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	<title>Origin Systems - Revision history</title>
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		<title>imported&gt;AWesker: /* List of games */</title>
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		<updated>2025-09-07T17:07:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;List of games&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Video game developer based in Austin, Texas}}&lt;br /&gt;
{{About|the video game developer of Ultima and Wing Commander fame|the digital distribution platform|Origin (service)}}&lt;br /&gt;
{{More citations needed|date=September 2014}}&lt;br /&gt;
{{Infobox company&lt;br /&gt;
| name = Origin Systems, Inc.&lt;br /&gt;
| logo = Origin Systems logo.png&lt;br /&gt;
| logo_caption = &amp;quot;We Create Worlds&amp;quot;&amp;lt;br /&amp;gt;Company logo during their final years&lt;br /&gt;
| type = [[Subsidiary]]&lt;br /&gt;
| industry = [[Video game industry|Video games]]&lt;br /&gt;
| fate = [[Mergers and acquisitions|Acquired]] by [[Electronic Arts]], and [[Dissolution (law)|dissolved]]&lt;br /&gt;
| founded = {{Start date and age|1983|03|04}} in [[Houston]], Texas, U.S.&lt;br /&gt;
| founders = {{ubl|[[Richard Garriott]]|[[Robert Garriott]]}}&lt;br /&gt;
| defunct = {{End date and age|2004|2}}&lt;br /&gt;
| successor = [[Destination Games]]&lt;br /&gt;
| location = [[Austin, Texas]], U.S.&lt;br /&gt;
| products = [[Ultima (series)|&amp;#039;&amp;#039;Ultima&amp;#039;&amp;#039; series]]&amp;lt;br /&amp;gt;[[Wing Commander (franchise)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; series]]&amp;lt;br /&amp;gt;[[Crusader (game series)|&amp;#039;&amp;#039;Crusader&amp;#039;&amp;#039; series]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;[[Strike Commander]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;[[System Shock]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;[[Wings of Glory]]&amp;#039;&amp;#039;&lt;br /&gt;
| parent = [[Electronic Arts]] (1992–2004)&lt;br /&gt;
| homepage = {{webarchive|url=https://web.archive.org/web/19970330131424/http://www.origin.ea.com/english/index.html |date=March 30, 1997 |title=www.origin.ea.com }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Origin Systems, Inc.&amp;#039;&amp;#039;&amp;#039; was an American [[video game developer]] based in [[Austin, Texas]]. It was founded on March 3, 1983, by [[Richard Garriott]] and his brother [[Robert Garriott|Robert]]. Origin is best known for their groundbreaking work in multiple genres of video games, such as the &amp;#039;&amp;#039;[[Ultima (series)|Ultima]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Wing Commander (franchise)|Wing Commander]]&amp;#039;&amp;#039; series. The company was purchased by [[Electronic Arts]] in 1992.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Brothers [[Richard Garriott|Richard]] and [[Robert Garriott]], their astronaut-engineer father [[Owen K. Garriott|Owen]], and programmer [[Chuck Bueche]] founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.&amp;lt;ref&amp;gt;Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media [http://www.rockpapershotgun.com/2008/03/04/warren-spector-interviews-every-bloody-one/]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;durkee19831112&amp;quot;&amp;gt;{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1983&amp;amp;pub=6&amp;amp;id=14 | title=Profiles in Programming / Lord British | work=Softline | date=Nov–Dec 1983 | access-date=29 July 2014 | author=Durkee, David | page=26}}&amp;lt;/ref&amp;gt; Origin was initially based in the Garriotts&amp;#039; garage in [[Houston, Texas]].&amp;lt;ref&amp;gt;{{cite web |url=https://www.polygon.com/2015/4/6/8285529/looking-glass-history |title=Ahead of its time: The history of Looking Glass |first=Mike |last=Mahardy |date=6 April 2015 |website=[[Polygon (website)|Polygon]]}}&amp;lt;/ref&amp;gt; The company&amp;#039;s first game was &amp;#039;&amp;#039;[[Ultima III: Exodus]]&amp;#039;&amp;#039;; because of Ultima&amp;#039;s established reputation and the fact that the company&amp;#039;s games were released on computers and not consoles, Origin survived the [[Video game crash of 1983|video-game crash of 1983]] which affected console game developers in North America. It published many non-&amp;#039;&amp;#039;Ultima&amp;#039;&amp;#039; games, and Richard Garriott claimed that he received the same royalty rate as other developers.