Master Chief (Halo)

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Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise. The character also appears in spin-off Halo media such as the 2012 film Halo 4: Forward Unto Dawn, the 2022–2024 Halo television series, and several graphic novels and books.

The Master Chief is a towering supersoldier known as a "Spartan", trained from childhood for combat. The designers intended for players to be able to project their own intentions into the character and thus reduced his voiced lines and concealed his appearance under his armor. In the video games, the character is voiced by former disc jockey Steve Downes, who based his performance on Bungie's description calling for a man of few words, similar to Clint Eastwood. In spin-off media, he is portrayed by different voice and physical actors, most notably Pablo Schreiber on the 2022 live-action TV series.

A pop culture icon, Master Chief is widely regarded as one of the greatest video game characters of all time, with the character being seen as a mascot for Halo and the Xbox brand.<ref>Template:Cite web</ref> His 2001 debut received a generally positive reception for his character design, with publications praising how the narrative allows players to inhabit the character, while others have criticized him as under-characterized. In later Halo games developed by 343 Industries, the characterization of Master Chief earned praise for exploring his humanity and his relationship with Cortana.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>

Character design

Early concept sketch done in pencil of a thin character, replete with bandoliers and other additional equipment in addition to his armor
Shi Kai Wang's preliminary sketch of the Master Chief in Halo: Combat Evolved was later developed to look more like a "walking tank".

When game studio Bungie began developing Halo: Combat Evolved (2001), the design of Master Chief was led by art director Marcus Lehto with support from artist Robert McLees. Shi Kai Wang was later hired as a concept artist, who created a sketch that became the basis for Master Chief.<ref name="aoh20">Template:Cite book</ref> When the sketch was translated into a three-dimensional model, the team felt that it looked too slim and anime-inspired,<ref name="aoh20" /> and Lehto asked for a bulkier character design that felt more like a walking tank.<ref>Template:Cite web</ref> The Chief's armor went through various changes, such as green tint, and the addition (and later removal) of an antenna.<ref>Template:Cite web</ref> The character's two-prong visor, intended to convey speed and agility, was inspired by BMX helmets.<ref>Template:Cite book</ref>

For much of the game's development, the character had no name.<ref name="vg247-staten immersion">Template:Cite web</ref> Master Chief was always intended to be a soldier in a difficult war,<ref name="vg247-staten immersion" /> and the team first referred to him as the "Future Soldier" or "The Cyborg".<ref name="vice-untoldhistoryhalo" /><ref name="halogreatjourney-p147" /> Eric Nylund established the character's birth name as "John" in the tie-novel Halo: The Fall of Reach, but Bungie preferred to avoid using this in the game.<ref name="vice-untoldhistoryhalo">Template:Cite web</ref> Looking to military ranks for inspiration,<ref name="vice-untoldhistoryhalo" /> the developers were attracted to naval ranks as "different" from other game characters.<ref name="avault-joseph staten">Template:Cite web Around 0:17:00–0:19:00.</ref> McLees, insisting on accuracy, wanted to make sure the character still had a plausible rank for his role. "Master Chief" was the highest non-commissioned rank for which the character would still be considered "expendable".<ref name="vice-untoldhistoryhalo" /> McLees also felt the shortened "Chief" sounded more colloquial and less like a modern military designation.<ref name="halogreatjourney-p147">Template:Cite book</ref> Though "Master Chief" was intended to be a placeholder, and drew some internal disagreement, the name ended up sticking.<ref name="vice-untoldhistoryhalo" /><ref name="avault-joseph staten" /> Writer Joseph Staten recalled that early on in HaloTemplate:'s development, they had not considered how to engage players in the world, and Master Chief's character was what drew people in.<ref>Template:Cite web</ref>

In developing the sequel Halo 2, Bungie decided to "tone down" the character's design, according to Mclees, keeping a few recognizable elements like the visor and coloring.<ref name="robinson_2011">Template:Cite book</ref> In the fiction, the character received a new design including upgraded armor,<ref>Template:Cite web</ref> with residual damage illustrated in the high-definition graphics of Halo 3 as the developers had more graphics budget for higher-fidelity models.<ref name="robinson_2011"/><ref name="polygon-master chief armor">Template:Cite web</ref>

