<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.sarg.dev/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2600%3A1700%3AE5D0%3AA9A0%3AE960%3A52B6%3A57C3%3AA5FE</id>
	<title>Vero - Wikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.sarg.dev/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2600%3A1700%3AE5D0%3AA9A0%3AE960%3A52B6%3A57C3%3AA5FE"/>
	<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php/Special:Contributions/2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE"/>
	<updated>2026-08-14T21:50:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Mojo!&amp;diff=755842</id>
		<title>Mojo!</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Mojo!&amp;diff=755842"/>
		<updated>2025-09-08T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about|the 2003 video game|other uses|Mojo (disambiguation)}}&lt;br /&gt;
{{Short description|2003 video game}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Mojo!&lt;br /&gt;
| image = Mojo! Coverart.png&lt;br /&gt;
| caption = North American PlayStation 2 box art&lt;br /&gt;
| developer = [[FarSight Studios|FarSight Technologies]]&lt;br /&gt;
| publisher = {{vgrelease|NA|[[Crave Entertainment]]|EU|[[DreamCatcher Interactive]]}}&lt;br /&gt;
| platforms = [[PlayStation 2]], [[Xbox (console)|Xbox]]&lt;br /&gt;
| released = &#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;{{vgrelease|NA|August 26, 2003|PAL|March 19, 2004}} &#039;&#039;&#039;Xbox&#039;&#039;&#039;{{vgrelease|NA|August 26, 2003|PAL|March 26, 2004}}&lt;br /&gt;
| genre = [[Puzzle video game|Puzzle]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mojo!&#039;&#039;&#039;&#039;&#039; is a 2003 [[puzzle video game]] released for [[PlayStation 2]] and [[Xbox (console)|Xbox]]. The player controls a [[marble (toy)|marble]] through a series of traps in order to break all of the colored blocks in a level. It is somewhat similar to &#039;&#039;[[Super Monkey Ball (video game)|Super Monkey Ball]]&#039;&#039;, &#039;&#039;[[Marble Blast Gold]]&#039;&#039;, and &#039;&#039;[[Marble Madness]]&#039;&#039;, yet is much different and provides a much larger set of puzzles and obstacles to solve. Players receive a bonus if they beat a level in a certain amount of time. There are 100 levels included in the game, and a few multiplayer modes. There is also a stage editor where players can create all new levels. The PlayStation 2 version was issued on CD, while the Xbox version was issued on DVD.{{Citation needed|date=October 2015}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PS2: 63/100&amp;lt;ref name=MCPS2&amp;gt;{{Cite web |url=https://www.metacritic.com/game/mojo/critic-reviews/?platform=playstation-2 |title=Mojo! for PlayStation 2 Reviews |publisher=[[Metacritic]] |accessdate=7 December 2017 |archive-date=5 March 2025 |archive-url=https://archive.today/20250305192711/https://www.metacritic.com/game/mojo/critic-reviews/?platform=playstation-2 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GR = PS2: 65.46%&amp;lt;ref name=GRPS2&amp;gt;{{Cite web |url=https://www.gamerankings.com/ps2/915396-mojo/index.html |title=Mojo! for PlayStation 2 |publisher=[[GameRankings]] |accessdate=7 December 2017 |url-status=dead |archive-url=https://web.archive.org/web/20191209012358/https://www.gamerankings.com/ps2/915396-mojo/index.html |archive-date=9 December 2019 }}&amp;lt;/ref&amp;gt; &amp;lt;br/&amp;gt; XBOX: 65.50%&amp;lt;ref name=GRXBOX&amp;gt;{{Cite web |url=https://www.gamerankings.com/xbox/915365-mojo/index.html |title=Mojo! for Xbox |publisher=[[GameRankings]] |accessdate=7 December 2017 |url-status=dead |archive-url=https://web.archive.org/web/20191209014239/https://www.gamerankings.com/xbox/915365-mojo/index.html |archive-date=9 December 2019 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 5.9/10&amp;lt;ref name=GSpot&amp;gt;{{cite web|last1=Navarro|first1=Alex|title=Mojo! contains a number of frustrating and repetitive elements that keep it from being truly enjoyable.|url=http://www.gamespot.com/reviews/mojo-review/1900-6074002/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|accessdate=12 October 2015|date=26 August 2003|archive-date=7 December 2017|archive-url=https://web.archive.org/web/20171207192048/https://www.gamespot.com/reviews/mojo-review/1900-6074002/|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IGN = 6.9/10&amp;lt;ref name=IGN&amp;gt;{{cite web|last1=Jeremy|first1=Dunham|title=Does Crave&#039;s budget puzzler relive Marble Madness or Consumer Madness? Find out inside.|url=http://ca.ign.com/articles/2003/07/29/mojo?page=1|website=[[IGN]]|accessdate=12 October 2015|date=29 July 2003|archive-date=19 June 2016|archive-url=https://archive.today/20160619162814/http://ca.ign.com/articles/2003/07/29/mojo?page=1|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| OXM = 7.3/10&amp;lt;ref name=OXM&amp;gt;{{cite magazine|last1=Reyes|first1=Francesca|title=Cheap thrills for all!|magazine=[[Official Xbox Magazine]]|date=March 2004|issue=29|pages=81|url=https://archive.org/stream/OXM_2004_03-web#page/n35/mode/1up|accessdate=12 October 2015|publisher=[[Future plc]]|issn=1534-7850}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mojo!&#039;&#039; received mixed reviews from critics. On [[Metacritic]], the game holds a score of 63/100 for the PlayStation 2 version based on 7 reviews, indicating &amp;quot;mixed or average reviews&amp;quot;.&amp;lt;ref name=MCPS2/&amp;gt; On [[GameRankings]], the game holds scores of 65.46% for the PlayStation 2 version based on 12 reviews,&amp;lt;ref name=GRPS2/&amp;gt; and 65.50% for the Xbox version based on 4 reviews.&amp;lt;ref name=GRXBOX/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{puzzle-videogame-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2003 video games]]&lt;br /&gt;
[[Category:Crave Entertainment games]]&lt;br /&gt;
[[Category:FarSight Studios games]]&lt;br /&gt;
[[Category:Marble video games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:PlayStation 2 games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox games]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Mr._Driller_Drill_Spirits&amp;diff=795677</id>
		<title>Mr. Driller Drill Spirits</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Mr._Driller_Drill_Spirits&amp;diff=795677"/>
		<updated>2025-09-08T17:14:36Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{short description|2004 video game}}&lt;br /&gt;
{{good article}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = Mr. Driller Drill Spirits&lt;br /&gt;
| image = Mr Driller DS boxart.jpg&lt;br /&gt;
| caption = Japanese box art&lt;br /&gt;
| developer = [[Namco]]&lt;br /&gt;
| publisher = Namco&lt;br /&gt;
| producer = [[Hideo Yoshizawa]]&lt;br /&gt;
| designer = Fumihiro Suzuki&lt;br /&gt;
| programmer = Masanori Higashi&amp;lt;br&amp;gt;Ayako Murakami&lt;br /&gt;
| artist = Kaori Shinozaki&lt;br /&gt;
| composer = Hiromi Shibano&lt;br /&gt;
| platforms = [[Nintendo DS]]&lt;br /&gt;
| series = &#039;&#039;[[Mr. Driller]]&#039;&#039;&lt;br /&gt;
| released = {{vgrelease|NA|November 30, 2004|JP|December 2, 2004|PAL|March 11, 2005}}&lt;br /&gt;
| genre = [[Puzzle video game|Puzzle]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
{{nihongo foot|&#039;&#039;&#039;&#039;&#039;Mr. Driller Drill Spirits&#039;&#039;&#039;&#039;&#039;|ミスタードリラー ドリルスピリッツ|Misutā Dorirā Doriru Supirittsu|lead=yes|group=lower-alpha}} is a 2004 [[puzzle video game]] developed and published by [[Namco]] for the [[Nintendo DS]]. Controlling one of six characters, the player must make it to the bottom of each stage by destroying, colored formations of blocks while preventing their oxygen meter from depleting. Multiple different gamemodes are present, including a single-player campaign, a time-attack mode, and a competitive multiplayer mode. It is the sixth entry in the &#039;&#039;[[Mr. Driller]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Originally known as &#039;&#039;New Mister Driller&#039;&#039; and later &#039;&#039;Mr. Driller DS&#039;&#039;, &#039;&#039;Drill Spirits&#039;&#039; was first shown at the [[E3 2004]] tradeshow during a showcasing of third-party games in development for the Nintendo DS. It was produced by series creator [[Hideo Yoshizawa]], and was created to take advantage of the system&#039;s touch control and dual-screen features. The game was announced as a launch title for the system, alongside Namco&#039;s own &#039;&#039;[[Ridge Racer DS]]&#039;&#039;. The North American version excludes several features announced prior in press releases due to time constraints, including an entire gamemode called Dristone Driller. &#039;&#039;Drill Spirits&#039;&#039; received mixed reviews for its lack of depth and multiplayer modes requiring two game cards to play, although its gameplay, visuals and modes were the subject of praise. It was followed by &#039;&#039;[[Mr. Driller Online]]&#039;&#039; in 2008.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Mr. Driller Drill Spirits screenshot.png|thumb|left|In the Pressure Driller gamemode, the player will need to destroy a giant mechanical drill that pursues them, by collecting energy capsules and firing back at them.]]&lt;br /&gt;
&#039;&#039;Mr. Driller Drill Spirits&#039;&#039; is a puzzle video game.&amp;lt;ref name=&amp;quot;NGC&amp;quot;&amp;gt;{{cite news |last1=Kitts |first1=Martin |title=Review - Mr. Driller Drill Spirits |url=https://archive.org/details/NGC-103-2005-02/page/n43?q=Mr.+Driller+Drill+Spirits |access-date=27 December 2019 |agency=NGC Magazine |issue=103 |publisher=[[Future Publishing]] |date=February 2005 |location=United Kingdom |page=45}}&amp;lt;/ref&amp;gt; The player controls a character that must make it to the bottom of each stage by destroying, or &amp;quot;drilling&amp;quot;, formations of colored blocks that litter the playfield.&amp;lt;ref name=&amp;quot;NGC&amp;quot;/&amp;gt; The game features six playable characters: Susumu Hori, the main protagonist of the series; Anna Hottenmeyer, a German driller and rival of Susumu; Ataru Hori, Susumu&#039;s self-contained older brother; Taizo Hori, the father of Susumu and Ataru and the protagonist of the &#039;&#039;[[Dig Dug]]&#039;&#039; series; Puchi, Susumu&#039;s pet dog; and Holinger-Z, a drilling robot.&amp;lt;ref name=&amp;quot;GWatch&amp;quot;&amp;gt;{{cite web |last1=Saeki |first1=Kenji |title=ナムコ、上下2分割でさらにホリすすめ! NDS「ミスタードリラーDS(仮称)」 |url=https://game.watch.impress.co.jp/docs/20041001/dsd.htm |website=GAME Watch |publisher=Impress Group |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20130630031957/https://game.watch.impress.co.jp/docs/20041001/dsd.htm |archive-date=30 June 2013 |date=1 October 2004}}&amp;lt;/ref&amp;gt; Each character has their own unique traits that can alter the gameplay; for instance, Taizo can drill faster than other, while Holinger-Z can sustain an extra hit. The player has an oxygen meter at the right of the screen that acts as a timer, which will deplete as the stage progresses.&amp;lt;ref name=&amp;quot;NGC&amp;quot;/&amp;gt; Oxygen can be replenished by collecting air capsules, while oxygen can be lost by destroying brown-colored X Blocks.&amp;lt;ref name=&amp;quot;IGN Teaser&amp;quot;/&amp;gt; Blocks will disappear if four or more matching colors connect, and will fall if there is nothing supporting them underneath.&amp;lt;ref name=&amp;quot;NGC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Drill Spirits&#039;&#039; contains several gamemodes. In &amp;quot;Mission Driller&amp;quot; the player must complete each stage, taking place in different countries around the world and becoming increasingly difficult.&amp;lt;ref name=&amp;quot;NGC&amp;quot;/&amp;gt; &amp;quot;Pressure Driller&amp;quot; has the player outrunning an enormous mechanical drill named the Destroyer Drill that pursues them through an endless stage; the objective is to collect orange energy capsules and use them to launch powerful blasts at the drill when its weakspot is revealed.&amp;lt;ref name=&amp;quot;IGN Teaser&amp;quot;/&amp;gt; &amp;quot;Time Attack&amp;quot; has the player completing a short stage as fast as they can while collecting clocks to stop the countdown timer. A multiplayer mode is also present, which requires two copies of the game to play.&amp;lt;ref name=&amp;quot;NGC&amp;quot;/&amp;gt; The Japanese and European releases of the game features slight alterations; these include the addition of a new character, Ataru&#039;s black pet rabbit Usagi, and a mode called &amp;quot;Dristone Driller&amp;quot; where the player must complete a stage while drilling as little as possible, with a small percentage of oxygen being depleted for drilling blocks.&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt; Items called &amp;quot;dristones&amp;quot; can also be found that have varying effects on the game based on their color, such as changing the colors of certain blocks, destroying entire formations of blocks, and giving the player a one-hit shield.&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development and release==&lt;br /&gt;
