Chris Sawyer

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Template:Short description Template:Use dmy dates Template:Use British English Template:Infobox person

Christopher Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestselling RollerCoaster Tycoon series.<ref name="auto">Template:Cite web</ref>

Sawyer began his career developing eleven games published for the Memotech MTX in 1984–5, some of which were clones of existing arcade video games. In the late 1980s and early 1990s he ported nine games from the Amiga and other systems to MS-DOS. From 1994 to 2004 he designed and programmed a series of Tycoon games, which became hallmarks of the simulation genre. After a period away from the gaming industry in the late 2000s, Sawyer founded the mobile game studio 31X which has handled modern ports of his work.<ref name="eg interview"/> Wired has described Sawyer as "one of gaming's greatest enigmas" given his legendary contributions to the genre while maintaining little presence online, and rarely agreeing to give interviews.<ref name="wired.com">Template:Cite magazine</ref>

Early life

Sawyer was raised in Scotland.<ref>Template:Cite web</ref> He had an interest in computers and programming from an early age, writing programs in BASIC on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he wrote programs in machine code.<ref name="auto"/> He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow.<ref name="CSGamesFAQ">Template:Cite web</ref><ref>Template:Cite web</ref>

Career

Memotech games and MS-DOS ports (1983–1993)

Sawyer wrote games in Z80 machine code on his Memotech MTX home computer (which possessed a built-in assembler) and then later on an Amstrad CPC series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles.<ref name="auto"/> During this period he released a total of 11 Memotech games.<ref>Template:Cite web</ref><ref>Template:Cite web</ref> One of his games was rejected for publication by Ariolasoft, though the company offered him a job after he graduated. Ariolasoft was downsized before that could happen. Megastar failed to pay royalties on continued sales of his games, and the income was only enough to buy a disk drive and printer.<ref name="auto"/>

From 1988 to 1993, Sawyer converted games from other systems, primarily the Amiga, to MS-DOS. These include Virus, Conqueror, Campaign, Birds of Prey, Dino Dini's Goal, and Frontier: Elite II. Sawyer improved on the Amiga version of Frontier by adding texture mapping.<ref name="auto"/>

Tycoon games (1994–2004)

Inspired by Sid Meier's Railroad Tycoon, Sawyer began to develop his own games which making use of an isometric game world system he had been designing as a personal project.<ref name="auto"/> His management simulation game Transport Tycoon was released by MicroProse in 1994 and became a classic of the Tycoon series. A year later, he improved and extended the game as Transport Tycoon Deluxe. The game sold well, and Sawyer immediately sought to create a sequel.<ref name="pcgamesn 2020">Template:Cite web</ref>

While working on the game engine for this sequel, Sawyer began development of RollerCoaster Tycoon. Sawyer had been interested in the engineering aspect of roller coasters for some years, but had only ridden a handful of them, including Wild Mouse at Blackpool Pleasure Beach and Thunder Loop Express at Loudoun Castle. He developed the game in x86 assembly language by himself, using only the services of freelance graphic designer Simon Foster and composer Allister Brimble.<ref name="CSGamesFAQ"/> Sawyer later used some of the revenue from Transport Tycoon to travel across Europe and the United States, and developed a lifelong interest in roller coasters.<ref name="pcgamesn 2020"/><ref name="eg interview"/><ref>"10 things you (probably) never knew about Chris Sawyer's Tycoon games..." from Chris Sawyer Software Development website</ref> After creating RollerCoaster Tycoon, he again resumed work on the sequel for Transport Tycoon, but again postponed it to create RollerCoaster Tycoon 2, which launched in 2002.

Upon completing that project, he returned to work on the Transport Tycoon successor, which finally released in 2004 as Chris Sawyer's Locomotion.<ref>Template:Cite book</ref> The game was built atop the engine used by RollerCoaster Tycoon, which by that point appeared dated, and the AI and user interface were poorly received.<ref name=IGN>Template:Cite web</ref> Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3, which was designed by Frontier Developments and released later in 2004. Sawyer had understood that further development of the franchise would require 3D graphics but was not interested and left the work to Frontier.<ref name="eg interview"/>

Departure from industry (2005–2010)

In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.<ref>Template:Cite web</ref> Atari counter-sued Sawyer for damages in 2007,<ref>Template:Cite web</ref> and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008.<ref>"Sawyer settles Atari suit" from Develop (magazine) (5 February 2008)</ref> Due to a combination of the legal issues with Atari, and a general distaste of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of Locomotion.<ref name="eg interview"/> In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests.<ref name="eg interview"/> Asked about the period by Wired he replied that he "made a few trips to ride roller coasters around the world."<ref name="wired.com"/>

31X & Tycoon rereleases (2010–2017)

