BASIC Programming
Template:About Template:More citations needed Template:Use dmy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Atari, Inc.
| label3 = PublisherTemplate:Pluralize from text | data3 = Atari, Inc.
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both
| label6 = DesignerTemplate:Pluralize from text | data6 = Warren Robinett<ref>Template:Cite book</ref>
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Template:If first display both
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| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text | data13 = Atari 2600
| label14 = Release | data14 = April 1980<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
| label15 = GenreTemplate:Pluralize from text | data15 = Template:If first display both
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| label17 = Arcade system | data17 = Template:If first display both
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BASIC Programming is an Atari Video Computer System (later called the Atari 2600) cartridge that teaches simple computer programming using a dialect of BASIC. Written by Warren Robinett and released by Atari, Inc. in 1980, this BASIC interpreter is one of a few non-game cartridges for the console. The Atari VCS's RAM size of 128 bytes restricts the possibilities for writing programs.
Details
The BASIC Programming display is divided into six regions:
- Program is where instructions are typed. It has a maximum of eleven lines of code.
- Stack shows temporary results of what the program does.
- Variables stores the values of any variables that the program is using.
- Output displays any output values that the program creates.
- Status shows the amount of available memory remaining.
- Graphics contains two colored squares that can be manipulated by the program.
Input is given through two Atari keypad controllers, which came with special overlays to show how to type the different commands and letters.<ref>Controllers - Atari Keypad, Template:Webarchive Atari KeypadSystem: Atari 2600, Model Number: CX50, Sold in pairs, functionally identical to the Kid's Controller and the Video Touch Pad. Included overlays with commands, meant to be used with Basic Programming.</ref> Programs are restricted to 64 characters in size and normally 9 lines of code, limiting the programs that can be written (users can disable all windows except Program and keep selecting "New Line" until 11 lines of code are present).
Language features
VCS BASIC supports the following keywords:<ref>Template:Cite book</ref>
- Statements:
Print - Structure:
Goto,If-Then-Else - Graphics:
Clear - Functions:
Hit,Key - Math:
+ - × ÷ Mod - Relational operators:
< > =
Unlike most BASIC implementations of the time:
- VCS BASIC uses ← instead of = for assignment; e.g.,
A←A+1. - Statements can be strung together on a line without a delimiter; e.g.,
Note←APrintA. - An
Ifstatement can be used as a function, returning a value:Template:CodettMod2Template:CodettTemplate:Codett92 Ifstatements can take anElseclause.
Special variable names:
Notesounds a musical note, assigned numbers from 0 to 7- Numbers assigned to
Noteare implicitly assigned modulus 8, thus 8 becomes 0, 9 becomes 1, etc.
- Numbers assigned to
Hor1,Hor2- the horizontal coordinate of one of two squaresVer1,Ver2- the vertical coordinate of one of two squares
The language supports 26 unsigned integer variables A to Z. VCS BASIC supports integers from 0 to 99. Math operations wrap, so 99+1 becomes 0, 99+2 becomes 1, etc.
Sample code
The following example of a Pong game is provided. Template:Pre