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	<title>Red Storm Entertainment - Revision history</title>
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		<title>imported&gt;FMSky: /* Games developed */</title>
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		<updated>2025-09-08T02:05:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Games developed&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{pp-semi-indef}}&lt;br /&gt;
{{Use American English|date=June 2018}}&lt;br /&gt;
{{more citations needed|date=June 2017}}&lt;br /&gt;
{{Use mdy dates|date=June 2018}}&lt;br /&gt;
{{short description|American video game developer}}&lt;br /&gt;
{{Infobox company&lt;br /&gt;
| name = Red Storm Entertainment, Inc.&lt;br /&gt;
| logo = Red Storm Entertainment Logo.png&lt;br /&gt;
| type = [[Subsidiary]]&lt;br /&gt;
| industry = [[Video game industry|Video games]]&lt;br /&gt;
| founded = {{Start date and age|1996|11|13}}&lt;br /&gt;
| founders = {{Unbulleted list|[[Tom Clancy]]|Doug Littlejohns}}&lt;br /&gt;
| hq_location_city = [[Cary, North Carolina]]&lt;br /&gt;
| hq_location_country = US&lt;br /&gt;
| key_people = Elizabeth Loverso ([[managing director]])&amp;lt;ref&amp;gt;{{Cite web |title=Ubisoft Appoints Elizabeth Loverso as Managing Director of Red Storm Entertainment |url=https://www.redstorm.com/news-2/newmanagingdirector |access-date=2022-10-12 |website=Red Storm Entertainment |date=September 20, 2022 |language=en-US}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |first=Justin |last=Carter |date=2022-09-20 |title=Red Storm Entertainment co-founder Steve Reid announces retirement |url=https://www.gamedeveloper.com/business/red-storm-entertainment-co-founder-steve-reid-announces-retirement |access-date=2022-10-12 |website=Game Developer |language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| num_employees = 180&lt;br /&gt;
| num_employees_year = 2022&lt;br /&gt;
| parent = [[Ubisoft]] (2000–present)&lt;br /&gt;
| website = {{URL|http://redstorm.com/}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Red Storm Entertainment, Inc.&amp;#039;&amp;#039;&amp;#039; is an American [[video game developer]] and studio of [[Ubisoft]] based in [[Cary, North Carolina]]. Founded in November 1996 between author [[Tom Clancy]], manager Doug Littlejohns, and software development company Virtus Corporation, Red Storm develops games in the &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s]]&amp;#039;&amp;#039; franchise. [[Ubisoft]] (then known as Ubi Soft) acquired the studio in August 2000.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Prior to founding Red Storm Entertainment, [[Tom Clancy]], an American [[novelist]], had developed &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s SSN]]&amp;#039;&amp;#039;, a video game based on his book &amp;#039;&amp;#039;[[SSN (novel)|SSN]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;rs press releases&amp;quot;&amp;gt;{{cite web |url=http://www.redstorm.com/pressreleases.html |title=Press Releases |date=November 13, 1996 |website=Red Storm Entertainment |archive-url=https://web.archive.org/web/19970629052550/http://www.redstorm.com/pressreleases.html |archive-date=June 29, 1997 |url-status=dead}}&amp;lt;/ref&amp;gt; The game was created over six years in cooperation with Virtus Corporation, a 3D animation tool development company based in [[Cary, North Carolina]], and its game development division, Virtus Studios.&amp;lt;ref name=&amp;quot;rs press releases&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;rs clancy archives&amp;quot;&amp;gt;{{cite web |url=http://www.redstorm.com/clancy_archive.html |title=Clancy Archives |first=Tom |last=Clancy |date=November 1996 |website=Red Storm Entertainment |archive-url=https://web.archive.org/web/19970629053120/http://www.redstorm.com/clancy_archive.html |archive-date=June 29, 1997 |url-status=dead}}&amp;lt;/ref&amp;gt; &amp;#039;&amp;#039;Tom Clancy&amp;#039;s SSN&amp;#039;&amp;#039; was released on November 12, 1996,&amp;lt;ref name=&amp;quot;rs clancy archives&amp;quot; /&amp;gt; and on the following day, Clancy and Virtus Corporation announced the formation of Red Storm Entertainment.&amp;lt;ref name=&amp;quot;rs press releases&amp;quot; /&amp;gt; The name was derived from that of Clancy&amp;#039;s book &amp;#039;&amp;#039;[[Red Storm Rising]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite web |url=http://www.gamespy.com/articles/697/697083p11.html |title=GameSpy Retro: Developer Origins, Page 11 of 19 |first=John |last=Keefer |date=March 31, 2006 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20070609133138/http://www.gamespy.com/articles/697/697083p11.html |archive-date=June 9, 2007 |url-status=dead}}&amp;lt;/ref&amp;gt; The new company absorbed Virtus Studios, making for an initial staff count of nineteen.