software Listing|volume=3|magazine=[[GameFan]]|issue=7|date=July 1995|page=41|access-date=2019-08-31|archive-url=https://web.archive.org/web/20181129120834/https://archive.org/stream/Gamefan_Vol_3_Issue_07#page/n42/mode/1up|archive-date=2018-11-29|url-status=live|df=mdy-all}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2003, Blizzard released an [[Adobe Shockwave]]-based demo version of the Game Boy Advance port featuring one track on its website.&amp;lt;ref&amp;gt;{{cite web|url=http://www.gamespot.com/articles/rock-n-roll-racing-demo-online/1100-6030451/|title=Rock &#039;N Roll Racing demo online|last=Calvert|first=Justin|date=23 June 2003|work=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=2 May 2014}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2014, a demo version of the game featuring three tracks was added to [[Battle.net]], emulated through [[ZSNES]].&amp;lt;ref&amp;gt;{{cite web|url=http://www.gamasutra.com/view/news/216877/Rock_n_Roll_Racing_The_Lost_Vikings_now_free_on_Battlenet.php|archive-url=https://web.archive.org/web/20140503004837/http://www.gamasutra.com/view/news/216877/Rock_n_Roll_Racing_The_Lost_Vikings_now_free_on_Battlenet.php|url-status=dead|archive-date=May 3, 2014|title=Rock n&#039; Roll Racing, The Lost Vikings now free on Battle.net|last=Wawro|first=Alex|date=2 May 2014|work=[[Gamasutra]]|publisher=Think Services|access-date=2 May 2014}}&amp;lt;/ref&amp;gt; This version has all rock music tracks changed to simple MIDI music, because the music license expired.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Blizzard Arcade Collection&#039;&#039;===&lt;br /&gt;
In celebration of the company&#039;s 30th anniversary, Blizzard Entertainment and [[Digital Eclipse]] released a compilation called &#039;&#039;Blizzard Arcade Collection&#039;&#039; in February 2021, for [[Microsoft Windows]], [[Xbox One]], [[PlayStation 4]], and [[Nintendo Switch]]. The collection includes three Blizzard&#039;s classic video games: &#039;&#039;[[The Lost Vikings]]&#039;&#039;, &#039;&#039;[[Blackthorne]]&#039;&#039; and &#039;&#039;Rock n&#039; Roll Racing&#039;&#039;, with two additional games: &#039;&#039;[[The Lost Vikings 2]]&#039;&#039; and &#039;&#039;[[RPM Racing]]&#039;&#039;. Some of the modern features for the Definitive Edition include 16:9 resolution, 4-player split-screen, rewinding and saving of game progress, watching replays, and adding graphic filters to change the look of player&#039;s game in the SNES and Genesis versions, as well as a togglable option between the SNES and Genesis soundtracks, with new instrumental chiptune versions of songs found in the Definitive Edition, inspired by the SNES and Genesis versions, and the master recordings of the soundtrack in CD quality.&amp;lt;ref&amp;gt;{{Cite web|title=Blizzard Arcade Collection: Games, New Content, Release Date and More|url=https://gfinityesports.com/article/10879/blizzard-arcade-collection-games-new-content-release-date-platforms|access-date=2021-02-24|website=gfinityesports.com|language=en}}&amp;lt;/ref&amp;gt; Larry &amp;quot;Supermouth&amp;quot; Huffman re-recorded lines from the original game, as well as recording brand new lines, for this release in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| GR = 82.67% (SNES)&amp;lt;ref&amp;gt;{{cite web|url=https://www.gamerankings.com/snes/588623-rock-n-roll-racing/index.html|title=Rock N&#039; Roll Racing SNES Review Score|archive-url=https://web.archive.org/web/20190513174735/https://www.gamerankings.com/snes/588623-rock-n-roll-racing/index.html|archive-date=2019-05-13}}&amp;lt;/ref&amp;gt;&amp;lt;br/&amp;gt;82.29 (GBA)&amp;lt;ref&amp;gt;{{cite web|url=https://www.gamerankings.com/gba/562369-rock-n-roll-racing/index.html|title=Rock &#039;N Roll Racing GBA Review Score|archive-url=https://web.archive.org/web/20190430233716/https://www.gamerankings.com/gba/562369-rock-n-roll-racing/index.html|archive-date=2019-04-30}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|NP=3.775/5{{efn|&#039;&#039;Nintendo Power&#039;&#039; scored &#039;&#039;Rock n&#039; Roll Racing&#039;&#039; 4.3/5 for graphics/sound, 3.6/5 for play control, 3.5/5 for challenge, and 3.7/5 for theme/fun.