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	<title>Infinity Engine - Revision history</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;History: &lt;/span&gt;  wikilinking&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Video game software framework}}&lt;br /&gt;
{{Infobox Software&lt;br /&gt;
| name = Infinity Engine&lt;br /&gt;
| logo =&lt;br /&gt;
| screenshot = File:Planescape start-room.jpg&lt;br /&gt;
| caption = Screenshot of &amp;#039;&amp;#039;[[Planescape: Torment]]&amp;#039;&amp;#039; demonstrating the [[user interface]] and 2D [[isometric graphics]] representative of games using the Infinity Engine&lt;br /&gt;
| developer = [[BioWare]]&lt;br /&gt;
| released = 1998&lt;br /&gt;
| latest_release_version =&lt;br /&gt;
| latest_release_date =&lt;br /&gt;
| latest_preview_version =&lt;br /&gt;
| latest_preview_date =&lt;br /&gt;
| programming language = [[C++]], [[Lua]]&lt;br /&gt;
| operating_system = &amp;#039;&amp;#039;&amp;#039;Original editions:&amp;#039;&amp;#039;&amp;#039; [[Microsoft Windows|Windows]], [[Classic Mac OS|Mac OS]], [[macOS|OS X]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Enhanced Editions:&amp;#039;&amp;#039;&amp;#039; [[Microsoft Windows|Windows]], [[macOS]], [[Linux]], [[Android (operating system)|Android]], [[iOS]], [[Nintendo Switch|Switch]], [[PlayStation 4|PS4]], [[Xbox One|XB1]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;GemRB:&amp;#039;&amp;#039;&amp;#039; [[Microsoft Windows|Windows]], [[macOS]], [[Linux]] (release builds; many more OSs via community builds)&lt;br /&gt;
| genre = [[Game engine]]&lt;br /&gt;
| license = [[Proprietary software|Proprietary]]&lt;br /&gt;
| website = [https://gemrb.org/ gemrb.org] (open-source recreation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Infinity Engine&amp;#039;&amp;#039;&amp;#039; is a [[game engine]] which allows the creation of [[Isometric projection|isometric]] [[role-playing video games]] adapting the &amp;#039;&amp;#039;[[Dungeons &amp;amp; Dragons]]&amp;#039;&amp;#039; ruleset. It was originally developed by [[BioWare]] for a prototype [[real-time strategy]] game codenamed &amp;#039;&amp;#039;Battleground: Infinity&amp;#039;&amp;#039;, which was ultimately re-engineered to become 1998&amp;#039;s &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate (video game)|Baldur&amp;#039;s Gate]]&amp;#039;&amp;#039;. BioWare used it again in [[Baldur&amp;#039;s Gate|subsequent installments]] of the series and also licensed the engine to [[Interplay Entertainment|Interplay]]&amp;#039;s [[Black Isle Studios]] to create the &amp;#039;&amp;#039;[[Icewind Dale]]&amp;#039;&amp;#039; series and &amp;#039;&amp;#039;[[Planescape: Torment]]&amp;#039;&amp;#039;. The engine would serve as the cancelled &amp;#039;&amp;#039;Battleground: Infinity&amp;#039;s&amp;#039;&amp;#039; [[namesake]].&amp;lt;ref&amp;gt;{{cite book|title=BioWare: Stories and Secrets from 25 Years of Game Development|publisher=[[Dark Horse Comics]]|location=United States|year=2020|isbn=9781506718804|page=27|quote=Baldur&amp;#039;s Gate was the first game re-leased using BioWare&amp;#039;s Infinity engine, named for Baldur&amp;#039;s Gate&amp;#039;s predecessor: the unreleased Battleground: Infinity. BioWare also used the Infinity engine for Baldur&amp;#039;s Gate II... and... licensed it for other isometric Western RPG classics.|url=https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&amp;amp;gbpv=0|url-status=dead|archive-url=https://web.archive.org/web/20250812010310/https://www.google.com/books/edition/BioWare_Stories_and_Secrets_from_25_Year/88PiDwAAQBAJ?hl=en&amp;amp;gbpv=0|archive-date=12 August 2025}}&amp;lt;/ref&amp;gt;&amp;lt;!-- auto-translated from Polish by Module:CS1 translator --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Infinity Engine was conceived by BioWare as the foundation for a [[real-time strategy game]], then-titled &amp;#039;&amp;#039;Battleground: Infinity&amp;#039;&amp;#039;, which eventually evolved into the first &amp;#039;&amp;#039;Baldur&amp;#039;s Gate&amp;#039;&amp;#039;, a [[computer role-playing game]].