For Halo 4, Bungie bought their independence from Microsoft, with Microsoft assigning further Halo development to 343 Industries.<ref name="halo4-heroawakens" /> Art director Kenneth Scott aimed to find a "sweet spot" where Master Chief's armor remained familiar but still new. The armor was redesigned to feel futuristic and heavy, weighing hundreds of pounds, with details inspired by real-world military vehicles.<ref name="artofhalo4-chief">Template:Cite book</ref> In contrast to newer characters, Master Chief and elder Spartan soldiers were designed with more utilitarian armor similar to a tank.<ref name="artofhalo5">Template:Cite book</ref> Despite the visual differences between the character's armor in HaloTemplate:Spaces3 and HaloTemplate:Spaces4, the developers intended it to canonically be the same armor.<ref name="polygon-master chief armor" /> HaloTemplate:Spaces4 also made extensive use of motion capture for character animation, with Bruce Thomas portraying Master Chief while interacting with multiple actors in studio. Even without his face or voice appearing in the game, Thomas was credited by creative director Josh Holmes for conveying Master Chief's physicality and emotions, and for influencing the other actors' performances.<ref name="halo4-heroawakens">Template:Cite webTemplate:Cbignore</ref> With the development of Halo Infinite, Thomas returned to provide motion capture for the character, as he had in HaloTemplate:Spaces4 and HaloTemplate:Spaces5.<ref>Template:Cite web</ref> 343 Industries redesigned Master Chief's armor once again, drawing inspiration from the character's previous appearances.<ref>Template:Cite web</ref>

Voice acting

File:SteveDownes.jpg
Voice actor Steve Downes at Otakuthon in 2011, who considers Master Chief the most rewarding role in his career

Bungie designed Master Chief as a man of few words, similar to Clint Eastwood characters.<ref name="interview1" /> The game designers crafted the first game's experience as lonely, to reinforce the backstory that Chief's friends had been largely killed.<ref name="vg247-staten immersion" /> Master Chief rarely spoke in the early Halo games, making him an almost-silent protagonist.<ref name="frank">Template:Cite web</ref> Joseph Staten felt that Master Chief was designed to promote immersion, as "the less players knew about the Chief, we believed, the more they would feel like the Chief."<ref name="vg247-staten immersion" /> Some at Bungie were against the release of the tie-in novel The Fall of Reach because they felt that Master Chief should remain more mysterious.<ref name="ericnylund-unsung hero">Template:Cite web</ref>

Bungie hired voice actor Steve Downes as the voice of Master Chief.<ref name="interview1" /> Downes had begun his career as a Chicago disc jockey,<ref name="interview1">Template:Cite web</ref> and was recommended by Bungie musical director Martin O'Donnell, based on their rapport from working together on the game Septerra Core: Legacy of the Creator.<ref name="gameinformer-downes/dadabo" /> Septerra was the first time Downes had performed as a voice actor for a game,<ref name="gameinformer-downes/dadabo" /> and he had never played a video game until Halo.<ref name="interview1" /> According to Downes, he was offered the part over the phone without an interview or audition.<ref name="gameinformer-downes/dadabo">Template:Cite magazine</ref> Downes was given creative freedom to develop the Chief's personality during recording.<ref name="interview1" /> Still, many of the character's lines in the first game were eventually cut, as Staten felt that the more the character spoke, "the more chances there are that we’ll get it wrong for you, whoever you are."<ref name="polygon_2021-12-11">Template:Cite web</ref> With the wide success of the Halo series, Bungie considered recasting a celebrity for the role before deciding against it.<ref name="gamezone-steve downes interview" />

343 Industries took over development of the series with Halo 4, which designed Master Chief as a more fully realized human being instead of just a vessel for the players.<ref name="youtube-halo 4 creative director interview">Template:Cite web</ref> Downes felt that his audition for Halo 4 would need to demonstrate more emotional weight, and recalls that he felt like he could have lost the role.<ref name="gamezone-steve downes interview">Template:Cite web</ref> He became more involved throughout the development of Halo 4, giving input on advance scripts, and recording in longer sessions.<ref name="gamezone-steve downes interview" /><ref name="shacknews-steve downes h4 interview" /> Where Master Chief began the first game with an artificial intelligence companion named Cortana, designed as a gameplay tool to guide the player, Cortana also became a narrative tool to reveal the protagonist's humanity.<ref name="vg247-staten immersion" /> As such, Halo 4 became the first game to have Downes interacting with actress Jen Taylor (Cortana) in the same space.<ref name="gamezone-steve downes interview" /><ref name="shacknews-steve downes h4 interview">Template:Cite web</ref> Halo 4 creative director Josh Holmes cited the game Ico as an inspiration for the Chief-Cortana relationship, noting how the game told a story without dialogue, while also balancing the protagonist's character development with his stoic nature.<ref name="time-chief cortana bond">Template:Cite magazine</ref>