&amp;lt;ref name=&amp;quot;ferrell198901&amp;quot;&amp;gt;{{cite news | url=https://archive.org/stream/1989-01-compute-magazine/Compute_Issue_104_1989_Jan#page/n17/mode/2up | title=Dungeon Delving with Richard Garriott | work=Compute! | date=January 1989 | access-date=10 November 2013 | author=Ferrell, Keith | page=16}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1988, Origin had 15 developers in [[Austin, Texas]], and another 35 employees in New Hampshire.{{r|ferrell198901}} By 1989 they had 50 employees  between their New Hampshire and Texas offices.&amp;lt;ref&amp;gt;{{Cite web|title=35 Years Of Influence - A Look Back at Origin Systems, Creators of Ultima and More|url=https://techraptor.net/gaming/features/35-years-of-influence-look-back-at-origin-systems-creators-of-ultima-and-more|access-date=2020-08-07|website=TechRaptor|date=19 April 2018 }}&amp;lt;/ref&amp;gt; By 1992, Origin Systems had sold more than {{nowrap|1.5 million}} software units worldwide.&amp;lt;ref&amp;gt;{{cite book |last1=Morrison |first1=Mike |title=The Magic of Interactive Entertainment |date=1994 |publisher=Sams |isbn=978-0-672-30456-9 |page=46 |url=https://books.google.com/books?id=5NnLDpBy-zkC |quote=Origin Systems would sell more than 1.5 million units worldwide by 1992.}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In September 1992, [[Electronic Arts]] [[List of acquisitions by Electronic Arts|acquired]] the company&amp;lt;ref name=&amp;quot;escapistOrigin&amp;quot;&amp;gt;{{cite web|url=http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin|publisher=The Escapist|title=The Conquest of Origin|first=Allen|last=Varney|date=October 11, 2005|access-date=April 10, 2011|archive-date=January 9, 2014|archive-url=https://web.archive.org/web/20140109085348/http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin|url-status=dead}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265|archiveurl=https://web.archive.org/web/20150404020143/http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265|title=ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS|website=[[PR Newswire]]|archivedate=April 4, 2015|date=September 10, 1992|accessdate=September 3, 2021|via=[[The Free Dictionary]]}}&amp;lt;/ref&amp;gt; for $35 million in stock, despite a dispute between the two companies over EA&amp;#039;s 1987 game &amp;#039;&amp;#039;[[Deathlord]]&amp;#039;&amp;#039;. Origin, with about $13 million in annual revenue, stated that it had considered an [[IPO]] before agreeing to the deal.&amp;lt;ref name=&amp;quot;cgw199211&amp;quot;&amp;gt;{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&amp;amp;pub=2&amp;amp;id=100 | title=Electronic Arts And Origin Pool Resources in &amp;quot;Ultimate&amp;quot; Acquisition | magazine=Computer Gaming World | date=November 1992 | access-date=5 July 2014 | page=176}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.&amp;lt;ref&amp;gt;{{cite journal|title=Origin|journal=[[Next Generation (magazine)|Next Generation]]|issue=13 |publisher=[[Imagine Media]] |date=January 1996|pages=105–8}}&amp;lt;/ref&amp;gt; In 1997, Origin released one of the earliest graphical [[MMORPG]]s, &amp;#039;&amp;#039;[[Ultima Online]]&amp;#039;&amp;#039;. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of &amp;#039;&amp;#039;[[Ultima IX: Ascension]]&amp;#039;&amp;#039; in 1999. However, within a year&amp;#039;s time, in part due to &amp;#039;&amp;#039;Ultima IX&amp;#039;&amp;#039;{{&amp;#039;}}s poor reception,&amp;lt;ref&amp;gt;{{cite web |url=http://www.frictionlessinsight.com/archives/2002/03/interview-with.html |title=Interview with Richard Garriott, Executive Producer, NCSoft Austin |publisher=Frictionlessinsight.com |date=2002-03-17 |access-date=2019-07-23}}&amp;lt;/ref&amp;gt; EA canceled all of Origin&amp;#039;s new development projects, including &amp;#039;&amp;#039;[[Ultima Online 2]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Wing Commander (franchise)#Privateer 3|Privateer Online]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Harry Potter]] Online&amp;#039;&amp;#039;. Richard Garriott left Origin shortly after and founded [[Destination Games]] in 2000.&lt;br /&gt;
&lt;br /&gt;
