Manhunter: New York
Template:Short description Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Manhunter: New York
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Evryware
| label3 = PublisherTemplate:Pluralize from text | data3 = Sierra On-Line<ref>Template:Cite web</ref>
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
| label5 = ProducerTemplate:Pluralize from text | data5 = Ken Williams
| label6 = DesignerTemplate:Pluralize from text
| data6 = Barry Murry
Dave Murry
| label7 = ProgrammerTemplate:Pluralize from text
| data7 = Barry Murry
Dave Murry
| label8 = ArtistTemplate:Pluralize from text
| data8 = Barry Murry
Dee Dee Murry
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Barry Murry
| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 = Adventure Game Interpreter
| label13 = PlatformTemplate:Pluralize from text | data13 = MS-DOS, Amiga, Atari ST, Apple II, Apple IIGS
| label14 = Release | data14 = September 1988<ref>Template:Cite web</ref>
| label15 = GenreTemplate:Pluralize from text | data15 = Adventure game
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
| below = Template:EditOnWikidata
}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Manhunter NewYork Cover.jpg|}} Manhunter: New York is a post-apocalyptic adventure game designed by Barry Murry, Dave Murry and Dee Dee Murry of Evryware and published in 1988 by Sierra On-Line. A sequel, Manhunter 2: San Francisco, was released in 1989.
Plot
The opening of the game shows the New York City skyline in 2002 and depicts it being attacked by a mysterious force. The main game is set in the futuristic year of 2004, when Earth has been enslaved by a race of aliens known as the Orbs. The Orbs, who look like giant floating eyeballs, have implanted all humans with global tracking devices, forced them to wear undistinguished robes, and forbidden them from speaking or communicating. The protagonist has been assigned by the Orbs to track down fellow humans who are believed to be forming an underground resistance. Over the course of the game, the player discovers that the Orbs are not the benevolent rulers they claim to be; they are actually harvesting humans as a food source. The player then "switches sides" and works to overthrow the Orbs. The player works against Phil, the antagonist, who is murdering members of the resistance. The game ends with the player flying an Orb ship and bombing various locations in Manhattan before Phil escapes.
The ending sets up the game for a sequel, Manhunter 2: San Francisco.
Gameplay
Manhunter: New York used Sierra's Adventure Game Interpreter (AGI) development tool. It was different from other AGI games in that it did not use a text parser, incorporated a first-person rather than third-person perspective, and featured a rudimentary point-and-click interface. The gritty, sometimes gory visuals, unique interface, and use of real-life locations in New York City all helped set the game apart from Sierra's other titles, which were typically more family oriented.
The Apple II version of Manhunter allows the option of skipping the sewer maze because memory limitations prevented saving the player's progress in that section.
Reception
The game sold more than 100,000 copies.<ref name="release">Template:Cite web</ref>
Reviews
- Isaac Asimov's Science Fiction Magazine v13 n6 (June 1989)<ref>Template:Cite web</ref>
- Games #98<ref>Template:Cite web</ref>
See also
- Manhunter 2: San Francisco – the game's sequel
References
External links
- Template:Moby game
- Manhunter: New York – Adventure Classic Gaming - game information & screenshots
- Evryware's official website
- Articles using Wikidata infoboxes with locally defined images
- 1988 video games
- Adventure games
- Amiga games
- Apple IIGS games
- Atari ST games
- DOS games
- Dystopian video games
- Evryware games
- Post-apocalyptic video games
- ScummVM-supported games
- Sierra Entertainment games
- Single-player video games
- Video game franchises
- Video games developed in the United States
- Video games set in 2004
- Video games set in New York City