For years, Downes avoided appearances at Bungie or Microsoft events, believing that the character's identity "is really in the eye of the player."<ref name="interview1" /> He has called the role the most rewarding of his voice acting career.<ref name="gamezone-steve downes interview" />

Appearances

In every Halo game, the Master Chief is rarely seen without his armor. Cutscenes were designed to avoid revealing the character's face in order to aid players in identifying with the character. Some games have teased a reveal, such as the first game ending with him removing his helmet<ref name="time">Template:Cite magazine</ref> or one of the endings of Halo 4 briefly showing the character's eyes.<ref name="gamespot-halo5masterchiefface">Template:Cite web</ref> O'Connor said in an interview that revealing the character's face is not as important as the events happening around him.<ref name="frank" />

The Master Chief's backstory is revealed in the 2001 novel The Fall of Reach. Born "John" in 2511, he is covertly taken from the human colony world of Eridanus as a child and conscripted into the SPARTAN-II super-soldier project by the United Nations Space Command (UNSC). John proves a natural leader and leads his peers over eight years of grueling training and dangerous physical augmentation.<ref name="halo encyclopedia">Template:Cite book</ref> In the 2003 novel Halo: The Flood, the Master Chief is described as tall with short brown hair, serious eyes, and strong features. His skin is unnaturally pale as a consequence of spending most of his time in his armor.<ref name="Dietz">Template:Cite book</ref> He stands about 7Template:Spacesfeet (2.13Template:Spacesm) tall and weighs 1,000 pounds (450Template:Spaceskg) in armor;<ref>Template:Cite book</ref> without it, he stands 6Template:Spacesfeet, 10Template:Spacesinches (2.08Template:Spacesm) tall and weighs 287Template:Spacespounds (130Template:Spaceskg).<ref name="Nylund2001">Template:Cite book</ref><ref>Mark MacDonald, "Spartan Specs: Under the Chief's hood", Electronic Gaming Monthly 225 (February 2008): 26–27.</ref>

Main game series

Master Chief first appears in Halo: Combat Evolved, the first game in the series. Master Chief and the crew of the UNSC cruiser Pillar of Autumn escape from the human colony of Reach just prior to its destruction by the Covenant(a theocratic alien alliance united by veneration of the vanished Forerunners as gods), and discover a Forerunner ringworld, called Alpha Halo. Master Chief is entrusted with safeguarding Cortana, the ship's artificial intelligence, from capture to ensure that the Covenant don't learn the location of about Earth and attack the human colony. While fighting the Covenant, Master Chief and Cortana learn that an ancient race known as the Forerunners created the Halo Array as a last line of defense against an alien parasite called the Flood, which begins to spread across Alpha Halo. Learning that the Halo was designed to contain the Flood by killing all life in the galaxy, thus killing all potential hosts, Master Chief self-destructs the Pillar of Autumn in order to destroy Halo, escaping in a fighter spacecraft with Cortana.<ref name="halo mythos">Template:Cite book</ref>

Master Chief returns to Earth in Halo 2 (2004), defending the planet from a Covenant invasion. Pursuing a fleeing Covenant vessel, Master Chief and his crew discover another Halo ring. Master Chief is captured by a Flood intelligence known as the Gravemind, which forges an alliance between them and a disgraced Covenant commander known as the Arbiter. The Gravemind sends them to stop the Halo's activation, with Master Chief arriving at the Covenant citadel High Charity, near the Halo's orbit. Cortana remains on the space station to ensure the ring is destroyed if activated. Master Chief pursues the remaining Covenant leader, the Prophet of Truth, who plans to activate the Halo Array from outside the galaxy.<ref name="halo mythos" />

The story continues in Halo 3 (2007), when Master Chief reunites with the Arbiter to stop the Prophet of Truth. Master Chief and Arbiter pursue the Prophet through a portal to the Ark, a place located beyond the Milky Way, where the remaining Forerunners could reseed life in the galaxy after the Halo Array fired. On the Ark, the Flood-controlled High Charity crashes into the installation. Master Chief stops the Array from firing and rescues Cortana by battling through the wreckage of High Charity. Together, they activate a replacement Halo being built on the Ark, stopping the Flood and sparing the galaxy at large. As the Arbiter, Master Chief, and Cortana enter a portal back to Earth on the UNSC ship Forward Unto Dawn, the portal closes prematurely, sending half of the ship with the Arbiter back to Earth, while the Master Chief and Cortana are trapped aboard the other half of the ship, with no way back.<ref name="halo mythos" />

