Aerobiz
Template:Short description Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Aerobiz
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| caption = {{#if:Aerobiz Coverart.png|North American Super NES cover art|North American Super NES cover art}}
| label2 = DeveloperTemplate:Pluralize from text | data2 = Koei
| label3 = PublisherTemplate:Pluralize from text | data3 = Koei
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both
| label6 = DesignerTemplate:Pluralize from text | data6 = Template:If first display both
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Template:If first display both
| label8 = ArtistTemplate:Pluralize from text | data8 = Template:If first display both
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Taku Iwasaki
| label11 = Series | data11 = Koei Executive Series
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text | data13 = FM Towns, NEC PC-9801, Super NES, Genesis, X68000
| label14 = Release | data14 = Super NES Template:Vgrelease Genesis Template:Vgrelease X68000 Template:Vgrelease
| label15 = GenreTemplate:Pluralize from text | data15 = Business simulation
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
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}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Aerobiz Coverart.png|}} AerobizTemplate:Efn is a business simulation video game for the Super NES and Mega Drive/Genesis game consoles, released in 1992 by Koei.<ref name=MobyGames>Template:Cite web</ref> It was also released for the FM Towns, PC-9801 and X68000 computer platforms in Japan.
As CEO of a budding international airline, the player has a limited amount of time to expand their business to become the industry leader against three other airlines (either AI-controlled or human opponents). The player has an amount of control over how their airline develops, such as the name, investments, what routes to fly, plane purchases, and other various aspects, while at the mercy of world events such as politics (for instance, choosing to run an airline out of Moscow will restrict the player to buying only Soviet planes, and will make negotiating with Western nations more difficult<ref>Handbook pp.29</ref>) and natural disasters. The player can also get the company involved in peripheral businesses such as hotels and shuttle services.<ref name=MobyGames/> Once Perestroika is initiated, then the Cold War restrictions no longer apply in the game.<ref>Handbook pp.59</ref>
The sequel Aerobiz Supersonic was released in August 1994 for the SNES and Mega Drive/Genesis. The player is presented with a wider variety of options in nearly everything. Another sequel known as Air Management '96 was released only in Japan for the Sega Saturn and PlayStation.<ref>Template:Cite web</ref>
Gameplay
Aerobiz features two timeframes to play the game through: 1963 to 1995, and 1983 to 2015. After selecting the timeframe, the players then choose a city for their airline's headquarters. This allows a certain amount of handicapping: some cities, such as New York, London, and Tokyo, start the player with many airplanes and a large amount of money; others, such as Lima, Nairobi, and Honolulu, start the player with only a couple of airplanes and a small amount of money. The players then select a difficulty level, which affects the number of passengers, world events (and the reactions of the passengers to those world events), and the win conditions. A charter system of independent airlines can have their shares bought or sold on the stock market; owning at least 51% of the company makes it eligible to be assimilated into the main airline.<ref>Handbook pp.48-49</ref>
The gameplay is superficially straightforward: players negotiate for access slots at each airport, buy airplanes, then open routes and start business. After each player has made their desired moves, the game shows any world events that affect the players (for instance, a labor strike will delay shipments of aircraft from that company, while the Olympic Games will boost traffic worldwide, particularly to the host city). The game then shows the results of direct competition between airlines flying the same routes, then the quarterly results of sales, expenses, profits, and passengers flown. After the January–March quarter of every year, it also shows annual results. There are elements of enhancing airline service, such as improving the convenience of arrivals/departures, along with reductions in fare, improving the quality of service along with advertising campaigns.<ref>Handbook pp.36-37, 40-47</ref>
The game is won by the first player to achieve the win conditions: link all 22 cities and carry a certain number of passengers (between 2.5 million and 4.5 million, based on difficulty level), all while remaining profitable. If a player goes for four quarters with a negative balance, the company is declared bankrupt and offered reorganization. If the game goes for 32 years (128 turns) without any player meeting the win conditions, the game is called a loss.
Scenarios
- Scenario 1
- This scenario starts in 1963 with the intense competition for the airlines heating up with aircraft that can fly for longer distances without re-fueling. All airlines are desperately trying to cross the long Pacific Ocean in the quest for intercontinental superiority.<ref>Handbook pp.12-13</ref>
- Scenario 2
- This scenario starts in 1983 with the supersonic airplane becoming the hottest topic in the airline industry.<ref>Handbook pp.14-15</ref>
Reception
Template:Expand section Template:Video game reviews MegaTech magazine said the game had massive potential, and that "strategy buffs will cream over it". Super Gamer reviewed the SNES version and gave an overall score of 81% writing: "This puts you in charge of an airline, buying aircraft, routes, hotels, advertising, and even choosing whether to skimp on repairs!"<ref>Template:Cite journal</ref>
Remake
Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:yes|yes|collapsible {{#if:collapsed|collapsed|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Air Management '96
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Koei
| label3 = PublisherTemplate:Pluralize from text | data3 = Koei
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
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| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Template:If first display both
| label11 = Series | data11 = Koei Executive Series
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text | data13 = Sony PlayStation, Sega Saturn, Microsoft Windows (Windows 95 through Windows XP)
| label14 = Release | data14 = PlayStation: Template:Vgrelease Sega Saturn: Template:Vgrelease
| label15 = GenreTemplate:Pluralize from text | data15 = Business simulation game
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
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A remake of this game was made for the Sony PlayStation, Sega Saturn, and Windows PC called Air Management '96Template:Efn. Graphics have been enhanced in this version, but it is only available in Japanese.
See also
References
Notes
External links
- Aerobiz (Super NES) at GameFAQs
- Aerobiz (Sega Genesis) at GameFAQs
- Air Management: Ōzora ni Kakeru (Sharp X68000) at GameFAQs
- Articles using Wikidata infoboxes with locally defined images
- 1992 video games
- Business simulation games
- FM Towns games
- Koei games
- MegaTech Hyper Game awards winners
- Multiplayer and single-player video games
- NEC PC-9801 games
- PlayStation (console) games
- Sega Genesis games
- Sega Saturn games
- Super Nintendo Entertainment System games
- Video games developed in Japan
- Video games scored by Taku Iwasaki
- Video games set in Africa
- Video games set in Asia
- Video games set in Egypt
- Video games set in Europe
- Video games set in North America
- Video games set in South America
- Video games set in the Middle East
- Video games set in the Soviet Union
- X68000 games