Animatronics

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File:Chuck E. Cheese animatronic, Laguna Hills, CA.jpg
Animatronic figure of Charles Entertainment Cheese in operation at a Chuck E. Cheese location in Laguna Hills, California (September 14, 2017)
File:Tyrannosaurus NHM London.ogv
An animatronic Tyrannosaurus at London's Natural History Museum

An animatronic is a puppet controlled electronically to move in a fluent way.<ref>Template:Cite web</ref> Animatronics are the modern adaptation of the automaton and are often used for the portrayal of characters in films, video games, and theme park attractions.

Animatronics are a multidisciplinary field integrating puppetry, anatomy and mechatronics.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref> Animatronic figures can be implemented with both computer and human control, including teleoperation. Motion actuators are often used to imitate muscle movements and create realistic motions. Figures are usually encased in body shells and flexible skins made of hard or soft plastic materials and finished with colors, hair, feathers and other components to make them more lifelike. Animatronics stem from a long tradition of mechanical automata powered by hydraulics, pneumatics and clockwork.

Before the term "animatronics" became common, they were usually referred to as "robots".<ref>Template:Cite web</ref> Since then, robots have become known as more practical programmable machines that do not necessarily resemble living creatures.<ref>Template:Cite web</ref> Robots (or other artificial beings) designed to convincingly resemble humans are known as "androids". The term animatronics is a portmanteau of animate and electronics. The term Audio-Animatronics was coined by Walt Disney in 1961<ref>Template:Cite web</ref> when he started developing professional animatronics for entertainment and film.

File:West Edmonton Mall-Fire Dragon.jpg
An animatronic fire-breathing dragon, suspended above the concourse at Scotiabank Theatre in West Edmonton Mall, Alberta, Canada
The Fairy Tale Tree in the Efteling

History

Before electronics, animatronics were simply puppets made to work with clockwork. These are known today as automata. For most of human history, it has not been possible to create a moving figure resembling a person that was not directly puppeted by another person.

In the renaissance era, the first clockwork automated humanoid figures were created.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref name=":0">Template:Cite web</ref> These were complex with many movements, however the figures were extremely large as they contained large cam shaft mechanisms in the base with the introduction of electricity. The mechanisms to create a humanoid figure got smaller and smaller, however very few of the created figures looked human.<ref name=":0" />

The first audio animatronic to convincingly imitate a human was Walt Disney's Abraham Lincoln attraction at the Illinois State Pavilion of the 1964 New York World's Fair. This marked a change in the industry, as computers were a pivotal part in creating the figure.

Design

There are quite a few ways to build an animatronic, however most follow this basic structure:

An animatronics character is typically designed to be as realistic as possible and thus, is built similarly to how it would be in real life. The framework of the figure is like the "skeleton". Joints, motors, and actuators act as the "muscles". Connecting all the electrical components together are wires, such as the "nervous system" of a real animal or person.<ref name="animatedholidaydisplays3">Template:Cite book</ref> Steel, aluminum, plastic, and wood are all commonly used in building animatronics but each has its best purpose. The relative strength, as well as the weight of the material itself, should be considered when determining the most appropriate material to use. The cost of the material may also be a concern.<ref name="animatedholidaydisplays3" /> Several materials are commonly used in the fabrication of an animatronics figure's exterior. Dependent on the particular circumstances, the best material will be used to produce the most lifelike form. For example, "eyes" and "teeth" are commonly made completely out of acrylic.<ref name="buffingtonfx-arvidseyes2">Template:Cite web</ref>

One method of constructing animatronics can be found in the Chuck E. Cheese's Studio C animatronic by Garner Holt Productions, made of latex rubber, metal, and plastic, supported by an internal skeleton.<ref>Template:Cite web</ref> On the other end of the spectrum, an all-metal bunyip animatronic in Australia uses water to actuate the creature's mouth.<ref>Template:Cite web</ref>

