Columns (video game)
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| above = Columns
| image = {{#invoke:InfoboxImage|InfoboxImage|image=Columns.jpeg|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}
| caption = {{#if:Columns.jpeg|European Mega Drive box art|European Mega Drive box art}}
| label2 = DeveloperTemplate:Pluralize from text | data2 = Jay Geertsen<ref name="RG"/>
| label3 = PublisherTemplate:Pluralize from text | data3 = Sega (arcade and Sega consoles)
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both
| label6 = DesignerTemplate:Pluralize from text | data6 = Jay Geertsen<ref name="RG"/>
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Template:If first display both
| label8 = ArtistTemplate:Pluralize from text | data8 = Template:If first display both
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Tokuhiko Uwabo (Genesis)
| label11 = Series | data11 = Columns
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text | data13 = Template:Collapsible list
| label14 = Release | data14 = Template:Collapsible list
| label15 = GenreTemplate:Pluralize from text | data15 = Puzzle
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Sega System C
| data30 =
| below = Template:EditOnWikidata
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Template:Nihongo is a match-three puzzle video game designed and developed by Jay Geertsen and shared in 1989. Originally developed for the Motorola 68000-based HP 9000 running HP-UX,<ref name="RG"/><ref>Template:Cite web</ref><ref>Template:Cite web</ref> it was ported to Mac and MS-DOS<ref name="RG" /> before being released commercially by Sega, who ported it to arcades and then to several Sega consoles. The game was subsequently ported to other home computers, including the Atari ST.
Gameplay
The game uses a tall, rectangular playing area. Columns of three different symbols (such as differently-colored jewels) appear, one at a time, at the top of the well and fall to the bottom, landing either on the floor or on top of previously fallen "columns". While a column is falling, the player can move it left and right, and can also cycle the positions of the symbols within it. After a column lands, if three or more of the same symbols are connected in a horizontal, vertical, or diagonal line, those symbols disappear. The pile of columns then settles under gravity. If this resettlement causes three or more other symbols to align, they too disappear and the cycle repeats. Occasionally, a special column with a multicolor Magic Jewel appears. It destroys all the jewels with the same color as the one underneath it. The columns fall at a faster rate as the player progresses. The goal of the game is to play for as long as possible before the well fills up with jewels, which ends the game. Players can score up to 99,999,999 points.<ref>Template:Cite web</ref>
Some ports of the game offer alternate game modes as well. "Flash columns" involves mining through a set number of lines to get to a flashing jewel at the bottom. "Doubles" allows two players to work together in the same well. "Time trial" involves racking up as many points as possible within the time limit.
Development
Columns is one of the many tile-matching puzzle games to appear after the great success of Tetris in the late 1980s.<ref name="cgw19900708">Template:Cite magazine</ref> It was created in 1989 by Jay Geertsen, a software engineer at Hewlett-Packard (HP), as a personal project to learn X11 programming on the HP-UX operating system. After completing the game, Geertsen shared it with colleagues at HP. Two of them ported Columns to Macintosh and MS-DOS.
As these ports gained popularity, Sega became aware of Columns and expressed interest in acquiring the commercial rights to the game. Geertsen informed HP of the situation, given that he had utilized corporate resources during the game's development. HP took approximately six months to deliberate on the request, ultimately deciding to sell non-exclusive rights to Sega, and donating the proceeds to the United Way. HP retained the rights to distribute Geertsen's original X11 version of Columns alongside HP-UX.<ref name="RG" />
Music
Tokuhiko Uwabo composed the music for the Genesis version of Columns. The tracks "Clotho", "Atropos" and "Lathesis" are named after the Moirai from Greek mythology.
Ports
In 1990, Sega ported Columns to the arcade, and then to the Sega Genesis. These two versions were nearly identical.<ref name="RG">Template:Cite news</ref>
Columns was the first pack-in game for the Game Gear. This version was slightly different from the Genesis version, and its soundtrack was transposed and rearranged due to limitations of the handheld's sound chip. While the columns themselves were updated for the Genesis version, the overall decoration was less like a cartoon in the Game Gear version and instead more artistically designed. Lastly, the Game Gear version had a feature that let the player change the jewels to fruit, squares, dice, or playing card suits (clubs, diamonds, spades, and hearts).