In later years, Origin mainly existed to support and expand &amp;#039;&amp;#039;Ultima Online&amp;#039;&amp;#039; and to develop further online games based on the &amp;#039;&amp;#039;Ultima&amp;#039;&amp;#039; franchise such as &amp;#039;&amp;#039;[[Ultima X: Odyssey]]&amp;#039;&amp;#039;, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The &amp;#039;&amp;#039;Longbow&amp;#039;&amp;#039; series of simulation games was developed at Origin and published under the &amp;#039;&amp;#039;[[Jane&amp;#039;s Combat Simulations]]&amp;#039;&amp;#039; brand of Electronic Arts. A follow-on project, &amp;#039;&amp;#039;Jane&amp;#039;s A-10&amp;#039;&amp;#039;, was under development when the project was canceled in late 1998 and the team moved to other projects.&lt;br /&gt;
&lt;br /&gt;
==Notable employees==&lt;br /&gt;
[[File:Origin logo old.png|thumb|The 1980s version of the Origin Systems logo]]&lt;br /&gt;
[[File:Origin logo 1990s.png|thumb|The 1990s version of the Origin Systems logo]]&lt;br /&gt;
&lt;br /&gt;
Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.&lt;br /&gt;
&lt;br /&gt;
Among its prominent employees were (alphabetically by surname):&lt;br /&gt;
&lt;br /&gt;
*[[Raymond Benson]] – &amp;#039;&amp;#039;Writer, Audio&amp;#039;&amp;#039; (1992–1993)&lt;br /&gt;
**Was head writer on &amp;#039;&amp;#039;[[Ultima VII: The Black Gate]]&amp;#039;&amp;#039;, contributed some writing to &amp;#039;&amp;#039;[[Ultima VII Part Two: Serpent Isle]]&amp;#039;&amp;#039;, and went on to work as a game designer for [[MicroProse]] and [[Viacom (1952–2006)|Viacom New Media]], then later became an official continuation author of the &amp;#039;&amp;#039;[[James Bond]]&amp;#039;&amp;#039; novels.&lt;br /&gt;
*[[J. Allen Brack]] – &amp;#039;&amp;#039;QA Tester&amp;#039;&amp;#039; (1994–2000)&lt;br /&gt;
**Went on to work for [[Daybreak Game Company|Sony Online Entertainment]] and [[Blizzard Entertainment]] and co-founded his own development studio Magic Soup Games.&amp;lt;ref&amp;gt;{{Cite web |last=Takahashi |first=Dean |date=2023-03-15 |title=Ex-Blizzard leaders Jen Oneal and J. Allen Brack create startup studio Magic Soup Games |url=https://venturebeat.com/games/ex-blizzard-leaders-jen-oneal-and-j-allen-brack-create-startup-studio-magic-soup-games/ |access-date=2025-06-03 |website=VentureBeat |language=en-US}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Tom Chilton – &amp;#039;&amp;#039;Lead Designer&amp;#039;&amp;#039; (2001–2003)&lt;br /&gt;
**Was lead designer on &amp;#039;&amp;#039;[[Ultima Online: Age of Shadows]]&amp;#039;&amp;#039; and went on to be a lead designer for [[Blizzard Entertainment]].&lt;br /&gt;
*[[Britt Daniel]] – &amp;#039;&amp;#039;Sound Designer&amp;#039;&amp;#039; (1994)&lt;br /&gt;
**Was a sound designer for numerous titles and went on to found the rock band [[Spoon (band)|Spoon]].&lt;br /&gt;
*[[Ken Demarest]] – &amp;#039;&amp;#039;Game Designer, Programmer&amp;#039;&amp;#039; (1990–1995)&lt;br /&gt;
**Created the technical prototype for &amp;#039;&amp;#039;Ultima Online&amp;#039;&amp;#039;, directed &amp;#039;&amp;#039;[[BioForge]]&amp;#039;&amp;#039;, led programming on &amp;#039;&amp;#039;Ultima VII: The Black Gate&amp;#039;&amp;#039; and coded on &amp;#039;&amp;#039;[[Wing Commander (video game)|Wing Commander]]&amp;#039;&amp;#039;.&lt;br /&gt;
*[[Martin Galway]] – &amp;#039;&amp;#039;Sound Designer/Composer, Audio Technician&amp;#039;&amp;#039; (1991–1994)&lt;br /&gt;
**Went on to work at [[Digital Anvil]].&lt;br /&gt;
*[[Richard Garriott]] – &amp;#039;&amp;#039;Co-Founder, Game Designer, Programmer&amp;#039;&amp;#039; (1983–2000)&lt;br /&gt;
**Aka &amp;quot;Lord British&amp;quot;, creator of &amp;#039;&amp;#039;[[Ultima (series)|Ultima]]&amp;#039;&amp;#039;; later co-founded [[Destination Games]], acquired by [[NCSoft]]. Co-founded and now works at [[Portalarium]].&lt;br /&gt;
*[[Robert Garriott]] – &amp;#039;&amp;#039;Co-Founder, Business&amp;#039;&amp;#039; (1983–2000)&lt;br /&gt;
**Brother of Richard Garriott, co-founded Origin Systems and Destination Games.&lt;br /&gt;
*Jeff Hillhouse – &amp;#039;&amp;#039;Facilities&amp;#039;&amp;#039; (1983-2004)&lt;br /&gt;
**One of the company&amp;#039;s first employees who helped grow its early supply chain and facilities operations.&lt;br /&gt;
*[[Raph Koster]] – &amp;#039;&amp;#039;Lead Designer&amp;#039;&amp;#039; (1995–2003)&lt;br /&gt;
**Later joined [[Daybreak Game Company|Sony Online Entertainment]] in Austin developing &amp;#039;&amp;#039;[[EverQuest II]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Star Wars Galaxies]]&amp;#039;&amp;#039;.&lt;br /&gt;
*Scott Kreuser – &amp;#039;&amp;#039;Supported the entire software roadmap&amp;#039;&amp;#039;&lt;br /&gt;
