Age of Empires: The Rise of Rome
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Ensemble Studios
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| label6 = DesignerTemplate:Pluralize from text | data6 = Sandy Petersen
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Tim Deen
| label8 = ArtistTemplate:Pluralize from text | data8 = Scott Winsett
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| label10 = ComposerTemplate:Pluralize from text | data10 = Chris Rippy, Stephen Rippy
| label11 = Series | data11 = Age of Empires
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| label15 = GenreTemplate:Pluralize from text | data15 = Real-time strategy
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
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Age of Empires: The Rise of Rome is a 1998 expansion pack for the 1997 real-time strategy video game Age of Empires, developed by Ensemble Studios for Windows and published by Microsoft.
The expansion adds four new playable civilizations, including the Romans, as well as new units, map types and minor improvements to the game. Development of The Rise of Rome was prompted by delays to the creation of a sequel, Age of Empires II: The Age of Kings, leading to Ensemble Studios creating an expansion to maintain sales of the original game.
Upon release, The Rise of Rome was commercially successful and received positive reviews from critics, with praise directed to the expansion's inclusion of features and gameplay mechanics beyond the expected addition of new maps. Reviewers later expressed that the expansion set the standard for the sequel to Age of Empires II, The Conquerors, released in 2000.
Gameplay
The Rise of Rome is an expansion to Age of Empires, a real-time strategy title in which players build and develop a civilization and conquer competing empires. The core gameplay of Age of Empires involves gathering resources to construct buildings, recruiting units, and develop technologies to progress through Ages that unlocks stronger units, new abilities, and more efficient resource gathering.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The Rise of Rome introduces four new playable civilizations: Rome, Carthage, Palmyra, and Macedonia.<ref name=CGW2/> Five new units are introduced, including slingers, camel riders, scythe chariots, armored elephants, and fire galleys.<ref name=CGW2>Template:Cite magazine</ref> New technologies also introduce new game abilities. These include Martyrdom, allowing players to sacrifice a priest to convert enemy units,<ref name=PCPP/><ref>Template:Cite magazine</ref> and Logistics, allowing units recruited from the barracks to count only as half a unit under the population limit, providing the player with the ability to recruit more units.<ref name=GP/> New map types and sizes are also introduced for custom games, including mountainous highlands, large islands, and peninsulas.<ref name=PCZ/> Rise of Rome adds minor gameplay changes, including the ability for players to queue the production of units, and select a group of units of the same type by double-clicking the cursor.<ref name=PCZ/> The population limit for recruiting units is also adjustable to up to 200 in multiplayer games.<ref name=PCPP/>
The Rise of Rome introduces four new campaigns to Age of Empires over nineteen scenarios, focusing on the history of ancient Rome,<ref name=CGSP2>Template:Cite magazine</ref> charting the period between Rome's history as a city-state to the start of the Roman Empire.<ref name=Hyper/> The four campaigns imitate historical events including the birth or Rome and the Pyrrhic War, the career of Julius Caesar and his military campaigns, the War of Actium and creation of the Roman Empire, and battles against enemies such as Spartacus and Hannibal the Great.<ref>Template:Cite book</ref>
Development and release
The Rise of Rome was created by the Age of Empires development team at Ensemble Studios,<ref name=NG/> with design led by Sandy Petersen, a scenario designer from the original game.<ref name=manual1>Template:Cite book</ref><ref name=manual2>Template:Cite book</ref> The expansion was conceived to provide the studio with additional time to complete the development of the game's sequel, Age of Empires II: The Age of Kings, delayed from its originally planned release in 1998.<ref>Template:Cite magazine</ref> According to designer Bruce Shelley, the development team opted to delay the release of the sequel and developed The Rise of Rome in the interim to maintain commercial interest in the original title.<ref name=GTS>Template:Cite book</ref> Studio co-founder Tony Goodman stated that the proposed expansion was pitched to Microsoft and accepted on the basis of the original title's commercial success.<ref name=GAW>Template:Cite book</ref> Shelley stated the expansion's focus on Rome was chosen to bridge the early ancient setting of the original game and the medieval setting of its planned successor.<ref name=NG>Template:Cite magazine</ref> A goal of the expansion was to implement "small but significant" adjustments based on player feedback to improve the balance of the game and reduce the gameplay emphasis on rushing to the next age.<ref name=NG/>
The Rise of Rome was published by Microsoft for release in the United States on 29 October 1998,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and in the United Kingdom and Europe on 6 November 1998.<ref>Template:Cite magazine</ref> To promote the game, Microsoft held an online tournament of the game on MSN Gaming Zone over November to December 1998,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> with the winner receiving a cash prize and trip to Rome at the final held in Seattle.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> A demo containing three missions was also made available to promote the game.<ref>Template:Cite magazine</ref> In 2001, The Rise of Rome was packaged with the original game as the Age of Empires: Collector's Edition.<ref>Template:Cite magazine</ref><ref>Template:Cite magazine</ref> Shelley remarked that the expansion's strength demonstrated how an expansion release could "extend the life of a game and keep the experience fresh", and used to inform the design of Age of Empires II: The Conquerors.<ref name=PCPP2>Template:Cite magazine</ref> Goodman stated that the success of Rise of Rome convinced Microsoft to pursue expansion packs for other products.<ref name=GAW/>
