RuneScape
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RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG.<ref name="USAToday"/>
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.<ref name="GodLettersIssue16"/><ref name="WorldMap"/> Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships.<ref name="Transportation"/> Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has been explored through a tie-in video game on another of its maker's websites, FunOrb, Armies of Gielinor,<ref name="AOG"/> and the novels Betrayal at Falador,<ref name="BetrayalAtFalador"/> Return to Canifis,<ref name="ReturnToCanifis"/> and Legacy of Blood.<ref name="LegacyOfBlood"/>
Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, the game engine was rewritten and released as RuneScape 2,<ref>Template:Cite web</ref> with the original version of the game being renamed RuneScape Classic. The third iteration of the game, known as RuneScape 3, was released in July 2013.<ref name="RS3Release"/> Old School RuneScape, a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions of RuneScape would be released for Android and iOS devices in 2018.<ref name="RuneScapeMobile"/><ref name="OldSchoolRuneScapeMobile"/> RuneScape was released on Steam on 14 October 2020.<ref name="SteamRelease"/>
Gameplay
Players begin in a secluded area called Tutorial Island, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape.<ref name="getting_started"/><ref>Template:Cite web</ref> After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.<ref name="Tutors"/> Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area.<ref>Template:Cite web</ref> Other main cities include Varrock, Falador, Ardougne (and West Ardougne), and smaller settlements.<ref>Template:Cite book</ref><ref>Template:Cite book</ref><ref>Template:Cite web</ref>
Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and complete quests at their discretion.<ref name="WSJKnights"/> Players interact with each other through trading, chatting or by participating in mini-games.
Skills
There are 29 skills in RuneScape, 17 skills available to free-to-play players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they use it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up".<ref name="Statistics"/> As a skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the high scores.<ref name="NewSite"/> Upon reaching levels 99 (the highest possible level in a skill) or 120 (the highest possible virtual level in a skill), members may buy a special cape to symbolise their achievement.<ref name="SkillCapes"/><ref>Template:Cite web</ref><ref>Template:Cite web</ref>
Some skills, such as Woodcutting and Fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as Fletching and Cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook food, mix potions, craft runestones, armour and weapons, plant crops, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills.<ref name="Skills"/>
Combat
RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills.<ref name="FightingBasics"/> With the release of the Necromancy skill, the current maximum combat level a player can achieve is 152.<ref name="NecroLaunch">Template:Cite web</ref> Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may use the Summoning skill to summon a familiar that can assist with combat,<ref name="SummoningBasics"/> use special attacks called "abilities" to deal additional damage,<ref name="CombatBeta4"/> and use potions and the Prayer skill to boost their combat prowess.
Combat is subdivided into four main categories: Melee, Magic, Ranged and Necromancy. Melee attacks are close range and combine the Attack, Strength, and Defence skills;<ref name="MeleeBasics"/> Magic attacks focus on using runestones to cast spells;<ref name="MagicBasics"/> Ranged attacks use projectile weapons like arrows, darts or throwing knives;<ref name="RangedBasics"/> and Necromancy combines direct necrotic attacks with the conjuration of undead combatants using conduits to fight alongside the player.<ref name="NecroLaunch"/> The first three combat types make up the "combat triangle", which governs effectiveness of styles in a rock-paper-scissors fashion; Melee beats Ranged, Ranged beats Magic, Magic beats Melee, and each style is neutral to itself.<ref name="CombatTriangle"/> Necromancy, released in 2023, is a standalone method of combat and is neutral to the other styles, which have been available since the game's launch.<ref name="NecroLaunch"/> The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a character class nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.Template:Citation needed
Combat is governed by a life points system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die respawn in an area called "Death's Office" with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items. To get these back, they can pay an amount of in-game currency based off of the in-game price of each item; alternatively, if they leave the area without reclaiming their items, a gravestone that holds all of their items and lasts for a set time will generally spawn where they died.<ref>Template:Cite web</ref><ref name="FightingBasics" /><ref name="Dying" /> If they had no items equipped or carried other than certain common items, they will instead reappear at a respawn point of their choice with their life and skill points restored.<ref name="FightingBasics"/><ref name="Dying"/>
