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	<title>GameMonkey Script - Revision history</title>
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		<id>https://wiki.sarg.dev/index.php?title=GameMonkey_Script&amp;diff=657598&amp;oldid=prev</id>
		<title>imported&gt;Bender the Bot: /* External links */ HTTP to HTTPS for SourceForge</title>
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		<updated>2025-08-09T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;External links: &lt;/span&gt; HTTP to HTTPS for &lt;a href=&quot;/index.php/SourceForge&quot; title=&quot;SourceForge&quot;&gt;SourceForge&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Multiple issues|{{no footnotes|date=May 2010}}&lt;br /&gt;
{{notability|date=February 2019}}}}{{Portal|Free and open-source software}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;GameMonkey Script&amp;#039;&amp;#039;&amp;#039; is a small, [[cross-platform]] [[scripting language]] designed for embedding into games. GameMonkey bears many similarities to [[Lua programming language|Lua]], except the syntax is more similar to that of [[C (programming language)|C]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
GameMonkey Script was written in 2002 by Matthew Riek and Greg Douglas as part of a closed-source project for [[Auran Development]]. However, on 12 June 2003 Auran granted license for the full source code of GameMonkey to be released to the public under the [[MIT License]]. It is currently being used in commercial and hobby applications on a wide range of machines, from the Windows PC, Apple Mac, and Microsoft Xbox to Sony&amp;#039;s PlayStation 2, PlayStation 3, Nintendo GameCube, Nintendo DS, Nintendo Wii and various distributions of Linux.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* A cross-platform machine library&lt;br /&gt;
* C-style syntax&lt;br /&gt;
* A small [[memory footprint]] (~50 KB)&lt;br /&gt;
* Soft, real-time incremental [[Garbage collection (computer science)|garbage collection]] (&amp;#039;&amp;#039;no reference counting)&amp;#039;&amp;#039;&lt;br /&gt;
* Native threading&lt;br /&gt;
* Full implementation of states&lt;br /&gt;
* Simple binding with C++ code&lt;br /&gt;
* Debugger support (with supplied debugger)&lt;br /&gt;
&lt;br /&gt;
Like Lua, the primary [[data structure]] in GameMonkey Script is the table. Tables allow for a variety of other data structures to be created; from arrays, sets, hashmaps, lists and records. They can also be used to simulate namespaces and C++ class structures, containing both functions and properties.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.gmscript.com GameMonkey Script homepage]&lt;br /&gt;
* [https://sourceforge.net/projects/gmcommunity gmCommunity Project], pre-built GM binaries and reorganised headers&lt;br /&gt;
* [http://www.gamedev.net/page/resources/_/technical/apis-and-tools/introduction-to-gamemonkey-script-part-1-r2282 gamedev.net], Introduction to GameMonkey Script Part 1&lt;br /&gt;
* [http://www.gamedev.net/page/resources/_/technical/game-programming/introduction-to-gamemonkey-script-part-2-r2296 gamedev.net], Introduction to GameMonkey Script Part 2&lt;br /&gt;
* [http://www.gamedev.net/page/resources/_/technical/game-programming/continuing-gamemonkey-script-advanced-use-r2666 gamedev.net], Introduction to GameMonkey Script Part 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting languages]]&lt;br /&gt;
[[Category:Software using the MIT license]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Bender the Bot</name></author>
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