Dark Ages: Mage
Template:Short description Template:Italic title {{#invoke:Infobox|infobox}}Template:Template other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|preview=Page using Template:Infobox game with unknown parameter "_VALUE_"|ignoreblank=y| actor | ages | AKA | alt | blank_data | blank_label | caption | date | designer | director | footnotes | genre | illustrator | image | image_alt | image_caption | image_link | image_size | isbn | isbn_note | italic title | label_width | language | logo | logo_alt | logo_caption | logo_link | logo_size | manufacturer | materials | media_type | movement | name | other_names | parent_game | players | playing_time | publisher | random_chance | related |series | setup_time | skills | subject_name | subtitle | system | title | voice_over | web | website | width | writer | years }} Dark Ages: Mage is a tabletop role-playing game supplement released by White Wolf Publishing in October 2002 for use with their game Dark Ages: Vampire, and is part of the World of Darkness series.
History
White Wolf resumed publishing historical settings in 2002, by first relaunching Dark Ages: Vampire as a core rulebook, and then adding supplements for other supernatural groups, all of them dependent on Dark Ages: Vampire to play, including Dark Ages: Mage,<ref name="designers">Template:Cite book</ref> which was released in October 2002 as a 240-page hardcover book, and later re-released as an e-book.<ref>Template:Cite web</ref>
Description
This book acts as a precursor to Mage: The Ascension. It is a wildly different system from the modern counterpart, as Paradox has not quite taken hold. Because the consensus of reality is less powerful, magic itself is more bold. Rather than magic commonly being explained away by coincidence, it is often obviously the working of some powerful being.