In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a holding company for the Transport Tycoon intellectual property. However, he saw that there was interest in a mobile version of Transport Tycoon and a space in the market for simulation games like this, and reworked 31X to be a video game developer focused on mobile games.<ref name="gamasutra reentry">Template:Cite web</ref> In addition to Sawyer, several others that worked with him on the Tycoon games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's executive producer.<ref name="gamasutra reentry"/>

31X's first product was Transport Tycoon for iOS and Android, released in 2013, which was assisted with Origin8.<ref name="31X">Template:Cite web</ref><ref name="eg interview">Template:Cite news</ref> Sawyer continued to work with Origin8 to bring the first two RollerCoaster Tycoon games into RollerCoaster Tycoon Classic released for mobile in December 2016. The game later received ports to Microsoft Windows and macOS in September 2017.<ref>Template:Cite news</ref><ref>Template:Cite news</ref><ref name="eg interview"/>

Second departure (2017–present)

After the completion of Classic, Sawyer "...decided to take a back seat again and devote more time to other aspects of [his] life."<ref name="auto"/> Asked about future projects in 2016 he said "I'd never rule out creating a new original game but I think it's unlikely. I feel like I'm getting on a bit now age-wise and want to take things a bit easier!"<ref name="eg interview"/> He has also indicated that there is no need for a solo assembly coder such as himself in the modern games industry. Asked about the future in 2020, he replied “I also feel I’ve now created all the games I wanted to create... and working on someone else’s game designs just doesn’t excite me.”

Atari continues to produce titles using the RollerCoaster Tycoon intellectual property under license from Sawyer. He has little involvement with these titles, beyond playing the occasional build.<ref name="eurogamer.net">Template:Cite web</ref> In 2022, Sawyer extended Atari's rights to the franchise for another decade.<ref>Template:Cite web</ref> For the franchise's 25th anniversary in 2024, Atari sold a number of art pieces autographed by Sawyer.<ref>Template:Cite press release</ref> On 1 November 2024 it was announced that Sawyer had entered into an agreement with Atari to allow them to acquire the Transport Tycoon intellectual property.<ref>Template:Cite web</ref>

Development style

Asked about his philosophy and style for game design, Sawyer indicated that he had "just kind of worked on ideas which I thought were fun at the time." He has identified a Lego-like approach to his work, in which the player deals with small, individual components that go on to be part of larger, more intricate systems. He has also expressed a dislike of modern 3D graphics, describing this as a reason he let Frontier develop RollerCoaster Tycoon 3. "The world of games moved on and I didn't, and I miss the flawed style and clunky simplicity of games from 20 years ago. I admire the amazing graphics and awesome size and realism of many modern games but for some reason can't summon much enthusiasm to play them."<ref name="eg interview"/>

Personal life

Sawyer values privacy, rarely gives interviews and does not have a social media presence. Asked about his relative lack of a public online presence in 2013 he said that social media "takes time away from what I need to concentrate on"; he added in 2016 that he prefers "to let the games do the talking". He volunteers with the media team at a local primary school. Sawyer travels the world to visit roller coasters as an enthusiast, and gave his "coaster count" at 770 in 2024.<ref name="eurogamer.net"/><ref>Template:Cite magazine</ref> He gave his favourites as Taron (Phantasialand, Germany), Zadra (Energylandia, Poland), Balder (Liseberg, Sweden), and Ravine Flyer II (Waldameer, USA).<ref>Template:Cite web</ref>

Games

Year Title Publisher
Template:Dts Qogo Oxford Data
Template:Dts Chamberoids Megastar Games
Arcazion Syntax Soft
Escape from Zarcos Megastar Games
Missile Kommand Syntax Soft
Mission Omega
Revenge of the Chamberoids Megastar Games
Sepulcri Scelerati
Target Zone Syntax Soft
Qogo 2 Megastar Games
Quazzia
Template:Dts Virus (MS-DOS port) Firebird Software
Template:Dts Revenge of Defender (MS-DOS port) Epyx
Template:Dts Xenomorph (MS-DOS port) Pandora
Conqueror (MS-DOS port) Rainbow Arts
Template:Dts Elite Plus (MS-DOS port) Microplay Software
Birds of Prey (MS-DOS port) Electronic Arts
Template:Dts Campaign (MS-DOS port) Empire Interactive
Template:Dts Dino Dini's Goal (MS-DOS port) Virgin Games
Frontier: Elite II (MS-DOS port) GameTek, Konami
Template:Dts Transport Tycoon MicroProse
Template:Dts Transport Tycoon World Editor
Transport Tycoon Deluxe
Frontier: First Encounters GameTek
Template:Dts RollerCoaster Tycoon Hasbro Interactive
Template:Dts RollerCoaster Tycoon 2 Infogrames Interactive
Template:Dts RollerCoaster Tycoon 3Template:Efn Atari Interactive
Chris Sawyer's Locomotion
Template:Dts RollerCoaster Tycoon Classic<ref name="eg interview"/>

Notes

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References

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Template:Chris Sawyer games Template:RollerCoaster Tycoon series Template:Authority control