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	<title>Commodore 64 software - Revision history</title>
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		<title>imported&gt;EditAndLetDie at 16:03, 15 May 2025</title>
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		<updated>2025-05-15T16:03:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [[Commodore 64]] amassed a large software library of nearly 10,000 commercial titles, covering genres from games to business applications.&lt;br /&gt;
&lt;br /&gt;
== Applications, utility, and business software ==&lt;br /&gt;
The Commodore 64’s slow 1541 disk drive limited its suitability as a business computer,&amp;lt;ref name=&amp;quot;ieee85&amp;quot;&amp;gt;{{cite journal |last1=Perry |first1=Tekla S. |last2=Wallich |first2=Paul |date=March 1985 |title=Design case history: the Commodore 64 |journal=IEEE Spectrum |volume=22 |issue=3 |pages=48–58 |doi=10.1109/MSPEC.1985.6370590 |s2cid=11900865 |url=https://spectrum.ieee.org/ns/pdfs/commodore64_mar1985.pdf |access-date=2011-11-12 |archive-url=https://web.archive.org/web/20120513181613/http://spectrum.ieee.org/ns/pdfs/commodore64_mar1985.pdf |archive-date=May 13, 2012 |url-status=dead}}&amp;lt;/ref&amp;gt; yet it was used for tasks like graphics creation, desktop publishing, and word processing.&amp;lt;ref&amp;gt;{{cite web |title=The Commodore 64: A Cultural Icon |url=https://www.retrocomputing.net/commodore64/ |website=Retrocomputing.net |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;[[Info 64]]&amp;#039;&amp;#039;, the first magazine produced using desktop publishing tools, was created on and dedicated to the Commodore platform.&amp;lt;ref&amp;gt;{{cite magazine |title=Info 64: The First Desktop Publishing Magazine |magazine=Compute! |date=January 1985 |url=https://archive.org/details/1985-01-compute-magazine |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Popular graphics software included [[KoalaPad/Painter|KoalaPainter]], known for its [[graphics tablet]] interface,&amp;lt;ref&amp;gt;{{cite magazine |title=KoalaPainter Review |magazine=Compute! |date=December 1983 |url=https://archive.org/details/1983-12-compute-magazine |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; and Doodle!, a widely used drawing program.&amp;lt;ref&amp;gt;{{cite web |title=Doodle! for Commodore 64 |url=https://www.lemon64.com/games/details.php?ID=1234 |website=Lemon64 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; Desktop publishing tools like [[The Print Shop]] and &amp;quot;The Newsroom&amp;quot; enabled users to create signs, banners, and newsletters.&amp;lt;ref&amp;gt;{{cite web |title=The Print Shop for Commodore 64 |url=https://www.mobygames.com/game/c64/print-shop |website=MobyGames |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite magazine |title=The Newsroom: A Review |magazine=RUN |date=June 1986 |url=https://archive.org/details/run-magazine-30 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; [[Light pen]]s and [[Computer-aided design|CAD]] software were also available.&amp;lt;ref&amp;gt;{{cite web |title=Commodore 64 Peripherals |url=https://www.c64-wiki.com/wiki/Peripherals |website=C64-Wiki |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:C64 Multiplan.png|thumb|[[Multiplan]] - [[spreadsheet]] program developed by [[Microsoft]]]]&lt;br /&gt;
&lt;br /&gt;
Word processors such as [[PaperClip]] and [[Vizawrite]] were popular,&amp;lt;ref&amp;gt;{{cite magazine |title=PaperClip: A Powerful Word Processor |magazine=Compute!&amp;#039;s Gazette |date=February 1984 |url=https://archive.org/details/1984-02-computegazette |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |title=Vizawrite for Commodore 64 |url=https://www.lemon64.com/games/details.php?ID=5678 |website=Lemon64 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; alongside the [[type-in program]] [[SpeedScript]], published in &amp;#039;&amp;#039;[[Compute!&amp;#039;s Gazette]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite magazine |title=SpeedScript: A Powerful Word Processor |magazine=Compute!