Centipede (video game)

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| label2 = DeveloperTemplate:Pluralize from text | data2 = Atari, Inc.

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| label6 = DesignerTemplate:Pluralize from text | data6 = Dona Bailey
Ed Logg

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| label11 = Series | data11 = Centipede

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Centipede is a 1981 fixed shooter video game developed and published by Atari, Inc. for arcades.<ref name="Copyright">Template:Cite web</ref> Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games, and one of the first widely played by women and girls. The primary objective is to shoot all the segments of a centipede that winds down the playing field.

Centipede was ported to Atari's own 2600, 5200, 7800, and 8-bit computers. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A.<ref>Template:Cite web</ref> Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com. Other developers released more than 25 Centipede clones for home computers. It was followed by the arcade sequel Millipede in 1982. In 1998, a 3D remake for Windows, Mac, PlayStation, and Dreamcast was published by Hasbro Interactive.

Gameplay

File:Centipede arcade.png
A new game, with the centipede at the top, the Bug Blaster at the bottom and a spider in the lower right

The player controls the small insect-like creature called the Bug Blaster. It is moved around the bottom area of the screen with a trackball, and fires small darts at a segmented centipede advancing from the top of the screen through a field of mushrooms. Each segment of the centipede becomes a mushroom when shot; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the screen, with the rear piece sprouting its own head. If the centipede head is destroyed, the segment behind it becomes the next head. Shooting the head is worth 100 points while the other segments are 10. The centipede starts at the top of the screen, traveling either left or right. When it touches a mushroom or reaches the edge of the screen, it descends one level and reverses direction. The player can destroy mushrooms (a point each) by shooting them, but each takes four shots to destroy. At higher levels, the screen can become increasingly crowded with mushrooms due to player/enemy actions, causing the centipede to descend more rapidly.<ref>Template:Cite webTemplate:Dead link</ref>

Upright arcade cabinet showing the white trackball controller

Once the centipede reaches the bottom of the screen, it stays within the player area and one-segment "head" centipedes will periodically appear from the side. This continues until the player has eliminated both the original centipede and all heads. When all the centipede's segments are destroyed, another one enters from the top of the screen. The initial centipede is 10 or 12 segments long, including the head; each successive centipede is one segment shorter and accompanied by one detached, faster-moving head. This pattern continues until all segments are separate heads, after which it repeats with a single full-length centipede.

The player also encounters other creatures besides the centipedes. Fleas drop vertically and disappear upon touching the bottom of the screen, occasionally leaving a trail of mushrooms in their path when only a few mushrooms are in the player movement area; they are worth 200 points each and take two shots to destroy. Spiders move across the player area in a zig-zag pattern and eat some of the mushrooms; they are worth 300, 600, or 900 points depending on the range they are shot from. Scorpions move horizontally across the screen, turning every mushroom they touch into poison mushrooms. Scorpions are also worth the most points of all enemies with 1,000 points each. A centipede touching a poison mushroom will attack straight down toward the bottom, then return to normal behavior upon reaching it. This "poisoned" centipede can be both beneficial and detrimental to the player; the player can destroy them rapidly as it descends down, while at the same time, they can be very challenging to avoid, especially if already split into multiple segments.

The Bug Blaster is destroyed when hit by any enemy, after which any poisonous or partially damaged mushrooms revert to normal. 5 points are awarded for each regenerated mushroom. An extra life is awarded every 12,000 points.

Development

Dona Bailey and Ed Logg developed Centipede for Atari.<ref>Template:Cite news</ref> Logg, a supervisor, said that he did the design, while Bailey did about half of the programming.<ref name="rouse2010">Template:Cite book</ref> Bailey was one of the few female game programmers in the industry.<ref name="supercade">Template:Cite book</ref> Logg believed that its design was not biased by sex, unlike a fighting or sports game. Bailey said: "I really like pastels ... I really wanted it to look different, to be visually arresting".<ref name="krueger198303">Template:Cite news</ref>Template:R Bailey had only recently discovered video games when she heard the song "Space Invader" (1979) by The Pretenders and then played Space Invaders (1978), but she was one of the few American women at the time with experience in assembly language programming.<ref name=":2">Template:Cite web</ref>

Reception

Atari 8-bit computer cartridge (1982)

Centipede was one of the top four highest-grossing arcade games of 1982 in the United States, along with Ms. Pac-Man, Pac-Man and Donkey Kong.<ref name="cashbox">Template:Cite magazine</ref> The Atari VCS port of Centipede sold 1,475,240 cartridges during 1982 to 1983, becoming the 11th-best-selling Atari game.<ref name="Atari">Template:Cite book Via Template:Cite episode</ref>

It was also one of the first coin-operated arcade video games to have a significant female player base.<ref>Template:Cite book</ref><ref>Template:Cite magazine</ref> How to Win Video Games (1982) estimated that half of its players and 60% of Pac-ManTemplate:'s were women, while 95% of Defender players were men.<ref name="howtowin">Template:Cite book</ref>

