Martin Galway
Template:Short description Template:Multiple issues
Template:EngvarB Template:Use dmy dates Template:Infobox person Martin Galway (born 3 January 1966,<ref>Template:Cite web</ref> Belfast, Northern Ireland) is a British composer and one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include Rambo: First Blood Part II, Comic Bakery and WizballTemplate:'s scores, as well as the music used in the loader for the C64 version of Arkanoid.
Career
Galway was the first musician to get published with sampled sounds on the Commodore, with the theme for the Arkanoid conversion.<ref name="sidmusic">Template:Cite web</ref> When asked about how he did it, he answered:<ref>Template:Cite web</ref>
I figured out how samples were played by hacking into someone else's codeTemplate:Nbsp... OK, I admit itTemplate:Nbsp... It was a drum synthesizer package called Digidrums, actually, so you could still say I was the first to include samples in a piece of music. ... Never would I claim to have invented that technique, I just got it published first. In fact, I couldn't really figure out where they got the sample data, just that they were wiggling the volume register, so I tried to make up my own drum sample sounds in realtime – which is the flatulence stuff that shipped in Arkanoid. ... After the project was in the shops I gained access to some real drum samples, and I slid those into my own custom version of the tune. The one that's in the shops is kind of a collage of farts & burps, don't you think?... Later I was able to acquire some proper drum samples and by Game Over it got quite sophisticated.
Galway was appointed as Audio Director at Origin Systems in 1990. He worked at Digital Anvil from 1996.<ref>Template:Cite web</ref>
Galway's most recent post was working as Audio Director for Cloud Imperium Games on their upcoming PC game Star Citizen,<ref>Template:Cite web</ref> created by Chris Roberts of Wing Commander. Star Citizen was expected to release Q1 2015. Galway has since left this post.Template:Fact
Video game music
- Atomic Protector (Optima Software, 1983)
- Cookie (Ultimate Play the Game, 1983. An unreleased BBC Micro conversion, unearthed in 2002)<ref>Template:Cite web</ref>
- Daley Thompson's Decathlon<ref name="sidmusic"/> (Ocean Software, 1984, includes a chiptune cover of Yellow Magic Orchestra's "Rydeen")
- Swag (Micromania, 1984)
- Yie Ar Kung-Fu (Includes a remix of Jean-Michel Jarre's "Les Chants Magnétiques part IV", Imagine, 1985)
- Hyper Sports (Imagine, 1985)<ref name="auto1">Template:Cite web</ref>
- Kong Strikes Back!<ref name="sidmusic"/> (The first C64 song ever [composed in 1984] to use arpeggio which soon became an essential part of C64 sound, Ocean, 1985)
- The Neverending Story (Ocean, 1985)<ref name="auto1"/>
- Ocean Loader 1 & 2 (The two different songs were used in several games released by Ocean, playing during the loading sequence of the game. Ocean Loaders 3 to 5 were composed by Peter Clarke and Jonathan Dunn; Ocean, 1985)
- Roland's Ratrace (Ocean, 1985)<ref name="sidmusic"/>
- Mikie (Imagine, 1986, like the arcade game, this includes the arrangements of The Beatles songs "Twist and Shout", "A Hard Day's Night")
- Ping Pong (Imagine, 1986, ZX Spectrum and C64 conversions)
- Comic Bakery (Imagine, 1986)<ref>Template:Cite web</ref>
- Stryker's Run (Superior Software, 1986, includes a chiptune cover of Yellow Magic Orchestra's "Rydeen")
- Terra Cresta (Imagine, 1986)
- Green Beret (Imagine, 1986)<ref name="sidmusic"/>
- Helikopter Jagd (Ocean, 1986)
- Highlander (Ocean, 1986)<ref name="sidmusic"/>
- Hunchback II (Ocean, 1986)
- Match Day (Ocean, 1986)
- Galaforce (Superior Software, 1986)
- Miami Vice (Ocean, 1986)<ref name="sidmusic"/>
- Parallax (Ocean, 1986)<ref name="sidmusic"/>
- Rambo: First Blood Part II (Ocean, 1986)<ref name="auto1"/>
- Short Circuit (Ocean, 1986, contains the cover of "Who's Johnny" by El DeBarge)<ref name="sidmusic"/>
- Arkanoid (Imagine, 1987)
- Athena (Imagine, 1987)<ref>Template:Cite web</ref>
- Game Over (Imagine, 1987)<ref name="sidmusic"/>
- Rastan (Imagine, 1987)<ref name="sidmusic"/>
- Slap Fight (Imagine, 1987)<ref name="sidmusic"/>
- Yie Ar Kung-Fu II (Imagine, 1987)
- Combat School (Ocean, 1987)
- Crazee Rider (Superior Software, 1987)
- Wizball (Ocean, 1987)<ref name="sidmusic"/>
- MicroProse Soccer (MicroProse, 1988)
- Galaforce 2: Aliens' Revenge (Superior Software, 1988)
- Times of Lore (Origin, 1988)<ref name="sidmusic"/>
- Insects in Space (Sensible Software, 1989)<ref name="sidmusic"/>
- Wing Commander 2: Vengeance of the Kilrathi (Origin, 1991)
- Ultima VII: The Black Gate (Origin, 1992)
- Ultima Underworld: The Stygian Abyss (Origin, 1992)
- Strike Commander (Electronic Arts/Origin, 1993)
- Wing Commander 4: The Price of Freedom (Electronic Arts/Origin, 1995)
- The Kilrathi Saga (Electronic Arts, 1996)
- Starlancer (Digital Anvil/Microsoft, 2000)
Notes
References
External links
- Artist profile at OverClocked ReMix
- Template:Musicbrainz artist
- Information about Martin Galway on Certain Affinity web page
- Legends of the C64 article on Martin Galway
- Remix64 Interview Sánchez, Claudio (10 July 2003)
- Remix64 Interview Carr, Neil (28 March 2001)
- 1966 births
- Living people
- Chiptune and tracker musicians
- Commodore 64 music
- Male composers from Northern Ireland
- Musicians from Belfast
- Origin Systems people
- Sensible Software
- Irish video game composers
- People educated at Parrs Wood High School
- 20th-century composers from Northern Ireland
- 21st-century composers from Northern Ireland
- 1980s in Irish music
- 1990s in Irish music
- 2000s in Irish music
- 2010s in Irish music