Loki Entertainment
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Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki.<ref>Template:Cite web</ref> Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy.
History
Loki Software was founded on November 9, 1998, by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. By December of that year Loki had gained the rights to produce a port of Activision's then-upcoming strategy game Civilization: Call to Power for Linux.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite magazine</ref> This was to become Loki's first actual product, with the game hitting stores in May 1999.<ref>Template:Cite web</ref> From there they gained contracts to port many other titles, such as Myth II: Soulblighter, Railroad Tycoon II, and Eric's Ultimate Solitaire.<ref>Template:Cite web</ref> Throughout the next two years up until its eventual closure the company would continue to bring more games to Linux.<ref>Template:Cite web</ref> BSDi had also partnered with Loki to ensure its Linux ports ran on FreeBSD through a compatibility layer.<ref>Template:Cite web</ref> After facing financial difficulties,<ref name=histofloki>Template:Cite web</ref> Loki filed for bankruptcy in August 2001.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref name="native">Template:Cite web</ref><ref>Template:Cite web</ref> The majority of the staff was laid off in January 2002 and Loki formally closed on January 31.<ref name=native/><ref>Template:Cite web</ref>
Legacy
Loki Software, although a commercial failure, is credited with the birth of the modern Linux game industry.<ref>Template:Cite web</ref> Loki developed several free software tools, such as the Loki installer (also known as Loki Setup), and supported the development of the Simple DirectMedia Layer. They also started the OpenAL audio library project (now being run by Creative Technology and Apple Inc.) and with id Software wrote GtkRadiant. These are still often credited as being the cornerstones of Linux game development.<ref>Template:Cite web</ref> They also worked on and extended several already developed tools, such as GCC and GDB.<ref>Template:Cite web</ref> The book Programming Linux Games written in the early 2000s by Loki intern John R. Hall explains the major APIs Loki used to produce Linux games.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
Loki also offered a start to many figures still in the Linux and gaming industries. Ryan C. Gordon (also known as icculus), a former employee of Loki, has been responsible for the Linux and Mac OS X ports of many commercial games after the demise of the company. Mike Phillips would help start Linux Game Publishing, which was itself founded in response to Loki's closure.<ref>Template:Cite web</ref> Nicholas Vining would go on to do some porting work and is currently the lead programmer at Gaslamp Games, which would later release their game Dungeons of Dredmor for Linux.<ref>Classic Roguelike : Dungeons of Dredmor Is Coming To GNU/Linux Soon Template:Webarchive Linux Gaming News, July 19, 2010</ref><ref>Template:Cite web</ref> Sam Lantinga would also later join Blizzard Entertainment and found Galaxy Gameworks to commercially support the Simple DirectMedia Layer; he would later also join Valve's Linux team.<ref>Template:Cite web</ref>
Although many Loki ports are unsupported since Loki's closure, Linux Game Publishing managed to pick up the rights to MindRover and offer a supported and updated version of the game's Linux port. id Software picked up the support for the Linux release of Quake III Arena,<ref>Template:Cite web</ref> hiring Timothee Besset to maintain it; he would later also be responsible for porting some of id's later products to Linux.<ref>Template:Cite web</ref> Running with Scissors, to celebrate the release of the movie Postal in 2007 published a multiplayer only version of Postal 2, without the single player campaign.<ref>Template:Cite web</ref> In 2004 the source header files for Rune were released freely by Human Head Studios.<ref>Template:Cite web</ref> But so far no one has updated the Linux version of Rune, though the company stated that a game sequel is in the making, and delayed the development of Prey 2.<ref>Template:Cite web</ref>
Software contractor Frank C. Earl claimed in 2010 to hold the porting rights for the entire Myth series and says he will port it to Linux.<ref>Template:Cite web</ref> Kevin Bentley worked in 2009 on a Descent 3 patch for Linux,<ref>Template:YouTube (2009)</ref> which was re-released in 2014 on Steam by Rebecca Heineman, who got blessed source code access.<ref>Template:Cite web</ref> On October 16, 2011, Project Magma released a new version of Myth II: Soulblighter for Linux.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
Games published

In addition to the published titles, there is also an unfinished port of Deus Ex. The later update of Deus Ex for Microsoft Windows features the OpenGL driver for the Unreal Engine from Loki Software's Linux port. This makes the title more compatible with Wine.
See also
References
External links
- Official website
- Icculus.org Ryan Gordon's site, hosting many Loki projects as well as other Linux gaming resources
- Template:Usurped Linux PR, October 11, 1999
- Linux.com - Loki: In The Trenches (Interview with Loki Software Staff) Template:Webarchive