**Went on to work for [[Dell|Dell Computer]] as a Worldwide New Product Project Manager.&lt;br /&gt;
*[[Starr Long]] – &amp;#039;&amp;#039;QA Lead, Designer&amp;#039;&amp;#039; (1992–2000)&lt;br /&gt;
**Director of &amp;#039;&amp;#039;Ultima Online&amp;#039;&amp;#039;, and co-founder of Destination Games.&lt;br /&gt;
*[[Denis Loubet]] – &amp;#039;&amp;#039;Artist&amp;#039;&amp;#039; (1989–2002)&lt;br /&gt;
**Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics.&lt;br /&gt;
*[[Mike McShaffry]] – &amp;#039;&amp;#039;Lead Developer&amp;#039;&amp;#039; (1990–1997)&lt;br /&gt;
**Later co-founded the other Austin studios and has written and taught on [[Game design#Theory|game development theory]].&lt;br /&gt;
*[[Sheri Graner Ray]] – &amp;#039;&amp;#039;Writer, Designer&amp;#039;&amp;#039; (1993–1994)&lt;br /&gt;
**Went on to work with several major companies including Sony Online Entertainment and [[Cartoon Network]]. Also founder of [[Women and video games#Women in Games International|Women in Games International]].&lt;br /&gt;
*[[Chris Roberts (game developer)|Chris Roberts]] – &amp;#039;&amp;#039;Game Designer, Creative Director&amp;#039;&amp;#039; (1988–1996)&lt;br /&gt;
**Creator of the [[Wing Commander (franchise)|&amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; series]] and &amp;#039;&amp;#039;[[Strike Commander]]&amp;#039;&amp;#039;. Co-founded the now-defunct Digital Anvil, acquired by [[Microsoft]], creating &amp;#039;&amp;#039;[[Starlancer]]&amp;#039;&amp;#039; and contributing to &amp;#039;&amp;#039;[[Freelancer (video game)|Freelancer]]&amp;#039;&amp;#039; space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator &amp;#039;&amp;#039;[[Star Citizen]]&amp;#039;&amp;#039;.&lt;br /&gt;
*[[John Romero]] – &amp;#039;&amp;#039;Programmer&amp;#039;&amp;#039; (1987–1988)&lt;br /&gt;
**Worked at Origin before co-founding [[id Software]]. Later co-founded [[Ion Storm]] and a number of other game studios. Co-founded and now works at [[Romero Games]].&lt;br /&gt;
*[[Andrew Sega]] – &amp;#039;&amp;#039;Music Composer&amp;#039;&amp;#039; (1995–1998)&lt;br /&gt;
**Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil.&lt;br /&gt;
*Dallas Snell – &amp;#039;&amp;#039;Vice President of Product Development / Executive Producer&amp;#039;&amp;#039; (1985–1996)&lt;br /&gt;
**Head of Product Development, Producer or Executive Producer of Origin&amp;#039;s titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer.&lt;br /&gt;
*[[Warren Spector]] – &amp;#039;&amp;#039;Producer&amp;#039;&amp;#039; (1989–1996)&lt;br /&gt;
**Producer of &amp;#039;&amp;#039;[[Ultima Underworld: The Stygian Abyss]]&amp;#039;&amp;#039; which was developed by [[Doug Church]] and [[Looking Glass Studios]], as well as its [[Ultima Underworld II: Labyrinth of Worlds|sequel]], &amp;#039;&amp;#039;[[System Shock]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Wings of Glory]]&amp;#039;&amp;#039; and numerous other titles. He later joined [[Ion Storm]] and managed its Austin office, creating &amp;#039;&amp;#039;[[Deus Ex (video game)|Deus Ex]]&amp;#039;&amp;#039;. Later co-founded the now-defunct [[Junction Point Studios]], acquired by [[Disney Interactive]]. Now works at [[OtherSide Entertainment]] as its Studio Director, creating &amp;#039;&amp;#039;[[System Shock 3]]&amp;#039;&amp;#039;.&lt;br /&gt;
*Paul Steed – &amp;#039;&amp;#039;Artist&amp;#039;&amp;#039; (1991–1995)&lt;br /&gt;
**Was a leading artist on the &amp;#039;&amp;#039;Wing Commander&amp;#039;&amp;#039; series and went on to serve as an art lead for id Software on the &amp;#039;&amp;#039;[[Quake (series)|Quake]]&amp;#039;&amp;#039; series.&lt;br /&gt;
&lt;br /&gt;
==List of games==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Year&lt;br /&gt;
!Title&lt;br /&gt;
!Platform(s)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1983&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;Caverns of Callisto&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 8-bit]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&amp;#039;&amp;#039;[[Ultima III: Exodus]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari 8-bit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1985&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mac (computer)|Mac]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Moebius: The Orb of Celestial Harmony]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Ultima IV: Quest of the Avatar]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |1986&lt;br /&gt;