&#039;&#039;Mr. Driller Drill Spirits&#039;&#039; was first announced during [[E3 2004]] by [[Nintendo]], in a panel relating to third-party games being produced for their then-upcoming handheld, the [[Nintendo DS]].&amp;lt;ref&amp;gt;{{cite web |last1=Saeki |first1=Kenji |title=「ニンテンドー・ディーエス」対応タイトル詳報 |url=https://game.watch.impress.co.jp/docs/20040514/nds2.htm |website=GAME Watch |publisher=Impress Group |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20170808225537/http://game.watch.impress.co.jp/docs/20040514/nds2.htm |archive-date=8 August 2017 |date=14 March 2004}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |last1=Harris |first1=Craig |title=E3 2004: Nintendo DS Third Party Support |url=https://www.ign.com/articles/2004/05/11/e3-2004-nintendo-ds-third-party-support |publisher=[[IGN]] |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20180611183203/http://www.ign.com/articles/2004/05/11/e3-2004-nintendo-ds-third-party-support |archive-date=11 June 2018 |date=11 May 2004}}&amp;lt;/ref&amp;gt; It was originally given the tentative title of &#039;&#039;New Mister Driller&#039;&#039;.&amp;lt;ref&amp;gt;{{cite web |last1=Gantayat |first1=Anoop |title=New DS Titles! |url=https://www.ign.com/articles/2004/08/02/new-ds-titles |publisher=[[IGN]] |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20180820203601/http://www.ign.com/articles/2004/08/02/new-ds-titles |archive-date=20 August 2018 |date=1 August 2004}}&amp;lt;/ref&amp;gt; [[Namco]] revealed further details on the game in September, renaming the game to &#039;&#039;Mr. Driller DS&#039;&#039; and was about 70% complete.&amp;lt;ref name=&amp;quot;IGN Teaser&amp;quot;&amp;gt;{{cite web |last1=Gantayat |first1=Anoop |title=First Mr. Driller DS Details |url=https://www.ign.com/articles/2004/09/30/first-mr-driller-ds-details |publisher=[[IGN]] |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20191227010129/https://www.ign.com/articles/2004/09/30/first-mr-driller-ds-details |archive-date=27 December 2019 |date=30 September 2004}}&amp;lt;/ref&amp;gt; Produced by series creator [[Hideo Yoshizawa]], the game was created to take advantage of the system&#039;s dual screen and touch control features.&amp;lt;ref name=&amp;quot;IGN Teaser&amp;quot;/&amp;gt; A playable demo was presented at the Nintendo Gamer&#039;s Summit in October, announced to be a system launch title alongside &#039;&#039;[[Ridge Racer DS]]&#039;&#039;.&amp;lt;ref&amp;gt;{{cite web |last1=Harris |first1=Craig |title=Hands on: Mr. Driller Drill Spirits |url=https://www.ign.com/articles/2004/11/04/hands-on-mr-driller-drill-spirits |publisher=[[IGN]] |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20191227012108/https://www.ign.com/articles/2004/11/04/hands-on-mr-driller-drill-spirits |archive-date=27 December 2019 |date=4 November 2004}}&amp;lt;/ref&amp;gt; It was officially released in North America on November 30; due to time constraints, several features announced during press releases, such as the Dristone mode, were cut from the game.&amp;lt;ref&amp;gt;{{cite news |title=Review - Mr. Driller Drill Spirits |url=https://archive.org/details/Edge-AUS-05-2005-02/page/n75?q=Mr.+Driller+Drill+Spirits |access-date=27 December 2019 |agency=[[Edge (magazine)|Edge Australia]] |issue=5 |publisher=[[Future Publishing]] |date=February 2005}}&amp;lt;/ref&amp;gt; &#039;&#039;Drill Spirits&#039;&#039; was released in Japan on December 2 with the removed features added, coinciding with the debut of the system in Japan.&amp;lt;ref&amp;gt;{{cite web |title=ドリラーDSの正式名称が『ミスタードリラー ドリルスピリッツ』に |url=https://www.inside-games.jp/article/2004/10/08/14867.html |website=Inside-Games |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20191227014722/https://www.inside-games.jp/article/2004/10/08/14867.html |archive-date=27 December 2019 |date=8 October 2004}}&amp;lt;/ref&amp;gt; It was later released in both Europe and Australia on March 11, 2005.&amp;lt;ref&amp;gt;{{cite web |title=Mr. DRILLER: Drill Spirits |url=https://www.nintendo.co.za/Games/Nintendo-DS/Mr-DRILLER-Drill-Spirits-271771.html |publisher=[[Nintendo|Nintendo of Australia]] |access-date=27 December 2019 |archive-url=https://web.archive.org/web/20190413160037/https://www.nintendo.co.za/Games/Nintendo-DS/Mr-DRILLER-Drill-Spirits-271771.html |archive-date=13 April 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = 70/100&amp;lt;ref name=&amp;quot;MC&amp;quot;&amp;gt;{{cite web |title=Mr. Driller: Drill Spirit Critic Reviews for DS |url=https://www.metacritic.com/game/mr-driller-drill-spirits/critic-reviews/?platform=ds |website=[[Metacritic]] |access-date=26 December 2019 |url-status=live |archive-url=https://web.archive.org/web/20170303205239/https://www.metacritic.com/game/ds/mr-driller-drill-spirits/critic-reviews |archive-date=3 March 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Fam = 29/40&amp;lt;ref name=&amp;quot;Famitsu&amp;quot;&amp;gt;{{cite magazine |title=ミスタードリラー ドリルスピリッツ |url=https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=3852&amp;amp;redirect=no |magazine=[[Famitsu]] |publisher=[[Kadokawa Corporation]] |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20191226174725/https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=3852&amp;amp;redirect=no |archive-date=26 December 2019 |date=2004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GPro = 3.5/5&amp;lt;ref name=&amp;quot;GamePro&amp;quot;&amp;gt;{{cite magazine |author1=Four-Eyed Dragon |title=Mr. Driller: Drill Spirits Review for Nintendo DS |url=http://www.gamepro.com/nintendo/ds/games/reviews/40729.shtml |magazine=[[GamePro]] |publisher=[[International Data Group]] |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20050129054906/http://www.gamepro.com/nintendo/ds/games/reviews/40729.shtml |archive-date=29 January 2005 |date=27 December 2004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 6.6/10&amp;lt;ref name=&amp;quot;GSpot&amp;quot;&amp;gt;{{cite web |last1=Gerstmann |first1=Jeff |title=Mr. Driller Drill Spirits |url=https://www.gamespot.com/reviews/mr-driller-drill-spirits-review/1900-6114154/ |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20190413160034/https://www.gamespot.com/reviews/mr-driller-drill-spirits-review/1900-6114154/ |archive-date=13 April 2019 |date=30 November 2004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpy = {{rating|3.5|5}}&amp;lt;ref name=&amp;quot;GSpy&amp;quot;&amp;gt;{{cite web |last1=Theobald |first1=Phil |title=Mr. Driller: Drill Spirits |url=http://ds.gamespy.com/nintendo-ds/mr-driller/570722p1.html |website=[[GameSpy]] |publisher=[[IGN]] |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20130404065626/http://uk.ds.gamespy.com/nintendo-ds/mr-driller/570722p1.html |archive-date=4 April 2013 |pages=1–3 |date=3 December 2004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IGN = 6.5/10&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;{{cite web |last1=Castro |first1=Juan |title=Mr. Driller: Drill Spirits |url=https://www.ign.com/articles/2004/12/01/mr-driller-drill-spirits |publisher=[[IGN]] |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20121012071503/https://www.ign.com/articles/2004/12/01/mr-driller-drill-spirits |archive-date=12 October 2012 |date=1 December 2004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| NWR = 7/10&amp;lt;ref name=&amp;quot;NWR&amp;quot;&amp;gt;{{cite web |last1=Cole |first1=Michael |title=Mr. DRILLER Drill Spirits Review |url=http://www.nintendoworldreport.com/review/4310/mr-driller-drill-spirits-nintendo-ds |website=Nintendo World Report |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20191226174943/http://www.nintendoworldreport.com/review/4310/mr-driller-drill-spirits-nintendo-ds |archive-date=26 December 2019 |date=22 December 2004}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rev1 = &#039;&#039;Nintendojo&#039;&#039;&lt;br /&gt;
| rev1Score = 6.5/10&amp;lt;ref name=&amp;quot;Nintendojo&amp;quot;&amp;gt;{{cite web |last1=McDaniel |first1=Matt |title=Reviews - Mr. Driller Drill Spirits |url=http://www.nintendojo.com/reviews/NDS/view_item.php?1127783130 |website=Nintendojo |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20051215135916/http://www.nintendojo.com/reviews/NDS/view_item.php?1127783130 |archive-date=15 December 2005 |date=2005}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rev2 = &#039;&#039;[[Yahoo! Games]]&#039;&#039;&lt;br /&gt;
| rev2Score = 7/10&amp;lt;ref name=&amp;quot;Yahoo&amp;quot;&amp;gt;{{cite web |last1=Stevens |first1=Tim |title=Mr. Driller: Drill Spirits Review - DS |url=http://gamesdomain.yahoo.com/ds/mr_driller_drill_spirits/review/56341 |website=[[Yahoo! Games]] |publisher=[[Yahoo!]] |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20050305081523/http://gamesdomain.yahoo.com/ds/mr_driller_drill_spirits/review/56341 |archive-date=5 March 2005 |date=2005}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Mr. Driller Drill Spirits&#039;&#039; was met with a mixed response from critics. It holds a 70/100 on review aggregator website [[Metacritic]], indicating &amp;quot;mixed or average reviews&amp;quot;.&amp;lt;ref name=&amp;quot;MC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nintendo World Report&#039;&#039; said it was a great title for fans of &amp;quot;skin-of-your-teeth puzzle games&amp;quot;.&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt; The graphics were praised by many, with &#039;&#039;[[IGN]]&#039;&#039;, &#039;&#039;[[GameSpot]]&#039;&#039; and &#039;&#039;[[Famitsu]]&#039;&#039; liking the bright colors and cartoony art-style.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpot&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Famitsu&amp;quot;/&amp;gt; &#039;&#039;[[GameSpy]]&#039;&#039; said that its &#039;&#039;[[Powerpuff Girls]]&#039;&#039;-style was a fresh idea for the genre.&amp;lt;ref name=&amp;quot;GSpy&amp;quot;/&amp;gt; &#039;&#039;IGN&#039;&#039; said that the game&#039;s presentation was decent, with an interesting style and sprite effects.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt; &#039;&#039;Nintendojo&#039;&#039; and &#039;&#039;Famitsu&#039;&#039; also liked the sprites for their smooth, clean animation.&amp;lt;ref name=&amp;quot;Nintendojo&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Famitsu&amp;quot;/&amp;gt; The inclusion of touch-screen controls via the DS Stylus was seen by &#039;&#039;IGN&#039;&#039; and &#039;&#039;GameSpy&#039;&#039; as a generally unneeded mechanic, with both saying that the D-Pad allowed for much quicker, precise actions.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpy&amp;quot;/&amp;gt; While some liked the game&#039;s music for being upbeat and catchy,&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpy&amp;quot;/&amp;gt; others found it forgettable and bland.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpot&amp;quot;/&amp;gt; The game&#039;s sound effects and voice acting were also the subject of criticism, with &#039;&#039;IGN&#039;&#039; and &#039;&#039;Nintendo World Report&#039;&#039; in particular calling them annoying and poorly-implemented.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt; &#039;&#039;IGN&#039;&#039; also liked the game&#039;s usage of the console&#039;s dual-screens, but thought that DS platform should have utilized more capabilities for this game.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most publications found the gameplay to be enjoyable and fun to play.&amp;lt;ref name=&amp;quot;GSpot&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Yahoo&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Nintendojo&amp;quot;/&amp;gt; &#039;&#039;Nintendo World Report&#039;&#039; greatly praised &#039;&#039;Drill Spirits&#039;&#039;{{&#039;s}} gameplay for being well-designed and unique compared to other puzzle games,&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt; with &#039;&#039;IGN&#039;&#039; and &#039;&#039;Nintendojo&#039;&#039; saying it would satisfy fans of the series.&amp;lt;ref name=&amp;quot;Nintendojo&amp;quot;/&amp;gt; &#039;&#039;Yahoo! Games&#039;&#039; appreciated its balanced difficulty level and appealing nature to newer players.&amp;lt;ref name=&amp;quot;Yahoo&amp;quot;/&amp;gt; The lack of a single-card multiplayer feature was the subject of criticism by several publications; &#039;&#039;Nintendo World Report&#039;&#039; and &#039;&#039;GameSpy&#039;&#039; criticized Namco for removing the single-card feature from the Japanese and European versions,&amp;lt;ref name=&amp;quot;NWR&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpy&amp;quot;/&amp;gt; while &#039;&#039;IGN&#039;&#039; reacted with confusion since Namco&#039;s other multiplayer game for the system, &#039;&#039;[[Ridge Racer DS]]&#039;&#039;, had a single-card option for multiplayer.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt; Several also disliked the lack of depth and additional gamemodes.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt; &#039;&#039;Nintendojo&#039;&#039; criticized the multiplayer itself for being unenjoyable at times, finding it inferior to the multiplayer options found in games such as &#039;&#039;[[Puyo Pop Fever]]&#039;&#039; and &#039;&#039;[[Bomberman DS]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Nintendojo&amp;quot;/&amp;gt; &#039;&#039;Famitsu&#039;&#039; felt the game was inferior to previous games in the series, such as &#039;&#039;[[Mr. Driller Drill Land]]&#039;&#039; and &#039;&#039;Mr. Driller Ace&#039;&#039;, with its lack of extra features.&amp;lt;ref name=&amp;quot;Famitsu&amp;quot;/&amp;gt; The included modes critics reacted to positively; &#039;&#039;Famitsu&#039;&#039; labeled the Dristone Driller mode as the highlight of the package,&amp;lt;ref name=&amp;quot;Famitsu&amp;quot;/&amp;gt; while &#039;&#039;IGN&#039;&#039; liked the Pressure Driller mode for its uniqueness and for building on the series&#039; core gameplay.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt; &#039;&#039;Famitsu&#039;&#039; and &#039;&#039;Yahoo! Games&#039;&#039; praised the usage of unlockable extras for adding replay value.&amp;lt;ref name=&amp;quot;Famitsu&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Yahoo&amp;quot;/&amp;gt; Retrospectively, &#039;&#039;Retronauts&#039;&#039; said the game was more of a stripped-down version of &#039;&#039;Mr. Driller Drill Till You Drop&#039;&#039;, only recommending it to players who were unable to get ahold of the latter.&amp;lt;ref&amp;gt;{{cite web |last1=Parish |first1=Jeremy |title=How Can I Play It?: Dig Dug &amp;amp; Mr. Driller |url=https://retronauts.com/article/464/how-should-i-play-it-dig-dug-mr-driller |website=Retronauts |access-date=26 December 2019 |archive-url=https://web.archive.org/web/20190826022313/https://retronauts.com/article/464/how-should-i-play-it-dig-dug-mr-driller |archive-date=26 August 2019 |date=25 July 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://www.bandainamcoent.co.jp/cs/list/mrdriller_ds/ Official Japanese website]&lt;br /&gt;
&lt;br /&gt;
{{Dig Dug/Mr. Driller series}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Mister Driller Drill Spirits}}&lt;br /&gt;
[[Category:2004 video games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:Nintendo DS-only games]]&lt;br /&gt;
[[Category:Namco games]]&lt;br /&gt;
[[Category:Puzzle video games]]&lt;br /&gt;
[[Category:Video games developed in Japan]]&lt;br /&gt;
&lt;br /&gt;
[[ja:ミスタードリラー]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Supaplex&amp;diff=618058</id>
		<title>Supaplex</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Supaplex&amp;diff=618058"/>
		<updated>2025-09-08T17:13:10Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Use dmy dates|date=July 2022}}&lt;br /&gt;
{{Short description|1991 video game}}&lt;br /&gt;
{{cite check|date=March 2008}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
|title = Supaplex&lt;br /&gt;
|image = Supaplex cover.jpg&lt;br /&gt;
|developer = Think!Ware Development&lt;br /&gt;
|publisher = Dream Factory ([[Digital Integration]])&lt;br /&gt;
|designer = Philip Jespersen&amp;lt;br /&amp;gt;Michael Stopp&lt;br /&gt;
|engine =&lt;br /&gt;
|platforms = [[Amiga]], [[MS-DOS]]&lt;br /&gt;