In June 2012, players were invited to beta-test a new combat system named "Evolution of Combat",<ref name="CombatBeta3"/> which included fundamental changes such as re-balancing the combat triangle to avoid favouring melee attacks,<ref name="CombatBeta1"/> and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012.<ref name="CombatBeta4"/> Various polls were also added for players to vote on in game that would determine the result of future content development,<ref name="PowerToThePlayers1"/> some of which would dictate the development of the improved combat system.<ref name="PowerToThePlayers2"/><ref name="PowerToThePlayers3"/> A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014,<ref name="LegacyMode1"/> before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.<ref name="LegacyMode2"/>
Player versus player combat
Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.<ref name="WildernessStarter"/>
Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items.<ref name="PKingSpots"/> In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency.<ref name="rwtdevdiary"/> PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars.<ref name="BountyHunter1"/> Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill.<ref name="BountyWorlds"/> "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor,<ref name="PvPWorlds2"/> but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.<ref name="WildernessReturn"/>
Non-player interaction
Non-player characters (NPCs) populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.<ref name="UseBestiary"/>
Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.Template:Citation needed
Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.<ref name="UseBestiary"/>
Player interaction
Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade,<ref name="ControlsTrading"/> or by using a large automated marketplace known as the Grand Exchange.<ref name="Grand Exchange"/>
The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to communicate with each other through a separate channel.<ref name="ClanChat"/> Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.<ref name="GeneralChatControls"/>
RuneScape features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.<ref name="mini-games"/>
Quests
Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty.<ref name="BeginnersGuide"/> Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed.<ref name="SkillCapes"/> New quests are released periodically.
Development
Template:Video game timeline Andrew Gower developed RuneScape with the assistance of his brother Paul Gower.<ref name="ProquestGower"/> It was originally conceived as a text-based MUD, but graphics were incorporated early in development, adding it to the ranks of what were then known as "graphical MUDs".<ref name="runescapeqa"/><ref name="warcryrunescape"/> The first public version of the game used a mixture of three-dimensional and two-dimensional sprites. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house in Nottingham.<ref name="ProquestGower"/> In December 2001, the Gower brothers, along with Constant Tedder, formed Jagex to take over the business aspects of running RuneScape.<ref name="PCGamesN"/> Among its early innovations Jagex developed an interpreted domain-specific scripting language called RuneScript, which is used by RuneScapeTemplate:'s server for event handling.<ref name="IDGNews"/> In February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.<ref name="PCGamerPresents"/>
As the game gained more users, Jagex began planning major changes.<ref name="BiggestUpdate"/> The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics called RuneScape 2. A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004.<ref name="PCGamerPresents"/> Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic. On 12 January 2006, Jagex banned more than 5,000 Classic accounts for cheating. To prevent further cheating, Classic was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006.<ref name="classic restrict"/> Additional reopenings took place in November 2009, June 2010 and September 2011.<ref name="ReOpened1"/><ref name="ReOpened2"/><ref name="ReOpened3"/>
To support RuneScapeTemplate:'s free content, advertisements appear on a banner above the playing screen on the free-to-play servers. Since computer users may use advertisement blockers, which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements.<ref name="RulesAdverts"/> On 13 July 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games,<ref name="WildTangent"/> which granted WildTangent the right to handle advertising in and around RuneScape in the United States, and to distribute RuneScape through the WildTangent Games Network,<ref name="WildTangent"/> reaching over 20 million consumer PCs.<ref name="MediaBuyerPlanner"/>
