Einhänder
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| caption = {{#if:Einhander.JPG|North American version cover art|North American version cover art}}
| label2 = DeveloperTemplate:Pluralize from text | data2 = Square
| label3 = PublisherTemplate:Pluralize from text | data3 = Template:Vgrelease
| label4 = DirectorTemplate:Pluralize from text | data4 = Tatsuo Fujii
| label5 = ProducerTemplate:Pluralize from text | data5 = Yusuke Hirata
| label6 = DesignerTemplate:Pluralize from text | data6 = Template:If first display both
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| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Kenichiro Fukui
| label11 = Series | data11 = Template:If first display both
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| label13 = PlatformTemplate:Pluralize from text | data13 = PlayStation
| label14 = Release | data14 = Template:Vgrelease
| label15 = GenreTemplate:Pluralize from text | data15 = Scrolling shooter
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player
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EinhänderTemplate:Efn is a scrolling shooter video game developed and published by Square for the PlayStation. It was released in Japan on November 20, 1997 and in North America on May 5, 1998 by Sony Computer Entertainment. It was also re-released for the Japanese PlayStation Network on June 25, 2008. The name Einhänder is German and denotes a type of sword that is wielded with one hand, here used to refer to the single manipulator arm possessed by the player's spacecraft.<ref name="hg101" />
The game is based on the story of the Greek's mythology of Selene and Endymion and set in a fictional future during a war between the Earth and the Moon. The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game, mainly in a techno/trance style, was composed by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws.
Gameplay
Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius,<ref>Template:Cite magazine</ref> in which the player controls a fighter spacecraft that must destroy enemy craft in side-scrolling levels.<ref>Template:Cite magazine</ref> The game's graphics are in 2.5D, that is, in 3D with occasional shifting of camera angles, but with the player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages.<ref name="Allgame overview">Template:Cite web</ref>
The player can choose between multiple difficulty settings and three different models of the "Einhänder" fighter, in addition to two secret ones.<ref name="GameSpot review" /> The Japanese version also features a difficulty setting called "Free", which grants unlimited continues but disables the score.<ref name="hg101" /> The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power, ammunition and range, and include cannons, guided missile launchers, aircraft-sized lightsabers and other types of weapons.<ref name="GameSpot review" /> Gunpods depleted of ammunition are discarded. They can be switched between an overhead and below-the-belly position, causing them to fire at different angles or directions.<ref name="hg101" /> Most stages have a middle boss and an end boss, which often possess a main core and individual parts that can be destroyed.<ref name="Allgame overview" />
The game's score system is based on a multiplier bar and a hit gauge counter. As the player destroys enemy cores, the hit counter increases. Points awarded for destroyed cores are multiplied by the value of the hit counter. The counter decreases when the player stops destroying cores. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any cores destroyed during this short period of time.<ref name="hg101" />
Plot
Einhänder takes place in a fictional future during a war between the Earth colony, Sodom<ref>Gesetz in the North American release</ref> and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city.<ref name="hg101" /><ref name="game" />
As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete. The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war.<ref name="hg101" /><ref name="game">Template:Cite video game</ref>
The game's narrative then skips to one month later when the pilot re-emerges in space flying an armed Einhänder spacecraft. Hyperion communicates that the player is committing an act of treason and must remove their armament and surrender. Still, the player fights their way through the Selenean fighters and faces the Hyperion, the game's final boss. The ending sequence depicts the player's spacecraft damaged and drifting in space. The pilot engages its thrusters and dives into an army of Selenean spacecraft with the Moon in the background. An epilogue shows the actions of the lone Einhänder pilot ended the war by destroying the armies of both sides — leading to an eventual peace. Yet, the pilot's name and deeds were stricken from the records and they are remembered only by veterans of the war. In a post-credits scene, a lone Einhänder spacecraft is shown powering up.<ref name="hg101" /><ref name="game" />
Development
Einhänder was the first 3D shooter developed by Square, a company otherwise mostly known for their role-playing video games.<ref name="IGN TGS">Template:Cite web</ref> It was directed by Tatsuo Fujii, who had previously worked at Konami as a programmer on shooters such as Gradius II and Xexex. The developers used German terms extensively for naming things in the game, in addition to a number of references from Greek mythology and the Bible.<ref name="hg101">Template:Cite web</ref> According to the gaming website IGN, a lot of the effects Square learned from creating Final Fantasy VII were also put in use in Einhänder.<ref name="IGN TGS" /> The game was showcased at the Tokyo Game Show in September 1997 and was initially planned for a Japanese release on October 16, 1997.<ref name="IGN TGS" /> Square released an unrelated game the following month, Chocobo no Fushigina Dungeon, which came with a bonus "Mysterious Data Disc" featuring memory card data for various Square games, including Einhänder.<ref>Template:Cite web</ref>
American publisher Working Designs was interested in publishing the game in North America for its Spaz brand of shoot 'em ups, but could not as Sony Computer Entertainment (one of Working Design's clients) had a partnership at the time; it was the sixth and final game in Sony's deal to publish Square's games, with Einhänder replacing Tobal 2 in this position.<ref>Template:Cite web</ref><ref>Template:Cite web</ref> For the North American version, the speed of the arm switching was increased and some power-ups were altered; the game mode called "Free" was removed; and the Gallery was given a modified interface and different pictures than those from the Japanese version.<ref name="hg101" /> The game was not released in Europe.<ref name="Eurogamer">Template:Cite web</ref> On June 25, 2008, Square Enix re-released the game as a digital download on the Japanese PlayStation Network.<ref>Template:Cite web</ref>
Music
Template:Listen The music of Einhänder was composed, arranged, and produced by Kenichiro Fukui. Several tracks make use of genres of electronic music, such as progressive house, or other genres like hip hop, piano-based music or opera.<ref name="hg101" /><ref name="Soundtrack Central">Template:Cite web</ref> The soundtrack of the game was published in Japan by DigiCube, a subsidiary of Square, on December 21, 1997, and was reissued by Square Enix on July 18, 2007, after DigiCube's bankruptcy.<ref name="OST">Template:Cite web</ref> The final track, titled "Beginning", was also featured on Square Enix Music Compilation 2, a compilation album published on May 1, 2008 for members of the Japanese Square Enix website.<ref>Template:Cite web</ref>
Related media
A 111-page official strategy guide, titled Einhänder Official Guidebook,Template:Efn was published in Japan by ASCII Corporation in December 1997. Its content includes stage maps, information on the spacecraft and data tables.<ref>Template:Cite web</ref>
The development team behind Einhänder worked on the Gummi Ship portions for Kingdom Hearts III.<ref>Template:Cite web</ref> In a similar vein as with Final Fantasy and The World Ends with You in previous Kingdom Hearts games, Einhänder is represented in Kingdom Hearts III in the form of the Endymion being a Gummi Ship and Schwarzgeist being a secret boss in the Gummi Ship portions of the game along with a remix of the latter's theme.