Master Chief returns as the playable protagonist in Halo 4 (2012)<ref name="halo mythos" /> after his omission from Halo 3: ODST (2009) and a brief Easter egg in Halo: Reach (2010).<ref name="chief-reach">Template:Cite web</ref> Halo 4 begins with Cortana awakening Master Chief from cryonic sleep, both drifting toward a Forerunner installation called Requiem. Hoping to prevent the UNSC ship Infinity from also being drawn into Requiem, Master Chief and Cortana attempt to activate what they believe is a communications relay. Instead, Master Chief awakens the Didact, a Forerunner with a grudge against humanity. Master Chief and Cortana pursue the Didact, stopping his attack on Earth when Cortana sacrifices herself.<ref name="halo mythos" />

At the start of Halo 5: Guardians (2015), Master Chief is contacted by Cortana, presumed to be destroyed in the previous game. She directs him to the human colony of Meridian. By leading his Blue Team to the colony against UNSC orders, Master Chief provokes a rival group of Spartans, Fireteam Osiris. The Blue Team boards a buried Forerunner construct known as a Guardian, which transports them to the Forerunner planet Genesis. Cortana reveals that she survived thanks to the Domain, a repository of ancient Forerunner knowledge. A degenerating and thus newly evil Cortana reveals her authoritarian plans for the galaxy and imprisons Master Chief and his team in stasis. They are rescued through the efforts of Fireteams Osiris but forced to retreat as Cortana mobilizes the Forerunner Guardians and other human AIs as her enforcers.<ref name="halo mythos" />

Master Chief returns as the main protagonist in Halo Infinite (2021). The story has him work with the Weapon, an AI modeled after Cortana, to stop another Halo from being activated by space pirates known as the Banished.<ref>Template:Cite web</ref>

Spin-off media

File:American Gods (36872478894) (cropped).jpg
The 2022 Halo television series features Pablo Schreiber in the role of Master Chief.

Initial plans for a Halo film were abandoned around 2008, which would have featured a faceless depiction of Master Chief.<ref>Template:Cite news</ref> The character made his live-action debut in the 2012 film Halo 4: Forward Unto Dawn, portrayed physically by Daniel Cudmore, with voice acting from Alex Puccinelli.<ref>Template:Cite magazine</ref><ref>Template:Cite news</ref><ref>Template:Cite web</ref> On the 2022 Halo television series, the character is played by Pablo Schreiber.<ref>Template:Cite web</ref> Master Chief takes off his helmet in the series in an effort to make the audience empathize with the character.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref name="variety_2022-03-16">Template:Cite web</ref>

Master Chief is a major character in the novels Silent Storm (2018), Oblivion (2019), and Shadows of Reach (2020), written by Troy Denning.<ref>Template:Cite web</ref> The character also appears in the 2010 animated anthology Halo Legends, as well as the comics The Halo Graphic Novel, Halo: Uprising, Halo: Collateral Damage, and Halo: Tales from Slipspace.<ref name="halowaypoint-chief concerns">Template:Cite web</ref> Peter David's graphic novel Helljumpers contains a cameo by Master Chief "before he actually was [the Chief]".<ref>Template:Cite web</ref>

The character also appears in games outside the Halo series. This includes a guest appearance as a playable character in Super Bomberman R for the Xbox One<ref>Template:Cite web</ref> and a cosmetic outfit in the battle royale game Fortnite.<ref>Template:Cite web</ref> Fable II includes a medieval variation of Master Chief's armor, worn by a legendary hero named "Hal".<ref name="Fable2">Template:Cite web</ref> The character is also referenced in Halo-based machinima parody series Red vs. Blue, created by Rooster Teeth Productions.<ref>Template:Cite web</ref> When Team Ninja approached Bungie to use Master Chief in Dead or Alive 4 (2005), they declined due to storyline restrictions, resulting in the inclusion of another Spartan super-soldier named Nicole (Spartan-458).<ref>Template:Cite web</ref>

Marketing and merchandise

The Halo video games have emphasized Master Chief in their marketing. This includes campaigns such as "The Museum" and "Believe" for HaloTemplate:Spaces3,<ref>Template:Cite web</ref> a trailer for HaloTemplate:Spaces4,<ref>Template:Cite web</ref> the "Hunt the Truth" for Halo 5,<ref>Template:Cite web</ref> and "Become" for Halo Infinite.<ref name="ad age-step inside">Template:Cite web</ref> The character has also been featured on several physical products, including Slurpees, Mountain Dew, branded controllers, and clothing.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref name="ign-halotoys">Template:Cite web</ref><ref>Template:Cite web</ref> Several Master Chief action figures were marketed around the Halo series, including lines by McFarlane,<ref>Template:Cite web</ref><ref>Template:Cite web</ref> Jazwares,<ref>Template:Cite web</ref> 1000toys,<ref>Template:Cite web</ref> and Mega Bloks. One2One collectibles also produced 1:2 scale busts of the Master Chief.<ref>Template:Cite web</ref> Xbox marketing director Ed Ventura explained, "We want to be in the hearts and minds of our fans as much as we can."<ref>Template:Cite web</ref>