&amp;lt;ref name=&amp;quot;rs press releases&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://www.redstorm.com/littlejohns_archive.html |title=Littlejohns Archives |first=Doug |last=Littlejohns |date=November 1996 |website=Red Storm Entertainment |archive-url=https://web.archive.org/web/19970629053436/http://www.redstorm.com/littlejohns_archive.html |archive-date=June 29, 1997 |url-status=dead}}&amp;lt;/ref&amp;gt; Red Storm moved into offices within Cary, with Clancy assuming the role of [[chairman]], while Doug Littlejohns (a retired [[Commodore (Royal Navy)|commodore]] in the [[Royal Navy]] who had previously acted as a technical consultant on &amp;#039;&amp;#039;Tom Clancy&amp;#039;s SSN&amp;#039;&amp;#039;) became Red Storm&amp;#039;s [[President (corporate title)|president]] and [[chief executive officer]].&amp;lt;ref name=&amp;quot;rs press releases&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;rs clancy archives&amp;quot; /&amp;gt; The company expanded from nineteen to thirty-two people by March 1, 1997, in the wake of which it moved to new offices on Aerial Center (close to the [[Raleigh–Durham International Airport]]) in [[Morrisville, North Carolina|Morrisville]].&amp;lt;ref&amp;gt;{{cite web |url=http://www.redstorm.com/littlejohns.html |title=Doug Littlejohns |first=Doug |last=Littlejohns |date=June 1997 |website=Red Storm Entertainment |archive-url=https://web.archive.org/web/19970629052827/http://www.redstorm.com/littlejohns.html |archive-date=June 29, 1997 |url-status=dead}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The company released its first game – &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Politika]]&amp;#039;&amp;#039;, the first in the &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Power Plays|Power Plays]]&amp;#039;&amp;#039; series – in 1997.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;{{Cite magazine |last=Long |first=Neil |date=11 April 2008 |title=Ten Years of Tom Clancy: The 50 million man |url=https://archive.org/details/mcv-482-2008-04-11/page/n11/mode/2up |magazine=[[MCV/Develop|MCV]] |issue=482 |pages=15–16}}&amp;lt;/ref&amp;gt; Red Storm quickly gained a reputation with games like &amp;#039;&amp;#039;[[Dominant Species (video game)|Dominant Species]]&amp;#039;&amp;#039;, one of the first [[3D computer graphics|3D]] real-time strategy games. However, it was with &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six (video game)|Rainbow Six]]&amp;#039;&amp;#039; (1998) that the company firmly established itself commercially. In contrast to the run-and-gun [[first-person shooter]]s (FPS) that had gone before, &amp;#039;&amp;#039;Rainbow Six&amp;#039;&amp;#039; was the first true tactical FPS, a game that rewarded patience and planning as well as good aim and a keen eye. Developed alongside the novel of the same name, &amp;#039;&amp;#039;Rainbow Six&amp;#039;&amp;#039; introduced terms like &amp;quot;one shot, one kill&amp;quot; and &amp;quot;tango down&amp;quot; into the gamer lexicon. Its ground-breaking multiplayer action, including a new form of cooperative gameplay, set the standard for tactical multiplayer.{{citation needed|date=February 2020}}&lt;br /&gt;
&lt;br /&gt;
Red Storm followed on the success of &amp;#039;&amp;#039;Rainbow Six&amp;#039;&amp;#039; with a mission pack, &amp;#039;&amp;#039;Eagle Watch&amp;#039;&amp;#039;, and then in 2000 with a sequel, &amp;#039;&amp;#039;[[Rainbow Six: Rogue Spear]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The company also expanded into turn-based strategy (&amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s ruthless.com|ruthless.com]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Shadow Watch]]&amp;#039;&amp;#039;) and military real-time strategy game (&amp;#039;&amp;#039;[[Force 21 (video game)|Force 21]]&amp;#039;&amp;#039;). In August 2000, [[Ubisoft]] purchased the studio.