Last Action Hero (video game)

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| caption = {{#if:Last Action Hero Coverart.png|North American NES box art|North American NES box art}}

| label2 = DeveloperTemplate:Pluralize from text | data2 = NES
Teeny Weeny Games
Super NES, Genesis, Game Boy, Game Gear
Bits Studios
Amiga
The Dome

| label3 = PublisherTemplate:Pluralize from text | data3 = Sony Imagesoft
Psygnosis

| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both

| label5 = ProducerTemplate:Pluralize from text | data5 = Tony Parkes

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| label10 = ComposerTemplate:Pluralize from text | data10 = Amiga
Mike Clarke
NES
Marshall Parker
Super NES
Shahid Ahmad<ref>Composer information for Last Action Hero (Super NES) at SNESMusic.org</ref>
Genesis
Shahid Ahmad

| label11 = Series | data11 = Template:If first display both

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| label15 = GenreTemplate:Pluralize from text | data15 = Action, beat em up

| label16 = ModeTemplate:Pluralize from text | data16 = Single-player

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Last Action Hero is a series of action video games based on the 1993 film of the same name. Versions were released for the NES, Super NES, Sega Genesis, Game Boy, Game Gear, and MS-DOS. Versions were also planned for the Sega CD and Master System, but ultimately were not released.

A separate version was released on the Amiga and was developed by The Dome. The MS-DOS version was developed by Psygnosis and offers full-motion video cut scenes from the film; the never-released Sega CD version was planned to include this feature as well.<ref name="EGM51"/>

Gameplay

File:LastActionHeroScreenshotDOSDrivingStage.png
An overhead driving sequence from the MS-DOS version

Last Action Hero is based on the film of the same name.

Taking the form of a side-scrolling beat-'em-up, in the SNES and Genesis version players have a strict time limit to defeat each level of the game. Every version of the game has the climactic showdown with Mr. Benedict (the movie's primary villain), except for the NES, Game Boy, and Game Gear versions. There are two car chase stages: one in Jack Slater's "movie" world and another in Danny Madigan's "real" world. The NES and Amiga versions however do not feature any car levels.

The NES version has an original element that none of the other versions have: a stage that portrays Danny Madigan's "version" of the classic Shakespeare play Hamlet.<ref name="neshamlet">Last Action Hero Template:Webarchive at Hardcore Gaming 101</ref>

Development and release

Last Action Hero was released for seven platforms: Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Sega Genesis, Game Boy, Game Gear, Amiga and MS-DOS. None of the versions feature guns or any other weapons. Most of these games were developed by Bits Studios,<ref name=CVG>Template:Cite magazine</ref><ref name=AG1/><ref name=AG2/> while the Amiga version was developed by The Dome.<ref name=AP/> Sony Imagesoft published the game across most platforms,<ref name=CVG/> and Sony's Psygnosis published the Amiga version.<ref name=AP/><ref name=One/>

Rich Robinson, executive producer at Sony Imagesoft, oversaw the filming of Last Action Hero as well as the development of the game adaptation, to ensure consistency between the two.<ref>Template:Cite magazine</ref> Sony's Columbia Pictures, which produced the film, had an interest in the game throughout its development. Initially, the studio provided the various developers with a script for the film to help form the basis of the game. Columbia also provided stills from the film which helped the game artists.<ref name=Upchurch/><ref>Template:Cite news</ref> Later, the developers of the Amiga version saw some rough cuts of the film and then made small alterations to their game to keep it faithful to the film.<ref name=Upchurch/>

Versions of the game were planned for the Sega CD and Master System, but these ultimately were not released. The Sega CD version was in development by a team of 11 people, led by producer Steve Riding of Psygnosis. The Sega CD version was to include motion video footage from the film.<ref name=CVG/><ref name="EGM51">Template:Cite magazine</ref> However, because of limited film footage, the team had to create some of their own footage for the CD version, using Silicon Graphics computers. Regarding the lack of weapons in the game, Riding stated that the film's star, Arnold Schwarzenegger, "feels that if children are constantly subjected to these violent images on the screen, they will identify with the violence and project it through to their real lives." According to Riding, the lack of weapons did not present any major challenges in creating the game.<ref name=CVG/>

Development of the Amiga version commenced in July 1993,<ref name=Upchurch/> at which point the Sega CD version was already three months into development.<ref name=CVG/> The Sega CD version would be a slightly upgraded version of the Amiga game.<ref name=Upchurch/> As with the other versions of the game, the Amiga developers were restricted from depicting the playable character with any offensive weapons, and therefore chose to make it a beat 'em up game. Tony Parkes, the game's producer, said the team used "the comic element that was present throughout the film" and made the entire game "very cartoony in a 'Tom and Jerry' kind of way."<ref name=Upchurch>Template:Cite magazine</ref>

The film's character of Danny Madigan was excluded as a playable character in the games because Columbia felt that a child in a beat 'em up game would not go over well.<ref name=CVG/><ref name=Upchurch/> The Amiga version was to include a multiplayer option in which a second player could play as Jack Slater's daughter Whitney or as an animated cat police officer, both of whom appeared in the film.<ref name=Upchurch/>

In the United States, the Genesis and SNES versions were released on January 26, 1994, coinciding with the home video release of the film. Each copy of the Genesis and SNES versions had an unusually high wholesale price of $60-$70, with a resulting $100 retail price, which was too high for most consumers. As a result, the two game versions were originally only available as rentals for a minimum seven-month period. After the seven-month rental period was up, the two game versions would be repriced for consumer retail.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="Philadelphia" /><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

The Amiga version, released in 1994, is compatible with Amiga 500, Amiga 600, and Amiga 1200 computers.<ref name=AA/><ref name=AP/><ref name=One/>

Reception

Template:Video game reviews Last Action Hero received negative reviews. Amiga Action called the Amiga version "utter trash" and wrote about the beat 'em up gameplay, "It's been done a million times before and each one of those million has been better executed than this."<ref name=AA/> Stephen Bradley of Amiga Format criticized the game and the large number of enemy respawns.<ref name=AF/> The One Amiga criticized the repetitive gameplay and background scenery, and called it "without a shadow of a doubt, the worst game ever." The magazine also considered the gameplay simplistic, writing that enemies could be "easily dispatched by simply sidling up to them and holding down the fire button," sending the player into a "punch-frenzy".<ref name=One/> Stuart Campbell of Amiga Power had the same complaints about repetitive scenery and the use of the fire button to easily dispatch enemies. Campbell wrote that Psygnosis and The Dome "should be utterly ashamed of themselves" for their involvement in the game.<ref name=AP/>

Game Players called the SNES version a "dull, lifeless, and frustration-filled" fighting game. The magazine was also critical of the Game Gear version, writing that it lacked action and would likely only appeal to fans of puzzle video games.<ref name=GP/> In later reviews for the website AllGame, Brett Alan Weiss heavily criticized the Genesis and SNES versions, believing they were rushed through development in order to capitalize on the film.<ref name=AG1/><ref name=AG2/>

References

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