&amp;lt;ref&amp;gt;{{cite magazine|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20052%20September%201993/page/105/mode/2up|title=Now Playing|date=September 1993|magazine=[[Nintendo Power]]|issue=52|pages=100–105|accessdate=April 16, 2021}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|ONM=SNES: 88/100&amp;lt;ref&amp;gt;{{cite magazine|author1=Rad|author2=Tim|date=October 1993|url=https://archive.org/details/nintendo-magazine-system-uk-13-october-1993/page/n79/mode/2up|title=Rock &#039;n&#039; Roll Racing|magazine=[[Official Nintendo Magazine|Nintendo Magazine System]]|pages=80–82|accessdate=March 26, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[GamePro]]&#039;&#039; gave the Genesis version a mixed review. They praised the Vs. mode and &amp;quot;rockin&#039;&amp;quot; soundtrack with driving-appropriate tunes, but criticized the weak sound effects and remarked that the graphics and digitized voice are noticeably worse than in the Super NES version.&amp;lt;ref&amp;gt;{{cite magazine|date=November 1994|title=ProReview: Rock n&#039; Roll Racing|page=86 |magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=74 |url=https://archive.org/details/GamePro_Issue_064_November_1994/page/n95/mode/2up}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Super Gamer reviewed the SNES version and gave an overall score of 90% writing: &amp;quot;Awesome rock soundtracks, plus plenty of vehicles, firepower, tracks and planets. A bit repetitive in one-player though.&amp;quot;&amp;lt;ref&amp;gt;{{Cite journal|date=May 1994|title=Rock n&#039; Roll Racing Review|url=https://archive.org/details/super-gamer-02/page/122/mode/2up|journal=Super Gamer|location=[[United Kingdom]]|publisher=[[Paragon Publishing]]|issue=2|pages=123|access-date=March 28, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Accolades===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rock N&#039; Roll Racing&#039;&#039; was awarded Best Driving Game of 1993 by [[Electronic Gaming Monthly]].&amp;lt;ref name=&amp;quot;egmbuyersguide1994&amp;quot;&amp;gt;{{cite journal |year=1994 |title=Electronic Gaming Monthly&#039;s Buyer&#039;s Guide }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[GameSpot]]&#039;&#039; named &#039;&#039;Rock n&#039; Roll Racing&#039;&#039; the best Game Boy Advance game of July 2003.&amp;lt;ref name=gotm&amp;gt;{{cite web | archive-url=https://web.archive.org/web/20040408155255/http://www.gamespot.com/gamespot/features/all/gotm/080103/index.html | url=http://www.gamespot.com/gamespot/features/all/gotm/080103/index.html | title=&#039;&#039;GameSpot&#039;&#039;{{&#039;}}s Month in Review: July 2003 | author=((The Editors of &#039;&#039;GameSpot&#039;&#039;)) | date=August 1, 2003 | work=[[GameSpot]] | archive-date=April 8, 2004 | url-status=dead }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[IGN]] placed &#039;&#039;Rock n&#039; Roll Racing&#039;&#039; 72nd on their Top 100 SNES Games of All Time.&amp;lt;ref&amp;gt;{{Cite web|title=Top 100 SNES Games of All Time |website=[[IGN]]|url=https://www.ign.com/lists/top-100-snes-games|language=en|access-date=2021-02-09}}&amp;lt;/ref&amp;gt; In 2018, [[Complex Networks|Complex]] placed &#039;&#039;Rock n&#039; Roll Racing&#039;&#039; 84th on their &amp;quot;The Best Super Nintendo Games of All Time&amp;quot;.&amp;lt;ref&amp;gt;{{Cite web|title=The Best Super Nintendo Games of All Time|url=https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/|access-date=2022-01-26|website=Complex|language=en}}&amp;lt;/ref&amp;gt; In 1996, [[GamesMaster (magazine)|GamesMaster]] rated the SNES version #96 in its &amp;quot;Top 100 Games of All Time&amp;quot;.&amp;lt;ref&amp;gt;{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=74}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
