Hyper Neo Geo 64
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The Hyper Neo Geo 64 is an arcade system board created by SNK and released in 1997. Planned as a successor of the popular Neo Geo, it never managed to match its success.<ref>Template:Cite web</ref> Only seven games were produced, none of which proved particularly popular.<ref>Template:Cite web</ref> It was the only SNK arcade board capable of 3D rendering, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
History
The system was first announced in late 1995, and planned for release in late 1996.<ref>Template:Cite magazine</ref> It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.<ref>Template:Cite magazine</ref> By mid-1997 test units were on display in Japan.<ref>Template:Cite magazine</ref>
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.<ref>Template:Cite magazine</ref> The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure<ref>Template:Cite web</ref> and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.<ref>Template:Cite web</ref>
A home console version was rumored to be in production,<ref>Template:Cite magazine</ref> but was never confirmed by SNK.Template:Cn
Specifications
- Processors:
- Memory layout:
- Sound chip:
- Display:
- Color palette: 16.7 million<ref name=NGen34/>
- Maximum onscreen color palette: 4,096
- 3D branch: 96 MB vertex memory, 16 MB maximum texture memory<ref name="NGen34">Template:Cite magazine</ref>
- 2D sprite branch: 60 frames per second animation, 128 MB character memory<ref name=NGen34/>
- Main functions: scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse
- Sprites per frame: 1,536 sprites<ref>Template:Cite magazine</ref>
- 2D scrolling branch: Up to 4 game planes, 64 MB character memory<ref name=NGen34/>
- Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling
List of games
| Title | Genre | Release date | Notes |
|---|---|---|---|
| Beast Busters: Second Nightmare | Rail Shooter | Template:Dts | The only third-party game on the platform, developed by ADK |
| Buriki One | Fighting | Template:Dts | |
| Fatal Fury: Wild Ambition | Fighting | Template:Dts | Ported to Sony's PlayStation in 1999 |
| Road's Edge | Racing | Template:Dts | |
| Samurai Shodown 64 | Fighting | Template:Dts | |
| Samurai Shodown 64: Warriors Rage | Fighting | Template:Dts | |
| Xtreme Rally | Racing | Template:Dts |