In 1983, Softline readers named Centipede ninth on the magazine's Top Thirty list of Atari 8-bit programs by popularity.<ref name="softline198303">Template:Cite news</ref> The game received the award for "1984 Best Computer Action Game" at the 5th annual Arkie Awards where the judges described it as "pack[ing] a real roundhouse punch", and suggested that some "insist that [the Centipede] Atari cartridge is the best home-arcade edition you can buy".<ref>Template:Cite magazine</ref>Template:Rp David H. Ahl of Creative Computing Video & Arcade Games said that the Atari 5200 version was "delightful fun".<ref name=ahl1983spring>Template:Cite magazine</ref>

A 1982 Games review of the 5200 version of the game stated that it is a faithful and satisfactory port of the arcade version, despite hardware limitations leading to a decrease in the amount of mushroom obstacles and a lack of trackball controls.<ref>Template:Cite magazine</ref>

In a 1984 Video review of the Apple II version of the game, Bill Kunkel and Arnie Katz commented that "the graphic limits of the Apple crimp the style" and expressed disappointment in the game's "sluggish" interfacing with trackball controllers.<ref>Template:Cite magazine</ref>

In 1995, Flux magazine ranked the arcade version 15th on their "Top 100 Video Games".<ref>Template:Cite journal</ref> In 1996, Next Generation listed the arcade version as number 84 on their "Top 100 Games of All Time", praising the cool concept, trackball control, and that it is accessible enough that "any human on the planet can play it well enough to enjoy it" yet "hard enough that even excellent gamers find it challenging".<ref>Template:Cite magazine</ref>

In 2020, The Strong National Museum of Play inducted Centipede to its World Video Game Hall of Fame.<ref>Template:Cite web</ref>

Legacy

Re-releases

Sequels and remakes

Template:Missing information Centipede was followed by Millipede in 1982.

In 1992, Atari Games developed a prototype of an arcade game called Arcade Classics for their 20th anniversary, which includes Missile Command 2 and Super Centipede with co-op 2-player mode.<ref>Template:Cite web</ref>

A 3D fantasy role-playing game based on the original game was being developed by Dark Science for the Jaguar CD under the working title Centipede 2000.<ref>Template:Cite web</ref> The source code of the project no longer exists and the only remaining proof of its existence is a short video clip from the developer.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite videoTemplate:Cbignore</ref>

In 1997, Centipede X was in development for the Nintendo 64, alongside Joust X and Robotron X by Midway Games, but it was not released.<ref>Template:Cite magazine</ref><ref name="N-Zone1">Template:Cite magazine</ref><ref name="N-Zone2">Template:Cite magazine</ref>

In 1998, after acquiring the intellectual property of Atari from then-owner JT Storage, Hasbro Interactive released a new version of the game for Windows, PlayStation, Dreamcast, and Mac. It is very different from the original: 3D graphics, free movement around the map, and a campaign which can be played in single-player or multiplayer mode.

In 2011, Atari, SA released Centipede: Infestation for Nintendo 3DS and Wii.

In 2019, ICE created a remaster of Centipede as Centipede Chaos for arcades.

In 2020, GameTaco released Centipede: Cash Blast for iOS.<ref>Template:Cite web</ref>

A revamped version of the game, Centipede: Recharged, was released for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, and Atari VCS in September 2021 as part of the Atari Recharged series.

Clones

The Centipede concept was widely cloned, especially for home systems.

Arcade clones

Home system clones

In other media

In 1983, Milton Bradley released a two-player board game based on the video game.<ref>Template:Cite web</ref> Another board game based on Centipede was published by IDW Publishing in 2017.<ref>Template:Cite web</ref>

Centipede arcade cabinets (as well as those for Dig Dug and Gravitar) feature prominently in the casino scenes in the 1983 James Bond film Never Say Never Again.

In 1989, a deadpan narration describing the original game appeared on side 2 of Negativland's third cassette release, The Weatherman (SSTC902), which consists of clips from the Over the Edge radio show sometime between 1982 and 1984. The narrator may be Ed Logg.<ref>Negativland, The Weatherman. Cassette only, SST Records SSTC902. Negativland Discography Template:Webarchive at The Skeptic Tank.</ref>

American rock band The Strokes used promotional artwork for the game on their 2003 single "Reptilia".

Centipede appears in the film Pixels.<ref>Template:Cite web</ref>

In May 2016, Emmett/Furla/Oasis Films closed with Atari to produce and finance both Centipede and Missile Command film adaptations.<ref>Template:Cite magazine</ref>

Dynamite Entertainment started a limited run comic book series based on Centipede in July 2017. The series was written by Max Bemis.<ref>Template:Cite web</ref>

Lego released a set based on the Atari 2600. Included is a cartridge for Centipede as well as a diorama showing the titular character.<ref>Template:Cite web</ref>

Competitive arena

The game was chosen for the final round of the 1981 Atari World Championships run by Tournament Games International. The men's champion was Eric Ginner and the women's champion was Ok-Soo Han.<ref>Template:Cite web</ref>

The world record score on the arcade version of Centipede was 16,389,547 points by Jim Schneider of the USA on August 1, 1984.<ref>Template:Cite web</ref>

Donald Hayes of Windham, New Hampshire, scored a world record 7,111,111 points under tournament rules on the arcade version of Centipede on November 5, 2000.<ref name="Gamer page 240">"Guinness World Records 2008 - Gamer's Edition", page 240</ref><ref>Template:Cite web</ref>

References

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