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	<title>Level 9 Computing - Revision history</title>
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		<id>https://wiki.sarg.dev/index.php?title=Level_9_Computing&amp;diff=529676&amp;oldid=prev</id>
		<title>213.248.98.154: /* A-code */ correct link to Return to Eden and add links for Snowball and Red Moon</title>
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		<updated>2025-09-24T12:15:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;A-code: &lt;/span&gt; correct link to Return to Eden and add links for Snowball and Red Moon&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Video game developer and publisher}}&lt;br /&gt;
{{More citations needed|date=September 2014}}&lt;br /&gt;
{{Use dmy dates|date=November 2023}}&lt;br /&gt;
{{Infobox company&lt;br /&gt;
| name             = Level 9 Computing&lt;br /&gt;
| logo             = &lt;br /&gt;
| products         = [[Video games]]&lt;br /&gt;
| foundation       = 1981&lt;br /&gt;
| defunct          = 1991&lt;br /&gt;
| founder          = Mike Austin&amp;lt;br&amp;gt;Pete Austin&amp;lt;br&amp;gt;Nick Austin&lt;br /&gt;
| location_city    = &lt;br /&gt;
| location_country = United Kingdom&lt;br /&gt;
}}&lt;br /&gt;
[[File:Return to Eden cover (original release).jpg|thumb|right|This version of [[Return to Eden (game)|Return to Eden]] illustrates the general cover design used for most of Level 9&amp;#039;s self-published releases. The &amp;quot;L9&amp;quot; logo is used as a background motif.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level 9&amp;#039;&amp;#039;&amp;#039; was a British developer of computer software, active between 1981 and 1991. Founded by Mike, Nicholas and Pete Austin, the company produced software for the [[BBC Micro]], [[Nascom]], [[ZX Spectrum]], [[Commodore 64]], [[Oric Atmos|Oric]], [[Atari 8-bit computers]], [[Camputers Lynx]], [[Research Machines 380Z|RML 380Z]], [[Amstrad CPC]], [[MSX]], [[Amiga]], [[Apple II]], [[Memotech MTX]], and [[Enterprise (computer)|Enterprise]] platforms&amp;lt;ref&amp;gt;{{cite web|url=https://www.mocagh.org/rainbird/level9-history.pdf|title=Level 9 Computing History|website=mocagh.org|access-date=27 November 2023}}&amp;lt;/ref&amp;gt;  and is best known for its successful [[interactive fiction|text adventure games]] until a general decline in the text adventure market forced their closure in June 1991.&lt;br /&gt;
&lt;br /&gt;
Level 9&amp;#039;s first release was an extension to Nascom [[BASIC]] called &amp;#039;&amp;#039;Extension Basic&amp;#039;&amp;#039;.&amp;lt;ref name=plan6_34&amp;gt;{{cite journal | url=https://archive.org/stream/Page_6_Issue_34_1988-07_ABACUS_GB#page/n11/mode/2up | title=Level 9 - Masters of Adventure (and nice people too!) | journal=[[Page 6]] | date=July 1988 | issue=34 | pages=12–18 }}&amp;lt;/ref&amp;gt; The first game, also for the Nascom, was called &amp;#039;&amp;#039;Fantasy&amp;#039;&amp;#039; and was similar to &amp;#039;&amp;#039;[[Valhalla (video game)|Valhalla]]&amp;#039;&amp;#039;, but with no graphics.&amp;lt;ref name=SUser&amp;gt;{{Cite journal |title=On the level|newspaper=[[Sinclair User]]|date=May 1985|issue=38|pages=60|url=https://archive.org/stream/sinclair-user-magazine-038/SinclairUser_038_May_1985#page/n59/mode/2up}}&amp;lt;/ref&amp;gt; Other products from that era were &amp;#039;&amp;#039;Missile Defence&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bomber&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Space Invasion&amp;#039;&amp;#039; — all for the Nascom.&amp;lt;ref&amp;gt;{{ cite journal | url=https://mocagh.org/redherring/redherring7.pdf | title= Level 9 - Past Masters of the Adventure Game | journal=Red Herring |date= Oct 1992 | pages=41–50 }}&amp;lt;/ref&amp;gt; The tapes were duplicated and sent out by mail order by the brothers based on orders generated by the [[Classified advertising|classified advertisements]] they ran in the &amp;#039;&amp;#039;[[Computing Today]]&amp;#039;&amp;#039; magazine. They were originally based in [[High Wycombe]], [[Buckinghamshire|Bucks]]&amp;lt;ref name=pcg04/&amp;gt; before moving to the [[West Country]].&amp;lt;ref name=cvg43&amp;gt;{{ citation | url=https://archive.org/stream/Computer_Video_Games_Issue_043_1985-05_EMAP_Publishing_GB/Computer__Video_Games_Issue_043_1985-05_EMAP_Publishing_GB#page/n105/mode/2up | journal=[[C+VG]] | title = Level 9 On the Move | date=May 1985 | issue=43 | pages=106 | publisher=[[Future Publishing]] }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A-code==&lt;br /&gt;