On 16 May 2006, Jagex upgraded RuneScapeTemplate:'s game engine, improving the game's loading times and reducing its memory requirements.<ref name="EngineUpgrade2006"/> On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later.<ref name="RuneScape High Detail Debut"/> Before the launch, Jagex stated that it would be revealed at the 2008 E3 trade show.<ref name="RuneScape High Detail Announcement"/>
On 14 February 2007, a German translation of RuneScape was introduced,<ref name="GermanLanguage"/> followed by a French translation on 11 December 2008,<ref name="FrenchLanguage"/> Brazilian Portuguese on 24 July 2009,<ref name="BPLanguage"/> and Latin American Spanish on 25 April 2013.<ref name="LASLanguage"/> In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with [RuneScape] to the Asian market and the Eastern European market too" [...] "RuneScape is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I think RuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually."<ref name="MMOWeekIddison"/> RuneScape later launched in India through the gaming portal Zapak on 8 October 2009,<ref name="RSIndia"/> and in France and Germany through Bigpoint Games on 27 May 2010.<ref name="Bigpoint"/>
On 28 February 2012, an in-game feature was introduced called the "Squeal of Fortune" that allowed players to win items on a daily basis by spinning the wheel.<ref name="SOF1"/> On 2 April 2012, it became possible for players to spend real-world currency in exchange for additional spins, introducing a form of microtransaction to the game.<ref name="SOF2"/> Jagex CEO Mark Gerhard had previously described microtransactions as "a stealth tax", and the update provoked complaints from players who believed they had been "betrayed" by the change.<ref name="SOF3"/> In July 2012, Jagex released Solomon's General Store, making it possible to spend real currency in exchange for "RuneCoins" that could be spent on cosmetic rewards in the game.<ref name="Solomon"/> On 29 August 2012, Gerhard released a response to this controversy, describing these microtransactions as "[having] a significant role in ensuring that we can continue to support, develop and grow the game for many more years to come." He states that while these decisions are "not necessarily popular", they are made with the future of RuneScape in mind.<ref name="MMGonMT"/> On 4 February 2014, the Squeal of Fortune was replaced with Treasure Hunter. Rather than spinning a wheel for prizes, players are given keys which are used to open a chest of their choosing.<ref name="TreasureHunter"/> On 26 March 2014, Gerhard reiterated his stance on microtransactions and their importance in updating RuneScape, and announced a partnership with Supersonic ads, allowing players to earn RuneCoins by watching advertisements or sampling products.<ref name="MMGonMT2"/>
On 30 August 2012, Gerhard announced that an HTML5 version of RuneScape was in development that would allow the game to be played on "your favourite tablets, platforms and even smart TVs."<ref name="HTML5Announcement1"/> A video released on 22 March 2013 stated that the new version would be called RuneScape 3 and would use WebGL, and would include a fully customisable user interface and improved audio.<ref name="HTML5Announcement2"/><ref name="RS3Orchestra"/> A closed beta of the HTML5 version went live on 17 April 2013, followed by a separate alpha version of the new interface on 24 April.<ref name="HTML5Timeline"/> RuneScape 3 was released on 22 July 2013.<ref name="RS3Release"/>
At RuneFest 2014, Jagex announced that they were developing a new client to replace the HTML5 version, which had never been released from beta due to performance issues. The new client, named NXT, would include improvements to loading times, new graphical effects and better performance.<ref name="NXTAnnouncement"/> Closed betas took place on 19–22 February<ref name="NXTBeta1"/> and 18–21 March 2016,<ref name="NXTBeta2"/> followed by a public release on 18 April 2016.<ref name="NXTRelease"/>
On 23 May 2018, it was announced that due to constantly accumulating bugs and a game engine that has become incompatible with modern support tools of the company, RuneScape Classic servers would be permanently closed on 6 August 2018.<ref>Template:Cite web</ref><ref>Template:Cite web</ref> RuneScape was released on Steam on 14 October 2020.<ref name="SteamRelease"/>
Graphics and audio
RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers. During initial development as DeviousMUD, RuneScape used a graphics engine called RuneTek 1. The second version, RuneTek 2, came with the launch of RuneScape and was replaced by RuneTek 3 and its high-detail counterpart RuneTek 4 with the RuneScape 2 update in 2003-2004.<ref>Template:Cite web</ref> From 2009-2013, RuneScape used RuneTek 5, which provided support for multiple graphics platforms such as DirectX, OpenGL and video game consoles, as well as graphical effects such as sky boxes, bloom lighting<ref name="RuneTek"/><ref name="RuneTek5Engine"/> and Z-buffering.<ref name="ZBuffering"/> This version was the first to incorporate hardware acceleration and could be rendered using either Java OpenGL or DirectX.<ref name="RSTrailer"/><ref name="GraphicsOptions"/> The current engine, launched in 2013 with the RuneScape 3 update and using HTML5 code, is called RuneTek 7, or simply the NTX engine.<ref>Template:Cite web</ref>