In 1990, Compile and Telenet Japan developed and published an MSX2 version.
In November 2006, Columns was released as part of the game Sega Genesis Collection for the PlayStation 2, and later for PlayStation Portable. The same year on December 4, it was released on Nintendo's Virtual Console for Wii. It is also included on Sonic's Ultimate Genesis Collection for the PlayStation 3 and Xbox 360.<ref>Template:Cite web</ref> It was included as one of the games in the Sega Genesis Mini. It was also included as one of the games in the 2018 releases of Sega Genesis Classics for Windows, Linux, macOS, PlayStation 4, Xbox One, and Nintendo Switch. Most recently, the game was ported to iOS, but the port was subsequently withdrawn by Sega.<ref>Template:Cite web</ref> The Genesis version was re-released on the Nintendo Classics service in December 2022.
Reception
In Japan, Game Machine listed Columns as the eighth most successful table arcade unit of April 1990.<ref>Template:Cite magazine</ref> It went on to be Japan's fourth highest-grossing arcade game of 1990 (below Capcom's Final Fight, Sega's Tetris and Super Monaco GP)<ref>Template:Cite magazine alternate url</ref> and third highest-grossing arcade conversion kit of 1991 (below Capcom's Street Fighter II and Sega's Tetris).<ref name="GM419">Template:Cite magazine</ref>
Reviewing the game's appearance in Sega Arcade Classics for the Sega CD, Glenn Rubenstein gave it a B+ rating in Wizard magazine, describing it as "like Tetris but a bit better".<ref name="Wizard">Template:Cite journal</ref> Mega placed the game at number 34 in their "Top Mega Drive Games of All Time".<ref>Mega magazine issue 1, page 76, Future Publishing, Oct 1992</ref> In 2017, Gamesradar ranked the game 40th on its "Best Sega Genesis/Mega Drive games of all time".<ref>Template:Cite web</ref>
Legacy
Many sequels and spin-offs were produced: Columns II: The Voyage Through Time, Columns III: Revenge of Columns, Columns '97, Sakura Taisen: Hanagumi Taisen Columns 1 & 2, and many compilations and re-releases (Columns Arcade Collection, Sega Ages Vol. 07: Columns) as well. Since Columns was created by Sega, versions were made available on the Master System, Mega Drive/Genesis, Sega CD, Game Gear, Saturn, and Dreamcast. Additional versions of the game have also been made available on PC-Engine, Game Boy Advance, and PlayStation 2. A Super Famicom version was released in Japan via the Nintendo Power service.<ref>Template:Cite web</ref> The Game Boy Color version was specifically called Columns GB: Osamu Tezuka Characters, where it featured many of his characters such as Kimba and Astroboy, but also featured slightly less known characters like Unico.
Columns has also been cloned many times across different platforms:
| Title | Platform | Release date | Developer | Publisher | Notes |
|---|---|---|---|---|---|
| Coloris | Amiga | 1990 | Signum Victoriae | Avesoft | |
| Magic Jewelry | NES | Hwang Shinwei | RCM Group | Released on unlicensed multicarts. | |
| Columns | ZX Spectrum | 1991 | Piter Ltd. | Piter Ltd. | |
| Magic Jewelry II | NES | Hwang Shinwei | RCM Group | With the addition of new features, it is the sequel to Magic Jewelry. | |
| Jewelbox | Macintosh | 1992 | Rodney and Brenda Jacks | Varcon Systems | |
| Xixit | MS-DOS | 1995 | John Hood, Tomasz Pytel; music by Andrew Sega | Optik Software | |
| Yahoo! Towers | Java | 1999/2000 | Yahoo! Games | Yahoo! Games | This clone allows up to eight players to compete against each other. |
| BREF Columns | IOS, Android | 2013 | Mumblecore | Mumblecore | |
| Magic Jewelry 3 | 2015 | Guolin Ou | Guolin Ou | A magic column appears when a level is cleared, with which a player can clear all the jewels in same color. | |
| Molums | 2018 | Antonelli Francisco | Wisefox |
References
External links
Template:Columns series Template:Franchises owned by Sega Sammy Holdings Template:Authority control
- Articles using Wikidata infoboxes with locally defined images
- 1989 video games
- Articles contradicting other articles
- Atari ST games
- Classic Mac OS games
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