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	<title>André LaMothe - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{short description|American computer scientist}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox person&lt;br /&gt;
| name        = André LaMothe&lt;br /&gt;
| image       = Andre LaMothe with some of his most notable works on Game Development and Hardware.png&lt;br /&gt;
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| occupation  = Hardware engineer&amp;lt;br&amp;gt;Game developer&amp;lt;br&amp;gt;Author&lt;br /&gt;
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}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;André LaMothe&amp;#039;&amp;#039;&amp;#039; is a [[computer scientist]], author, hardware engineer, and [[game programmer]],&amp;lt;ref&amp;gt;{{cite web |url=http://dev.league.org/2005cit/bios/lamothe.html |title=André LaMothe |website=dev.league.org |access-date=2022-05-22 |archive-url=https://web.archive.org/web/20141029065934/http://dev.league.org/2005cit/bios/lamothe.html |archive-date=2014-10-29 |url-status=dead}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=https://www.howtobecome.com/how-to-become-a-video-game-designer |title=How to Become a Video Game Designer |website=www.howtobecome.com |first=Andre |last=LaMothe }}&amp;lt;/ref&amp;gt; known for writing books about game development.&amp;lt;ref name=&amp;quot;Hyper&amp;quot;&amp;gt;&amp;quot;XGameStation--The Ultimate Console? Just Make Games Yourself,&amp;quot; Hyper 120, October 2003, page 26.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Make&amp;quot;&amp;gt;&amp;quot;Let the X Games Begin&amp;quot; by Alex Handy, [[Make (magazine)|Make Magazine]], issue 04, 2005, pages 48-50.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AuthorBio&amp;quot;&amp;gt;&amp;quot;André LaMothe,&amp;quot; Baker &amp;amp; Taylor Author Biographies, January 3, 2000, accessed 5/20/2023.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game design and programming==&lt;br /&gt;
LaMothe is an independent game designer&amp;lt;ref name=&amp;quot;Make&amp;quot;/&amp;gt; who was CEO of Xtreme Games&amp;lt;ref name=&amp;quot;AuthorBio&amp;quot;/&amp;gt; and also developed video games for [[Microsoft Windows]].&amp;lt;ref&amp;gt;{{cite web|url=https://www.mobygames.com/developer/sheet/view/developerId,417585/|title=André LaMothe Video Game Credits and Biography|website=MobyGames}}&amp;lt;/ref&amp;gt; In the gaming industry LaMothe has a reputation as the &amp;quot;Yoda of game design,&amp;quot; encouraging and teaching other programmers.&amp;lt;ref name=&amp;quot;Make&amp;quot;/&amp;gt; He and Alex Varanese also designed the [[XGameStation series|XGameStation Micro Edition]] as a [[game development tool]] for hobbyists and students.&amp;lt;ref name=&amp;quot;Make&amp;quot;/&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;XGame Station, Retro-Education&amp;quot; by Alex Handy, [[Game Developer (magazine)|Game Developer Magazine]], January 2005, page 5.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LaMothe is also the hardware evangelist for the upcoming [[Intellivision Amico]]&amp;lt;ref&amp;gt;{{cite web|url=https://www.youtube.com/watch?v=xokUnn1lBGA|title=Intellivision® Amico™ - Reveal Trailer (2018)|date=22 October 2018 |via=www.youtube.com}}&amp;lt;/ref&amp;gt; and the founder of Nurve Networks LLC&amp;lt;ref&amp;gt;{{cite news |title=Nurve Networks LLC™ - World Class Embedded System Development, Engineering and Manufacturing |url=http://www.nurve.net/index-1.html |access-date=2021-11-06 |work=www.nurve.net}}&amp;lt;/ref&amp;gt; and iC0nstrux.com.&amp;lt;ref&amp;gt;{{cite news |title=About |url=http://www.ic0nstrux.com/about |access-date=2021-11-06 |work=www.ic0nstrux.com}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Writing career ==&lt;br /&gt;
&lt;br /&gt;
LaMothe is an author of multiple books on computer programming and game design, including &amp;#039;&amp;#039;Windows Game Programming for Dummies&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Hyper&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AuthorBio&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Make&amp;quot;/&amp;gt; Other books include &amp;#039;&amp;#039;Tricks of the 3D Game Programming Gurus&amp;#039;&amp;#039;, which tackles the development of a 3D [[software engine]] across 1600 pages.&amp;lt;ref&amp;gt;&amp;quot;Review of Tricks of the 3D Game Programming Gurus&amp;quot; by Jeremy Jessup, Game Developer Magazine, October 2003, page 11-12.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many of his game development books were released in the 1990s and early 2000s. He has been described as having &amp;quot;an uncanny knack of shaping some of the most difficult and mind-bending programming concepts into a palatable form.&amp;quot;&amp;lt;ref&amp;gt;&amp;quot;Review of Windows Game Programming for Dummies by André LaMothe,&amp;quot; [[PC Zone]], issue 87, March 2000, page 100.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Selected bibliography==&lt;br /&gt;
&lt;br /&gt;
* {{Cite book |title=Tricks of the game-programming gurus |date=1994 |publisher=Sams Publ |isbn=978-0-672-30507-8 |editor-last=LaMothe |editor-first=André |location=Indianapolis, Indiana}}&lt;br /&gt;
* {{Cite book |last=LaMothe |first=André |title=Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming |date=1999 |publisher=Sams |isbn=978-0-672-31361-5 |location=Indianapolis, Indiana}}&lt;br /&gt;
* {{Cite book |last=LaMothe |first=André |title=Black art of 3D game programming |date=1995 |publisher=Waite Group Press |isbn=978-1-57169-004-3 |location=Corte Madera, Calif}}&lt;br /&gt;
* {{Cite book |last=LaMothe |first=André |title=Teach yourself game programming in 21 days |date=1996 |publisher=SAMS |isbn=978-0-672-30562-7 |location=Indianapolis, Ind}}&lt;br /&gt;
* {{Cite book |last=LaMothe |first=André |title=Windows game programming for dummies |date=2002 |publisher=Wiley |isbn=978-0-7645-1678-8 |location=New York}}&lt;br /&gt;
* {{Cite book |last=LaMothe |first=André |title=Tricks of the 3D game programming gurus: advanced 3D graphics and rasterization |date=2004 |publisher=Sams |isbn=978-0-672-31835-1 |location=Indianapolis, Ind}}&lt;br /&gt;
* {{Cite book |last=LaMothe |first=André |title=The Black Art of Video Game Console Design |date=2005-12-22 |publisher=SAMS |isbn=978-0672328206}}&lt;br /&gt;
* Game Programming for the Propeller Powered HYDRA&lt;br /&gt;
* Game Programming Starter Kit&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[XGameStation series]]&lt;br /&gt;
*[[HYDRA Game Development Kit]]&lt;br /&gt;
 &lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|1}}&lt;br /&gt;
&lt;br /&gt;
{{authority control}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lamothe, Andre}}&lt;br /&gt;
[[Category:Living people]]&lt;br /&gt;
[[Category:Scientists from the San Francisco Bay Area]]&lt;br /&gt;
[[Category:American video game programmers]]&lt;br /&gt;
[[Category:American computer scientists]]&lt;br /&gt;
[[Category:San Jose State University alumni]]&lt;br /&gt;
[[Category:Year of birth missing (living people)]]&lt;/div&gt;</summary>
		<author><name>imported&gt;EditsGod</name></author>
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