RuneScape features a character-customisation system. Player characters are human; however, players may choose the gender, hairstyle, facial hair, skin colour, and clothing options.<ref name="getting_started"/> Appearance is further complemented by wearing or wielding items. Players can express emotions through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events.<ref name="ControlsOptions"/>
RuneScape has original music and ambient soundscapes. The music was designed to define the underlying cultures of the various locations accessible, and ambient sounds, such as the cry of seagulls flying over the ocean, occur in logical places.<ref name="RSAudioTeam"/> The game also incorporates voice acting in certain areas and situations.<ref name="PCGamerPresents"/> The game currently features over 1,000 music tracks. At first, almost all music was created using MIDI software; following the RuneScape 3 update, most newly-released tracks are live studio recordings, beginning with a series of orchestral tracks recorded in Bratislava, Slovakia during 2013-2014,<ref name="RS3Orchestra"/> and scored by James Hannigan. Meanwhile, Old School RuneScape continues to use MIDI tracks.<ref>Template:Cite web</ref>
Servers
Template:As of, there were 139 English RuneScape servers located throughout the world, which are numbered and referred to as "worlds" by players and by Jagex.<ref>Template:Cite web</ref> They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India.<ref name="countries"/><ref name="worldlist"/> Servers are moved or added as the need arises.<ref name="ServerRelocated"/>
Each RuneScape server allows up to 2,000 players to log in simultaneously,<ref name="servercap"/> allowing a maximum capacity of more than 278,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.<ref name="themed servers"/> Template:Clear
Old School RuneScape
Template:Main In February 2013, a poll was opened allowing players to decide whether Jagex should open a separate incarnation of RuneScape from August 2007.<ref name="2007GameVote"/> Old School RuneScape was opened to paying subscribers on 22 February 2013 after the poll received 50,000 votes,<ref name="2007ServersOpen"/> and a free-to-play version was later released on 19 February 2015.<ref name="2007F2POpen"/> It was originally created as an exact copy of RuneScape from August 2007 and receives regular content additions. Old School RuneScape is entirely community-based; for any proposed update or idea to pass into the game, it needs at least 75% of the community to vote 'Yes' for it, and if it does not pass, it will either be dropped or reconstructed and re-polled so that the players may find the update more acceptable.<ref name="polling"/> On 17 July 2017, Jagex announced a mobile port of Old School RuneScape, which was released in 2018.<ref name="MobileAnnouncement">Template:Cite web</ref>
Template:AnchorDarkScape
On 16 September 2015, Jagex released DarkScape, a separate version of RuneScape which featured open-world player versus player combat. DarkScape was originally released with most of RuneScapeTemplate:'s content, but received separate content updates. DarkScape was completely free to play, with some additional benefits reserved for paying subscribers.<ref name="DarkScape"/> DarkScape closed on 28 March 2016 due to lack of interest.<ref name="DarkScapeClosure"/>
Community
A set of forums were provided by Jagex on the RuneScape website. On the forums, players were able to participate in game discussions, arrange to buy or sell items, post suggestions for game improvements, vote in polls, and otherwise interact with the community. A user could set an avatar, have a separate display name<ref name="DisplayNames"/><ref name="ForumAvatar"/> and set an automatic signature. User profiles displayed the recent posts a user had made along with the option to disable smileys. The privilege of posting on the forums was limited to paying members, as well as free players with a total level exceeding 350.<ref name="ForumPosting"/> The forums were shut down on 28 March 2024.<ref name="ForumClosure">Template:Cite web</ref>
Between 24 September 2002 and 9 December 2004, players could submit questions via e-mail to the RuneScape gods, which were published in the form of letters.<ref name="SaradominEnlightens"/> On 26 September 2005, a new feature known as Postbag from the Hedge was introduced, where players can submit questions via e-mail to a non-player character in the game.<ref name="ReadersLetters"/> Players can also submit original RuneScape related artwork (such as sculptures, comics, drawings and paintings), some of which is displayed in a gallery on the RuneScape website.<ref name="PlayersGallery"/>