&amp;lt;ref name=Inf0&amp;gt;{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=http://www.moddb.com/engines/infinity-engine}}&amp;lt;!-- auto-translated from Polish by Module:CS1 translator --&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graphical engine was specifically optimized for computer role-playing games. It relies on unified huge pre-rendered [[2D computer graphics|2D]] scrolling backgrounds, with both characters and objects represented by [[Sprite (computer graphics)|sprites]]. [[OpenGL]] acceleration for enhanced effects was added with &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate II]]&amp;#039;&amp;#039;.&amp;lt;ref name=Inf0/&amp;gt;&amp;lt;ref name=Inf1&amp;gt;{{cite web|access-date=2025-08-03 |language=en |title=Infinity Engine |url=https://www.giantbomb.com/infinity-engine/3015-495/}}&amp;lt;!-- auto-translated from Polish by Module:CS1 translator --&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In December 2002, following the release of &amp;#039;&amp;#039;BG2&amp;#039;&amp;#039;, Ray Muzyka announced a high-resolution patch for BioWare&amp;#039;s games that enabled the Infinity Engine to support resolutions higher than 800×600 pixels.&amp;lt;ref&amp;gt;{{cite web|access-date=2025-08-03 |date=2002-12-13 |language=it |title=Bioware, una patch alta risoluzione per i suoi RPG |url=http://multiplayer.it/notizie/bioware-una-patch-alta-risoluzione-per-i-suoi-rpg.html |website=multiplayer.it}}&amp;lt;/ref&amp;gt; The last original game to use the Infinity Engine was &amp;#039;&amp;#039;[[Icewind Dale II]]&amp;#039;&amp;#039;, released in 2002, unique for adapting the newer [[Editions of Dungeons &amp;amp; Dragons|&amp;#039;&amp;#039;D&amp;amp;D 3e&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;2e&amp;#039;&amp;#039;]].&amp;lt;ref&amp;gt;{{cite web|access-date=2025-08-03 |date=2002-09-06 |language=en |title=Icewind Dale II Review |url=https://www.gamespot.com/reviews/icewind-dale-ii-review/1900-2879594/ |website=Gamespot.com |author=Greg Kasavin}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Aurora Engine]] is regarded as the [[spiritual successor]] to the Infinity Engine. BioWare would use it to create &amp;#039;&amp;#039;Neverwinter Nights&amp;#039;&amp;#039; (2002) and its expansions.&amp;lt;ref&amp;gt;{{cite web|title=Aurora Engine|publisher=[[Giant Bomb]]|url=https://www.giantbomb.com/aurora-engine/3015-1468/|url-status=dead|archive-url=https://web.archive.org/web/20250504234921/https://www.giantbomb.com/aurora-engine/3015-1468/|archive-date=4 May 2025|access-date=29 July 2025|quote=The spiritual successor to the Infinity Engine. This 3D engine made its appearance in the Neverwinter Nights series, and provided a toolset along with multiplayer where players could be Dungeon Masters and make their own stories and play them out with friends.}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|last=Shields|first=Jo|title=The new night|url=http://www.hexus.net/content/item.php?item=411|publisher=HEXUS.net|date=27 August 2002|access-date=19 May 2009|archive-date=24 September 2019|archive-url=https://web.archive.org/web/20190924170819/https://www.hexus.net/gaming/reviews/pc/411-neverwinter-night-pc/|url-status=live}}&amp;lt;/ref&amp;gt; The Polish studio [[CD Projekt Red]] also employed the Aurora Engine to develop &amp;#039;&amp;#039;[[The Witcher (video game)|The Witcher]]&amp;#039;&amp;#039;, the 2007 video game adaptation of [[The Witcher|the Polish novel series]] by [[Andrzej Sapkowski]], although the rendering module was rewritten from scratch.&amp;lt;ref&amp;gt;{{Cite web|last1=Bayer|first1=Thilo|last2=Reuther|first2=Philipp|date=2022-10-27|title=15 Jahre The Witcher 1: CD Projekt Reds erster Streich im Retro-Rückblick [Hinweis]|url=https://www.pcgameshardware.de/The-Witcher-Spiel-38484/Specials/Rueckblick-15-Jahre-1406048/|access-date=2022-12-30|website=PC Games Hardware|language=de|archive-date=30 December 2022|archive-url=https://web.archive.org/web/20221230223935/https://www.pcgameshardware.de/The-Witcher-Spiel-38484/Specials/Rueckblick-15-Jahre-1406048/|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players independently wrote GemRB, a [[game engine recreation]] of Infinity that is [[open source]] and [[multiplatform]]. After development started in 2000, it first achieved completability of a game (&amp;#039;&amp;#039;BG2&amp;#039;&amp;#039;) in 2009, and of all games by 2024.