Dungeon Master II: The Legend of Skullkeep

From Vero - Wikipedia
Jump to navigation Jump to search

Template:Short description Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Dungeon Master II:
The Legend of Skullkeep

| image = {{#invoke:InfoboxImage|InfoboxImage|image=Dungeon Master II The Legend of Skullkeep Cover.png|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}

| caption = {{#if:Dungeon Master II The Legend of Skullkeep Cover.png||{{#invoke:WikidataIB|getValue|P18|qual=P2096|qualsonly=y|fwd=ALL}}}}

| label2 = DeveloperTemplate:Pluralize from text | data2 = FTL Games

| label3 = PublisherTemplate:Pluralize from text | data3 = Interplay Productions

| label4 = DirectorTemplate:Pluralize from text | data4 = Doug Bell

| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both

| label6 = DesignerTemplate:Pluralize from text | data6 =

| label7 = ProgrammerTemplate:Pluralize from text | data7 = Template:If first display both

| label8 = ArtistTemplate:Pluralize from text | data8 = Template:If first display both

| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both

| label10 = ComposerTemplate:Pluralize from text | data10 = Allister Brimble
Rick Jackson
Brian Luzietti

| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 = Template:If first display both

| label13 = PlatformTemplate:Pluralize from text | data13 = PC-98, FM-Towns, Sega CD, Amiga, MS-DOS, Classic Mac OS

| label14 = Release | data14 = December 23, 1993 (PC-9801)<ref>Template:Cite web</ref>
January 28, 1994 (FM Towns)<ref>Template:Cite web</ref>
March 25, 1994 (Mega CD Japan)<ref>Template:Cite web</ref>
September 22, 1994 (PC-9821, DOS/V, Mac Japanese)<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref>
August 16, 1995 (MS-DOS)<ref>Template:Cite web</ref>
1995 (Amiga, Mac English)<ref>Template:Cite web</ref><ref>Template:Cite web</ref>

| label15 = GenreTemplate:Pluralize from text | data15 = Role-playing

| label16 = ModeTemplate:Pluralize from text | data16 = Single-player

| label17 = Arcade system | data17 = Template:If first display both

| data30 =

| below = Template:EditOnWikidata

}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Dungeon Master II The Legend of Skullkeep Cover.png|}}

Dungeon Master II: The Legend of Skullkeep, also released as Dungeon Master II: Skullkeep, is the sequel to the dungeon crawler role-playing video game Dungeon Master.<ref name="making">Template:Cite web</ref> It was released in 1993 in Japan and in 1995 in other countries.<ref name="making"/> It is available for MS-DOS,<ref name=DM2>Template:Cite web</ref> Amiga, Mac,<ref>Template:Cite web</ref> Sega CD, PC-9801, PC-9821, DOS/V, and FM Towns.

Development

FTL's Wayne Holder said in 1994 that FTL considered a free-movement engine like Doom or Ultima Underworld for Dungeon Master II ("it's not that hard to do"), but "we prefer puzzle-oriented game design", while free-movement was "tedious to play" and complicated puzzle design.<ref name="holder1994">Template:Cite book</ref>

Ports

File:Dungeon Master II - The Legend of Skullkeep in-game screenshot (MS-DOS).png
MS-DOS screenshot

There are many graphical differences between the MS-DOS and Amiga versions. For example, the title and endgame animations are very different. Items graphics also change: the Amiga version, while marked as an AGA game, is actually running in 32 color ECS mode (evident by the fact that it runs on Amiga 600 computers with 2MB RAM) colors, whereas the MS-DOS version has 256 color VGA graphics. While the PC-9821 has 256 color graphics, the PC-9801 version uses dithered graphics to fit within the PC-9801's palette.

The Mac version includes two screen layouts: a normal and a compact layout.

The game music is different in each version of the game: the PC version uses MIDI music (which therefore sounds different on different sound cards), the Amiga version uses MODules, and the Sega CD version uses CD Audio tracks.

Reception

Template:Video game reviews Dungeon Master II received mediocre reviews and sold poorly.Template:R Reviewing the Sega CD version, GamePro commented that the standard Genesis controller does not work well with its point-and-click interface, and that a Sega Mouse is needed to fully enjoy the game. They also criticized the need to maintain light sources and food supplies.

However, the bulk of their review was devoted to praise for the enemy AI, which they contended is so intelligent and naturalistic that it's "almost like playing against another person."<ref>Template:Cite magazine</ref> Reviewing the later PC version, a Next Generation critic said that while the original Dungeon Master was an outstanding game, Dungeon Master II retained aspects of the original that had long since become outdated. Noting the "refreshingly different magic system" as one of the few bright points, he gave it two out of five stars.<ref name="NG">Template:Cite journal</ref><ref name="maher20151211">Template:Cite web</ref>

The One gave the Amiga version an overall score of 93%, praising the game's atmosphere and 3D sound effects. The magazine criticized FTL's attempt to add smoother movement, stating that "it simply isn't as good as any of the Doom clones that there are around at the moment". Noting that Dungeon Master II was a much deeper game than the Doom clones, however, The One concluded that Dungeon Master II was "an excellent game well worthy of its high scores".<ref name=theone />

References

Template:Reflist

Template:Dungeon Master series