|&amp;#039;&amp;#039;[[Autoduel|AutoDuel]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Ultima III: Exodus]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Amiga]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari ST]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Moebius: The Orb of Celestial Harmony]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Ogre (video game)|Ogre]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Ring Quest&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;#039;&amp;#039;[[Ultima I: The First Age of Darkness]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1987&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Ultima IV: Quest of the Avatar]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Atari ST]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |1988&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[2400 A.D.]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Times of Lore]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima IV: Quest of the Avatar]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Amiga]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima V: Warriors of Destiny]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; |1989&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Knights of Legend]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;#039;&amp;#039;[[Omega (video game)|Omega]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mac (computer)|Mac]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Space Rogue]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;#039;&amp;#039;[[Tangled Tales: The Misadventures of a Wizard&amp;#039;s Apprentice]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Times of Lore]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&amp;#039;&amp;#039;[[Ultima V: Warriors of Destiny]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 128]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Amiga]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Windwalker (video game)|Windwalker]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple II]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |1990&lt;br /&gt;
|&amp;#039;&amp;#039;[[Bad Blood (video game)|Bad Blood]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Knights of Legend]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima IV: Quest of the Avatar]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Master System]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Ultima VI: The False Prophet]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&amp;#039;&amp;#039;Windwalker&amp;#039;&amp;#039;&lt;br /&gt;
|[[Apple IIGS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Atari ST]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mac (computer)|Mac]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander (video game)|Wing Commander]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander: The Secret Missions&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Worlds of Ultima: The Savage Empire]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1991&lt;br /&gt;
|&amp;#039;&amp;#039;[[Bad Blood (video game)|Bad Blood]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Commodore 64]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Times of Lore]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima: Worlds of Adventure 2: Martian Dreams]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander II: Vengeance of the Kilrathi]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander II: Vengeance of the Kilrathi - Speech Accessory Pack&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander II: Vengeance of the Kilrathi - Special Operations 1&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander: The Secret Missions 2 - Crusade&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima: Runes of Virtue]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Game Boy]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |1992&lt;br /&gt;
|&amp;#039;&amp;#039;Ultima VII: Forge of Virtue&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima VII: The Black Gate]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima VI: The False Prophet]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Amiga]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Underworld: The Stygian Abyss]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander (video game)|Wing Commander]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Amiga]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander II: Vengeance of the Kilrathi - Special Operations 2&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |1993&lt;br /&gt;
