Pac-Man World 2
Template:Short description Template:Use mdy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Pac-Man World 2
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Namco HometekTemplate:Efn
| label3 = PublisherTemplate:Pluralize from text | data3 = Template:VgreleaseWindowsTemplate:Vgrelease
| label4 = DirectorTemplate:Pluralize from text | data4 = Jesse Taylor
| label5 = ProducerTemplate:Pluralize from text
| data5 = Glen Cureton
Matt Sentell
| label6 = DesignerTemplate:Pluralize from text | data6 = Template:If first display both
| label7 = ProgrammerTemplate:Pluralize from text
| data7 = Gil Colgate
Dai Matsumoto
| label8 = ArtistTemplate:Pluralize from text
| data8 = Vince Joly
Mike Witt
Monty Kane
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = David Logan
| label11 = Series | data11 = Pac-Man
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text
| data13 = GameCube
PlayStation 2
Xbox
Game Boy Advance
Windows
| label14 = Release | data14 = Template:Collapsible list
| label15 = GenreTemplate:Pluralize from text | data15 = Platform
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
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| below = Template:EditOnWikidata
}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Pac-Man World 2 Coverart.png|}} Template:Nihongo foot is a 2002 3D platform game developed and published by Namco Hometek for the Xbox, GameCube, and PlayStation 2. A version of the game for Microsoft Windows was released in 2004, and an abridged version for the Game Boy Advance was released in 2005. The game is a sequel to Pac-Man World (1999), and sees Pac-Man on a quest to retrieve the stolen Golden Fruit and stop the ancient ghost Spooky from terrorizing Pac-Land. The game received mixed reviews from critics, who praised its level design and soundtrack but criticized its camera system.
A sequel, Pac-Man World 3, was released in 2005. A remake, Pac-Man World 2 Re-Pac, released on September 26, 2025, for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Nintendo Switch 2.
Gameplay
Pac-Man World 2 is a 3D platforming game in which the player controls Pac-Man and must navigate him to the end of each level. The player can use multiple abilities; these include the Rev Roll, a move where the player charges forward, which can be used to attack enemies and cross gaps; the Butt-Bounce, which can press switches and attack enemies from above; and a jumping Flip Kick to strike airborne enemies. Each level features Pac-Dots and fruit to collect, which will increase the player's score for the level. Collecting special Power Pellets will also give Pac-Man temporary power-ups. These power-ups can turn Pac-Man into metal, sinking him into water and making him immune to hazards; shrink him, allowing access to certain parts of a level; or temporarily allow him to eat ghost enemies. Pac-Man possesses a health bar with only three segments; if he takes damage after all three segments are depleted, the player will lose a life and be sent back to the previous checkpoint. After completing any non-boss level, the player can choose to replay it in Time Trial mode, challenging the player to reach the end as quickly as possible. During the time trial, fruits and other collectibles in the level are replaced by clocks, which will temporarily stop the timer if collected. If Pac-Man loses a life during the time trial, he must restart the level from the beginning.
The game features twenty-five levels. These include a tutorial level set in Pac-Man's home of Pac-Village, followed by six different themed areas with four levels each. The last level of each of these areas feature a boss battle with one or more of the primary ghost enemies, who must be defeated to advance. Certain levels feature unique gameplay mechanics. Some equip Pac-Man with ice skates or roller blades, impacting speed and movement. Others feature automatically scrolling levels set underwater, in which Pac-Man can swim to avoid obstacles or pilot a submarine equipped with torpedoes. Most levels feature one of 16 collectible Galaxian flagships, which will allow Pac-Man to play a bonus maze level, similar in gameplay to Pac-Man (1980). Non-boss levels also feature collectible arcade tokens; eight are hidden in each level, while bonus tokens can be earned by collecting all the fruit and Pac-Dots in a level and completing time trials. By collecting certain numbers of tokens, players can unlock emulated versions of older Pac-Man titles in the Pac-Village arcade, including Pac-Man, Pac-Attack (1993), Pac-Mania (1987), and Ms. Pac-Man (1982).<ref name="IGN">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Collecting tokens will also unlock a jukebox, which enables the player to listen to the game's soundtrack, and a concept art gallery.