&amp;lt;ref&amp;gt;{{Cite web|date=29 August 2000|title=Ubi Soft Acquires Red Storm Entertainment|url=https://www.bluesnews.com/a/60/ubi-soft-acquires-red-storm-entertainment|access-date=24 March 2021|website=Blue&amp;#039;s News}}&amp;lt;/ref&amp;gt; At the time of the sale, Red Storm was already producing &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon (2001 video game)|Ghost Recon]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Released in 2001, &amp;#039;&amp;#039;Ghost Recon&amp;#039;&amp;#039; won multiple &amp;quot;Game of the Year&amp;quot; awards. The [[Xbox (console)|Xbox]] version also marked the first time Red Storm Entertainment ventured into in-house console development and was the first [[Xbox Live]] title to take advantage of the possibilities of console multiplayer. Follow-up [[Plug-in (computing)|add-ons]] like &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon: Island Thunder|Island Thunder]]&amp;#039;&amp;#039; continued to expand the world of the Ghosts, while Red Storm itself grew and moved offices to a new location in Morrisville, North Carolina. By 2003, [[Ubisoft]] was ready to consolidate its North Carolina operations. Ubisoft&amp;#039;s other area studio, Sinister Games in downtown Raleigh, was integrated into Red Storm, with the central base of operations remaining at the Morrisville location.&amp;lt;ref&amp;gt;{{cite web |url=https://www.ign.com/articles/2000/08/30/red-storm-acquired-by-ubisoft |title=Red Storm Acquired by UbiSoft |author=IGN Staff |date=August 30, 2000 |website=[[IGN]] |access-date=July 13, 2019 |archive-url=https://web.archive.org/web/20190713123928/https://www.ign.com/articles/2000/08/30/red-storm-acquired-by-ubisoft |archive-date=July 13, 2019 |url-status=live }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2004, Red Storm released &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon 2|Ghost Recon 2]]&amp;#039;&amp;#039;, the follow-up to the original game, designed by now lead designer Christian Allen. Released on Xbox, it signaled the company&amp;#039;s transition to primarily console development. It produced an add-on, &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon 2: Summit Strike|Summit Strike]]&amp;#039;&amp;#039;, in 2005, as well as downloadable content. Red Storm has also developed the [[multiplayer]] aspects of both iterations of the &amp;#039;&amp;#039;[[Ghost Recon Advanced Warfighter]]&amp;#039;&amp;#039; series. It won the [[BAFTA]]&amp;#039;s Game of the Year and Best Technical Achievement awards in 2006.&lt;br /&gt;
&lt;br /&gt;
In December 2008, Red Storm acquired the lease for the CentreGreen One building in Cary, which had previously been occupied by [[Qualcomm]] until earlier that year.&amp;lt;ref name=&amp;quot;bizjournals 2009&amp;quot;&amp;gt;{{cite web |url=https://www.bizjournals.com/triangle/stories/2009/02/02/story6.html |title=Red Storm, Epic Games growing in vibrant Triangle sector |first=Amanda |last=Jones Hoyle |date=February 2, 2009 |website=[[The Business Journals]] |access-date=December 10, 2019 |archive-url=https://web.archive.org/web/20141109032104/http://www.bizjournals.com/triangle/stories/2009/02/02/story6.html |archive-date=November 9, 2014 |url-status=live }}&amp;lt;/ref&amp;gt; Red Storm subsequently moved to CentreGreen One in May 2009, relocating from its previous offices on Gateway Centre in Morrisville.&amp;lt;ref name=&amp;quot;bizjournals 2009&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Red Storm continued development on [[Tom Clancy]] games such as &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon: Future Soldier|Ghost Recon: Future Soldier]]&amp;#039;&amp;#039; (2012) and &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s The Division|The Division]]&amp;#039;&amp;#039; (2016), while co-operating with [[Ubisoft Montreal]] on the &amp;#039;&amp;#039;[[Far Cry (series)|Far Cry]]&amp;#039;&amp;#039; franchise.&lt;br /&gt;
&lt;br /&gt;
In 2016, Red Storm released their first [[virtual reality]] (VR) game, &amp;#039;&amp;#039;[[Werewolves Within]]&amp;#039;&amp;#039;, followed by a May 2017 release of another, &amp;#039;&amp;#039;Star Trek: Bridge Crew&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
In May 2018, Red Storm acquired the Weston Office Campus (located on Weston Parkway in Cary), which it planned to move to after renovations and co-occupy with Ubisoft&amp;#039;s NCSA Customer Relationship Center.&amp;lt;ref&amp;gt;{{cite web |url=https://www.bizjournals.com/triangle/news/2018/05/02/video-game-developer-expanding-into-new-space-in.html |title=Video game developer expanding into new space in Cary |first=Ben |last=Graham |date=May 2, 2018 |website=[[The Business Journals]]}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