|released = 1991&lt;br /&gt;
|genre = [[Puzzle video game|Puzzle]]&lt;br /&gt;
|modes = [[Single-player]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Supaplex&#039;&#039;&#039;&#039;&#039; is a [[video game]] created by Philip Jespersen and Michael Stopp, two Swiss students, and published by [[Digital Integration]] in 1991. It is an extended [[Video game clone|clone]] of &#039;&#039;[[Boulder Dash (video game)|Boulder Dash]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Aiming to develop a version of &#039;&#039;Boulder Dash&#039;&#039; that could fit onto a [[floppy disk]], the designers had a hard time developing better graphics under said constraint. The original [[Amiga]] &#039;&#039;Supaplex&#039;&#039; version had to fit on a standard 880&amp;amp;nbsp;kB floppy disk and needed to run on a standard 512&amp;amp;nbsp;kB Amiga like the original A500 or A2000. In fact, the Amiga version could not be copied onto the hard drive due to copy protection and its custom disk format.&lt;br /&gt;
&lt;br /&gt;
The game was released for Amiga and [[MS-DOS]]. Two people from the London area started developing a full version for the [[Atari ST]], but it was never released because of the limited graphical support.{{cn|date=January 2022}} Unofficial ports have been made to other platforms, such as the [[ZX Spectrum]].&lt;br /&gt;
&lt;br /&gt;
Due to hardware-dependent programming, the PC version of &#039;&#039;Supaplex&#039;&#039; ran twice as fast as PCs became faster. Herman Perk disassembled the game, debugged it and re-assembled it again. The result became known as &#039;&#039;SpeedFix&#039;&#039;. Extra features have also been added without changing the game itself.&lt;br /&gt;
&lt;br /&gt;
The developers of the game have declared the software to be [[freeware]].&amp;lt;ref&amp;gt;{{Cite web |url=http://www.elmerproductions.com/sp/history.html#c_around |title=Supaplex History |website=www.elmerproductions.com}}&amp;lt;/ref&amp;gt; Level editors and a [[Windows_API#Versions|Win32]] clone called &amp;quot;Megaplex&amp;quot; were created.&amp;lt;ref&amp;gt;{{Cite web |url=http://www.elmerproductions.com/sp/software.html |title=Supaplex Software |website=www.elmerproductions.com}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:Supaplex.gif|thumb|right|A partial screenshot showing a few elements of the game]]&lt;br /&gt;
&lt;br /&gt;
The game comes with 111 [[level (computer and video games)|levels]], though many unofficial level sets have been released that greatly increase that number. Although the levels must be played in order, the game allows up to three levels to be skipped at any given time. Also, it was very easy to skip additional levels by editing the file that contained the list of levels successfully completed. The game is very challenging, but unlike many &#039;&#039;Boulder Dash&#039;&#039;-related games, the difficulty comes from solving the puzzles in each level rather than from semi-responsive controls. Furthermore, Supaplex does not use time limits for solving the puzzles, unlike &#039;&#039;Boulder Dash&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most objects are identical in behaviour to those in the original &#039;&#039;Boulder Dash&#039;&#039;, simply redrawn with a computer hardware theme.&amp;lt;ref&amp;gt;{{Cite web |url=http://www.elmerproductions.com/sp/cast.html |title=Supaplex Cast |website=www.elmerproductions.com}}&amp;lt;/ref&amp;gt; &#039;&#039;Murphy&#039;&#039; replaces Rockford, who collects objects called &#039;&#039;Infotrons&#039;&#039;, which are reminiscent of schematic representations of atoms, instead of [[diamonds]]. Instead of dirt, the levels are filled with [[printed circuit board]] simply called &#039;&#039;base&#039;&#039; in the game&#039;s manual, and not lined with brick walls, but with [[integrated circuit|computer chips]] and other [[computer hardware|hardware]], and filled with &#039;&#039;Zonks&#039;&#039; instead of [[rock (geology)|rocks]]. The enemies are moving [[scissors]], called &#039;&#039;Snik Snaks&#039;&#039;, and &#039;&#039;electrons&#039;&#039;, which resemble sparkling stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supaplex&#039;&#039; introduces a number of new elements that were not present in &#039;&#039;Boulder Dash&#039;&#039;, including &#039;&#039;bugs&#039;&#039;, pieces of &#039;&#039;base&#039;&#039; that randomly cause life-threatening [[electrostatic discharge]]s, &#039;&#039;Ports&#039;&#039;, which limit Murphy&#039;s movement to specific directions, and &#039;&#039;[[dumb terminal|terminals]]&#039;&#039;, which set off yellow &#039;&#039;Utility Disks&#039;&#039;. &#039;&#039;Utility Disks&#039;&#039; are [[explosive material|explosive]] floppy disks and come in three different colors: &#039;&#039;Orange Disks&#039;&#039; work like Zonks, but explode when hit or when falling. &#039;&#039;Yellow Disks&#039;&#039; do not fall, yet may be pushed in any direction, but not pulled (which allows creating [[Sokoban]]-like puzzles), and explode when the &#039;&#039;Terminal&#039;&#039; is used. &#039;&#039;Red Disks&#039;&#039; can be carried and dropped when convenient, exploding seconds after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supaplex&#039;&#039; is the first &#039;&#039;Boulder Dash&#039;&#039;-like game that is not fully [[tile-based game|grid-based]]: while the playing field is an obvious grid, the objects do not &amp;quot;snap&amp;quot; from one grid position to another, but can be halfway or &amp;quot;in between&amp;quot; grid positions while moving or falling. This behavior has led to a number of well-known bugs that can be turned to the player&#039;s advantage, many of which need to be exploited to complete fan-made levels. For instance, by turning around quickly, the player can cause an enemy or rock to &amp;quot;bounce&amp;quot; off Murphy.&lt;br /&gt;
&lt;br /&gt;
The game also applies &amp;quot;gravity&amp;quot; on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. Gravity is not indicated visually{{snd}} the player can only notice by trial and error.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{video game reviews&lt;br /&gt;
|AmAction=84%&amp;lt;ref name=AmAction/&amp;gt;&lt;br /&gt;
|AmComputing=67%&amp;lt;ref name=AmComputing/&amp;gt;&lt;br /&gt;
|AmFormat=73%&amp;lt;ref name=AmFormat/&amp;gt;&lt;br /&gt;
|AmPower=29%&amp;lt;ref name=AmPower/&amp;gt;&lt;br /&gt;
|Zero=84%&amp;lt;ref name=Zero/&amp;gt;&lt;br /&gt;
|rev1=&#039;&#039;[[CU Amiga]]&#039;&#039;&lt;br /&gt;
|rev1Score=85%&amp;lt;ref name=CUAmiga/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Supaplex&#039;&#039; received mostly favorable reviews. Comparing it to &#039;&#039;Boulder Dash&#039;&#039; and &#039;&#039;[[Emerald Mine]]&#039;&#039;, &#039;&#039;[[CU Amiga]]&#039;&#039; lauded the variety of the puzzles and the longevity of the gameplay, only lamenting the lack of a multiplayer mode and the need to restart difficult levels if the player makes a mistake.&amp;lt;ref name=CUAmiga/&amp;gt; &#039;&#039;[[Amiga Action]]&#039;&#039; thought that it improved considerably on the game inspiring it, but expressed dissatisfaction with its graphics, and also felt that it was priced high since several [[public-domain]] &#039;&#039;Boulder Dash&#039;&#039; clones already existed.&amp;lt;ref name=AmAction/&amp;gt; &#039;&#039;[[Zero (video game magazine)|Zero]]&#039;&#039; praised the puzzle-oriented gameplay as addictive, with minor criticism directed at its stagnant graphics.&amp;lt;ref name=Zero/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Amiga Format]]&#039;&#039; also found the game to be addictive, but was more forgiving of the graphics, calling them &amp;quot;simplistic but effective&amp;quot;.&amp;lt;ref name=AmFormat/&amp;gt; &#039;&#039;[[Amiga Computing]]&#039;&#039; considered &#039;&#039;Supaplex&#039;&#039; to be an average game. It described its gameplay as dated with new features &amp;quot;to give it some welly&amp;quot;, criticised its presentation for not providing context as to what the game is about, and felt that it should have been released as a budget title.&amp;lt;ref name=AmComputing/&amp;gt; In its negative review, &#039;&#039;[[Amiga Power]]&#039;&#039; criticised the length and difficulty of the levels and the game&#039;s overall presentation, writing that there are superior &#039;&#039;Boulder Dash&#039;&#039; clones released to the public domain.&amp;lt;ref name=AmPower/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*&#039;&#039;[[Repton (video game)]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Rocks&#039;n&#039;Diamonds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|refs=&lt;br /&gt;
&amp;lt;ref name=AmAction&amp;gt;{{cite magazine|url=https://archive.org/details/amiga-action-1991-11/page/n103|title=Review: Supaplex|magazine=[[Amiga Action]]|date=November 1991|access-date=2022-07-24|issue=26|pages=102–103}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmComputing&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaComputingIssue043Dec91/page/n104|title=Review: Supaplex|last=Whitehead|first=Daniel|magazine=[[Amiga Computing]]|date=December 1991|access-date=2022-07-24|issue=43|pages=105}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmFormat&amp;gt;{{cite magazine|url=https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_030_1992_01_Future_Publishing_GB/page/n113|title=Screenplay – Supaplex|last=Hutchinson|first=Andy|magazine=[[Amiga Format]]|date=January 1992|access-date=2022-07-24|issue=30|page=114}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=AmPower&amp;gt;{{cite magazine|url=http://amr.abime.net/review_390|title=Review: Supaplex|last=Campbell|first=Stuart|author-link=Stuart Campbell (game journalist)|magazine=[[Amiga Power]]|date=January 1992|access-date=2022-07-24|issue=9|page=92}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=CUAmiga&amp;gt;{{cite magazine|url=https://archive.org/details/CUAmigaIssue021Nov91/page/n63|title=Screen Scene – Supaplex|last=Slingsby|first=Dan|magazine=[[CU Amiga]]|date=November 1991|access-date=2022-07-24|issue=21|page=64}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=Zero&amp;gt;{{cite magazine|url=https://archive.org/details/Zero_Issue_25_1991-11_Dennis_Publishing_GB/page/n70|title=Review: Supaplex|last=Caudell|first=Ben|magazine=[[Zero (video game magazine)|Zero]]|date=November 1991|access-date=2022-07-24|issue=25|page=71}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.elmerproductions.com/sp/ &#039;&#039;Supaplex&#039;&#039; homepage]&lt;br /&gt;
* [https://www.supaplex.org &#039;&#039;The Children of Supaplex&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category:1991 video games]]&lt;br /&gt;
[[Category:Amiga games]]&lt;br /&gt;
[[Category:Digital Integration games]]&lt;br /&gt;
[[Category:DOS games]]&lt;br /&gt;
[[Category:Puzzle video games]]&lt;br /&gt;
[[Category:Rocks-and-diamonds games]]&lt;br /&gt;
[[Category:Single-player video games]]&lt;br /&gt;
[[Category:Tile-based video games]]&lt;br /&gt;
[[Category:Video games developed in Switzerland]]&lt;br /&gt;
[[Category:Video games scored by David Whittaker]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Puyo_Pop_Fever&amp;diff=655741</id>
		<title>Puyo Pop Fever</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Puyo_Pop_Fever&amp;diff=655741"/>
		<updated>2025-09-08T17:11:12Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2003 puzzle video game}}&lt;br /&gt;
{{More citations needed|date=January 2009}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| image = Puyopopfever.jpg&lt;br /&gt;
| caption = North American GameCube cover art&lt;br /&gt;
| developer = [[Sonic Team]]{{efn|Ported to the [[Game Boy Advance]] and [[Nintendo DS]] by ENTER and Milestone respectively.}}&lt;br /&gt;
| publisher = [[Sega]]{{efn|The North American Nintendo DS release was localised and published by [[Atlus]] in North America.}}&lt;br /&gt;
| director = Takashi Yuda&lt;br /&gt;
| producer = [[Yuji Naka]]&lt;br /&gt;
| artist = Yuji Uekawa&lt;br /&gt;
| composer = Hideki Abe&lt;br /&gt;
| series = &#039;&#039;[[Puyo Puyo]]&#039;&#039;&lt;br /&gt;
| engine = [[RenderWare]]&amp;lt;small&amp;gt; (PS2, GC, Xbox)&amp;lt;/small&amp;gt;&lt;br /&gt;
| platforms = {{Collapsible list|title={{nobold|[[Arcade video game|Arcade]]}}|[[PlayStation 2]], [[Dreamcast]], [[GameCube]], [[Xbox (console)|Xbox]], [[Mac OS X]], [[Game Boy Advance]], [[Windows]], [[Pocket PC]], [[Palm OS]], [[Nintendo DS]], [[PlayStation Portable]], [[Xbox 360]], [[Android (operating system)|Android]], [[iOS]]}}&lt;br /&gt;
| released = {{collapsible list&lt;br /&gt;
|title ={{nobold|November 2003}}&lt;br /&gt;
|&#039;&#039;&#039;Arcade&#039;&#039;&#039;{{vgrelease|JP|November 2003&amp;lt;ref&amp;gt;{{Cite web |title=&#039;&#039;Puyo Puyo Fever&#039;&#039; |url=https://www.sega.jp/history/arcade/product/7368/ |access-date=August 1, 2024 |website=[[Sega]]}}&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;PlayStation 2&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|February 4, 2004|PAL|February 27, 2004}}&#039;&#039;&#039;Dreamcast&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|February 24, 2004}}&#039;&#039;&#039;GameCube&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|PAL|February 27, 2004}}{{vgrelease|JP|March 24, 2004|NA|July 20, 2004&amp;lt;ref&amp;gt;{{cite web |url=http://www.sega.com/corporate/corporate.php?item=pr_072004 |title=SEGA SHIPS PUYO POP FEVER, EXCLUSIVELY ON NINTENDO GAMECUBE|website=Sega.com |publisher=Sega of America |date=July 20, 2004 |archiveurl=https://web.archive.org/web/20040810005105/http://www.sega.com/corporate/corporate.php?item=pr_072004 |archivedate=August 10, 2004 |url-status=dead |accessdate=December 11, 2023}}&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Xbox&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|PAL|February 27, 2004|JP|April 24, 2004}}&#039;&#039;&#039;Mac OS X&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|June 24, 2004}}&#039;&#039;&#039;Game Boy Advance&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|July 24, 2004|PAL|March 24, 2005}}&#039;&#039;&#039;Windows&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|September 24, 2004}}&#039;&#039;&#039;Pocket PC&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|October 24, 2004&amp;lt;ref name=&amp;quot;auto&amp;quot;&amp;gt;{{Cite web|url=https://sega.jp/sitepolicy|title=» ページが見つかりませんセガ 製品情報サイト|website=Sega.jp|access-date=25 April 2022}}&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Palm&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|November 24, 2004&amp;lt;ref name=&amp;quot;auto&amp;quot;/&amp;gt;}}&#039;&#039;&#039;Java&#039;&#039;&#039;{{vgrelease|WW|December 14, 2004}}&#039;&#039;&#039;Nintendo DS&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|December 24, 2004|NA|May 3, 2005|PAL|July 21, 2005}}&#039;&#039;&#039;PlayStation Portable&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|December 24, 2004|PAL|May 19, 2006}}&#039;&#039;&#039;Xbox 360&#039;&#039;&#039;&amp;lt;br /&amp;gt;{{vgrelease|JP|December 4, 2007&amp;lt;ref&amp;gt;{{cite web |url=https://marketplace.xbox.com/ja-jp/Product/%E5%AE%8C%E5%85%A8%E7%89%88-%E3%81%B7%E3%82%88%E3%81%B7%E3%82%88%E3%83%95%E3%82%A3%E3%83%BC%E3%83%90%E3%83%BC/66acd000-77fe-1000-9115-d80253450804 |title=完全版 - ぷよぷよフィーバー&lt;br /&gt;