Return of Rome
On 16 May 2023, Return of Rome, an expansion pack for the high-definition remake Age of Empires II: Definitive Edition, was developed by Forgotten Empires and Tantalus Media and published by Xbox Game Studios. The ancient-themed expansion integrates the four civilizations from Rise of Rome, the twelve from the original game, and a new civilization, the Lạc Việt, and features three campaigns based on the Sumerians, the Macedonians and the Romans.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Reception
Sales
The Rise of Rome was a commercial success. Global sales estimates have varied between 800,000 and 1.2 million units by the early 2000s.<ref name=CGM2/><ref>Template:Cite magazine</ref><ref>Template:Cite book</ref><ref>Template:Cite magazine</ref> The expansion entered second place behind Microsoft Combat Flight Simulator on ELSPA monthly sales charts for computer games in the UK in January 1999.<ref>Template:Cite magazine</ref> Shelley considered that Rise of Rome to be a commercial success,<ref name=GTS/> with Goodman remarking that the expansion was "the most profitable game that Microsoft had ever published".<ref name=GAW/>
Reviews
The Rise of Rome received positive reviews from critics, with reviewers generally considering the expansion's additions to the game worthwhile.<ref name=PCZ/><ref name=CGW/><ref name=PCPP/> Many critics also commended the game for adding quality of life improvements that made gameplay easier to handle.<ref name=CGW/><ref name=PCPP/><ref name=GS/> It was declared the 1998 'Add-On of the Year' by Computer Games Online and Computer Games Strategy Plus,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and nominated as a runner-up for the 'Best Mission Pack' of 1999 by PC PowerPlay.<ref>Template:Cite magazine</ref>
The additions to the core gameplay were praised. Ken Brown of Computer Gaming World wrote that the new civilizations and units generally added "interesting counters" to those in the original game, although he found the Romans to be weaker than expected.<ref name=CGW/> Jason Rich of Game Week similarly stated that the expansion expanded the overall strategy of the original and provided players with "added control and more capabilities".<ref name=GW/> Elliott Chin of GameSpot, meanwhile, observed that whilst the units and technologies "have their uses" and responded to balance problems, they were "highly specialized or expensive to research" and "impotent" outside of that context.<ref name=GS/> Joel Strauch felt that the new technologies added a "whole new layer to gameplay".<ref name=GP/>
The missions were also generally praised, although their difficulty was noted. March Stepnik of PC PowerPlay commended the "formidable challenge" of the missions, the inclusion of historical figures, and the balance of offensive and defensive missions.<ref name=PCPP/> Ultimate PC noted the campaigns had a high difficulty level and were "far harder" than those in the original game.<ref>Template:Cite magazine</ref> Elliott Chin of GameSpot found the campaigns to have "interesting premises", but considered them to be "unusually short", lacking end cutscenes and featuring objectives with "tedious" difficulty.<ref name=GS/>
Retrospective reception
The Rise of Rome received retrospective praise by critics during the release of its successor's expansion pack Age of Empires II: The Conquerors. March Stepnik of PC Powerplay felt the expansion was "exemplary", highlighting the "well-conceived" new missions and "significant" gameplay enhancements.<ref name=PCPP2/> Stepnik considered The Rise of Rome to be an expansion that went "above the call of duty" to enhance the original game.<ref>Template:Cite magazine</ref> Cindy Vanous of Computer Games described it as an "excellent follow-up" that improved the gameplay mechanics and added new content.<ref name=CGM2>Template:Cite magazine</ref> Chris Lombardi of Computer Gaming World also considered The Rise of Rome to be a "massive improvement over its predecessor".<ref>Template:Cite magazine</ref> Describing the expansion as a "complete overhaul" of the original game, Laurence Scotford of PC Zone stated that The Rise of Rome "set the pace for expansion disks to come".<ref>Template:Cite magazine</ref> A retrospective review by Kotaku writer Ash Parrish focused upon the difficulty of the expansion's missions, citing their difficulty in successfully completing the mission Metaurus.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Academic reception
Rise of Rome has received commentary from historians for its depiction of Roman history. In an analysis of the campaign depicting Julius Caesar's revenge on the Cilician pirates, Maria Wyke noted that the game's representation did not take an "ethical or moral dimension" to Caesar's capture and revenge, but instead used the game's strategy mechanics to reinforce the player's "sense of their own power to shape events" of Roman history, reinforced through flavor text that imitates "masculinity, Roman history and Julius Caesar's youthful escapade".<ref>Template:Cite book</ref> In an overview of how Rise of Rome portrays historical events, historian Alexander Flegler critiqued the anachronism of the game's ages as inconsistent with their depiction of historical events, such as scenarios depicting the Battle of Actium and the Year of the Four Emperors beginning in the "Stone Age", while suggesting the ages were abstract representations of gameplay progress rather than depictions of "actual historical epochs".<ref>Template:Cite book</ref>
References
External links
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1998 video games
- Age of Empires
- Genie Engine games
- Multiplayer and single-player video games
- Video game expansion packs
- Video games developed in the United States
- Video games set in ancient Rome
- Windows games
- Windows-only games