Materials

  • Latex: White latex is commonly used as a general material because it has a high level of elasticity. It is also pre-vulcanized, making it easy and fast to apply.<ref>Template:Cite book</ref> Latex is produced in several grades. Grade 74 is a popular form of latex that dries rapidly and can be applied very thick, making it ideal for developing molds.<ref name="buffingtonfx-skin" /> Foam latex is a lightweight, soft form of latex which is used in masks and facial prosthetics to change a person's outward appearance, and in animatronics to create a realistic "skin".<ref name="buffingtonfx-skin">Template:Cite web</ref> The Wizard of Oz was one of the first films to make extensive use of foam latex prosthetics in the 1930s.<ref>Template:Cite book</ref>
  • Silicone: Disney has a research team devoted to improving and developing better methods of creating more lifelike animatronics exteriors with silicone.<ref name="siliconeresearch">Template:Cite web</ref> RTV silicone (room temperature vulcanization silicone) is used primarily as a molding material as it is very easy to use but is relatively expensive. Few other materials stick to it, making molds easy to separate.<ref>Template:Cite book</ref><ref name="molding">Template:Cite book</ref> Bubbles are removed from silicone by pouring the liquid material in a thin stream or processing in a vacuum chamber prior to use. Fumed silica is used as a bulking agent for thicker coatings of the material.<ref>Template:Cite book</ref>
  • Polyurethane: Polyurethane rubber is a more cost effective material to use in place of silicone. Polyurethane comes in various levels of hardness which are measured on the Shore scale. Rigid polyurethane foam is used in prototyping because it can be milled and shaped in high density. Flexible polyurethane foam is often used in the actual building of the final animatronic figure because it is flexible and bonds well with latex.<ref name="buffingtonfx-skin" />
  • Plaster: As a commonplace construction and home decorating material, plaster is widely available. Its rigidity limits its use in molds, and plaster molds are unsuitable when undercuts are present. This may make plaster far more difficult to use than softer materials like latex or silicone.<ref name="molding" />

Movement

Pneumatic actuators can be used for small animatronics but are not powerful enough for large designs and must be supplemented with hydraulics. To create more realistic movement in large figures, an analog system is generally used to give the figures a full range of fluid motion rather than simple two position movements.<ref>Template:Cite journal</ref>

Mimicking the often-subtle displays of humans and other living creatures, and the associated movement is a challenging task when developing animatronics. One of the most common emotional models is the Facial Action Coding System (FACS) developed by Ekman and Friesen.<ref name=ekman>Template:Cite book</ref> FACS defines that through facial expression, humans can recognize six basic emotions: anger, disgust, fear, joy, sadness, and surprise. Another theory is that of Ortony, Clore, and Collins, or the OCC model<ref>Template:Cite journal</ref> which defines 22 different emotional categories.<ref>Template:Cite journal</ref>

In 2020 Disney revealed its new animatronics robot that can breathe, move its eyes very much like humans, and identify people around it in order to select "an appropriate" response, as opposed to previous Disney animatronics that were used in purely scripted, non-interactive situations, like theme park rides.<ref>Template:Cite web</ref>

Training and education

Animatronics has been developed as a career which combines the disciplines of mechanical engineering, casting/sculpting, control technologies, electrical/electronic systems, radio control and airbrushing.Template:Citation needed

Some colleges and universities do offer degree programs in animatronics. Individuals interested in animatronics typically earn a degree in robotics which closely relate to the specializations needed in animatronics engineering.<ref>Template:Cite web</ref> Template:List Students achieving a bachelor's degree in robotics commonly complete courses in:

  • Mechanical engineering
  • Industrial robotics
  • Mechatronics systems
  • Modeling of robotics systems
  • Robotics engineering
  • Foundational theory of robotics
  • Introduction to roboticsTemplate:Citation needed

Animatronic characters appear in both films and video games, most notably in horror genre and survival horror video games that generally features possessed animatronics as antagonists.<ref>Template:Cite web</ref>