&amp;#039;s Gazette |date=May 1984 |url=https://archive.org/details/1984-05-computegazette |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; Spreadsheet programs included [[Multiplan]] by [[Microsoft]]&amp;lt;ref&amp;gt;{{cite web |title=Multiplan for Commodore 64 |url=https://www.mobygames.com/game/c64/multiplan |website=MobyGames |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; and [[Calc Result]],&amp;lt;ref&amp;gt;{{cite web |title=Calc Result for Commodore 64 |url=https://www.lemon64.com/games/details.php?ID=4321 |website=Lemon64 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; while [[Vizastar]] offered integrated software features.&amp;lt;ref&amp;gt;{{cite web |title=Vizastar for the Commodore 64 |url=http://www.personalcomputernews.co.uk/pcnb/html/075/personal_computer_news_075_vizastar.html |archive-url=https://archive.today/20130421030635/http://www.personalcomputernews.co.uk/pcnb/html/075/personal_computer_news_075_vizastar.html |archive-date=2013-04-21 |access-date=2023-10-15 |url-status=dead}}&amp;lt;/ref&amp;gt; Office suites like [[Mini Office II]] and software from [[Data Becker]] were also available.&amp;lt;ref&amp;gt;{{cite web |title=Mini Office II for Commodore 64 |url=https://www.mobygames.com/game/c64/mini-office-ii |website=MobyGames |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |title=Data Becker Software |url=https://www.c64-wiki.com/wiki/Data_Becker |website=C64-Wiki |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[GEOS (8-bit operating system)|GEOS]] operating system provided a graphical interface akin to the early [[Mac (computer)|Apple Macintosh]], with office applications and support for peripherals like printers and [[light pen]]s.&amp;lt;ref&amp;gt;{{cite book |last=West |first=Raeto Collin |title=Programming the Commodore 64: The Definitive Guide |publisher=Compute! Publications |year=1985 |isbn=0-87455-001-7 |pages=400–405}}&amp;lt;/ref&amp;gt; It gained popularity for its affordability and capabilities.&amp;lt;ref&amp;gt;{{cite magazine |title=GEOS: A New Era for the Commodore 64 |magazine=RUN |date=December 1986 |url=https://archive.org/details/run-magazine-36 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Music software included [[Music Construction Set]] and [[MIDI]] cartridges,&amp;lt;ref&amp;gt;{{cite web |title=Music Construction Set for Commodore 64 |url=https://www.mobygames.com/game/c64/music-construction-set |website=MobyGames |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; with the modern [[Prophet64]] cartridge offering advanced sequencing and synthesis.&amp;lt;ref&amp;gt;{{cite web |title=Prophet64: A Modern Music Tool for the C64 |url=https://www.prophet64.com/ |website=Prophet64.com |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{{main|List of Commodore 64 games}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Think back for a minute to the first program you ever saw on a Commodore 64. Chances are it was a game, if you&amp;#039;ve had a 64 for more than a couple of years.|&amp;#039;&amp;#039;Compute!&amp;#039;s Gazette&amp;#039;&amp;#039;, 1986&amp;lt;ref name=&amp;quot;Yakal198606&amp;quot;&amp;gt;{{cite magazine |last=Yakal |first=Kathy |date=June 1986 |title=The Evolution of Commodore Graphics |url=https://archive.org/details/1986-06-computegazette/page/n35 |magazine=Compute!&amp;#039;s Gazette |pages=34–42 |access-date=2019-06-18}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:C64 Ghostbusters.png|thumb|&amp;#039;&amp;#039;[[Ghostbusters (1984 video game)|Ghostbusters]]&amp;#039;&amp;#039; by [[Activision]], [[1984 in video gaming|1984]].]]&lt;br /&gt;
&lt;br /&gt;