The Game Boy Advance version of the game is considerably different from the other versions of the game. It plays from an isometric view, and uses 2D sprites for graphics and a password-based save system. The underwater stages were omitted from this version, while an additional boss was added. In addition, the emulated games are not included.
Subsequent re-releases of the game rebalanced the gameplay to tone down the game's difficulty. For the game's Japanese PlayStation 2 release, further changes were made to reduce difficulty, including shortening certain levels and reducing bosses' health.
Story
Hundreds of years prior to the game's events, the powerful evil ghost Spooky terrorized Pac-Land and the Pac-People. To stop him, a Pac-Wizard created a potion that transformed five ordinary fruit into magical Golden Fruit. A Pac-Knight defeated Spooky in battle, and used the Golden Fruit to seal him under a tree in the center of Pac-Village.
In the present day, Blinky, Inky, Pinky and Clyde sneak into Pac-Village at night to cause mischief. They steal the Golden Fruit from the tree, unaware of its purpose, and unwittingly release Spooky, who commands them to aid his plan to eliminate all Pac-People. The ghosts agree and each take one of the Golden Fruit. The next morning, Professor Pac informs Pac-Man of the trouble and asks him to retrieve the stolen Golden Fruit in order to save Pac-Land. Pac-Man travels throughout Pac-Land and across the ocean to Ghost Island, defeating the ghosts and retrieving the Golden Fruit along the way. Pac-Man eventually returns to Pac-Village, where he is ambushed by Spooky. The power of the Golden Fruit transforms Pac-Man into a new golden form, and he defeats Spooky once more, sealing him back beneath the tree. The residents of Pac-Village emerge to congratulate Pac-Man, while his dog Chomp-Chomp spots the ghosts lurking nearby and chases them out of the village.
Re-Pac
In the Re-Pac remake, Spooky is not re-sealed, but fully destroyed by Pac-Man with the Golden Fruit's power. Following Spooky's defeat, Pac-Man's children Pac-Boy and Pac-Sis go missing. While looking for them, Pac-Man finds a hole in the Golden Fruit tree and falls through it, emerging back in time during Spooky's reign. Learning that his children also fell through and have been imprisoned, Pac-Man once again ventures across Pac-Land and Ghost Island in search of them, defeating Spooky's ghost minions. Returning to Pac-Village, Pac-Man defeats Spooky and uses the newly created Golden Fruit to seal him beneath the tree, creating a causal loop by making him the knight spoken of in the history books. Pac-Man frees his children and takes them back to the present.
Upon his return, Pac-Man receives a note calling him to an arena on Ghost Island. There, he is ambushed by Toc-Man, who demands revenge for an unspecified slight and attacks him. After the two battle, Toc-Man reveals that he was angry about not being invited to Pac-Man's birthday after they had previously become friends.Template:Efn Pac-Man explains he did send Toc-Man an invitation, which Toc-Man realizes he accidentally used as toilet paper. Pac-Man forgives him for the misunderstanding and invites him to Pac-Village for a make-up party.