|website=Xbox.com |publisher=Xbox Marketplace |archiveurl=https://web.archive.org/web/20240528204152/https://marketplace.xbox.com/ja-jp/Product/%E5%AE%8C%E5%85%A8%E7%89%88-%E3%81%B7%E3%82%88%E3%81%B7%E3%82%88%E3%83%95%E3%82%A3%E3%83%BC%E3%83%90%E3%83%BC/66acd000-77fe-1000-9115-d80253450804 |archivedate=May 28, 2024 |accessdate=July 7, 2024}}&amp;lt;/ref&amp;gt;}}&#039;&#039;&#039;Android&#039;&#039;&#039;{{vgrelease|WW|August 2012&amp;lt;ref&amp;gt;{{Cite web |date=July 18, 2012 |title=Sony Unveils Latest Android™ Powered Walkman®, Introduces Thinnest Walkman To Date |url=https://www.prnewswire.com/news-releases/sony-unveils-latest-android-powered-walkman-introduces-thinnest-walkman-to-date-162846796.html |access-date=August 1, 2024 |website=[[PR Newswire]]}}&amp;lt;/ref&amp;gt;}}}}&lt;br /&gt;
| genre = [[Puzzle video game|Puzzle]]&lt;br /&gt;
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
| arcade system = NAOMI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{nihongo foot|&#039;&#039;&#039;&#039;&#039;Puyo Pop Fever&#039;&#039;&#039;&#039;&#039;|ぷよぷよフィーバー|Puyopuyo Fībā|lead=yes|group=lower-alpha}} is a 2003 [[puzzle video game]] developed by [[Sonic Team]] and published by [[Sega]]. It is the fifth main installment in the &#039;&#039;[[Puyo Puyo]]&#039;&#039; series, and the second &#039;&#039;Puyo Puyo&#039;&#039; game to be programmed by Sonic Team after &#039;&#039;[[Puyo Pop (video game)|Puyo Pop]]&#039;&#039; (which was released just after the series&#039; original developer, [[Compile (publisher)|Compile]], went bankrupt). This was the start of what can be considered a [[Reboot (fiction)|reboot]] of the &#039;&#039;Puyo Puyo&#039;&#039; franchise, with this entry&#039;s plot revolving around Professor Accord losing her flying cane.&lt;br /&gt;
&lt;br /&gt;
Sega, which acquired the series&#039; character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and [[GameCube]] versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.&lt;br /&gt;
&lt;br /&gt;
The GameCube and [[Nintendo DS]] versions were released in North America, with [[Atlus]] handling publishing duties for the latter. Europe received both versions plus the [[PlayStation 2]], [[Xbox (console)|Xbox]], [[Game Boy Advance]], and [[PlayStation Portable]] versions. The [[Dreamcast]] version, the last first-party release for the console, was exclusively released in Japan on February 24, 2004, nearly three years after the system was discontinued.&lt;br /&gt;
&lt;br /&gt;
There were also plans to release the Xbox version in North America but the idea was later scrapped.&amp;lt;ref&amp;gt;http://xbox.gamespy.com/xbox/puyo-pop-fever/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The GameCube, Xbox, and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The basic game mechanics are mainly similar to those of &#039;&#039;[[Puyo Puyo (video game)|Puyo Puyo]]&#039;&#039;: the player has a 6x12 board, and must decide where to place incoming groups of variously colored blobs, or &#039;&#039;puyo&#039;&#039;. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.&lt;br /&gt;
&lt;br /&gt;
Each time groups of puyo pop, the player will score points and send &amp;quot;trash&amp;quot; (aka &amp;quot;garbage&amp;quot; and &amp;quot;nuisance&amp;quot;) to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player&#039;s board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.&lt;br /&gt;
&lt;br /&gt;
A new addition to the game mechanics is Fever mode, which occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.&lt;br /&gt;
&lt;br /&gt;
The [[Nintendo DS]] version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character.&lt;br /&gt;
&lt;br /&gt;
There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game, but the grid and all clear rules remain the same as they do in Fever, so it is not exactly classic.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
Ms. Accord, a teacher at the Primp Magic School, has lost her Flying Cane, the equivalent of a [[magic wand]], and claims to have a reward for the student who can find it. The player plays the role of either Amitie or Raffine, students at the school, as they venture across the &#039;&#039;Puyo Pop Fever&#039;&#039; world to find the cane, while meeting many wacky characters along the way and battling them. Raffine&#039;s course contains more difficult gameplay and alters the characters the player meets, as well as which character actually finds the wand. When playing as Raffine near to the end of the game, it is revealed that Accord never actually lost her flying cane. Raffine then plans on revealing her and Popoi&#039;s secret, but fails in her ending, as she is knocked unconscious by Ms. Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
&#039;&#039;PuyoPuyo Fever 1&amp;amp;2 Sound Track&#039;&#039; {{Nihongo|ぷよぷよフィーバー1&amp;amp;2サウンドトラック|Puyo Puyo Fībā Saundotorakku}} for both games &#039;&#039;Puyo Pop Fever&#039;&#039; and &#039;&#039;Puyo Puyo Fever 2&#039;&#039; was released on July 26, 2007. The track has a total of 45 tracks.&lt;br /&gt;
&lt;br /&gt;
===Mobile remake===&lt;br /&gt;
On February 1, 2009, Sega released a remake of &#039;&#039;Puyo Puyo Fever&#039;&#039; in Japan for [[iOS (Apple)|iOS]]  and [[Android (operating system)|Android]], titled {{Nihongo|&#039;&#039;Puyo Puyo Fever Touch&#039;&#039;|ぷよぷよフィーバー Touch|Puyo Puyo Fībā Touch}}.&amp;lt;ref&amp;gt;{{cite web |url=http://sega.jp/kt/apple/puyofever |title=誰でも遊べる落ちものパズルゲームの決「ぷよぷよフィーバーTOUCH」がiPhone（アイフォーン）3G /iPod touchに登場！|publisher=[[Sega]] |access-date=2010-02-21 |language=ja}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://ascii.jp/elem/000/000/211/211302/summary.html |title=iPhoneで遊べる「ぷよぷよフィーバーTOUCH」 |publisher=[[ASCII Media Works|ASCII]] |date=2009-02-04 |access-date=2010-02-21 |language=ja |archive-date=2011-07-24 |archive-url=https://web.archive.org/web/20110724094726/http://ascii.jp/elem/000/000/211/211302/summary.html |url-status=dead}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://www.appbank.net/2009/02/01/iphone-application/7955.php |title=ぷよぷよフィーバーTOUCH : アミティ君のいるぷよぷよがiPhoneにやってきたよ。072 |date=2009-02-01 |publisher=AppBank |access-date=2010-02-21 |language=ja}}&amp;lt;/ref&amp;gt; In 2012 the game was released for the [[Walkman E Series|Sony NWZ-E470 Walkman]] music player as a preloaded game.&amp;lt;ref&amp;gt;{{Cite web|url=https://helpguide.sony.net/gbmig/44252181/v1/eng/contents/12/01/01/01.html|title=NWZ-E470 Series &amp;amp;#124; Playing games [Games] &amp;amp;#124; WALKMAN Help guide|website=Helpguide.sony.net|access-date=25 April 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| GR = NGC: 73%&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamerankings.com/gamecube/918858-puyo-pop-fever/index.html |title=Puyo Pop Fever for GameCube |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-07-10}}&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;DS: 74%&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamerankings.com/ds/924562-puyo-pop-fever/index.html |title=Puyo Pop Fever for DS |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-07-10}}&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;PSP: 67%&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamerankings.com/psp/920801-puyo-pop-fever/index.html |title=Puyo Pop Fever for PSP |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-07-10}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| MC = NGC: 72/100&amp;lt;ref&amp;gt;{{cite web |url=https://www.metacritic.com/game/puyo-pop-fever/critic-reviews/?platform=gamecube |title=Puyo Pop Fever for GameCube Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-07-10}}&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;DS: 76/100&amp;lt;ref&amp;gt;{{cite web |url=https://www.metacritic.com/game/puyo-pop-fever/critic-reviews/?platform=ds |title=Puyo Pop Fever for DS Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-07-10}}&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt;PSP: 68/100&amp;lt;ref&amp;gt;{{cite web |url=https://www.metacritic.com/game/puyo-pop-fever/critic-reviews/?platform=psp |title=Puyo Pop Fever for PSP Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2019-07-10}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Edge (magazine)|Edge]]&#039;&#039; ranked the game #64 on its list of &amp;quot;The 100 Best Games To Play Today&amp;quot;, stating that &amp;quot;behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction, the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers&amp;quot;.&amp;lt;ref&amp;gt;{{cite web|author=Edge Staff|title=The 100 Best Games To Play Today|url=http://www.edge-online.com/features/100-best-games-play-today/4/|publisher=Edge Online|date=2009-03-09|access-date=2014-01-21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel==&lt;br /&gt;
A sequel, titled &#039;&#039;Puyo Puyo Fever 2&#039;&#039;, was released in November 2005 for [[PlayStation 2]] and [[PlayStation Portable]], and for [[Nintendo DS]] in December. The game was not released outside of Japan.&amp;lt;ref&amp;gt;{{cite web |url=https://game.watch.impress.co.jp/docs/20050917/sega3.htm |title=「東京ゲームショウ2005」セガブースレポート その2 |work=Game Impress Watch |last=Ishida |first=Katsuo |date=September 17, 2005 |accessdate=May 26, 2024}}&amp;lt;/ref&amp;gt; It features the same style and gameplay, as well as a third protagonist named Sig. Each protagonist has their own story and three sets of difficulties each, as well as items that can be used in story mode. Another new mode is called &amp;quot;Chu Panic&amp;quot;, which is similar to endless mode but with a bar that increases every turn; when the bar is full, pink nuisance Puyo queue up. Another mode added was one where the player fights one character after another, with each character being more difficult than the last. The former mode was not included in future &#039;&#039;Puyo Puyo&#039;&#039; titles, while the latter has. &#039;&#039;[[Hardcore Gaming 101]]&#039;&#039; writer Will M criticized the title for being too similar to its predecessor, arguing that the new content was not enough to differentiate it.&amp;lt;ref&amp;gt;{{cite web |url=http://www.hardcoregaming101.net/puyo-pop-fever/ |title=Puyo Pop Fever |work=Hardcore Gaming 101 |last=M |first=Will |date=January 31, 2016 |accessdate=May 26, 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
In &#039;&#039;[[Sega Superstars]]&#039;&#039;, there is a game based on &#039;&#039;Puyo Pop Fever&#039;&#039;, though the gameplay differs from the original game. Players must position their bodies to get the Puyos into a pot of the same color. Bombs will also fall, and if they get into a pot, points are lost.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Sega Superstars Tennis]]&#039;&#039;, a minigame based on &#039;&#039;Puyo Pop Fever&#039;&#039; is featured. Players have to clear Puyos by hitting the ball at them. If the ball hits a Puyo touching another Puyo of the same color, all of them disappear and extra points are awarded. Occasionally, some Puyos become garbage Puyos that do not disappear when the ball hits them, but they can be cleared if one of the colored Puyos attached to them are hit. This minigame is played on the stage based on &#039;&#039;[[Nights into Dreams]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.atlus.com/ppf Official website] (Nintendo DS)&lt;br /&gt;
&lt;br /&gt;
{{Puyo Puyo series}}&lt;br /&gt;
{{Sonic Team}}&lt;br /&gt;
{{Portal bar|Video games}}&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2003 video games]]&lt;br /&gt;
[[Category:Arcade video games]]&lt;br /&gt;
[[Category:Atlus games]]&lt;br /&gt;
[[Category:Dreamcast games]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
[[Category:GameCube games]]&lt;br /&gt;
[[Category:Nintendo DS games]]&lt;br /&gt;
[[Category:MacOS games]]&lt;br /&gt;
[[Category:PlayStation 2 games]]&lt;br /&gt;
[[Category:PlayStation Portable games]]&lt;br /&gt;
[[Category:Puyo Puyo]]&lt;br /&gt;
[[Category:Sega arcade games]]&lt;br /&gt;
[[Category:Sega video games]]&lt;br /&gt;
[[Category:Sonic Team games]]&lt;br /&gt;
[[Category:Video games featuring female protagonists]]&lt;br /&gt;
[[Category:Video games produced by Yuji Naka]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:Xbox games]]&lt;br /&gt;
[[Category:Xbox Originals games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Video games developed in Japan]]&lt;br /&gt;
[[Category:RenderWare games]]&lt;br /&gt;
[[Category:Android (operating system) games]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Altered_Space&amp;diff=282946</id>
		<title>Altered Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Altered_Space&amp;diff=282946"/>
		<updated>2025-09-08T17:05:48Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{short description|1991 video game}}&lt;br /&gt;
{{more citations needed|date=October 2017}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
|title = Altered Space: A 3-D Alien Adventure&lt;br /&gt;
|image = Altered Space - A 3-D Alien Adventure Coverart.png&lt;br /&gt;
|caption = North American cover art&lt;br /&gt;
|developer = [[Software Creations (UK)|Software Creations]]&lt;br /&gt;
|publisher = {{vgrelease&lt;br /&gt;
  |NA|[[Sony Imagesoft]]&amp;lt;ref name=&amp;quot;release-data&amp;quot; /&amp;gt;&lt;br /&gt;
|JP|[[Epic/Sony Records]]&amp;lt;ref name=&amp;quot;release-data&amp;quot; /&amp;gt;&lt;br /&gt;
|EU|Hi Tech Expressions&amp;lt;ref name=&amp;quot;release-data&amp;quot; /&amp;gt;}} &lt;br /&gt;
|artist = Anthony Anderson&lt;br /&gt;
|programmer = [[Mike Follin]]&lt;br /&gt;
|composer = Geoff Follin&amp;lt;ref name=&amp;quot;pmh&amp;quot;/&amp;gt;&lt;br /&gt;
|released = {{vgrelease&lt;br /&gt;
  |NA|September 1991&amp;lt;ref name=&amp;quot;release-data&amp;quot; /&amp;gt;&lt;br /&gt;
|JP|November 29, 1991&amp;lt;ref name=&amp;quot;release-data&amp;quot; /&amp;gt;&lt;br /&gt;