Reception
The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic.<ref name="Metacritic" /> In Japan, Famitsu gave it a score of 31 out of 40.<ref name="Famitsu" />
American gaming publications stated that the game was especially notable for a shoot 'em up as it had no strong competitor on the PlayStation at the time of its release.<ref name=AllGr /><ref name="GameSpot review" /><ref name="GamePro review" /><ref name="IGN review" /> The website AllGame referred to the game as the best side scrolling shooter "to come out in the post 16-bit era of video gaming",<ref name=AllGr /> while Eurogamer called it "the most successful of Square's expeditions into non-RPG territory".<ref name="Eurogamer" /> Next Generation said in a contemporary review that the game "makes no effort to be anything more than a traditional shooter, with the addition of 3D backgrounds and enemies, but waiting to see what's next is a rewarding experience, as any game should be. It's a welcome challenge for those gamers dying to play a good shooter; and hopefully, Einhander can inject some life into a moribund genre."<ref name="NGen review" />
The gameplay was praised by critics. AllGame lauded the game's intense action and diversity of spacecraft, the gun pod system and the fact that bosses are composed of different destructible parts.<ref name=AllGr /> GamePro noted that while the gameplay scheme is common to other shoot 'em ups, the title's "thumb-busting" action and variety of weaponry made for an enjoyable experience. The site called diversity "one of the game's biggest assets".<ref name="GamePro review">Template:Cite magazine</ref>Template:Efn GameSpot further called the game's play mechanics "finely tuned" and featuring a "fascinating" plot, while IGN felt the tilting camera angles were one of the features that make the game "so exciting".<ref name="GameSpot review" /><ref name="IGN review" />
Concerning the graphics, GameSpot, AllGame and Official U.S. PlayStation Magazine appreciated the level of details and effects used in the different stages, as well as the large size of the bosses.<ref name=AllGr /><ref name="GameSpot review" /> IGN noted that the game's 3D graphics made it look "substantially better" than most of the other, sprite-based, shoot 'em up games of the time.<ref name="IGN review" />
The soundtrack of the game was praised by reviewers such as Eurogamer, IGN, Soundtrack Central and Official U.S. PlayStation Magazine.<ref name="Eurogamer" /><ref name="Soundtrack Central" /><ref name="IGN review" />' GamePro noted that the techno music and sound effects fit the stages "perfectly".<ref name="GamePro review" /> However, GameSpot felt that the quality of the music and sound effects were "good" but globally not on par with that of the graphics.<ref name="GameSpot review" /> The game's short duration and lack of a two-player mode were noted as the game's only flaws by AllGame and GamePro.<ref name=AllGr /><ref name="GamePro review" /> GameSpot estimated that the game demands "just over an hour" to complete.<ref name="GameSpot review" />
In Japan, Einhänder had sold 50,000 units three days after its release, and 100,000 units as of February 1999.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
The game was a runner-up for the "Best Action Game" and "Best Graphics" awards at the 1998 OPM Editors' Awards, both of which went to Crash Bandicoot: Warped.<ref>Template:Cite magazine</ref><ref>Template:Cite magazine</ref>
In 2007, IGN ranked it first in a top ten of the best 2D space shooters.<ref>Template:Cite web</ref>
Notes
References
External links
- Template:Moby game
- Official North American website from Square, retrieved from the Internet Archive
- Official Japanese homepage from Square Enix Template:In lang
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1997 video games
- Electronic compositions
- Electronic dance music albums by Japanese artists
- Fictional spacecraft
- Horizontally scrolling shooters
- PlayStation (console) games
- PlayStation (console)-only games
- PlayStation Network games
- Post-apocalyptic video games
- Science fiction video games
- Single-player video games
- Sony Interactive Entertainment games
- Square (video game company) games
- Video games based on Greek mythology
- Video games developed in Japan
- Video games scored by Kenichiro Fukui
- Video games set in the 23rd century
- Video games with 2.5D graphics
- World War III video games