By 1985, games comprised 60–70% of Commodore 64 software,&amp;lt;ref name=&amp;quot;128book&amp;quot;&amp;gt;{{cite book |chapter-url=https://archive.org/stream/The_Official_Book_for_the_Commodore_128#page/n91/mode/2up |title=The Official Book for the Commodore 128 Personal Computer |publisher=Howard W. Sams &amp;amp; Co. |author1=Waite, Mitchell |author2=Lafore, Robert |author3=Volpe, Jerry |year=1985 |pages=80 |isbn=0-672-22456-9 |chapter=The C64 Mode}}&amp;lt;/ref&amp;gt; driven by its advanced sound and graphics hardware. Over 23,000 unique game titles were released.&amp;lt;ref&amp;gt;{{cite web |title=Gamebase64 Database |url=http://www.gamebase64.com/ |website=Gamebase64 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:C64 Winter Games.png|thumb|[[Winter Games]]: the &amp;quot;Hot Dog&amp;quot; event.]]&lt;br /&gt;
&lt;br /&gt;
Notable titles included &amp;#039;&amp;#039;[[International Soccer]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Impossible Mission]]&amp;#039;&amp;#039;, and Epyx’s multievent series (&amp;#039;&amp;#039;[[Summer Games (video game)|Summer Games]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Winter Games]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[World Games (video game)|World Games]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[California Games]]&amp;#039;&amp;#039;).&amp;lt;ref&amp;gt;{{cite magazine |title=Top 100 Commodore 64 Games |magazine=Zzap!64 |date=December 1989 |url=https://archive.org/details/zzap64-issue-056 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; Other significant games were &amp;#039;&amp;#039;[[Boulder Dash (video game)|Boulder Dash]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[The Sentinel (video game)|The Sentinel]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Elite (video game)|Elite]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite book |last=Maher |first=Jimmy |title=The Future Was Here: The Commodore Amiga |publisher=MIT Press |year=2012 |isbn=978-0262017206 |pages=45–50}}&amp;lt;/ref&amp;gt; Budget games from [[Mastertronic]] and [[Codemasters]] were popular on cassette.&amp;lt;ref&amp;gt;{{cite web |title=Mastertronic: Budget Games for the Masses |url=https://www.retrogamer.net/profiles/company/mastertronic/ |website=Retro Gamer |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; In 1993, &amp;#039;&amp;#039;[[Mayhem in Monsterland]]&amp;#039;&amp;#039; earned a 100% rating from &amp;#039;&amp;#039;[[Commodore Format]]&amp;#039;&amp;#039; for its graphics and gameplay.&amp;lt;ref&amp;gt;{{cite magazine |title=Mayhem in Monsterland Review |magazine=Commodore Format |date=November 1993 |issue=38 |pages=45–47 |url=https://archive.org/details/commodore-format-38 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Type-ins, bulletin boards, and disk magazines ==&lt;br /&gt;
[[Image:Loadstar-53.jpg|thumb|Cover of &amp;#039;&amp;#039;Loadstar&amp;#039;&amp;#039; #53 (1988)]]&lt;br /&gt;
&lt;br /&gt;
The Commodore 64 featured a large library of [[type-in program]]s published in magazines like &amp;#039;&amp;#039;[[Compute!&amp;#039;s Gazette]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Ahoy!]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[RUN (magazine)|RUN]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite magazine |title=Type-In Programs: A Staple of Commodore Magazines |magazine=Compute! |date=July 1984 |url=https://archive.org/details/1984-07-compute-magazine |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; Disk magazines like &amp;#039;&amp;#039;[[Loadstar (magazine)|Loadstar]]&amp;#039;&amp;#039; provided ready-to-run programs.&amp;lt;ref&amp;gt;{{cite web |title=Loadstar: The Disk Magazine for Commodore Users |url=https://www.lyonlabs.org/commodore/loadstar/ |website=LyonLabs |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; [[Bulletin board system|BBSs]] distributed [[public domain]] and [[freeware]] software via services like [[Quantum Link|Q-Link]] and [[CompuServe]].&amp;lt;ref&amp;gt;{{cite book |last=Dillon |first=Roberto |title=Ready: A Commodore 64 Retrospective |publisher=Springer |year=2014 |isbn=978-9812873408 |pages=120–125}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Software cracking ==&lt;br /&gt;