|EU|1991&amp;lt;ref name=&amp;quot;release-data&amp;quot; /&amp;gt;}}&lt;br /&gt;
|genre = [[Puzzle video game|Puzzle]] &amp;lt;br&amp;gt; [[Adventure game|Adventure]]&lt;br /&gt;
|modes = [[Single-player video game|Single-player]] &lt;br /&gt;
|platforms = [[Game Boy]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Altered Space: A 3-D Alien Adventure&#039;&#039;&#039;&#039;&#039; is a 1991 [[video game]] produced for the [[Nintendo]] [[Game Boy]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The player is an [[astronaut]] named Humphrey trapped on a [[spacecraft|spaceship]] of an alien race known as the Zaks. In addition to avoiding the Zaks, the player must also avoid wardenlike spherical creatures known as Garffs. Humphrey cannot breathe the Zaks&#039; air, so he needs to constantly replenish his own [[oxygen]] supply. The Zaks will take half of Humphrey&#039;s air should they capture him and send him to a detaining point to be reset like a checkpoint. The object of the game is for Humphrey to reach his own impounded spacecraft and flee back to Earth.&lt;br /&gt;
&lt;br /&gt;
This was the first [[isometric video game graphics|isometric view]] game on the Game Boy.{{citation needed|date=November 2016}}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&lt;br /&gt;
{{Empty section|date=May 2019}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;release-data&amp;quot;&amp;gt;&#039;&#039;[http://www.gamefaqs.com/gameboy/585607-altered-space-a-3-d-alien-adventure/data Altered Space Release Data]&#039;&#039; at gamefaqs.com. Retrieved September 7, 2010.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;pmh&amp;quot;&amp;gt;&#039;&#039;[http://www.snesmusic.org/pmh/view.php?id=293 Altered Space Composer Information]&#039;&#039; at Portable Music History. Retrieved June 24, 2012.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://gameboy.ign.com/objects/010/010260.html IGN page]&lt;br /&gt;
* {{mobygames|/54890}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1991 video games]]&lt;br /&gt;
[[Category:Epic/Sony Records games]]&lt;br /&gt;
[[Category:Game Boy games]]&lt;br /&gt;
[[Category:Game Boy-only games]]&lt;br /&gt;
[[Category:Hi Tech Expressions games]]&lt;br /&gt;
[[Category:Puzzle video games]]&lt;br /&gt;
[[Category:Science fiction video games]]&lt;br /&gt;
[[Category:Single-player video games]]&lt;br /&gt;
[[Category:Software Creations games]]&lt;br /&gt;
[[Category:Video games developed in the United Kingdom]]&lt;br /&gt;
[[Category:Video games with isometric graphics]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{puzzle-videogame-stub}}&lt;br /&gt;
{{adventure-videogame-stub}}&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Blast_Corps&amp;diff=253622</id>
		<title>Blast Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Blast_Corps&amp;diff=253622"/>
		<updated>2025-09-08T17:04:27Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: /* Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|1997 action game}}&lt;br /&gt;
{{Featured article}}&lt;br /&gt;
{{Use American English|date=December 2022}}&lt;br /&gt;
{{Use mdy dates|date=December 2022}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title     = Blast Corps&lt;br /&gt;
| image     = Blast Corps Coverart.png&lt;br /&gt;
| caption   = North American box art&lt;br /&gt;
| alt       = Nintendo 64 box art with red-colored duotone overlay along the right side of the box. The console logo in the upper right, with an indication that the game is exclusive to the console, and the ESRB content rating in the lower right. The Blast Corps logo is in the upper left: a diagonal &amp;quot;Blast&amp;quot; in red, capital letters, atop a yellow and black &amp;quot;toxic&amp;quot; symbol. The Rareware yellow and blue logo resembling the curve of the letter &amp;quot;R&amp;quot; is in the bottom left. The horizon of the background is slanted to the right: a trump truck is slamming into a building, a fiery explosion extends from the collision site, a polygonal humanoid figure hovers above the dump truck, and a red fire engine-like vehicle with two cylinders mounted atop approaches from the right.&lt;br /&gt;
| developer = [[Rare (company)|Rare]]&lt;br /&gt;
| publisher = [[Nintendo]]&lt;br /&gt;
| director  = {{Plainlist|&lt;br /&gt;
* Paul Mountain&lt;br /&gt;
* George Andreas&lt;br /&gt;
}}&lt;br /&gt;
| producer  = {{Plainlist|&lt;br /&gt;
* [[Chris Stamper]]&lt;br /&gt;
* [[Tim Stamper]]&lt;br /&gt;
}}&lt;br /&gt;
| designer  = Martin Wakeley&lt;br /&gt;
| artist    = Ricky Berwick&lt;br /&gt;
| composer  = [[Graeme Norgate]]{{r|Polygon: Graeme}}&lt;br /&gt;
| platforms = [[Nintendo 64]]&lt;br /&gt;
| released  = {{Video game release|JP|{{Start date|1997|03|21}}|NA|{{Start date|1997|03|24}}|PAL|{{Start date|1997|12|22}}}}&lt;br /&gt;
| genre     = [[Action game|Action]], [[puzzle video game|puzzle]]&lt;br /&gt;
| modes     = [[Single-player]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blast Corps&#039;&#039;&#039;&#039;&#039; is an [[action game]] developed by [[Rare (company)|Rare]] and published by [[Nintendo]] for the [[Nintendo 64]]. The player uses vehicles to destroy buildings in the path of a runaway [[nuclear missile]] carrier. In the game&#039;s 57 [[Level (video gaming)|levels]], the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year.&lt;br /&gt;
&lt;br /&gt;
The game was Rare&#039;s first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find [[gameplay]] to fit Rare co-founder [[Chris Stamper]]&#039;s idea for a [[Building demolition|building destruction]] game. The puzzle [[game mechanics]] were inspired by those of &#039;&#039;[[Donkey Kong (1994 video game)|Donkey Kong]]&#039;&#039; (1994).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blast Corps&#039;&#039; was released to critical acclaim and received [[Metacritic]]&#039;s second highest Nintendo 64 game ratings of 1997. The game sold one million copies {{emdash}} lower than the team&#039;s expectations {{emdash}} and received several editor&#039;s choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare&#039;s 2015 &#039;&#039;[[Rare Replay]]&#039;&#039; retrospective compilation noted &#039;&#039;Blast Corps&#039;&#039; as a standout title.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:blastcorps.png|right|thumb|alt=An industrial field with dirty grass and patches of dirt. A bulldozer is centered in the screenshot, traveling to the upper left towards railroad tracks and a bush. Nearby are lights along a road, both lit and unlit. Close behind is a red fire engine-like vehicle with two cylinders mounted atop, along its length. In the bottom left of the heads up display is a green radar circle showing obstacles in the upper left, and alongside the radar, a yellow arrow pointing to the upper left, indicating the location of the next structure in the red carrier truck&#039;s path. In the upper right of the heads up display is the number zero, preceded by a dollar sign, indicating that no damage to property has been scored.|Screenshot of gameplay in which the player uses a bulldozer to clear a path for the carrier. Radar and an arrow in the lower-left corner show the proximity of objects in the carrier&#039;s way.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blast Corps&#039;&#039; is a [[single-player]] [[action video game]]. The player controls vehicles to destroy buildings, such as farms and other structures, in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck [[drifting (motorsport)|drifts]], the lightweight [[Dune buggy|buggy]] crashes from higher ground, the motorcycle shoots missiles, another truck presses outwards from its sides, and three different robot [[mecha|mechs]] tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game&#039;s puzzles increase in [[difficulty level|difficulty]]{{r|IGN review}} as the player progresses through its 57 [[Level (video gaming)|levels]].{{r|NP 95}}&lt;br /&gt;
&lt;br /&gt;
The world is portrayed from a three-quarters [[overhead view]]. The player can adjust the game&#039;s viewable perspective with zoom and horizontal [[panning (camera)|panning]] functions.{{r|IGN review}} Pop-up hints will guide the player in the early stages of the game,{{r|NP 95}} and [[non-player character|other characters]] audibly encourage the player as each level wears on. The cheery soundtrack increases in tempo as the level&#039;s timer runs low.{{r|IGN review}} After completing a level, the player can return to explore without a time limit.{{r|dev 86}} By destroying any remaining structures, finding secrets, and activating lights throughout the level, the player raises their score and final medal ranking. Activating hidden communication points in each level will unlock various secret levels, where the player completes objectives against the clock, such as completing laps on a circuit or smashing specific objects. The player can compete against a [[ghost (video gaming)|ghost]] copy of their previous path through a level.{{r|IGN review}} Completing every stage unlocks a [[Time trial#Video games|time attack]] mode, in which players are awarded medals for clearing the carrier&#039;s path in the fastest time.{{r|dev 86}} Earning every gold medal in the game will unlock a set of more difficult time attack goals for each level, for which players can earn platinum medals.&amp;lt;ref&amp;gt;{{cite web | title=N-Query | website=IGN | date=1997-05-23 | url=https://www.ign.com/articles/1997/05/23/n-query-30 | access-date=2024-11-04}}&amp;lt;/ref&amp;gt; There are no settings to change the game&#039;s difficulty, and the [[saved game|game saves]] to both the [[game cartridge]] itself and [[Controller Pak|external storage]].{{r|IGN review}}&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
{{Quote box|quote=If you knock down buildings, it will be fun. |source=Rare founder Chris Stamper famously gave &#039;&#039;Blast Corps&#039;&#039; its &#039;&#039;{{Wikt-lang|ang|raison d&#039;être}}&#039;&#039;.{{r|dev 86}} |width=23em |quoted=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blast Corps&#039;&#039; was among [[Rare (company)|Rare]]&#039;s first games for the [[Nintendo 64]] and led a run of seven critically acclaimed Rare titles for the console.{{r|dev 86}} The game&#039;s production began in 1995.&amp;lt;ref&amp;gt;{{cite magazine |magazine=[[Computer and Video Games]] |issue=171 |date=February 1996 |page=19 |title=Nintendo Ultra 64: Rare |url=https://archive.org/details/Computer_and_Video_Games_Issue_171_1996-02_EMAP_Images_GB/page/n18/mode/1up }}&amp;lt;/ref&amp;gt; The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game&#039;s lead [[game design|designer]]. He credited the team&#039;s small size for their easy progression from planning to market. Rare founder [[Chris Stamper]] was the impetus for the project. He had wanted to make a game about destroying buildings for years prior to &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} development. The team worked to fit his idea to a gameplay concept and devised a &amp;quot;Constantly Moving Object&amp;quot; conceit that would give the levels a time limit. This idea became the nuclear missile carrier.{{r|dev 86}}&lt;br /&gt;
&lt;br /&gt;
[[File:N64-Console-Set.jpg|thumb|left|alt=The Nintendo 64 controller is light gray controller with three handles for the player&#039;s two hands. It has red, green, blue, and yellow buttons, an analog stick, and a directional pad. The controller is plugged into the charcoal gray Nintendo 64 with a light gray cartridge inserted. The sleek console is convex on its top, and has two power switches and four controller ports.|&#039;&#039;Blast Corps&#039;&#039; led a set of seven critically acclaimed Rare titles developed for the Nintendo 64.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Retro Gamer&#039;&#039; credited Wakeley for &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} idiosyncratic ideas and humor in light of the game&#039;s serious premise.{{r|dev 86}} For instance, the &#039;&#039;[[Mario Kart 64]]&#039;&#039; &amp;quot;power slide&amp;quot; drift mechanics inspired that of &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating. The game&#039;s lead artist, Ricky Berwick, had developed the vehicle concepts without consideration for their in-game function, and the vehicles were only later retrofitted to the gameplay. One of the robot vehicles was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway.{{r|dev 86}} Wakeley determined the game&#039;s [[high score]] &amp;quot;goal medal&amp;quot; objectives, in which players would attempt to better a set completion time on each level. &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} Japanese and American [[quality assurance]] teams later competed to push the levels to their limits, which resulted in the game&#039;s platinum level objectives. Wakeley described these platinum challenges as &amp;quot;just insane&amp;quot; and said he could only finish four himself.{{r|dev 86}}&lt;br /&gt;
&lt;br /&gt;
Wakeley saw &#039;&#039;Blast Corps&#039;&#039; as a puzzle game at its core. He was influenced by the 1994 &#039;&#039;[[Donkey Kong (Game Boy)|Donkey Kong]]&#039;&#039;, in which the player begins each level with all the tools they need to finish but must learn how to use them. Wakeley said this was &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} core [[game mechanic]]. The &#039;&#039;[[Super Mario 64]]&#039;&#039; demo at [[Nintendo Space World|Nintendo&#039;s annual trade show]] in 1995 helped Wakeley envision how a true 3D world worked with the controller&#039;s 3D [[analog stick]].{{r|dev 86}} The team&#039;s technical accomplishments included character and environment models composed completely of polygons and the absence of [[distance fog]] to obscure the [[draw distance]].{{r|IGN review}}&lt;br /&gt;
&lt;br /&gt;