Level 9 devised their own [[interpreted language]], A-code, around 1979. It was very memory efficient, mainly due to the advanced text [[lossless data compression|compression]] routines which could compress texts to about 50%.&amp;lt;ref name=nowgamer&amp;gt;{{cite web | url=http://www.nowgamer.com/company-profile-level-9/ | title=Company Profile: Level 9 | date=2008-12-16 | accessdate=2015-06-08 | url-status=live | archiveurl=https://web.archive.org/web/20160304195140/http://www.nowgamer.com/company-profile-level-9/ | archivedate=2016-03-04 }}&amp;lt;/ref&amp;gt; The game data, which was identical for all platforms, was incorporated into the executable file for specific machines, together with the interpreter part.  A-code underwent a few revisions: there are three distinct versions in all, plus several extensions which form new A-code versions of their own.&lt;br /&gt;
&lt;br /&gt;
(Level 9 A-code should not be confused with the A-code language developed by Dave Platt in 1979 for the purpose of writing the highly popular [[Colossal Cave Adventure#Later versions|550 points extension]] of the original Adventure game.)&lt;br /&gt;
&lt;br /&gt;
In some ways A-code and the A-machine [[virtual machine]] were even more impressive than rival [[Infocom]]&amp;#039;s ZIL and [[Z-machine]]; both companies initially designed games for computers with 32K RAM and ZIL was in many ways more sophisticated. But Infocom products of the era required a disk drive, alleviating the memory restrictions of the platforms of the time. Level 9 due to different dynamics in the British market had to deliver their text adventures on [[Cassette tape#data|cassette tapes]], which generally meant that programs had to be loaded in one go and that they had to completely fit into memory.&amp;lt;ref name=&amp;quot;maher20121022&amp;quot;&amp;gt;{{cite web | url=http://www.filfre.net/2012/10/level-9/ | title=Level 9 | work=The Digital Antiquarian | date=2012-10-22 | accessdate=10 July 2014 | author=Maher, Jimmy | url-status=live | archiveurl=https://web.archive.org/web/20140711194242/http://www.filfre.net/2012/10/level-9/ | archivedate=11 July 2014 }}&amp;lt;/ref&amp;gt; Andrew Deeley, who worked for Level 9 on Software Development, recalls how the use of the A-Code interpreter enabled L9 to produce hundreds of cross platform versions of their entire catalogue in the space of 18 months, &amp;quot;with so many 8 bit computers on the markets and the introduction of Macs, Amigas and Atari STs, developing for cross platform versions of a game was becoming prohibitive in cost back in the late 1980s / early 1990s. Level 9 were able to hold their own as a small developer because they were able to optimise cross platform production of their games&amp;quot;.&amp;lt;ref name=nowgamer/&amp;gt;&lt;br /&gt;
The first game to use this system was &amp;#039;&amp;#039;[[Jewels of Darkness#Colossal Adventure|Colossal Adventure]]&amp;#039;&amp;#039; in early 1982, a faithful conversion of &amp;#039;&amp;#039;[[Colossal Cave Adventure|Adventure]]&amp;#039;&amp;#039; by [[Will Crowther]] and [[Don Woods (programmer)|Don Woods]],&amp;lt;ref&amp;gt;{{cite book|title=The Inform Designer&amp;#039;s Manual|first=Nelson|last=Graham|authorlink=graham Nelson|page=349|publisher=Dan Sanderson|year=2001|isbn=0-9713119-0-0|url=http://inform-fiction.org/manual/DM4.pdf|url-status=live|archiveurl=https://web.archive.org/web/20151107005951/http://inform-fiction.org/manual/DM4.pdf|archivedate=2015-11-07}}&amp;lt;/ref&amp;gt; but with 70 extra locations&amp;lt;ref name=&amp;quot;An Interview with Pete Austin&amp;quot;&amp;gt;{{Cite web|url=http://l9memorial.if-legends.org/html/austin.html|title = An Interview with Pete Austin}}&amp;lt;/ref&amp;gt; to the end game to fulfill Level 9&amp;#039;s preexisting claim in advertisements of &amp;quot;over 200&amp;quot; locations; a remarkable achievement given that [[Gordon