&lt;br /&gt;
A sequel to the original &#039;&#039;Rock n&#039; Roll Racing&#039;&#039; was made for [[PlayStation (console)|PlayStation]] console by [[Interplay Entertainment|Interplay]] in 1997. The game was sold in Europe as &#039;&#039;[[Rock &amp;amp; Roll Racing 2: Red Asphalt]]&#039;&#039; and in the United States as just &#039;&#039;Red Asphalt&#039;&#039;.&amp;lt;ref&amp;gt;{{cite magazine |title=Protos: Red Asphalt |magazine=[[Electronic Gaming Monthly]]|issue=98|publisher=[[Ziff Davis]]|date=September 1997|page=37}}&amp;lt;/ref&amp;gt; It has a comic book art style in the character&#039;s profiles and ending videos and an RPG-like system to upgrade each character&#039;s driving/combat skills.&lt;br /&gt;
&lt;br /&gt;
In December 2013, &#039;&#039;Motor Rock&#039;&#039;, an unauthorized [[3D computer graphics|3D]] remake of &#039;&#039;Rock n&#039; Roll Racing&#039;&#039;, was released on [[Steam (service)|Steam]] by Yard Team.&amp;lt;ref&amp;gt;{{cite web |title=About Us |url=http://yardteam.org/mr/eng/aboutus.html |website=yardteam.org |access-date=10 March 2019}}&amp;lt;/ref&amp;gt; A week after release, the game was removed from Steam.&amp;lt;ref&amp;gt;{{cite web |title=The rarest Steam games |url=https://www.pcgamer.com/the-rarest-steam-games/ |website=[[PC Gamer]] |access-date=March 10, 2019 |date=December 1, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{noteslist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|30em}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://us.blizzard.com/en-us/games/legacy/index.html &#039;&#039;Rock n&#039; Roll Racing&#039;&#039;] at [[Blizzard Entertainment]]&lt;br /&gt;
* {{moby game|id=/rock-n-roll-racing|name=&#039;&#039;Rock n&#039; Roll Racing&#039;&#039;}}&lt;br /&gt;
* [http://www.allgame.com/game.php?id=2259&amp;amp;tab=overview &#039;&#039;Red Asphalt&#039;&#039;] {{Webarchive|url=https://web.archive.org/web/20141116035727/http://www.allgame.com/game.php?id=2259&amp;amp;tab=overview |date=2014-11-16 }} at [[Allgame]]&lt;br /&gt;
&lt;br /&gt;
{{Blizzard Entertainment}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1993 video games]]&lt;br /&gt;
[[Category:Blizzard games]]&lt;br /&gt;
[[Category:Cancelled 3DO Interactive Multiplayer games]]&lt;br /&gt;
[[Category:Cooperative video games]]&lt;br /&gt;
[[Category:Crossover racing video games]]&lt;br /&gt;
[[Category:Science fiction racing games]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
[[Category:Interplay Entertainment games]]&lt;br /&gt;
[[Category:Nintendo Switch games]]&lt;br /&gt;
[[Category:PlayStation (console) games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:Racing video games]]&lt;br /&gt;
[[Category:Sega Genesis games]]&lt;br /&gt;
[[Category:Super Nintendo Entertainment System games]]&lt;br /&gt;
[[Category:Vehicular combat games]]&lt;br /&gt;
[[Category:Video games scored by Tim Follin]]&lt;br /&gt;
[[Category:Video games with isometric graphics]]&lt;br /&gt;
[[Category:Video games set on fictional planets]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:68C8:DC0F:78D2:5E48</name></author>
	</entry>
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