[[Nintendo]] published &#039;&#039;Blast Corps&#039;&#039; for their Nintendo 64.{{r|IGN review}} In its 1995 trade show preview, it was originally titled &#039;&#039;Blast Dozer&#039;&#039;, a name it retained for its Japanese release.{{r|CVG 189 rev}} (The team had considered other titles, including &amp;quot;Heavy Duty Heroes&amp;quot;, &amp;quot;Blast Radius&amp;quot;, and &amp;quot;Power Dozer&amp;quot;.&amp;lt;ref&amp;gt;{{cite tweet |user=RareLtd |number=706826771350495237 |date=March 6, 2016 |title=Blast Corps had many names including Heavy Duty Heroes, Blast Radius, Power Dozer and (its Japanese title) BlastDozer #FunFactsAboutNamesDay |access-date=June 4, 2016 |archive-url=https://www.webcitation.org/6i1C74zZd?url=https://twitter.com/RareLtd/status/706826771350495237 |archive-date=June 4, 2016 |url-status=live}}&amp;lt;/ref&amp;gt;) &#039;&#039;Blast Corps&#039;&#039; was first released in Japan on March 21, 1997, and in North America three days later. Its European and Australian release followed on December 22.{{r|IGN review}} The game had been in production for just over a year.{{r|dev 86}} To promote the game, a three-part comic detailing the game&#039;s story was published in &#039;&#039;[[Nintendo Power]]&#039;&#039; issues #97–99,&amp;lt;ref&amp;gt;{{Cite magazine |number=97 |date=June 1997 |title=Blast Corps Episode One: Juggernaut |magazine=Nintendo Power |publisher=[[Nintendo]] |page=56 }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite magazine |number=98 |date=July 1997 |title=Blast Corps Episode Two: The Gathering Storm |magazine=Nintendo Power |publisher=[[Nintendo]] |page=72 }}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite magazine |number=99 |date=August 1997 |title=Blast Corps Episode Three: Big Bang Theory |magazine=Nintendo Power |publisher=[[Nintendo]] |page=58 }}&amp;lt;/ref&amp;gt; later released as a graphic novel by [[Dark Horse Comics]].&amp;lt;ref&amp;gt;{{cite web | url=https://www.darkhorse.com/Comics/97-400/Blast-Corps | title=Blast Corps :: Profile :: Dark Horse Comics }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = 90% (12 reviews){{r|Metacritic}}&lt;br /&gt;
| Allgame = 4/5&amp;lt;ref name=&amp;quot;allgame&amp;quot;&amp;gt;{{cite web |work=[[AllGame]] |first=Scott |last=McCall |access-date=May 2, 2016 |title=Blast Corps – Review |url=http://www.allgame.com/game.php?id=967&amp;amp;tab=review |archive-url=https://web.archive.org/web/20141211103814/http://www.allgame.com/game.php?id=967&amp;amp;tab=review |archive-date=December 11, 2014}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| CVG = 4/5{{r|CVG 189 rev}}&lt;br /&gt;
| EGM = 35/40{{r|EGM 94}}&lt;br /&gt;
| GSpot = 8.4/10&amp;lt;ref name=GSrev&amp;gt;{{cite web |last=Ward |first=Trent |title=Blast Corps Review |url=https://www.gamespot.com/reviews/blast-corps-review/1900-2544167/ |website=[[GameSpot]] |access-date=December 1, 2018 |date=April 28, 2000 |archive-date=December 2, 2018 |archive-url=https://web.archive.org/web/20181202024622/https://www.gamespot.com/reviews/blast-corps-review/1900-2544167/ |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IGN = 9/10{{r|IGN review}}&lt;br /&gt;
| N64 = 88% (JP)&amp;lt;ref name=&amp;quot;N64magJP&amp;quot;&amp;gt;{{cite magazine |title=Blast Corps |date=May 1997 |issue=2 |pages=44–51 |last=Nash |first=Jonathan |magazine=N64 Magazine}}&amp;lt;/ref&amp;gt;&amp;lt;br /&amp;gt; 88% (US&amp;lt;!--N64 Magazine were unable to obtain a PAL version in time for their review deadline, and used a USA copy instead{{r|N64magUS}}--&amp;gt;)&amp;lt;ref name=&amp;quot;N64magUS&amp;quot;&amp;gt;{{cite magazine |title=Blast Corps |date=August 1997 |issue=5 |pages=36–47 |last=Smith |first=Jon |magazine=[[N64 Magazine]]}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| NGen = 4/5&amp;lt;ref name=NGen31&amp;gt;{{cite magazine |title=Smashing |magazine=[[Next Generation (magazine)|Next Generation]] |issue=31 |date=July 1997 |page=157}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The game received &amp;quot;universal acclaim&amp;quot;, according to review aggregator [[Metacritic]],{{r|Metacritic}} and &amp;quot;unanimous critical success&amp;quot;, according to &#039;&#039;[[Retro Gamer]]&#039;&#039;.{{r|dev 86}} Reviewers highly praised the novelty and variety of &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} gameplay.{{r|IGN review|GSrev|NP 95|CVG 189 rev|EGM 94|NGen31|1001 Must Play}}&amp;lt;ref name=GProrev&amp;gt;{{cite magazine |title=Nintendo 64 ProReview: Blast Corps |magazine=[[GamePro]] |issue=104 |date=May 1997 |page=76}}&amp;lt;/ref&amp;gt; [[Peer Schneider]] of &#039;&#039;[[IGN]]&#039;&#039;, in particular, lauded the game&#039;s originality.{{r|IGN review}} Trent Ward commented in &#039;&#039;[[GameSpot]]&#039;&#039; that the premise taps into childhood fantasies, while &amp;quot;the unique relationship between the terrain and the vehicles you pilot ensures that &#039;&#039;Blast Corps&#039;&#039; will exercise your mind as well as your reflexes&amp;quot;.{{r|GSrev}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--controls &amp;amp; design--&amp;gt;Reviewers struggled to master the game&#039;s controls.{{r|IGN review|NP 95|EGM 94}} &#039;&#039;[[GamePro]]&#039;&#039;{{&#039;}}s Slo Mo praised this aspect of the game, saying that even mastering the extreme precision of the steering is fun, and rewards the player with both better gameplay technique and an appreciation for the strong distinction between the game&#039;s many vehicles.{{r|GProrev}} Schneider likewise overcame his initial concerns to appreciate the complexity of the controls and the differences between the vehicles. He considered the locked camera view restrictive when compared to the unrestricted 3D camera in the game&#039;s contemporaries. Schneider thought the game should have been longer, with fewer bonus levels and more main missions, though he did appreciate the pacing, design, and difficulty of the included levels.{{r|IGN review}} Slo Mo instead asserted that &amp;quot;Over 60 levels and hidden areas within hidden areas give you your money&#039;s worth&amp;quot;.{{r|GProrev}} A &#039;&#039;[[Next Generation (magazine)|Next Generation]]&#039;&#039; critic agreed, asserting that the vast size of the levels and numerous secrets and bonus areas make &#039;&#039;Blast Corps&#039;&#039; &amp;quot;one of the few Nintendo 64 games that justifies its exorbitant price tag&amp;quot;.{{r|NGen31}} Shawn Smith and Sushi-X of &#039;&#039;Electronic Gaming Monthly&#039;&#039; (&#039;&#039;EGM&#039;&#039;) thought the game was repetitive,{{r|EGM 94}} as did &#039;&#039;Computer and Video Games&#039;&#039;. The latter, though, praised &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} level design and difficulty progression.{{r|CVG 189 rev}} Ward had fewer reservations, writing that &amp;quot;basically what you have here is a game with great graphics, great sound, and a great premise. What&#039;s even more impressive is that the game doesn&#039;t really have any substantial flaws to speak of – unless you want to count lack of a two-player mode, which really isn&#039;t fair.&amp;quot;{{r|GSrev}} Crispin Boyer of &#039;&#039;EGM&#039;&#039; wrote that the game&#039;s best feature was its &amp;quot;palpable sense of suspense&amp;quot; as the carrier advanced on resistant buildings.{{r|EGM 94}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--graphics--&amp;gt;Critics praised the game&#039;s graphics and sound.{{r|IGN review|GSrev|NP 95|EGM 94|NGen31|Guardian|GProrev}} Schneider found the game unpretentious in comparison to video game trends of [[photorealistic rendering]] and cartoonish art. He likened the slick vehicle animations and metallic elements to &#039;&#039;[[Micro Machines (video game series)|Micro Machines]]&#039;&#039; and Rare&#039;s &#039;&#039;[[R.C. Pro-Am]]&#039;&#039;. Schneider praised the game&#039;s [[texture maps]], which made the night scenes and houses look realistic, and the canyons breathtaking. He wrote that the game&#039;s 3D programming was errorless, and was particularly pleased about the game&#039;s lack of fog, usually used to cover developer limitations.{{r|IGN review}} &#039;&#039;EGM&#039;&#039; echoed Schneider&#039;s praise of the deep landscapes, which Boyer called &amp;quot;incredible&amp;quot;.{{r|EGM 94}} Scott McCall (&#039;&#039;[[AllGame]]&#039;&#039;) praised the game&#039;s realistic polygonal models and technical prowess,{{r|allgame}} and Steve Polak (&#039;&#039;[[The Weekend Australian]]&#039;&#039;) wrote that &#039;&#039;Blast Corps&#039;&#039; showcased the console&#039;s graphics capabilities.{{r|Australian}} &amp;lt;!--sound--&amp;gt;Schneider described the soundtrack as between &amp;quot;70s pop, [[disaster movie]] score, and [[Country Bear Jamboree]]&amp;quot;. He praised the range of engine, tire screeching, and crashing sound effects.{{r|IGN review}} Reviewers disliked the [[country music]] tracks with [[jaw harp]].{{r|IGN review|EGM 94}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--comparison--&amp;gt;&#039;&#039;IGN&#039;&#039; wrote that &#039;&#039;Blast Corps&#039;&#039; exemplified qualities of enjoyable [[Nintendo Entertainment System]] and [[arcade game|arcade]] games,{{r|IGN review}} while &#039;&#039;EGM&#039;&#039; considered the game unlike all others.{{r|EGM 94}} &#039;&#039;Retro Gamer&#039;&#039; wrote that the game&#039;s combination of puzzles and continuous destruction made the game so unique as to defy genre classification. The magazine described the gameplay concept of returning to explore without a time limit as &amp;quot;a stroke of genius&amp;quot;.{{r|dev 86}} &#039;&#039;Retro Gamer&#039;&#039; thought of &#039;&#039;Blast Corps&#039;&#039; as a 3D successor to &amp;quot;nail-biting reaction games&amp;quot; such as &#039;&#039;[[Loco-Motion (video game)|Loco-Motion]]&#039;&#039;.{{r|Retro Glimpse}} &#039;&#039;Computer and Video Games&#039;&#039; agreed with a reader that &#039;&#039;Blast Corps&#039;&#039; was part of a &amp;quot;Destroy&amp;quot; subgenre including games like &#039;&#039;[[Desert Strike]]&#039;&#039;, &#039;&#039;[[Return Fire]]&#039;&#039;, and &#039;&#039;[[Body Harvest]]&#039;&#039;,{{r|CVG 188}} and Matt Fox of &#039;&#039;The Video Games Guide&#039;&#039; put the game in a lineage with &#039;&#039;[[Highway Encounter]]&#039;&#039; and &#039;&#039;[[Lunar Jetman]]&#039;&#039;.{{r|Fox}} Slo Mo said it was &amp;quot;like &#039;&#039;[[Pilotwings (series)|Pilotwings]]&#039;&#039; with a kamikaze twist. It&#039;s a multifaceted game that melds a slick vehicle sim and a mind-thumping action/strategy challenge with massive destructive force.&amp;quot;{{r|GProrev}} Schneider said &#039;&#039;Blast Corps&#039;&#039; was on par with the quality of [[Shigeru Miyamoto]] games and an excellent display of Rare&#039;s potential.{{r|IGN review}} &#039;&#039;Next Generation&#039;&#039; described it as &amp;quot;effectively every [[Tonka]] fantasy brought vividly and explosively to life&amp;quot;.{{r|NGen31}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;EGM&#039;&#039; named it a runner-up for &amp;quot;Most Original Game of the Year&amp;quot; (behind &#039;&#039;[[PaRappa the Rapper]]&#039;&#039;) at their 1997 Editors&#039; Choice Awards.&amp;lt;ref&amp;gt;{{cite magazine |title=Editors&#039; Choice Awards |magazine=[[Electronic Gaming Monthly]] |issue=104 |date=March 1998 |page=94}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blast Corps&#039;&#039; sold close to a million copies. The game sold reasonably well in Japan.{{r|dev 86}} Metacritic ranked the title among the top ten games released in 1997. It remained Metacritic&#039;s highest ranked 1997 Nintendo 64 game after &#039;&#039;[[GoldenEye 007 (1997 video game)|GoldenEye 007]]&#039;&#039;.{{r|Metacritic: 1997}} &#039;&#039;Blast Corps&#039;&#039; was selected as &#039;&#039;Electronic Gaming Monthly&#039;&#039;{{&#039;s}} May 1997 Game of the Month{{r|EGM 94}} and an &#039;&#039;IGN&#039;&#039; Editors&#039; Choice.{{r|IGN review}} Later the same year, &#039;&#039;Electronic Gaming Monthly&#039;&#039; ranked it number 93 on their 100 best console video games of all time, remarking, &amp;quot;C&#039;mon, not only are you driving all the vehicles you thought were mega cool as a kid – you&#039;re using &#039;em to plow through buildings.&amp;quot;&amp;lt;ref&amp;gt;{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]] |issue=100 |date=November 1997 |page=104}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.&amp;lt;/ref&amp;gt; Four of six &#039;&#039;[[Nintendo Power]]&#039;&#039; reviewers recommended the game.{{r|NP 95}}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
Wakeley, the game&#039;s designer, considered making a sequel as an action combat game, but thought the concepts behind &#039;&#039;Blast Corps&#039;&#039; had been fully exhausted.{{r|dev 86}} After praising the game in a 2010 Rare retrospective feature, &#039;&#039;Retro Gamer&#039;&#039;{{&#039;s}} writers craved a sequel.{{r|Retro Glimpse}} The magazine said the title was proof of the company&#039;s inventiveness. Steve Ellis, who was a programmer at Rare, thought &#039;&#039;Blast Corps&#039;&#039; to be among the company&#039;s most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly.{{r|Retro Ruled}} &#039;&#039;Blast Corps&#039;&#039; is included in &#039;&#039;[[Rare Replay]]&#039;&#039;, a compilation of 30 Rare titles, released on the [[Xbox One]] on August 4, 2015.{{r|Polygon: Replay}} The release&#039;s bonus features included [[making-of|behind-the-scenes]] interviews with &#039;&#039;Blast Corps&#039;&#039;{{&#039;s}} developers.{{r|RR Ars Technica: hunters}} &#039;&#039;Blast Corps&#039;&#039; was a standout favorite among &#039;&#039;Rare Replay&#039;&#039; reviewers.{{r|RR Ars Technica: review|RR Kotaku: rev|RR USgamer: rev|RR Eurogamer: rev|RR Game Informer: rev|RR Polygon: ranked}} The game was re-released on the [[Nintendo Classics]] service in North America and Europe on February 21, 2024,&amp;lt;ref&amp;gt;{{cite web|url=https://www.videogameschronicle.com/news/classic-rare-games-have-been-added-to-nintendo-switch-online/|title=Classic Rare games have been added to Nintendo Switch Online|last=Robinson|first=Andy|website=Video Games Chronicle|date=February 21, 2024|access-date=February 21, 2024}}&amp;lt;/ref&amp;gt; and in Japan on April 24, 2024.&amp;lt;ref&amp;gt;{{cite web | url=https://www.youtube.com/watch?v=UHo0HfQnNDM | title=NINTENDO 64 Nintendo Switch Online 追加タイトル &amp;amp;#91;2024年4月24日&amp;amp;#93; | website=[[YouTube]] | date=April 23, 2024 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rare&#039;s &#039;&#039;Blast Corps&#039;&#039; began a run of highly praised [[Nintendo 64]] games, including &#039;&#039;[[GoldenEye 007 (1997 video game)|GoldenEye 007]]&#039;&#039;, &#039;&#039;[[Banjo-Kazooie (video game)|Banjo-Kazooie]]&#039;&#039;, &#039;&#039;[[Perfect Dark]]&#039;&#039;, and &#039;&#039;[[Jet Force Gemini]]&#039;&#039;. &#039;&#039;Retro Gamer&#039;&#039; wrote that Rare had doubled the number of classic Nintendo 64 games and was an important alliance for Nintendo.{{r|dev 86}} [[Microsoft]] acquired Rare in 2002 for a record price of $377&amp;amp;nbsp;million.{{r|dev 86|1UP: acq}} After the industry had changed, &#039;&#039;Blast Corps&#039;&#039; designer Martin Wakeley reflected a decade after the game&#039;s 1997 release. In 2009, Wakeley said, a studio would rarely entrust the scope of a project like &#039;&#039;Blast Corps&#039;&#039; to a team of four recent graduates.{{r|dev 86}}&lt;br /&gt;