In films

The film industry has been a driving force revolutionizing the technology used to develop animatronics.<ref name="ces-blog">Template:Cite web</ref> Animatronics are used in situations where a creature does not exist, the action is too risky or costly to use real actors or animals, or the action could never be obtained with a living person or animal. Its main advantage over CGI and stop-motion is that the simulated creature has a physical presence moving in front of the camera in real time. The technology behind animatronics has become more advanced and sophisticated over the years, making the puppets even more lifelike.<ref>Template:Cite web</ref>

Animatronics were first introduced by Disney in the 1964 film Mary Poppins which featured an animatronic bird. Since then, animatronics have been used extensively in such movies as Jaws and E.T. the Extra-Terrestrial.<ref name="realhistory">Template:Cite web</ref>

File:T-Rex maquette from Jurassic Park (5418588087).jpg
A maquette of the T-Rex in Jurassic Park

Directors such as Steven Spielberg and Jim Henson have been pioneers in using animatronics in the film industry. Two films directed by Henson, The Dark Crystal and Labyrinth, showcased groundbreaking puppets designed by Brian Froud and created by the then-recently established Jim Henson's Creature Shop in London, England.

The 1993 film Jurassic Park, directed by Spielberg, used a combination of computer-generated imagery in conjunction with life-sized animatronic dinosaurs built by Stan Winston and his team. Winston's animatronic "T. rex" stood almost Template:Convert,<ref name="EW2013">Template:Cite magazine</ref> Template:Convert in length<ref name="magic">Template:Cite magazine</ref> and even the largest animatronics weighing Template:Convert were able to perfectly recreate the appearance and natural movement on screen of a full-sized Tyrannosaurus rex.<ref name="magid">Template:Cite journal</ref>

Jack Horner called it "the closest I've ever been to a live dinosaur".<ref name="magic" /> Critics referred to Spielberg's dinosaurs as breathtakingly and terrifyingly realistic.<ref name="cohen">Template:Cite web</ref><ref name="neale">Template:Cite journal</ref>

The 1999 BBC miniseries Walking with Dinosaurs was produced using a combination of about 80% CGI and 20% animatronic models.<ref name="inno">Template:Cite book</ref> The quality of computer imagery of the day was good, but animatronics were still better at distance shots, as well as closeups of the dinosaurs.<ref name="inno" /> Animatronics for the series were designed by British animatronics firm Crawley Creatures.<ref name="inno" /> The show was followed up in 2007 with a live adaptation of the series, Walking with Dinosaurs: The Arena Spectacular, which also featured animatronics.<ref>Template:Cite web</ref>

Geoff Peterson is an animatronic human skeleton that serves as the sidekick on the late-night talk show The Late Late Show with Craig Ferguson. Often referred to as a "robot skeleton", Peterson is a radio-controlled animatronic robot puppet designed and built by Grant Imahara of MythBusters.<ref name="Myth Busters">Template:Cite web</ref>


Films focusing on animatronics

Short films

  • The Hug, a 2018 horror short film directed by Jack Bishop and Justin Nijm, and starring Nick Armstrong and Roman George, follows a bratty birthday boy at Pandory's Pan Pizza Palace, a ShowBiz Pizza Place-like restaurant, who has an awkward situation with Pandory the Panda, the pizzeria's giant panda animatronic mascot. It premiered at Hulu as part of its "Huluween" film competition.

Television

Advertising

The British advertisement campaign for Cadbury Schweppes titled Gorilla featured an actor inside a gorilla suit with an animatronically animated face.

The Slowskys was an advertising campaign for Comcast Cable's Xfinity broadband Internet service. The ad features two animatronic turtles, and it won the gold Effie Award in 2007.<ref>Template:Cite web</ref>

Video games

Five Nights at Freddy's Glamrock Freddy cosplayer at Comic-Con in November 2023

Toys

Some examples of animatronic toys include TJ Bearytails, Big Mouth Billy Bass, FurReal, Kota the triceratops, Pleo, WowWee Alive Chimpanzee, Microsoft Actimates, and Furby. Well-known brands include Cuddle Barn, PBC International, Telco, Sound N Light, Iwaya Corporation, Nika International, Gemmy Industries, Tickle Me Elmo, Chantilly Lane and Dan Dee.Template:Citation needed

See also

References

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