During various holidays, including Easter, Halloween and Christmas, Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion.<ref name="holidayitems"/> Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market.<ref name="WhitePartyhatPrice"/> Holiday items after Christmas 2002 are untradeable and limited to one per player and can be retrieved if lost.<ref name="holidayitems"/>
Various RuneScape fansites have been established by players, which are a source of information about the game.<ref name="Fansites"/> For account security reasons, Jagex discourages the discussion of fansites within the game – and a rule specifically prohibits sharing web addresses.<ref name="RulesSecurity"/> In April 2005, RuneScape players created the RuneScape Wikipedia, that "is in no way affiliated with Jagex".<ref>Template:Cite journal</ref> A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game.<ref name="WhoNeedsFansites"/> However, as a result of announcements made in 2009, Jagex promised to increase communication with fansites.<ref name="FansitesTies"/>
On 28 July 2014, Twitch functionality was integrated into the game, allowing players to stream their gameplay or view other streams from within the game.<ref name="Twitch"/>
Rules and cheating
Jagex has employed rules for player conduct, such as rules against offensive language, scamming, and bug abuse.<ref name="RulesOfRuneScape"/> To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule.<ref name="ReportingAbuse"/> RuneScape also uses four types of moderators: Jagex Moderators, who are Jagex employees; Local Moderators, who are employees of Jagex's partners in certain territories; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who monitor the game forums.<ref name="Moderators"/> Players who repeatedly break the rules may be temporarily or permanently banned from playing the game.<ref name="ReportingAbuse"/>
There are also rules prohibiting the use of third-party software to play the game, known as "macroing" or "botting", and the sale of game items for real money through real-world trading. In an attempt to stop cheating, Jagex made direct interaction with the client difficult, established rules against the practice,<ref name="RulesMacroing"/> and introduced random events that required player input to complete.<ref name="random events"/> In response to continued gold farming, Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.<ref name="BotsAndRWT"/>
From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked in duels, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, a sharemarket-like trade system for RuneScape goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players.<ref name="rwtdevdiary"/> These features were restored on 1 February 2011 following a referendum among players in December 2010 on whether or not to do so.<ref name="WildernessReturn"/><ref name="WildernessVote1"/>
On 25 October 2011, Jagex released an anti-bot system<ref name="BotBustRelease"/> code-named the 'ClusterFlutterer', as part of a game update intended to permanently prevent "reflection" bots from working. The release of this was nicknamed the "Bot Nuke", and was estimated to have banned 98% of the accounts that were using bots, eventually resulting in 7.7 million account bans.<ref name="PCGamerPresents"/> From 26 September 2012 until its removal on 20 August 2018,<ref name="BotanyBay1"/> accounts that were banned for using bots were sent to an isolated area named "Botany Bay" to be given an ultimate punishment as decided by players.<ref name="BotanyBay2"/>
On 25 September 2013, Jagex introduced bonds to the game, in-game items that can be purchased using real currency then traded with other players or exchanged for membership, RuneCoins or additional spins on the game's Squeal of Fortune. Bonds were introduced to allow players to exchange real currency for in-game benefits legitimately, a move described by CEO Mark Gerhard as "essential for the future of RuneScape".<ref name="BondAnnouncement"/> One week later, Jagex reported that the amount of in-game coins brought in by gold farmers was down by 81%; real-world trading was down by 61% and the wealth of those trades was down by 63%.<ref name="Bonds1Week"/>
On 25 June 2025, Jagex announced that it would be taking a new approach to microtransactions in RuneScape after 12 years by conducting experiments in order to find a new solution for funding the game, citing a significant drop in active users as a result of the current approach.<ref name="MTX Announcement">Template:Cite web</ref><ref>Template:Cite web</ref>
Falador Massacre
The Falador Massacre was a historic bug that occurred on 6 June 2006.<ref>Template:Cite web</ref> The bug caused several players to retain the ability to attack other players after leaving a designated PvP location.<ref>Template:Cite web</ref> Ordinarily, players are only allowed to attack other players in player-owned houses, minigames, or in the Wilderness. According to a statement made by a Jagex employee, the bug was caused by insufficient testing of an update that saw the release of a new game skill, Construction, wherein players could create their own houses in which PvP combat could take place.