Letwin]]&amp;#039;s port of &amp;#039;&amp;#039;Adventure&amp;#039;&amp;#039; to the [[TRS-80]] required a disk drive. That year the company produced two sequels, &amp;#039;&amp;#039;Adventure Quest&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Dungeon Adventure&amp;#039;&amp;#039;,{{r|maher20121022}} both of which featured the Demon Lord [[Agaliarept]]. The three titles became known as the &amp;#039;&amp;#039;Middle-earth&amp;#039;&amp;#039; trilogy,&amp;lt;ref name=pcg04&amp;gt;{{ citation | url=https://archive.org/stream/personalcomputergames-magazine-04/PersonalComputerGames_04#page/n31/mode/1up | journal=[[Personal Computer Games]] | title = Level 9 Advertiesment | date=March 1984 | issue=4 | pages=30 }}&amp;lt;/ref&amp;gt; with a reference in the instructions to &amp;#039;&amp;#039;Dungeon Adventure&amp;#039;&amp;#039; to the city of [[Minas Tirith]], which features in [[J. R. R. Tolkien]]&amp;#039;s &amp;#039;&amp;#039;[[The Lord of the Rings]]&amp;#039;&amp;#039;.&amp;lt;ref name=SUser/&amp;gt; When enhanced versions of the three games were published by [[Telecomsoft|Rainbird Software]], the reference to [[Middle-earth]] was quietly deleted; the series became known as &amp;#039;&amp;#039;Jewels of Darkness&amp;#039;&amp;#039;; and Minas Tirith became Valaii. In 1985 Level 9 started to develop their games for disk based systems also.&amp;lt;ref name=cvg43/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Snowball_(game)|Snowball]]&amp;#039;&amp;#039; was the first adventure in the &amp;#039;&amp;#039;[[Silicon Dreams]]&amp;#039;&amp;#039; trilogy, followed by &amp;#039;&amp;#039;[[Return_to_Eden_(game)|Return to Eden]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[The Worm in Paradise]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;An Interview with Pete Austin&amp;quot;/&amp;gt;  &amp;#039;&amp;#039;[[Red_Moon_(video_game)|Red Moon]]&amp;#039;&amp;#039; and its sequel &amp;#039;&amp;#039;[[The Price of Magik]]&amp;#039;&amp;#039; were bundled together with &amp;#039;&amp;#039;[[Lords of Time]]&amp;#039;&amp;#039; by [[Mandarin Software]] to create yet another trilogy: &amp;#039;&amp;#039;[[Time and Magik]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Lancelot (video game)|Lancelot]]&amp;#039;&amp;#039; was published by [[Mandarin Software]], a division of [[Europress Software]] in 1988. The first person to solve the puzzle in the game won a replica of the Holy Grail, made of solid silver, encrusted with semi-precious stones (amethysts, garnets and opals), with the inside plated in 22-carat gold.&lt;br /&gt;
&lt;br /&gt;
==List of software==&lt;br /&gt;
* &amp;#039;&amp;#039;Extension BASIC for the Nascom&amp;#039;&amp;#039; (198x)&lt;br /&gt;
* &amp;#039;&amp;#039;rqFORTH for the BBC Micro&amp;#039;&amp;#039; (198x)&lt;br /&gt;
* &amp;#039;&amp;#039;rqFORTH toolkit for the BBC Micro&amp;#039;&amp;#039; (198x)&lt;br /&gt;
* &amp;#039;&amp;#039;Compass for the Lynx&amp;#039;&amp;#039; (198x)&lt;br /&gt;
&lt;br /&gt;
==List of action games==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;Fantasy&amp;#039;&amp;#039; (198x)&lt;br /&gt;
* &amp;#039;&amp;#039;Space Invasion&amp;#039;&amp;#039; (198x)&lt;br /&gt;
* &amp;#039;&amp;#039;Bomber&amp;#039;&amp;#039; (198x)&lt;br /&gt;
* &amp;#039;&amp;#039;Missile Defence&amp;#039;&amp;#039; (198x)&lt;br /&gt;
&lt;br /&gt;
==List of text adventure games==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;[[Colossal Adventure (Level 9 game)|Colossal Adventure]]&amp;#039;&amp;#039; (1982)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Adventure Quest (Level 9 game)|Adventure Quest]]&amp;#039;&amp;#039; (1982)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Dungeon Adventure]]&amp;#039;&amp;#039; (1982)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Snowball (game)|Snowball]]&amp;#039;&amp;#039; (1983)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Lords of Time]]&amp;#039;&amp;#039; (1983)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Return to Eden (game)|Return to Eden]]&amp;#039;&amp;#039; (1984)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Emerald Isle (video game)|Emerald Isle]]&amp;#039;&amp;#039; (1985)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Red