James Pond: Underwater Agent
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| caption = {{#if:pond.PNG|Mega Drive cover art|Mega Drive cover art}}
| label2 = DeveloperTemplate:Pluralize from text | data2 = Vectordean
| label3 = PublisherTemplate:Pluralize from text
| data3 = Millennium Interactive
Electronic Arts (GEN)
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both
| label6 = DesignerTemplate:Pluralize from text | data6 = Chris Sorrell
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Chris Sorrell
| label8 = ArtistTemplate:Pluralize from text | data8 = Chris Sorrell
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Richard Joseph
| label11 = Series | data11 = Template:If first display both
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| label13 = PlatformTemplate:Pluralize from text | data13 = Amiga, Atari ST, Archimedes, Sega Genesis
| label14 = Release | data14 = Amiga, Atari ST Template:Vgrelease Sega GenesisTemplate:Vgrelease
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| label16 = ModeTemplate:Pluralize from text | data16 = Single-player
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James Pond: Underwater Agent is a 1990 platform video game developed by Vectordean and published by British company Millennium Interactive for the Amiga, Atari ST and Acorn Archimedes. A port to the Sega Genesis was released by Electronic Arts the following year. It was the first in the James Pond series of games.
Gameplay
James Pond has to solve puzzles to defeat the enemy and the gameplay revolves around finding objects to perform specific tasks, such as keys to rescue captured lobsters, or sponges to bung up the holes in leaking oil tankers. James must also fire bubbles at his enemies to trap them, before popping them to finish them off.
Plot
A nefarious supervillain named "Doctor Maybe" (a play on Dr. No) has overtaken the ruthless megacorporation Acme Oil Company, and is not only filling the oceans with radiation and toxic waste but even threatening all the world from his underwater lair. The protagonist of the story and player character of the game is an intelligent, mutated anthropomorphic mudskipper who is given the name "James Pond" (after the legendary spy James Bond) and hired by the British Secret Service to protect the seas and take out the bad guys in underwater areas. He is also suave enough to seduce numerous attractive mermaids, some of whom act as double agents as is common with James Bond's love interests. The game spoofs James Bond movies with levels mimicking their titles, with level names like "License to Bubble" (after Licence to Kill), "A View to a Spill" (after A View to a Kill), "Leak and Let Die" (after Live and Let Die) and "From Three Mile Island with Love" (after From Russia with Love).
Reception
Template:Video game reviews James Pond received mixed but mostly positive reviews. VideoGames & Computer Entertainment<ref>Template:Cite web</ref> gave the game seven out of ten, calling it "an entertaining and challenging undersea caper that should please just about anyone". Electronic Gaming Monthly<ref name=EGM/> gave it a four, four, three, and six, out of ten, calling it "not exciting or fun", but "a nice kids [sic] game". Mega Action gave James Pond a score of 82% writing: "James Pond does for fish as Sonic does for hedgehogs. It features some really cute baddies, making this game a real joy to play."<ref>Template:Cite journal</ref> Console XS gave a review score of 70%, they felt it was not a good conversion from the computer version and wrote that "Everything is far too bland and boring to excite Pond fans."<ref>Template:Cite journal</ref> MegaTech gave the Genesis version an overall score of 77% writing: "A cute and entertaining twelve-level aquatic platform game which provides plenty of fun."<ref>Template:Cite journal</ref>
Mean Machines magazine, however, suggested that the Genesis port of the game was "Better than Sonic" on the front page of their then latest issue.Template:Citation needed
Legacy
James Pond was followed by two sequels: James Pond 2: Codename Robocod and James Pond 3: Operation Starfish. There was also a spin-off sports-themed game, entitled The Aquatic Games; James Pond also a cameo in Rolo to the Rescue. After Sony Computer Entertainment acquired Millennium Interactive, CyberLife retained the rights to the series and sold the property to Gameware Europe in 2003.
James Pond returned in James Pond in the Deathly Shallows for the iPhone and the iPad on 30 June 2011.<ref name="deathlyshallows">"He's back: James Pond in the Deathly Shallows set for a June 30th iPhone splashdown", Pocket Gamer.</ref> In September 2013, Gameware Europe launched a Kickstarter for a new game in the series, James Pond: Pond is Back!, featuring the game's original designer, Chris Sorrell.<ref>Template:Cite web</ref> The Kickstarter was canceled on October 7 as the funding target looked unlikely to be achieved.<ref>Template:Cite web</ref>
References
External links
- Articles using Wikidata infoboxes with locally defined images
- Pages with broken file links
- 1990 video games
- Acorn Archimedes games
- Amiga games
- Atari ST games
- Fictional fish
- Game Boy games
- James Pond
- Millennium Interactive games
- Parody video games
- Platformers
- Sega Genesis games
- Single-player video games
- Vectordean games
- Video games developed in the United Kingdom
- Video games scored by Richard Joseph
- Video games set underwater