Software piracy was prevalent, with [[warez groups]] like [[Fairlight (group)|Fairlight]] distributing cracked software via [[Bulletin board system|BBSs]] and [[sneakernet]]s.&amp;lt;ref&amp;gt;{{cite journal |last=Carlsson |first=Anders |title=The Rise and Fall of the Commodore 64 |journal=IEEE Annals of the History of Computing |volume=37 |issue=4 |pages=22–35 |year=2015 |doi=10.1109/MAHC.2015.67}}&amp;lt;/ref&amp;gt; Tools like [[Fast Hack&amp;#039;em]] bypassed copy protection.&amp;lt;ref&amp;gt;{{cite magazine |title=Copy Protection and Piracy on the Commodore 64 |magazine=Compute! |date=August 1985 |url=https://archive.org/details/1985-08-compute-magazine |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BASIC ==&lt;br /&gt;
{{main|Commodore BASIC}}&lt;br /&gt;
&lt;br /&gt;
The Commodore 64 shipped with [[Commodore BASIC|BASIC 2.0]], limited in accessing advanced features, requiring [[PEEK and POKE]] or extensions like [[Simons&amp;#039; BASIC]].&amp;lt;ref&amp;gt;{{cite book |last=Zimmermann |first=Kim |title=Commodore 64: A Visual Compendium |publisher=Bitmap Books |year=2017 |isbn=978-0993012983 |pages=30–35}}&amp;lt;/ref&amp;gt; Commodore opted for BASIC 2.0 to reduce costs.&amp;lt;ref&amp;gt;{{cite magazine |title=Why Commodore Stuck with BASIC 2.0 |magazine=Ahoy! |date=March 1986 |url=https://archive.org/details/ahoy-magazine-27 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
{{main|Commodore 64 music}}&lt;br /&gt;
&lt;br /&gt;
The [[MOS Technology SID|SID chip]] enabled music software like &amp;#039;&amp;#039;[[Kawasaki Synthesizer]]&amp;#039;&amp;#039; and [[Music Construction Set]].&amp;lt;ref&amp;gt;{{cite web |title=Kawasaki Synthesizer for Commodore 64 |url=https://www.mobygames.com/game/c64/kawasaki-synthesizer |website=MobyGames |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite magazine |title=Music Construction Set: A Review |magazine=Compute! |date=November 1983 |url=https://archive.org/details/1983-11-compute-magazine |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; Modern tools include [[GoatTracker]].&amp;lt;ref&amp;gt;{{cite web |title=GoatTracker: A Modern SID Music Editor |url=https://sourceforge.net/projects/goattracker/ |website=SourceForge |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development tools ==&lt;br /&gt;
Development tools included assemblers like &amp;#039;&amp;#039;MIKRO&amp;#039;&amp;#039; and compilers for C and Pascal.&amp;lt;ref&amp;gt;{{cite web |title=Development Tools for the Commodore 64 |url=https://www.c64-wiki.com/wiki/Development_tools |website=C64-Wiki |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; Game creation kits like [[Shoot-&amp;#039;Em-Up Construction Kit|SEUCK]] and [[Garry Kitchen&amp;#039;s GameMaker|GameMaker]] were popular.&amp;lt;ref&amp;gt;{{cite magazine |title=SEUCK: Create Your Own Shoot-&amp;#039;Em-Ups |magazine=Zzap!64 |date=May 1988 |url=https://archive.org/details/zzap64-issue-037 |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Modern-day development tools ==&lt;br /&gt;
Current tools include [[CBM prg Studio]], [[Relaunch64]], and assemblers like [[Kick Assembler]] and [[cc65]].&amp;lt;ref&amp;gt;{{cite web |title=CBM prg Studio |url=https://www.ajordison.co.uk/ |website=Ajordison.co.uk |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |title=Relaunch64 |url=https://www.popelganda.de/relaunch64.html |website=Popelganda.de |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retrocomputing efforts ==&lt;br /&gt;
Preservation efforts involve transferring software to modern media and developing emulators like [[VICE]].&amp;lt;ref&amp;gt;{{cite web |title=VICE: The Versatile Commodore Emulator |url=https://vice-emu.sourceforge.io/ |website=SourceForge |access-date=2023-10-15}}&amp;lt;/ref&amp;gt; The [[GameBase 64]] project catalogs nearly 29,000 titles.&amp;lt;ref&amp;gt;{{cite web |title=GameBase 64: Preserving Commodore 64 Games |url=https://www.gb64.com/ |website=GB64.com |access-date=2023-10-15}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Commodore International}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Commodore 64 software| ]]&lt;/div&gt;</summary>
		<author><name>imported&gt;EditAndLetDie</name></author>
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