Although the bug was considered quite negative at the time of occurrence, Jagex has since recognized it as a historic event in the franchise, and has created in-game reenactments in both RuneScape<ref>Template:Cite web</ref> and Old School RuneScape.<ref>Template:Cite web</ref><ref>Template:Cite web</ref> On 6 June 2016, Jagex created two unique and isolated game servers (worlds 111 for RS3 and 666 for OSRS, commemorating 6/6/06)<ref>Template:Cite news</ref><ref>Template:Cite web</ref> wherein PvP was enabled and players could attack an NPC named after "Durial321", one of the more well known players to have been affected by the bug.<ref>Template:Cite news</ref> World 666 also played an in-game cover of the song "Planet Hell" by Nightwish, which was the song used in the original video of the event. The track was removed from the game when the event was over.<ref>Template:Cite tweet</ref> The bug's reception has become part of internet culture.<ref>Template:Cite web</ref> PC Gamer called the bug "One of the best all-time MMO bugs".<ref>Template:Cite news</ref>
Reception
PC Gamer UK stated in December 2003, that while the "traditional [role-playing game] values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".<ref name="PCGamerUK"/>
The Yahoo! 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular [MMORPGs], like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet".<ref name="YahooBuzzLog"/> A 2007 JustRPG review summarised RuneScape as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.<ref name="JustRPG"/>
In its 2008 intellectual property profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "RuneScapeTemplate:'s mass-market appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive, processor-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues."<ref name="develop"/> In August 2008, RuneScape was recognised by the Guinness World Records as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008 Leipzig Games Convention.<ref name="Guinness Records"/> A 2009 Eurogamer article criticised RuneScapeTemplate:'s in-game community for being unfriendly to newcomers, although they have stated that the fan-forum community is more approachable.<ref name="EuroGamer1"/>
An April 2011 review by MMORPG.com was complimentary of RuneScape, stating that "For anyone looking for that "old-school" experience but with also tons of progression, refinement, and unique ideas, RuneScape is easily recommendable", but criticised the game's combat system and emphasis on grinding. "...the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms...RuneScape has grind in abundance and while this is not entirely a bad thing, it will put some players off looking for a slightly easier and more casual experience".<ref name="MMORPG.com"/> The game received the "Role-Playing Game" award at The Independent Game Developers' Association Awards 2018.<ref name="TIGAAwards2018"/>
On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods.<ref name="BountyHunter1"/><ref name="BalancedTrade"/> The updates also affected legitimate players, resulting in many of them actively complaining on the forums.<ref name="ComplainForums"/> Jagex issued a Customer Support News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future.<ref name="WordAboutUpdates"/> During the changes, subscription numbers fell by 60,000.<ref name="times growth"/> No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members."<ref name="EuroGamer2"/>
In December 2010, a referendum was opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness,<ref name="WildernessVote1"/> which closed with 1.2 million votes cast and 91% of voters in favour of the proposal,<ref name="WildernessVote2"/> and these features were restored on 1 February 2011.<ref name="WildernessReturn"/> A second referendum was announced in February 2013 to decide whether to run a separate version of the game dating from 2007,<ref name="2007GameVote"/> closing on 1 March 2013 with almost 450,000 votes.<ref name="2007GameVoteResult"/> Servers for the 2007 version were opened on 22 February 2013 once 50,000 votes were collected.<ref name="2007ServersOpen"/>
Revenue
In 2018, it was reported that RuneScape had generated over US$1 billion in lifetime revenue since its original launch.<ref name="Runescape billion dollar revenue">Template:Cite web</ref> RuneScape annually generates over £100 million in revenue and over £50 million in profit.<ref name="Runescape annual earnings">Template:Cite web</ref>
See also
References
External links
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