|&amp;#039;&amp;#039;[[ShadowCaster]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Strike Commander]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima V: Warriors of Destiny]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Nintendo Entertainment System|NES]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima VII Part Two: Serpent Isle]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Ultima VII: Part Two - The Silver Seed&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Underworld II: Labyrinth of Worlds]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander Academy (video game)|Wing Commander Academy]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander: Privateer]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander: Privateer - Speech Pack&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima: Runes of Virtue II]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Game Boy]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |1994&lt;br /&gt;
|&amp;#039;&amp;#039;[[Metal Morph]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Pacific Strike]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima VIII: Pagan|Pagan: Ultima VIII]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Pagan: Ultima VIII - Speech Pack&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Privateer: Righteous Fire&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Super Wing Commander&amp;#039;&amp;#039;&lt;br /&gt;
|[[3DO Interactive Multiplayer|3DO]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[System Shock]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Ultima: Runes of Virtue II&amp;#039;&amp;#039;&lt;br /&gt;
|[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Ultima: The Black Gate&amp;#039;&amp;#039;&lt;br /&gt;
|[[Super Nintendo Entertainment System|SNES]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Sega CD]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander: Armada]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander III: Heart of the Tiger]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |1995&lt;br /&gt;
|&amp;#039;&amp;#039;[[BioForge]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Crusader: No Remorse]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[CyberMage: Darklight Awakening]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[System Shock]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Mac (computer)|Mac]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander III: Heart of the Tiger]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[3DO Interactive Multiplayer|3DO]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wings of Glory]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |1996&lt;br /&gt;
|&amp;#039;&amp;#039;[[Abuse (video game)|Abuse]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Crusader: No Regret]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;#039;&amp;#039;[[Crusader: No Remorse]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[PlayStation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sega Saturn]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Jane&amp;#039;s AH-64D Longbow]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Transland&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander III: Heart of the Tiger]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[PlayStation (console)|PlayStation]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander IV: The Price of Freedom]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[MS-DOS]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|1997&lt;br /&gt;