Moon (video game)|Red Moon]]&amp;#039;&amp;#039; (1985)&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Worm in Paradise]]&amp;#039;&amp;#039; (1985)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Adrian Mole#Other media|The Secret Diary of Adrian Mole Aged 13¾]]&amp;#039;&amp;#039; (for Mosaic Publishing, 1985)&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Archers (video game)|The Archers]]&amp;#039;&amp;#039; (for Mosaic, 1985)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Erik the Viking (video game)|The Saga of Erik the Viking]]&amp;#039;&amp;#039; (for Mosaic, 1985)&amp;lt;ref name=&amp;quot;An Interview with Pete Austin&amp;quot;/&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;[[The Price of Magik]]&amp;#039;&amp;#039; (1986)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Jewels of Darkness]]&amp;#039;&amp;#039; trilogy (for [[Rainbird Software]], 1986) (also known as the &amp;#039;&amp;#039;Middle-Earth Trilogy&amp;#039;&amp;#039;)&lt;br /&gt;
** &amp;#039;&amp;#039;Colossal Adventure&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Adventure Quest&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Dungeon Adventure&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Silicon Dreams trilogy|Silicon Dreams]]&amp;#039;&amp;#039; trilogy (for Rainbird, 1986)&lt;br /&gt;
** &amp;#039;&amp;#039;Snowball&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Return to Eden&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;The Worm in Paradise&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Knight Orc]]&amp;#039;&amp;#039; (for Rainbird Software, 1987)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Adrian Mole#Other media|The Growing Pains of Adrian Mole]]&amp;#039;&amp;#039; (for [[Virgin Interactive|Virgin Games]], 1987)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Gnome Ranger]]&amp;#039;&amp;#039; (1987)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Time and Magik]]&amp;#039;&amp;#039; trilogy (for [[Mandarin Software]], 1988)&lt;br /&gt;
** &amp;#039;&amp;#039;Lords of Time&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Red Moon&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;The Price of Magik&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Lancelot (video game)|Lancelot]]&amp;#039;&amp;#039; (for Mandarin, 1988)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Ingrid&amp;#039;s Back: Gnome Ranger 2]]&amp;#039;&amp;#039; (for Mandarin, 1988)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Scapeghost]]&amp;#039;&amp;#039; (1989)&lt;br /&gt;
* &amp;#039;&amp;#039;The Legend of Billy the Kid&amp;#039;&amp;#039; (for [[Ocean Software]], 1990; never released)&lt;br /&gt;
* &amp;#039;&amp;#039;[[Champion of the Raj]]&amp;#039;&amp;#039; (1991)&lt;br /&gt;
* &amp;#039;&amp;#039;[[It Came from the Desert]]&amp;#039;&amp;#039; ([[IBM PC compatible|PC]] port for [[Cinemaware]], 1991)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.if-legends.org/~l9memorial/html/home.html Level 9 Memorial]&lt;br /&gt;
* [http://mirror.ifarchive.org/if-archive/level9/info/Level9_Facts.txt Level 9 Fact Sheet]&lt;br /&gt;
* [http://www.sinclairlair.co.uk/level9.htm Level 9 - Past Masters of the adventure game] by Richard Hewison&lt;br /&gt;
* [https://web.archive.org/web/20071008083858/http://www.sincuser.f9.co.uk/038/htsquad.htm &amp;quot;On the level&amp;quot;] by Chris Bourne&lt;br /&gt;
*[http://www.triumphoverchallenges.com/working-at-mandarin-software/ History of Time and Magik and Lancelot at Mandarin Software]&lt;br /&gt;
* [https://archive.org/stream/Page_6_Issue_34_1988-07_ABACUS_GB#page/n11/mode/2up Level 9 - Masters of Adventure] (In-depth 1988 interview of Pete and Mike Austin) from &amp;#039;&amp;#039;[[Page 6]]&amp;#039;&amp;#039; magazine&lt;br /&gt;
&lt;br /&gt;
{{Level 9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video game companies disestablished in 1991]]&lt;br /&gt;
[[Category:Video game companies established in 1981]]&lt;br /&gt;
[[Category:Defunct video game companies of the United Kingdom]]&lt;br /&gt;
[[Category:Interactive fiction]]&lt;/div&gt;</summary>
		<author><name>213.248.98.154</name></author>
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