&amp;lt;ref&amp;gt;{{cite web|access-date=2025-08-18 |title=History of the engines and games - GemRB homepage |url=http://gemrb.org/History.html}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From 2012 to 2017, Infinity was modernized for [[remaster]]s by [[Beamdog]] of all games (except &amp;#039;&amp;#039;IWD2&amp;#039;&amp;#039;, due to the [[lost media|loss of]] its [[source code]]),&amp;lt;ref&amp;gt;{{cite web|access-date=2025-08-24 |date=2017-07-06 |language=en |title=Real Talk - Icewind Dale II, Enhanced Edition Patch Progress, and a Beamdog Client Update - The Beamblog |url=http://blog.beamdog.com/2017/07/real-talk-icewind-dale-ii-enhanced.html}}&amp;lt;/ref&amp;gt; as well as for a new [[expansion pack|expansion]] to &amp;#039;&amp;#039;BG1&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Siege of Dragonspear]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite web|access-date=2025-08-03 |date=2016-04-14 |language=en |title=Baldur&amp;#039;s Gate: Enhanced Edition Review |url=https://www.gamespot.com/reviews/baldurs-gate-siege-of-dragonspear/1900-6416408/ |website=[[GameSpot]] |author=Brett Todd}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of games using Infinity Engine ==&lt;br /&gt;
The following games and expansions are powered by the Infinity Engine:&lt;br /&gt;
* &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate (video game)|Baldur&amp;#039;s Gate]]&amp;#039;&amp;#039; (1998)&lt;br /&gt;
** &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate: Tales of the Sword Coast]]&amp;#039;&amp;#039; (1999)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Planescape: Torment]]&amp;#039;&amp;#039; (1999)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Icewind Dale]]&amp;#039;&amp;#039; (2000)&lt;br /&gt;
** &amp;#039;&amp;#039;[[Icewind Dale: Heart of Winter]]&amp;#039;&amp;#039; (2001)&lt;br /&gt;
** &amp;#039;&amp;#039;[[Icewind Dale: Heart of Winter#Trials of the Luremaster|Icewind Dale: Heart of Winter: Trials of the Luremaster]]&amp;#039;&amp;#039; (2001)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate II: Shadows of Amn]]&amp;#039;&amp;#039; (2000)&lt;br /&gt;
** &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate II: Throne of Bhaal]]&amp;#039;&amp;#039; (2001)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Icewind Dale II]]&amp;#039;&amp;#039; (2002)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate: Enhanced Edition]]&amp;#039;&amp;#039; (2012)&lt;br /&gt;
** &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate: Enhanced Edition - Siege of Dragonspear|Baldur&amp;#039;s Gate: Enhanced Edition: Siege of Dragonspear]]&amp;#039;&amp;#039; (2016)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Baldur&amp;#039;s Gate II: Enhanced Edition]]&amp;#039;&amp;#039; (2013)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Icewind Dale: Enhanced Edition]]&amp;#039;&amp;#039; (2014)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Planescape: Torment#Enhanced Edition|Planescape: Torment: Enhanced Edition]]&amp;#039;&amp;#039; (2017)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Odyssey Engine]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://gemrb.sourceforge.net/ GemRB] - Infinity Engine open-source implementation&lt;br /&gt;
* [https://gibberlings3.github.io/iesdp/ Infinity Engine Structures Description Project]&lt;br /&gt;
* [https://www.mobygames.com/group/3948/game-engine-infinity-engine/ Infinity Engine] at [[MobyGames]]&lt;br /&gt;
* [http://www.uvlist.net/groups/info/infinityengine Infinity Engine] at Universal Videogame List&lt;br /&gt;
&lt;br /&gt;
{{BioWare}}&lt;br /&gt;
{{Video game engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1998 software]]&lt;br /&gt;
[[Category:BioWare]]&lt;br /&gt;
[[Category:Infinity Engine games| ]]&lt;br /&gt;
[[Category:Video game engines]]&lt;/div&gt;</summary>
		<author><name>imported&gt;MWFwiki</name></author>
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