|&amp;#039;&amp;#039;[[Jane&amp;#039;s Longbow 2|Jane&amp;#039;s Combat Simulations: Longbow 2]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander IV: The Price of Freedom]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[PlayStation (console)|PlayStation]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;[[Wing Commander: Prophecy]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1998&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online: The Second Age]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;Wing Commander: Secret Ops&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|1999&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima IX: Ascension]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|2000&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online: Renaissance]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|2001&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online: Third Dawn]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|2002&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online: Lord Blackthorn&amp;#039;s Revenge]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|2003&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online: Age of Shadows]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|-&lt;br /&gt;
|2004&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ultima Online: Samurai Empire]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Windows]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Canceled===&lt;br /&gt;
*&amp;#039;&amp;#039;BioPlus&amp;#039;&amp;#039; (Add-on for &amp;#039;&amp;#039;[[BioForge]]&amp;#039;&amp;#039;. Aka. &amp;#039;&amp;#039;BioForge Plus&amp;#039;&amp;#039;.)&lt;br /&gt;
*&amp;#039;&amp;#039;Carl&amp;#039;s Crazy Carnival&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;OSugari-Pi&amp;quot;&amp;gt;{{cite web|last=Martin|first=Joe|url=https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas|title=Origin System&amp;#039;s unmade games and rejected ideas - Pitch imperfect|work=[[Eurogamer]]|publisher=[[Gamer Network]]|date=December 21, 2014|access-date=2020-12-04|archive-date=2020-11-12|archive-url=https://web.archive.org/web/20201112002824/https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas|url-status=live}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Citadel&amp;#039;&amp;#039; (first-person shooter)&amp;lt;ref name=&amp;quot;OSugari-Pi&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Death &amp;amp; Destruction&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;OSugari-Pi&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Space Race&amp;#039;&amp;#039; (racing game in vein of &amp;#039;&amp;#039;[[Road Rash]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Super Monaco GP]]&amp;#039;&amp;#039;)&amp;lt;ref name=&amp;quot;OSugari-Pi&amp;quot;/&amp;gt;&lt;br /&gt;
*&amp;#039;&amp;#039;Crusader: No Survivors&amp;#039;&amp;#039; (cancelled multiplayer expansion for &amp;#039;&amp;#039;[[Crusader: No Regret]]&amp;#039;&amp;#039;)&lt;br /&gt;
*&amp;#039;&amp;#039;Crusader 3: No Escape / Crusader: No Mercy / Crusader II&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Worlds of Ultima: Arthurian Legends&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Ultima Worlds Online: Origin]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Harry Potter Online&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;Jane&amp;#039;s A-10&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Wing Commander (franchise)#Privateer 3|Privateer 3]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Wing Commander (franchise)#Strike Team|Strike Team]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Wing Commander (franchise)#Wing Commander VII|Wing Commander VII]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Ultima X: Odyssey]]&amp;#039;&amp;#039; (2004)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Origin Systems}}&lt;br /&gt;
{{Electronic Arts|state=collapsed}}&lt;br /&gt;
&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:American companies established in 1983]]&lt;br /&gt;
[[Category:American companies disestablished in 2004]]&lt;br /&gt;
[[Category:Origin Systems| ]]&lt;br /&gt;
[[Category:Video game development companies]]&lt;br /&gt;
[[Category:Defunct video game companies based in Texas]]&lt;br /&gt;
[[Category:Companies based in Austin, Texas]]&lt;br /&gt;
[[Category:Video game companies established in 1983]]&lt;br /&gt;
[[Category:Video game companies disestablished in 2004]]&lt;br /&gt;
[[Category:1983 establishments in Texas]]&lt;br /&gt;
[[Category:2004 disestablishments in Texas]]&lt;br /&gt;
[[Category:Privately held companies based in Texas]]&lt;br /&gt;
[[Category:Electronic Arts subsidiaries]]&lt;br /&gt;
[[Category:Wing Commander (franchise)]]&lt;br /&gt;
[[Category:1992 mergers and acquisitions]]&lt;br /&gt;
[[Category:Richard Garriott]]&lt;/div&gt;</summary>
		<author><name>imported&gt;AWesker</name></author>
	</entry>
</feed>