&lt;br /&gt;
The staff of &#039;&#039;Nintendo Power&#039;&#039; (1997) and &#039;&#039;IGN&#039;&#039; (2014) both listed &#039;&#039;Blast Corps&#039;&#039; in the bottom halves of their top 100 Nintendo games of all time.&amp;lt;ref&amp;gt;{{cite magazine |magazine=[[Nintendo Power]] |title=100 Best Games of All Time |page=96 |date=September 1997 |issue=100 |url=https://archive.org/stream/Nintendo_Power_Issue_100_September_1997#page/n107/mode/1up}}&amp;lt;/ref&amp;gt;{{r|IGN top 125}} &#039;&#039;[[Official Nintendo Magazine]]&#039;&#039; ranked the game 84th on a list of the greatest Nintendo games.&amp;lt;ref&amp;gt;{{cite magazine |url=http://www.officialnintendomagazine.co.uk/article.php?id=7188 |title=100-81 ONM |magazine=[[Official Nintendo Magazine|ONM]] |access-date=September 9, 2022 |url-status=dead |archive-url=https://web.archive.org/web/20090223134327/http://www.officialnintendomagazine.co.uk/article.php?id=7188 |archive-date=February 23, 2009}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist|refs=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;1001 Must Play&amp;quot;&amp;gt;{{cite book |last=Sanches |first=Joao Diniz |editor-last=Mott |editor-first=Tony |chapter=Blast Corps |page=325 |title=1001 Video Games You Must Play Before You Die |year=2010 |location=New York |publisher=[[RCS MediaGroup|Universe]] |isbn=978-0-7893-2090-2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;1UP: acq&amp;quot;&amp;gt;{{cite web |url=http://www.1up.com/news/microsoft-rare-3-5-years |access-date=April 12, 2016 |title=Microsoft: Ask Us About Rare in 3 to 5 Years |last1=Klepek |first1=Patrick |date=May 15, 2007 |work=[[1UP.com]] |archive-url=https://web.archive.org/web/20160528074505/http://www.1up.com/news/microsoft-rare-3-5-years |archive-date=May 28, 2016 |url-status=dead}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Australian&amp;quot;&amp;gt;{{cite web |url=http://www.lexisnexis.com/lnacui2api/api/version1/getDocCui?lni=457Y-KCF0-0197-51DV&amp;amp;csi=270944,270077,11059,8411&amp;amp;hl=t&amp;amp;hv=t&amp;amp;hnsd=f&amp;amp;hns=t&amp;amp;hgn=t&amp;amp;oc=00240&amp;amp;perma=true |access-date=June 4, 2016 |title=A Clever Excuse for Wanton Destruction |last1=Polak |first1=Steve |date=July 19, 1997 |work=[[The Weekend Australian]] |page=S07 |via=[[LexisNexis]] |url-access=subscription |archive-date=October 28, 2017 |archive-url=https://web.archive.org/web/20171028145445/http://www.lexisnexis.com/lnacui2api/api/version1/getDocCui?lni=457Y-KCF0-0197-51DV&amp;amp;csi=270944,270077,11059,8411&amp;amp;hl=t&amp;amp;hv=t&amp;amp;hnsd=f&amp;amp;hns=t&amp;amp;hgn=t&amp;amp;oc=00240&amp;amp;perma=true |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;CVG 188&amp;quot;&amp;gt;{{cite magazine |url=https://archive.org/stream/Computer_and_Video_Games_Issue_188_1997-07_EMAP_Images_GB#page/n13/mode/1up/ |magazine=[[Computer and Video Games]] |issue=188 |date=July 1997 |page=14 |title=Letters}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;CVG 189 rev&amp;quot;&amp;gt;{{cite magazine |url=https://archive.org/stream/Computer_and_Video_Games_Issue_189_1997-08_EMAP_Images_GB#page/n57/mode/2up/ |magazine=[[Computer and Video Games]] |issue=189 |date=August 1997 |pages=57–60 |title=Blast Corps Review}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dev 86&amp;quot;&amp;gt;{{cite magazine |url=http://www.nowgamer.com/the-making-of-blast-corps/ |access-date=July 14, 2015 |title=The Making of Blast Corps |last1=Crossley |first1=Rob |date=August 2007 |magazine=[[Retro Gamer]] |issue=41 |pages=86–89 |archive-url=https://web.archive.org/web/20150411115039/http://www.nowgamer.com/the-making-of-blast-corps/ |archive-date=April 11, 2015 |url-status=dead}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;EGM 94&amp;quot;&amp;gt;{{cite magazine |magazine=[[Electronic Gaming Monthly]] |issue=94 |date=May 1997 |page=52 |title=Review Crew}} The magazine&#039;s disaggregated scores were 9.0/9.0/8.5/8.5.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Fox&amp;quot;&amp;gt;{{cite book |last=Fox |first=Matt |title=The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962–2012 |edition=2nd |url=https://books.google.com/books?id=xzMYYrsDaAEC&amp;amp;pg=PA31 |year=2013 |location=[[Jefferson, North Carolina]] |publisher=[[McFarland &amp;amp; Company]] |isbn=978-0-7864-7257-4 |page=31}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Guardian&amp;quot;&amp;gt;{{cite web |url=http://www.lexisnexis.com/lnacui2api/api/version1/getDocCui?lni=3TD8-NK70-002D-6289&amp;amp;csi=270944,270077,11059,8411&amp;amp;hl=t&amp;amp;hv=t&amp;amp;hnsd=f&amp;amp;hns=t&amp;amp;hgn=t&amp;amp;oc=00240&amp;amp;perma=true |access-date=June 4, 2016 |title=Reviews: CD-Roms: Blast Corps Nintendo 64 (cartridges), pounds 60 |last1=Wainwright |first1=Tom |date=November 6, 1997 |work=[[The Guardian]] |page=9 |via=[[LexisNexis]] |url-access=subscription |archive-date=October 28, 2017 |archive-url=https://web.archive.org/web/20171028145854/http://www.lexisnexis.com/lnacui2api/api/version1/getDocCui?lni=3TD8-NK70-002D-6289&amp;amp;csi=270944,270077,11059,8411&amp;amp;hl=t&amp;amp;hv=t&amp;amp;hnsd=f&amp;amp;hns=t&amp;amp;hgn=t&amp;amp;oc=00240&amp;amp;perma=true |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;IGN review&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/1997/03/27/blast-corps |access-date=July 31, 2015 |title=Blast Corps |last=Schneider |first=Peer |date=March 26, 1997 |work=[[IGN]] |archive-url=https://web.archive.org/web/20150712092657/http://www.ign.com/articles/1997/03/27/blast-corps |archive-date=July 12, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;IGN top 125&amp;quot;&amp;gt;{{Cite web |title=The Top 125 Nintendo Games of All Time |page=3 |work=[[IGN]] |date=September 24, 2014 |url=http://www.ign.com/articles/the-top-125-nintendo-games-of-all-time?page=3 |access-date=December 29, 2016 |archive-url=https://web.archive.org/web/20161229103555/http://www.ign.com/articles/the-top-125-nintendo-games-of-all-time?page=3 |archive-date=December 29, 2016 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=Metacritic&amp;gt;{{cite web |url=https://www.metacritic.com/game/blast-corps/critic-reviews/?platform=nintendo-64 |title=Blast Corps Critic Reviews for Nintendo 64 |publisher=[[Metacritic]] |access-date=July 31, 2015 |archive-url=https://web.archive.org/web/20090613004158/http://www.metacritic.com/games/platforms/n64/blastcorps |archive-date=June 13, 2009 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Metacritic: 1997&amp;quot;&amp;gt;{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/year/all/filtered?year_selected=1997 |title=Best Video Games for 1997 |publisher=[[Metacritic]] |access-date=August 1, 2015 |archive-url=https://web.archive.org/web/20160315223747/http://www.metacritic.com/browse/games/score/metascore/year/all/filtered?year_selected=1997 |archive-date=March 15, 2016 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;NP 95&amp;quot;&amp;gt;{{cite magazine |magazine=[[Nintendo Power]] |issue=95 |date=April 1997 |page=93 |title=Now Playing |url=https://archive.org/stream/Nintendo_Power_Issue_095_April_1997#page/n102/mode/1up}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Polygon: Graeme&amp;quot;&amp;gt;{{cite web |url=http://www.polygon.com/2015/7/10/8927959/goldeneye-n64-soundtrack |access-date=August 1, 2015 |title=Listen to N64 GoldenEye&#039;s soundtrack in beautiful, uncompressed form |last=Kuchera |first=Ben |date=July 10, 2015 |work=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20150810082856/http://www.polygon.com/2015/7/10/8927959/goldeneye-n64-soundtrack |archive-date=August 10, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Polygon: Replay&amp;quot;&amp;gt;{{cite web |url=http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |access-date=June 16, 2015 |title=Rare Replay for Xbox One includes 30 Rare games for $30 (update) |last=McWhertor |first=Michael |date=June 15, 2015 |work=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20150617232305/http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |archive-date=June 17, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Retro Glimpse&amp;quot;&amp;gt;{{cite magazine |magazine=[[Retro Gamer]] |issue=84 |date=December 2010 |page=36 |title=A Rare Glimpse}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Retro Ruled&amp;quot;&amp;gt;{{cite magazine |last=McFerran |first=Damien |magazine=[[Retro Gamer]] |issue=153 |date=April 2016 |pages=76–85 |title=How Rare Ruled the N64}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR Ars Technica: hunters&amp;quot;&amp;gt;{{cite web |url=https://arstechnica.com/gaming/2015/08/canceled-rare-game-details-emerge-thanks-to-rare-replay-achievement-hunters/ |access-date=August 21, 2015 |work=[[Ars Technica]] |title=Canceled Rare game details emerge thanks to Rare Replay achievement hunters [Updated] |last=Machkovech |first=Sam |date=August 5, 2015 |archive-url=https://web.archive.org/web/20150805233448/http://arstechnica.com/gaming/2015/08/canceled-rare-game-details-emerge-thanks-to-rare-replay-achievement-hunters/ |archive-date=August 5, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR Ars Technica: review&amp;quot;&amp;gt;{{cite web |url=https://arstechnica.com/gaming/2015/08/rare-replay-review-incomplete-but-still-plenty-of-timeless-gaming-smashes/ |access-date=August 21, 2015 |work=[[Ars Technica]] |title=Rare Replay review: Incomplete, but still plenty of timeless gaming smashes |last=Machkovech |first=Sam |date=August 3, 2015 |archive-url=https://web.archive.org/web/20150805145202/http://arstechnica.com/gaming/2015/08/rare-replay-review-incomplete-but-still-plenty-of-timeless-gaming-smashes/ |archive-date=August 5, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR Eurogamer: rev&amp;quot;&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/2015-08-04-rare-replay-review |access-date=August 22, 2015 |work=[[Eurogamer]] |title=Rare Replay review |last1=Whitehead |first1=Dan |date=August 4, 2015 |archive-url=https://web.archive.org/web/20150806045649/http://www.eurogamer.net/articles/2015-08-04-rare-replay-review |archive-date=August 6, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR Game Informer: rev&amp;quot;&amp;gt;{{cite magazine |url=https://www.gameinformer.com/games/rare_replay/b/xboxone/archive/2015/08/03/game-informer-rare-replay-review.aspx |access-date=August 22, 2015 |magazine=[[Game Informer]] |title=Rare Replay: A Rare Occasion |last1=Hilliard |first1=Kyle |date=August 3, 2015 |archive-url=https://web.archive.org/web/20150805051638/http://www.gameinformer.com/games/rare_replay/b/xboxone/archive/2015/08/03/game-informer-rare-replay-review.aspx |archive-date=August 5, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR Kotaku: rev&amp;quot;&amp;gt;{{cite web |url=http://kotaku.com/rare-replay-the-kotaku-review-1721781195 |access-date=August 22, 2015 |work=[[Kotaku]] |title=Rare Replay: The Kotaku Review |last=Totilo |first=Stephen |date=August 3, 2015 |archive-url=https://web.archive.org/web/20150804000642/http://kotaku.com/rare-replay-the-kotaku-review-1721781195 |archive-date=August 4, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR Polygon: ranked&amp;quot;&amp;gt;{{cite web |url=http://www.polygon.com/features/2015/8/4/9086109/rare-replay-top-30-ranked-worst-to-best-countdown-xbox-one-microsoft |access-date=August 22, 2015 |title=Rare Replay countdown: 30 Rare classics ranked from worst to best |last=Kollar |first=Philip |date=August 4, 2015 |work=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20150806160122/http://www.polygon.com/features/2015/8/4/9086109/rare-replay-top-30-ranked-worst-to-best-countdown-xbox-one-microsoft |archive-date=August 6, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RR USgamer: rev&amp;quot;&amp;gt;{{cite web |url=http://www.usgamer.net/articles/rare-replay-xbox-one-review |access-date=August 22, 2015 |work=[[USgamer]] |title=Rare Replay Xbox One Review: The Ultimate Retro Compilation |last1=Rignall |first1=Jaz |date=August 3, 2015 |archive-url=https://web.archive.org/web/20150806093117/http://www.usgamer.net/articles/rare-replay-xbox-one-review |archive-date=August 6, 2015 |url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Spoken Wikipedia|Blast Corps - Spoken Article - English.ogg |date=November 26, 2022}}&lt;br /&gt;
&lt;br /&gt;
* {{Official website}} {{in lang|ja}}&lt;br /&gt;
* {{YouTube|F47zZaZ92Cs|Awesome Games Done Quick 2015 speedrun featuring commentary by Martin Wakeley}}&lt;br /&gt;
&lt;br /&gt;
{{Rare|state=expanded}}&lt;br /&gt;
&lt;br /&gt;
{{Portal bar|Video games}}&lt;br /&gt;
&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1997 video games]]&lt;br /&gt;
[[Category:Action games]]&lt;br /&gt;
[[Category:Nintendo 64 games]]&lt;br /&gt;
[[Category:Nintendo games]]&lt;br /&gt;
[[Category:Nintendo Classics games]]&lt;br /&gt;
[[Category:Puzzle video games]]&lt;br /&gt;
[[Category:Rare (company) games]]&lt;br /&gt;
[[Category:Single-player video games]]&lt;br /&gt;
[[Category:Video games about nuclear technology]]&lt;br /&gt;
[[Category:Video games adapted into comics]]&lt;br /&gt;
[[Category:Video games scored by Graeme Norgate]]&lt;br /&gt;
[[Category:Video games developed in the United Kingdom]]&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
	<entry>
		<id>https://wiki.sarg.dev/index.php?title=Flag_to_Flag&amp;diff=550471</id>
		<title>Flag to Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.sarg.dev/index.php?title=Flag_to_Flag&amp;diff=550471"/>
		<updated>2025-09-08T15:17:22Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|1999 video game}}&lt;br /&gt;
{{More citations needed|date=February 2013}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
|image = Flag to Flag Coverart.png&lt;br /&gt;
|caption = North American box art&lt;br /&gt;
|developer = [[ZOOM Inc.]]&lt;br /&gt;
|publisher = [[Sega]]{{efn|Released under the Sega Sports banner.}}&lt;br /&gt;
|producer = Takashi Uryu&lt;br /&gt;
|director = Masakazu Fukuda&lt;br /&gt;
|composer = Akihito Okawa&amp;lt;br/&amp;gt;Houzou Okazaki&lt;br /&gt;
|platforms = [[Dreamcast]]&lt;br /&gt;
