Road Fighter

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Template:Short description Template:For Template:More citations needed Template:Use mdy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

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Template:Nihongo foot is a 1984 racing video game developed and published by Konami for arcades.<ref name="MSX">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel (which is refilled by hitting a special type of car). The game spawned a spiritual successor, Konami GT (1986), and two sequels, Midnight Run: Road Fighter 2 (1995) and Winding Heat (1996). A Japan-only sequel was also released 14 years later, Road Fighters (2010).

Gameplay

The first two levels contain four courses, ranging from grassy plains to an over-water bridge to a seashore, mountains and finally a forest area. In the arcade version, six stages were contained. The player controls a red Chevrolet Corvette and pressing the B accelerates the car to around 224 km/h while the A button increases it to 400. The player has a limited amount of fuel points (equal to about 100 seconds) and can earn more by touching special multi-colored cars. If the player collides into any other car or slips on occasionally appearing patches of oil, the car will spin out and if not corrected, may crash into the side barriers, causing a loss of five to six fuel points. The NES and Famicom versions have a total of six types of opponents, one yellow and red, three blue and one truck. Yellow cars travel along a straight line and occur in large numbers. Red cars are less likely to appear, but they will change the lane they are travelling in once to get in the way of the player. Blue cars are the game's main "enemies"; they vary in the way they change their lane and attempts to hit the player. Trucks go on a straight way, but colliding with them instantly destroys the player's car. Konami Man will make a cameo appearance, flying by the side of the road if the player progresses to a certain point in the level without crashing (not included on course two in NES and Famicom versions).

Ports

The game was later released for the MSX home computer system in 1985 and the Nintendo Entertainment System in Japan the same year and in Europe in 1992, and followed the same format as the original.Template:Citation needed The game was included on Konami Arcade Classics in 1999 and on Konami Classics Series: Arcade Hits for the Nintendo DS. The arcade game was released for i-mode phones in Japan in 2005.

Road Fighter was made available on Microsoft Studios' Game Room service for the Xbox 360 and Windows on March 24, 2010. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in 2019.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Reception

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In Japan, Game Machine listed Road Fighter on their January 1, 1985 issue as being the most-successful table arcade unit of the month.<ref>Template:Cite magazine</ref>

In Europe, Computer Gamer magazine reported in 1985 that the "Street Fighter game" was a commercial success in arcades.<ref>Template:Cite magazine</ref>

Legacy

Konami GT

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Midnight Run: Road Fighter 2

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| label2 = DeveloperTemplate:Pluralize from text | data2 = Konami

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| label13 = PlatformTemplate:Pluralize from text | data13 = Arcade, PlayStation

| label14 = Release | data14 = March 1996

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}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:|}} Midnight Run: Road Fighter 2 is the sequel to Road Fighter, released in arcades in March 1996,<ref>Template:Cite magazine</ref> and on the PlayStation in 1997. While the arcade version was released worldwide, the PlayStation version was only released in Japan and Europe. In Europe, the PlayStation version is just titled Midnight Run, removing the Road Fighter connection. Its main selling point was that it allows the player to shift back and forth between manual and automatic transmission during races.<ref>Template:Cite magazine</ref> Although different from the 2-D Road Fighter, the scenery is similar to other racing games set in Japan such as Initial D Arcade Stage and Wangan Midnight, except the cars are not licensed. The player also has a unique selection of normal cars and tuned cars.

Car list

Reception

Reviewing the arcade version, Next Generation praised the support for up to four players, challenging AI, multiple tracks, ability to switch between manual and automatic mid-race, tight controls, powerslides, car selection, and generally fast-paced racing, but nonetheless concluded the game to be only slightly above average, and scored it three out of five stars.<ref>Template:Cite magazine</ref>

Winding Heat

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| label10 = ComposerTemplate:Pluralize from text | data10 = Mutsuhiko Izumi

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| label14 = Release | data14 = September 1996

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The cabinet came in two configurations: a sitdown version with a 50-inch monitor and an upright version with a 25-inch monitor.<ref name="NGen22"/> Cabinets can be linked to support up to four players.<ref>Template:Cite magazine</ref>

Winding Heat – Amusement Arcade UK history

Road Fighters (2010)

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Road Fighters is the Japan-only sequel to the original Road Fighter, released in arcades in 2010. The game features 3D-enhanced graphics, with a mounted pair of goggles used to view the effect. Tracks are set in real-life locations and are all based on race courses from previous Konami racing titles, including Enthusia Professional Racing and the GTI Club series. The game includes numerous licensed vehicles, which can be saved using Konami's e-AMUSEMENT Pass containing tuning and customization data. This game is Konami's answer to Sega's Initial D Arcade Stage 4 and Namco's Wangan Midnight Maximum Tune in terms of card-based games, or Taito's Chase H.Q. 2 in terms of sequels.

Its opening theme "Take Me Higher" was composed (together with the system music) by Sota Fujimori and it was included on beatmania IIDX 18 Resort Anthem as a playable song. In addition, the game includes music from beatmania IIDX and Dance Dance Revolution series, as a form to promote another Konami arcade games.

Notes

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References

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