Release
Pac-Man World 2 was released in February 2002 for PlayStation 2, March 2002 for GameCube, and October 2002 for Xbox.<ref name=PS2date/><ref name=GCNdate/><ref name=XBdate/> Versions for Windows and Game Boy Advance later released in 2004 and 2005 respectively.<ref name=pc/><ref name=GBADate/>
The GameCube version was re-released in 2004 under Nintendo's Player's Choice label; this version included Pac-Man Vs. as a bonus pack-in in North America.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 2008, the PlayStation 2 version was repackaged in the Pac-Man Power Pack, a bundle also containing Pac-Man World 3 and Pac-Man World Rally.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Reception
Next Generation ranked it as the 56th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Pac-Man World games released in the 2000s reached 1.8 million units in the United States by July 2006.<ref name=nextgensales2>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The GameCube version of Pac-Man World 2 has an average score of 73.83% on GameRankings. The PlayStation 2 and Xbox versions each have an average score of 68.18% and 67.69% respectively. The Game Boy Advance version has a score of 41.67%.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The GameCube version became a Player's Choice title, the PlayStation 2 version became a Greatest Hits title and the Xbox version became a Platinum Hits title. The game also has a score of eight on GameSpot for the PS2 version, a 7.9 for the GameCube version, and a 7.5 for the Xbox version. The game's camera system received criticism, but the musical score was praised.<ref name="IGN"/> NGC Magazine gave the game 70% rating giving praise to the level and boss designs although criticizing the poor camera system and the gameplay being similar to the Mario games.<ref>Template:Cite book</ref> Pac-Man World 2 was nominated for GameSpotTemplate:'s annual "Best Platformer on Xbox" award, which went to Jet Set Radio Future.<ref name=bestworst2002>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Remake
Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Pac-Man World 2 Re-Pac
| image = {{#invoke:InfoboxImage|InfoboxImage|image=Pacmanworld2repac.png|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Now Production
| label3 = PublisherTemplate:Pluralize from text | data3 = Bandai Namco Entertainment
| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both
| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both
| label6 = DesignerTemplate:Pluralize from text | data6 = Template:If first display both
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Template:If first display both
| label8 = ArtistTemplate:Pluralize from text | data8 = Template:If first display both
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text | data10 = Template:If first display both
| label11 = Series | data11 = Pac-Man
| label12 = Engine | data12 =
| label13 = PlatformTemplate:Pluralize from text | data13 = Template:Plainlist
| label14 = Release | data14 = September 26, 2025
| label15 = GenreTemplate:Pluralize from text | data15 = Platform
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
| below = Template:EditOnWikidata
}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Pacmanworld2repac.png|}} A remake of Pac-Man World 2, titled Pac-Man World 2 Re-Pac, was announced during a Nintendo Direct in July 2025.<ref name=NLIFE/> The remake was developed by Now Production, who also developed Pac-Man World Re-Pac (2022), and similarly remakes the game from the ground up with multiple changes.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Pac-Man's abilities in Re-Pac have been expanded, including the ability to perform the flip kick on the ground, and the flutter jump and Pac-Dot throw from the previous Re-Pac game.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Stages have been remixed compared to the original, and all bosses have been updated or replaced with new ones.<ref name="RePacNWR">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Each stage has additional missions, such as collecting all fruit or finishing a time trial in a certain time; completing all of a stage's missions unlocks bonuses such as new costumes for Pac-Man.<ref name=PSQ/> Special figurines can be obtained in stages and from gashapon machines at the arcade, which can be displayed on pedestals in Pac-Village.<ref name="RePacNWR"/> While the classic games return, Ms. Pac-Man is no longer playable, presumably due to the ongoing dispute with AtGames over the IP.<ref name="RePacNWR"/> Completing the game unlocks a set of more difficult levels and bosses.<ref name="RePacNWR"/>
Re-Pac features two-player cooperative play, with the second player controlling a floating Pac-Drone that can attack foes and retrieve collectibles.<ref name=PSQ>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> An optional "Fairy Mode" difficulty setting makes players invincible and allows them to skip portions of a stage if they repeatedly get stuck.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The remake also adds full voice acting, including Martin Sherman reprising his role as Pac-Man from Pac-Man World 3.<ref name=vgc>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Re-Pac was released on September 26, 2025, for the Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S and Microsoft Windows.<ref name=vgc/> Physical copies feature a reversible cover that recreates the original game's box art.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> A selection of the game's costumes and figures were automatically unlocked for those who preordered the game.<ref name=vgc/> A Toc-Man costume for Pac-Man will also be unlocked if the game detects a Pac-Man World Re-Pac save file.<ref name=NLIFE>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game is available in standard or deluxe editions; the latter grants access to a Pac-Land costume, as well as Sonic the Hedgehog-themed downloadable content released on November 11 that adds three stages, a costume, and 20 figures.<ref name=vgc/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The crossover content came as a result of Sega approaching Bandai Namco about including Pac-Man content in Sonic Racing: CrossWorlds (2025).<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Reception
Template:Video game reviews Template:Expand section Brett Posner-Ferdman of Push Square praised the game's added production value and new post-game content, but criticized the level design, calling it "dragging". Posner-Ferdman noted most major changes in the remake aim to extend the original's short five-hour runtime.<ref name=PSQreview/> John Rairdin of Nintendo World Report complimented the level design, improved boss fights, and overall amount of content.<ref name=NWRreview/>
References
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External links
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