Analysis

Reviewers have suggested that Master Chief's birth name John-117 could be a Biblical reference.<ref name="Park">Template:Cite web</ref><ref name="Perry" /> Comparing Halo to the Christopher Rowley's novel Starhammer, IGN noted similar elements between Master Chief and the character Jon 6725416.<ref name="Perry">Template:Cite web</ref> Michael Nitsche of the Georgia Institute of Technology compared Master Chief to Half-Life protagonist Gordon Freeman, as both characters "are the independent, individualistic, and often lonely heroes that gain admiration by constantly proving their superiorityTemplate:Spaces... in technology-driven, hostile, often closed spaces."<ref name="Nitsche 218">Template:Cite book</ref> Roger Travis, associate professor of classics at the University of Connecticut, compared Master Chief to the epic hero Aeneas, as both settings involve superhuman characters protecting civilization against militaristic enemies.<ref>Template:Cite web</ref> Matthew Stover compared Halo to the Iliad, due to the shared theme that "war is the crucible of character".<ref name="Stover">Template:Cite book</ref> Stover also argues that the cyborg is an apt characterization for the Master Chief, since the character is more relatable than a pure machine, but still not fully characterized as a human being.<ref name="Stover" />

Cultural impact

Reception

Master Chief is a gaming icon,<ref>Template:Unbulleted list citebundle</ref> and has appeared on multiple publications' lists of the best video gaming characters;<ref>Template:Unbulleted list citebundle</ref> a 2024 poll conducted by the British Academy of Film and Television Arts named Master Chief as the eighth most iconic video game character of all time.<ref>Template:Cite news</ref> Downes realized the character was a huge hit only after children lined up around the block for his autograph, a year after the first game shipped.<ref name="gameinformer-downes/dadabo" />

Writing for Time, Lev Grossman called the Master Chief a "new kind of celebrity for a new and profoundly weird millennium", as well as a sign of video games becoming a more legitimate art form.<ref name="time" /> On the occasion of Madame Tussauds unveiling a wax sculpture of the Chief, Pete Wentz of Fall Out Boy called the Master Chief a hero of the times as much as characters like Spider-Man and Luke Skywalker were for previous generations.<ref>Template:Cite web</ref> Master Chief has also been called the de facto mascot or symbol for Microsoft, their Xbox console, and a generation of gamers.<ref name="ign-icons master chief">Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref name="latimes-halo 4 review">Template:Cite news</ref> BusinessWeek listed the Master Chief among several video game characters who have been branded beyond their respective video games, "helping them transcend the very medium in the process".<ref name="businessweek">Template:Cite web</ref>

The faceless nature of the character has alternatively been praised and criticized.<ref>Template:Cite web</ref> Writing for The Artifice, Sam Gray argued that the character's lack of conflict made him uninteresting, as he uncomfortably straddles the line between silent and active protagonist.<ref name="artifice-master chief">Template:Cite web</ref> O'Connor noted that players invest the character with much of his meaning, creating a conflict between players who prefer more personality and those who prefer "a sort of paragon of useful emptiness".<ref name="time-h5criticism">Template:Cite magazine</ref> Jesse Schedeen of IGN has called him gaming's most overrated character, due to his status as a "generic" action hero.<ref>Template:Cite web</ref>

The more character-focused portrayal of Chief in HaloTemplate:Spaces4 was positively received. Todd Martens of the Los Angeles Times called HaloTemplate:Spaces4 a more introspective Halo game, and the first to explore the motivations and emotions of the Master Chief.<ref name="latimes-halo 4 review" /> While reviews found the game's story hard to follow, they praised efforts to flesh out Master Chief's personality and relationship with Cortana.<ref name="kotaku-halo4review">Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref> Halo 5 received backlash from fans about Master Chief's reduced role in the story, as he appeared in fewer story missions compared to Fireteam Osiris.<ref name="Kotaku-halo 5 master chief">Template:Cite web</ref> KotakuTemplate:'s Stephen Totilo wrote that the confrontation between Locke and Master Chief felt "under-cooked", preferring how Hunt the Truth presented the story of a rogue Master Chief.<ref>Template:Cite web</ref> O'Connor responded by promising to refocus on Master Chief in future media.<ref>Template:Cite web</ref>

References

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