In September 2020, Ubisoft announced that Red Storm was developing a VR game in the &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Splinter Cell]]&amp;#039;&amp;#039; series, but the game was cancelled in July 2022.&amp;lt;ref name=&amp;quot;SCVR&amp;quot;&amp;gt;{{cite web |last1=Reporter |first1=Matt Wales News |title=Splinter Cell VR and Ghost Recon Frontline cancelled |url=https://www.eurogamer.net/splinter-cell-vr-and-ghost-recon-frontline-cancelled |website=Eurogamer.net |access-date=13 March 2025 |language=en |date=21 July 2022}}&amp;lt;/ref&amp;gt; In May 2021, it was announced that Red Storm was working on a free-to-play spinoff of &amp;#039;&amp;#039;The Division&amp;#039;&amp;#039;, called &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s The Division Heartland]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite news |last=Phillips |first=Tom |date=2021-05-06 |title=Ubisoft announces The Division free-to-play spin-off Heartland |url=https://www.eurogamer.net/ubisoft-announces-the-division-free-to-play-spin-off-heartland |access-date=2024-08-17 |work=Eurogamer.net |language=en}}&amp;lt;/ref&amp;gt; However, after multiple delays and public play testing, Ubisoft cancelled the game in May 2024.&amp;lt;ref&amp;gt;{{Cite web |last=Valentine |first=Rebekah |date=2024-05-15 |title=Ubisoft Cancels The Division Heartland |url=https://www.ign.com/articles/ubisoft-cancels-the-division-heartland |access-date=2024-08-17 |website=IGN |language=en}}&amp;lt;/ref&amp;gt; Ubisoft subsequently laid off 45 employees between the company&amp;#039;s San Francisco and Cary offices in August.&amp;lt;ref&amp;gt;{{Cite news |last=Schreier |first=Jason |date=2024-08-16 |title=Ubisoft Entertainment Cuts 45 People From Its US Staff |url=https://www.bloomberg.com/news/articles/2024-08-16/ubisoft-entertainment-cuts-45-people-from-its-us-staff |access-date=2024-08-17 |work=Bloomberg.com |language=en}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games developed ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Title&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Note(s)&lt;br /&gt;
|-&lt;br /&gt;
| 1997&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Politika]]&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Microsoft Windows]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1998&lt;br /&gt;
| &amp;#039;&amp;#039;[[Dominant Species (video game)|Dominant Species]]&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s ruthless.com]]&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six (video game)|Tom Clancy&amp;#039;s Rainbow Six]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[PlayStation (console)|PlayStation]], [[Nintendo 64]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 1999&lt;br /&gt;
| &amp;#039;&amp;#039;Aironauts&amp;#039;&amp;#039;&lt;br /&gt;
| [[PlayStation (console)|PlayStation]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six (video game)|Rainbow Six: Eagle Watch]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]]&lt;br /&gt;
| Expansion pack for &amp;#039;&amp;#039;Tom Clancy&amp;#039;s Rainbow Six&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six: Rogue Spear]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[Sega Dreamcast]], [[PlayStation (console)|PlayStation]]&lt;br /&gt;
| Co-developed with [[Ubisoft Milan]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Force 21 (video game)|Force 21]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 2000&lt;br /&gt;
| &amp;#039;&amp;#039;[[Bang! Gunship Elite]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[Sega Dreamcast]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Rainbow Six: Rogue Spear|Rainbow Six: Rogue Spear: Urban Operations]]&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Microsoft Windows]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Expansion pack for &amp;#039;&amp;#039;Rainbow Six: Rogue Spear&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Rainbow Six: Rogue Spear|Rainbow Six: Rogue Spear: Covert Ops]]&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Shadow Watch]]&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Freedom: First Resistance]]&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
| &amp;#039;&amp;#039;[[Rainbow Six: Rogue Spear|Rainbow Six: Rogue Spear: Black Thorn]]&amp;#039;&amp;#039;&lt;br /&gt;
| Expansion pack for &amp;#039;&amp;#039;Rainbow Six: Rogue Spear&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon (2001 video game)|Tom Clancy&amp;#039;s Ghost Recon]]&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Microsoft Windows]], [[PlayStation 2]], [[Xbox (console)|Xbox]], [[GameCube]]&lt;br /&gt;
| {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon#Tom Clancy&amp;#039;s Ghost Recon: Desert Siege (2002)|Ghost Recon: Desert Siege]]&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Expansion pack for &amp;#039;&amp;#039;Tom Clancy&amp;#039;s Ghost Recon&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon#Tom Clancy&amp;#039;s Ghost Recon: Island Thunder (2002)|Ghost Recon: Island Thunder]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[Xbox (console)|Xbox]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[The Sum of All Fears (video game)|The Sum of All Fears]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[GameCube]], [[Game Boy Advance]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six: Lone Wolf]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[PlayStation (console)|PlayStation]]&lt;br /&gt;