|released = {{vgrelease|JP|March 25, 1999|NA|September 9, 1999&amp;lt;ref&amp;gt;{{cite web |author=IGN staff |date=September 9, 2008 |url=https://www.ign.com/articles/2008/09/09/ign-classics-dreamcast-launch-guide |title=IGN Classics: Dreamcast Launch Guide |website=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=March 14, 2020 |archive-date=October 30, 2014 |archive-url=https://web.archive.org/web/20141030003140/http://www.ign.com/articles/2008/09/09/ign-classics-dreamcast-launch-guide |url-status=live }}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|genre = [[Racing video game|Racing]]&lt;br /&gt;
|modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;CART: Flag to Flag&#039;&#039;&#039;&#039;&#039;, known as {{nihongo|&#039;&#039;&#039;&#039;&#039;Super Speed Racing&#039;&#039;&#039;&#039;&#039;|スーパースピードレーシング|Sūpā Supīdo Rēshingu}} in Japan, is a 1999 [[racing video game]] developed by [[ZOOM Inc.]]&amp;lt;ref&amp;gt;{{cite web |url=http://www.zoom-inc.co.jp/page/index_work.html |title=ZOOM ONLINE INFORMATION |language=Japanese |website=[[ZOOM Inc.]] |archiveurl=https://web.archive.org/web/20120628092811/http://www.zoom-inc.co.jp/page/index_work.html |archivedate=June 28, 2012 |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt; and published by [[Sega]] for the [[Dreamcast]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&#039;&#039;Flag to Flag&#039;&#039; is officially licensed by the [[Champ Car|Championship Auto Racing Teams]] (CART) racing league. It is based on the [[1998 CART FedEx Championship Series]]. The game contains the 19 race tracks, 27 drivers, and 18 teams that were used in the [[1998 CART FedEx Championship Series|1998 CART Season]].&lt;br /&gt;
&lt;br /&gt;
===Tracks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!scope=col|Round&lt;br /&gt;
!scope=col class=&amp;quot;unsortable&amp;quot;|Map&lt;br /&gt;
!scope=col|Track name&lt;br /&gt;
!scope=col|Location&lt;br /&gt;
!scope=col|Length&lt;br /&gt;
!scope=col|Type&lt;br /&gt;
!scope=col|Date&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Homestead-Miami Speedway track map--Speedway.svg|150px]]&lt;br /&gt;
|[[Homestead–Miami Speedway|Miami]]&lt;br /&gt;
|[[Homestead, Florida|Homestead]], [[Florida]], [[United States]]&lt;br /&gt;
|{{sort|2.414|{{convert|2.414|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|March 15, 1998&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[File:Twin Ring Motegi oval map.svg|150px]]&lt;br /&gt;
|[[Twin Ring Motegi|Motegi]]&lt;br /&gt;
|[[Motegi, Tochigi|Motegi]], [[Japan]]&lt;br /&gt;
|{{sort|2.492|{{convert|2.492|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|March 28, 1998&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[File:Long Beach 1992-1998.png|150px]]&lt;br /&gt;
|[[Grand Prix of Long Beach|Long Beach]]&lt;br /&gt;
|[[Long Beach]], [[California]], [[United States]]&lt;br /&gt;
|{{sort|2.552|{{convert|2.552|km|mi|abbr=on}}}}&lt;br /&gt;
|Street Circuit&lt;br /&gt;
|April 5, 1998&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[File:Nazareth Speedway Trackmap.png|150px]]&lt;br /&gt;
|[[Nazareth Speedway|Nazareth]]&lt;br /&gt;
|[[Nazareth, Pennsylvania|Nazareth]], [[Pennsylvania]], [[United States]]&lt;br /&gt;
|{{sort|1.522|{{convert|1.522|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|April 26, 1998&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Jacarepaguá-oval.svg|150px]]&lt;br /&gt;
|[[Autódromo Internacional Nelson Piquet|Rio de Janeiro]]&lt;br /&gt;
|[[Jacarepaguá]], [[Rio de Janeiro]], [[Brazil]]&lt;br /&gt;
|{{sort|2.970|{{convert|2.970|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|May 10, 1998&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[File:Gateway Motorsports Park diagram.svg|150px]]&lt;br /&gt;
|[[World Wide Technology Raceway at Gateway|Gateway Int&#039;l]]&lt;br /&gt;
|[[Madison, Illinois|Madison]], [[Illinois]], [[United States]]&lt;br /&gt;
|{{sort|2.043|{{convert|2.043|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|May 23, 1998&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[File:The Milwaukee Mile.svg|150px]]&lt;br /&gt;
|[[Milwaukee Mile]]&lt;br /&gt;
|[[West Allis]], [[Wisconsin]], [[United States]]&lt;br /&gt;
|{{sort|1.660|{{convert|1.660|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|May 31, 1998&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[File:Detroit Grand Prix on Belle Isle 1998-2001.svg|150px]]&lt;br /&gt;
|[[Detroit Grand Prix (IndyCar)|Detroit]]&lt;br /&gt;
|[[Detroit]], [[Michigan]], [[United States]]&lt;br /&gt;
|{{sort|3.799|{{convert|3.799|km|mi|abbr=on}}}}&lt;br /&gt;
|Street Circuit&lt;br /&gt;
|June 7, 1998&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[File:Portland international raceway.svg|150px]]&lt;br /&gt;
|[[Portland International Raceway|Portland]]&lt;br /&gt;
|[[Portland, Oregon|Portland]], [[Oregon]], [[United States]]&lt;br /&gt;
|{{sort|3.166|{{convert|3.166|km|mi|abbr=on}}}}&lt;br /&gt;
|Road Course&lt;br /&gt;
|June 21, 1998&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[File:Cleveland Street Course at Burke Lakefront Airport.svg|150px]]&lt;br /&gt;
|[[Grand Prix of Cleveland|Cleveland]]&lt;br /&gt;
|[[Cleveland]], [[Ohio]], [[United States]]&lt;br /&gt;
|{{sort|3.389|{{convert|3.389|km|mi|abbr=on}}}}&lt;br /&gt;
|Temporary Road Course&lt;br /&gt;
|July 12, 1998&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[[File:Toronto, Ontario street circuit track map.svg|150px]]&lt;br /&gt;
|[[Grand Prix of Toronto|Toronto]]&lt;br /&gt;
|[[Toronto]], [[Ontario]], [[Canada]]&lt;br /&gt;
|{{sort|2.824|{{convert|2.824|km|mi|abbr=on}}}}&lt;br /&gt;
|Street Circuit&lt;br /&gt;
|July 19, 1998&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[File:Michigan_International_Speedway_track_map.png|150px]]&lt;br /&gt;
|[[Michigan International Speedway|Michigan]]&lt;br /&gt;
|[[Brooklyn, Michigan|Brooklyn]], [[Michigan]], [[United States]]&lt;br /&gt;
|{{sort|3.218|{{convert|3.218|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|July 26, 1998&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[[File:Mid-Ohio.svg|150px]]&lt;br /&gt;
|[[Mid-Ohio Sports Car Course|Mid-Ohio]]&lt;br /&gt;
|[[Lexington, Ohio|Lexington]], [[Ohio]], [[United States]]&lt;br /&gt;
|{{sort|3.634|{{convert|3.634|km|mi|abbr=on}}}}&lt;br /&gt;
|Road Course&lt;br /&gt;
|August 9, 1998&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[[File:Road_America.svg|150px]]&lt;br /&gt;
|[[Road America]]&lt;br /&gt;
|[[Elkhart Lake, Wisconsin|Elkhart Lake]], [[Wisconsin]], [[United States]]&lt;br /&gt;
|{{sort|6.514|{{convert|6.514|km|mi|abbr=on}}}}&lt;br /&gt;
|Road Course&lt;br /&gt;
|August 16, 1998&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[File:Vancouver_Grand_Prix_New_Layout.png|150px]]&lt;br /&gt;
|[[Molson Indy Vancouver|Vancouver]]&lt;br /&gt;
|[[Vancouver]], [[British Columbia]], [[Canada]]&lt;br /&gt;
|{{sort|2.900|{{convert|2.900|km|mi|abbr=on}}}}&lt;br /&gt;
|Street Course&lt;br /&gt;
|September 6, 1998&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[File:Laguna_Seca.svg|150px]]&lt;br /&gt;
|[[WeatherTech Raceway Laguna Seca|Laguna Seca]]&lt;br /&gt;
|[[Monterey]], [[California]], [[United States]]&lt;br /&gt;
|{{sort|3.601|{{convert|3.601|km|mi|abbr=on}}}}&lt;br /&gt;
|Road Course&lt;br /&gt;
|September 13, 1998&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[File:Houston_CART_circuit_transparent.png|150px]]&lt;br /&gt;
|[[Grand Prix of Houston|Houston]]&lt;br /&gt;
|[[Houston]], [[Texas]], [[United States]]&lt;br /&gt;
|{{sort|2.704|{{convert|2.704|km|mi|abbr=on}}}}&lt;br /&gt;
|Street Course&lt;br /&gt;
|October 4, 1998&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[File:Surfers_Paradise_Street_Circuit.svg|150px]]&lt;br /&gt;
|[[Gold Coast Indy 300|Gold Coast]]&lt;br /&gt;
|[[Gold Coast, Queensland]], [[Australia]]&lt;br /&gt;
|{{sort|4.496|{{convert|4.496|km|mi|abbr=on}}}}&lt;br /&gt;
|Street Course&lt;br /&gt;
|October 18, 1998&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[File:Auto_Club_Speedway_(formerly_California_Speedway)_-_Speedway.svg|150px]]&lt;br /&gt;
|[[Auto Club Speedway|Fontana]]&lt;br /&gt;
|[[Fontana, California|Fontana]], [[California]], [[United States]]&lt;br /&gt;
|{{sort|3.218|{{convert|3.218|km|mi|abbr=on}}}}&lt;br /&gt;
|Oval&lt;br /&gt;
|November 1, 1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| GR = 62%&amp;lt;ref name=GR&amp;gt;{{cite web |url=https://www.gamerankings.com/dreamcast/196877-cart-flag-to-flag/index.html |title=CART Flag to Flag for Dreamcast |website=[[GameRankings]] |publisher=[[CBS Interactive]] |archiveurl=https://web.archive.org/web/20190505070032/https://www.gamerankings.com/dreamcast/196877-cart-flag-to-flag/index.html |archivedate=May 5, 2019 |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Allgame = {{Rating|3|5}}&amp;lt;ref&amp;gt;{{cite web |last=Sutyak |first=Jonathan |url=http://www.allgame.com/game.php?id=18970&amp;amp;tab=review |title=Flag to Flag - Review |website=[[AllGame]] |publisher=[[All Media Network]] |archiveurl=https://web.archive.org/web/20141114183534/http://www.allgame.com/game.php?id=18970&amp;amp;tab=review |archivedate=November 14, 2014 |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Edge = 4/10&amp;lt;ref&amp;gt;{{cite magazine |author=Edge staff |url=https://archive.org/details/edgeuk072/page/n77/mode/2up |title=Super Speed Racing |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=72 |date=June 1999 |page=88 |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| EGM = 6/10&amp;lt;ref&amp;gt;{{cite magazine |title=CART Flag to Flag |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |year=1999}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Fam = 27/40&amp;lt;ref name=Fam&amp;gt;{{cite magazine |url=https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=3181&amp;amp;redirect=no |title=スーパースピード・レーシング [ドリームキャスト] |language=Japanese |magazine=[[Famitsu]] |publisher=[[Enterbrain]] |accessdate=March 14, 2020 |archive-date=September 9, 2023 |archive-url=https://web.archive.org/web/20230909145333/https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=3181&amp;amp;redirect=no |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GI = 4.5/10&amp;lt;ref&amp;gt;{{cite magazine |last=McNamara |first=Andy |url=https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4441 |title=Flag to Flag |magazine=[[Game Informer]] |publisher=[[GameStop|FuncoLand]] |issue=78 |date=October 1999 |archive-url=https://web.archive.org/web/20000531215838/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4441 |archive-date=May 31, 2000 |url-status=dead |access-date=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GameRev = C&amp;lt;ref&amp;gt;{{cite web |author=Brian |date=February 2000 |url=https://www.gamerevolution.com/review/32278-cart-flag-to-flag-review |title=CART Flag to Flag Review |website=[[Game Revolution]] |publisher=[[CraveOnline]] |archiveurl=https://web.archive.org/web/20150906110826/http://www.gamerevolution.com/review/cart-flag-to-flag |archivedate=September 6, 2015 |url-status=live |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GamePro = {{Rating|3|5}}&amp;lt;ref&amp;gt;{{cite magazine |author=iBot |url=http://www.gamepro.com/sega/dreamcast/games/reviews/1702.shtml |title=CART Flag to Flag Review for Dreamcast on GamePro.com |magazine=[[GamePro]] |publisher=[[International Data Group|IDG Entertainment]] |year=1999 |archiveurl=https://web.archive.org/web/20050213210416/http://www.gamepro.com/sega/dreamcast/games/reviews/1702.shtml |archivedate=February 13, 2005 |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 6.1/10&amp;lt;ref&amp;gt;{{cite web |last=Mielke |first=James |date=April 30, 1999 |url=https://www.gamespot.com/reviews/cart-flag-to-flag-review/1900-2540694/ |title=CART Flag to Flag Review [Import] [date mislabeled as &amp;quot;April 28, 2000&amp;quot;] |website=[[GameSpot]] |publisher=CBS Interactive |accessdate=March 14, 2020 |archive-date=October 25, 2020 |archive-url=https://web.archive.org/web/20201025061352/https://www.gamespot.com/reviews/cart-flag-to-flag-review/1900-2540694/ |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpy = 6.5/10&amp;lt;ref&amp;gt;{{cite web |author=Ares |date=October 11, 1999 |url=http://www.planetdreamcast.com/games/reviews/flagtoflag/ |title=Cart - Flag to Flag [sic] |website=[[GameSpy|PlanetDreamcast]] |publisher=IGN Entertainment |archiveurl=https://web.archive.org/web/20090131133909/http://www.planetdreamcast.com/games/reviews/flagtoflag/ |archivedate=January 31, 2009 |accessdate=March 14, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IGN = 8.2/10&amp;lt;ref&amp;gt;{{cite web |last=Blache III |first=Fabian |date=September 8, 1999 |url=https://www.ign.com/articles/1999/09/09/flag-to-flag |title=Flag to Flag |website=IGN |publisher=Ziff Davis |accessdate=March 14, 2020 |archive-date=October 22, 2020 |archive-url=https://web.archive.org/web/20201022013813/https://www.ign.com/articles/1999/09/09/flag-to-flag |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| NGen = {{Rating|3|5}}&amp;lt;ref name=NGen&amp;gt;{{cite magazine |last=Lundrigan |first=Jeff |url=https://archive.org/details/NextGen58Oct1999/page/n109/mode/2up |title=CART Racing [sic] |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |issue=58 |date=October 1999 |page=108 |accessdate=April 1, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The game received &amp;quot;mixed&amp;quot; reviews according to the [[Review aggregator|review aggregation]] website [[GameRankings]].&amp;lt;ref name=GR/&amp;gt; Jeff Lundrigan of &#039;&#039;[[Next Generation (magazine)|NextGen]]&#039;&#039; called it a &amp;quot;competent&amp;quot; racing title, but nothing more than what racing fans would expect.&amp;lt;ref name=NGen/&amp;gt; In Japan, &#039;&#039;[[Famitsu]]&#039;&#039; gave it a score of 27 out of 40.&amp;lt;ref name=Fam/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{notelist}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{moby game|id=/dreamcast/cart-flag-to-flag}}&lt;br /&gt;
&lt;br /&gt;
{{Indy Racing League games}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Flag To Flag}}&lt;br /&gt;
[[Category:1999 video games]]&lt;br /&gt;
[[Category:Champ Car video games]]&lt;br /&gt;
[[Category:Dreamcast games]]&lt;br /&gt;
[[Category:Dreamcast-only games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Racing video games]]&lt;br /&gt;
[[Category:Sega video games]]&lt;br /&gt;
[[Category:Video games developed in Japan]]&lt;br /&gt;
[[Category:Video games set in Miami]]&lt;br /&gt;
[[Category:Zoom (video game company) games]]&lt;br /&gt;
[[Category:Long stubs with short prose]]&lt;br /&gt;
&lt;br /&gt;
{{openwheel-racing-videogame-stub}}&lt;/div&gt;</summary>
		<author><name>2600:1700:E5D0:A9A0:E960:52B6:57C3:A5FE</name></author>
	</entry>
</feed>