|-&lt;br /&gt;
| 2003&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six 3: Raven Shield]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]]&lt;br /&gt;
| Co-developed with [[Ubisoft Milan]] and [[Ubisoft Montreal]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon: Jungle Storm]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[PlayStation 2]]&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon 2]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[PlayStation 2]], [[Xbox (console)|Xbox]], [[GameCube]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six: Lockdown]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[GameCube]], [[PlayStation 2]], [[Xbox (console)|Xbox]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon 2: Summit Strike]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Xbox (console)|Xbox]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six 3: Raven Shield|Tom Clancy&amp;#039;s Rainbow Six 3: Raven Shield: Athena Sword]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]]&lt;br /&gt;
| Co-developed with [[Ubisoft Milan]] and [[Ubisoft Montreal]]&lt;br /&gt;
|-&lt;br /&gt;
| 2006&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon Advanced Warfighter]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Xbox 360]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon Advanced Warfighter 2]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[PlayStation 3]], [[Xbox 360]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;[[America&amp;#039;s Army: True Soldiers]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Xbox 360]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | 2008&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Rainbow Six 3: Raven Shield|Tom Clancy&amp;#039;s Rainbow Six 3: Raven Shield: Iron Wrath]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]]&lt;br /&gt;
| Co-developed with [[Ubisoft Milan]] and [[Ubisoft Montreal]]&lt;br /&gt;
|-&lt;br /&gt;
| 2012&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s Ghost Recon: Future Soldier]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]&lt;br /&gt;
| Co-developed with [[Ubisoft Paris]]&lt;br /&gt;
|-&lt;br /&gt;
|2016&lt;br /&gt;
| &amp;#039;&amp;#039;[[Werewolves Within]]&amp;#039;&amp;#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[PlayStation 4]], [[Microsoft Windows]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; {{N/A}}&lt;br /&gt;
|-&lt;br /&gt;
| 2017&lt;br /&gt;
| &amp;#039;&amp;#039;[[Star Trek: Bridge Crew]]&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|2023&lt;br /&gt;
|&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed Nexus VR]]&amp;#039;&amp;#039;&lt;br /&gt;
|[[Quest 2|Meta Quest 2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{N/A}}&lt;br /&gt;
| [[Tom Clancy&amp;#039;s Splinter Cell|Untitled &amp;#039;&amp;#039;Tom Clancy&amp;#039;s Splinter Cell&amp;#039;&amp;#039; VR game]]&lt;br /&gt;
| [[Oculus Quest]]&lt;br /&gt;
| Cancelled in July 2022&amp;lt;ref name=&amp;quot;SCVR&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{N/A}}&lt;br /&gt;
| &amp;#039;&amp;#039;[[Tom Clancy&amp;#039;s The Division Heartland]]&amp;#039;&amp;#039;&lt;br /&gt;
| [[Microsoft Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], [[Xbox Series X/S]]&lt;br /&gt;
| Cancelled in May 2024&amp;lt;ref name=&amp;quot;Heartland&amp;quot;&amp;gt;{{cite web |last1=Valentine |first1=Rebekah |title=Ubisoft Cancels The Division Heartland |url=https://www.ign.com/articles/ubisoft-cancels-the-division-heartland |website=IGN |access-date=15 May 2024 |language=en |date=15 May 2024}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|http://redstorm.com/}}&lt;br /&gt;
&lt;br /&gt;
{{Ubisoft}}&lt;br /&gt;
{{Tom Clancy games}}&lt;br /&gt;
{{Authority control}}&lt;br /&gt;
&lt;br /&gt;
[[Category:1996 establishments in North Carolina]]&lt;br /&gt;
[[Category:American subsidiaries of foreign companies]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Ubisoft divisions and subsidiaries]]&lt;br /&gt;
[[Category:Video game companies based in North Carolina]]&lt;br /&gt;
[[Category:Video game companies established in 1996]]&lt;br /&gt;
[[Category:Video game development companies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;FMSky</name></author>
	</entry>
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