Ryan (film)

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Ryan is a 2004 short animated documentary film created and directed by Chris Landreth about Canadian animator Ryan Larkin, who had lived on skid row in Montreal as a result of drug and alcohol abuse. Landreth's chance meeting with Larkin in 2000 inspired him to develop the film, which took 18 months to complete. It was co-produced by Copper Heart Entertainment and the National Film Board of Canada (NFB), and its creation and development is the subject of the NFB documentary Alter Egos. The film incorporated material from archive sources, particularly Larkin's works at the NFB.

The film is an animated interpretation of an interview of Larkin by Landreth, and includes interviews with Larkin's previous partner and coworkers, as well as Landreth. Development of the characters was partially inspired by the plastinated human bodies of the Body Worlds exhibition. The distorted and disembodied appearance of the film's characters is based on Landreth's use of psychological realism to portray emotion visually, and expression is modelled by use of straight ahead animation. The animation was created at the Animation Arts Centre of Seneca College in Toronto. Some of the animation was based on cords, mathematical equations modelling the physical properties of curves and used to animate filamentous objects in the film. The visual effects of the film has been described by reviewers and film critics as difficult to describe and having a distinctive visceral style.

Ryan won over 60 awards, including the 2004 Oscar for Best Animated Short Film<ref>Short Film Oscars:2005 Oscars</ref> and the 25th Genie Award for Best Animated Short. It was presented and won awards at many film festivals, including Cannes Film Festival, San Francisco International Film Festival, and Worldwide Short Film Festival. It also won Jury awards at SIGGRAPH and the Annecy International Animated Film Festival, and an honourable mention at the Sundance Film Festival.

As a result of the film's popularity, Larkin became famous once again and received requests for his animation services. He began work with Laurie Gordon on an animated film Spare Change about his panhandling on the streets of Montreal, and created several bumpers for MTV Canada. Larkin died in 2007, and Spare Change was completed by Gordon and released in 2008. Landreth received offers to produce feature films, but instead chose to continue producing animated short films, releasing The Spine in 2009.

Background

Larkin was a Canadian animator who had worked at the National Film Board of Canada in the 1960s and 1970s, producing several celebrated works.Template:Sfn Best known for his film WalkingTemplate:Sfn composed of animated vignettes of people walking, Larkin was considered one of the best animators of his generation.Template:Sfn In 1969, the Montreal Gazette referred to him as the "Frank Zappa or George Harrison of animation".Template:Sfn In the 1970s, unable to cope with his success and the pressure to develop more works, and facing a creative block, he became addicted to alcohol and cocaine.Template:SfnTemplate:Sfn By 1978, he was broke and no longer working for the NFB.Template:Sfn He worked as a commercial animator and painter for the next ten years,Template:SfnTemplate:Sfn but by the late 1980s he was living on the streets of Montreal.Template:Sfn He continued to draw and sculpt.Template:Sfn

Chris Robinson first learned of Larkin in 2000 after his name was mentioned in a discussion by staff member Lesya Fesiak, who had heard about Larkin panhandling in Montreal from a friend.Template:Sfn Fesiak and Robinson, who is the director of the Ottawa International Animation Festival, drove to Montreal to meet Larkin in June 2000,Template:Sfn where they found him panhandling near Schwartz's on Saint Laurent Boulevard.Template:SfnTemplate:Sfn At the time, he resided at the Old Brewery MissionTemplate:SfnTemplate:Sfn and spent his days "wandering around town" visiting art galleries, museums, and libraries.Template:Sfn He always had a notepad with him for drawing.Template:Sfn They offered him dinner at a nearby bar, where he recounted his life story, which Robinson found "comical and heartbreaking, pathetic and inspiring".Template:Sfn Before leaving, Robinson invited Larkin to Ottawa to watch a few entries for that year's film festival.Template:Sfn

Landreth met Larkin at the suggestion of Robinson. Landreth had been taking part in the festival's selection committee when a fourth member of the committee dropped out. Robinson asked Larkin to take the missing committee member's place, and personally drove him to Ottawa in July 2000.Template:SfnTemplate:Sfn Committee members Landreth, Pjotr Sapegin, and Andrei Svislotksi, in addition to Larkin, reviewed the commissioned films competition entries.Template:Sfn Nobody on the selection committee knew of Larkin's identity at the time,Template:Sfn and Landreth found his presence on the committee to be odd.Template:Sfn Committee members were only told about Larkin's identity at the end of the viewings,Template:Sfn when they screened each other's films.Template:Sfn Larkin was last, showing Walking, Street Musique, and Syrinx.Template:SfnTemplate:Sfn Landreth later described his surprise, and stated "I looked at him and wondered, how did this happen?"Template:Sfn

Landreth, at the time employed by Alias,Template:Sfn was "immediately inspired" to create a film based on Larkin's life, but waited a few months before acting on it.Template:SfnTemplate:Sfn He met Larkin again in September during the Ottawa International Animation Festival, and asked him if he would agree to be the subject of a film.Template:Sfn Larkin agreed, and on 13 February 2001, Landreth decided to make the film.Template:SfnTemplate:Sfn

Development

Landreth spent several years developing the film.Template:Sfn Instead of first creating a storyboard on which the animation would be based, he conceived the theme after interviews with Larkin.Template:Sfn After the screenplay was developed, the production followed a more typical process of creating a storyboard, character modelling, scene design, animation, and post-production.Template:Sfn

In February 2001, Landreth contacted producer Steven Hoban at Copper Heart Entertainment.Template:Sfn Hoban liked the concept for the film, and wanted to include it as a 3D rendering in the IMAX film CyberWorld he was producing.Template:Sfn A manager rejected the idea, as the subject material was deemed to be inappropriate for CyberWorld's young target audience.Template:Sfn

A production team was assembled with Copper Heart Entertainment, and it received a grant from the Canada Council for the Arts.Template:SfnTemplate:Sfn The National Film Board of Canada agreed to be a co-producer.Template:Sfn Landreth also secured studio space at the Animation Arts Centre of Seneca College in Toronto,Template:SfnTemplate:Sfn and in 2003 four graduates and fifteen undergraduates from its 3D Animation program were recruited to work on the film.Template:SfnTemplate:SfnTemplate:Sfn The core development team consisted of one computer graphics supervisor, four animators, one texture mapper, one renderer, two set modellers, and a few character modellers.Template:Sfn

In the summer of 2001, he conducted several interviews with Larkin, who gave Landreth carte blanche for the project.Template:SfnTemplate:SfnTemplate:Sfn Landreth accumulated about 20 hours of audio footage, but did not think it was sufficient material on which to base a story, so in August he interviewed him again, this time asking about his alcoholism.Template:Sfn Larkin, who had been drinking throughout the interview, responded angrily,Template:Sfn and this would become the "climactic moment in the film".Template:Sfn This led Landreth to change the production from a story primarily narrated by Larkin to an interview-style cinéma vérité documentary in which Landreth's character had a larger role.Template:SfnTemplate:SfnTemplate:Sfn

Landreth acquired a comprehensive set of Larkin's works from the National Film Board of Canada and other reference material.Template:Sfn He also conducted interviews with Felicity Fanjoy, who had been Larkin's girlfriend in the past, and Derek Lamb, who directed films at the NFBTemplate:SfnTemplate:SfnTemplate:Sfn and was a producer for Larkin in the 1970s.Template:Sfn He used the interviews and reference material to create a script, which he completed by December.Template:Sfn

The animation used the technique of psychological realism, blending dialogue from interviews with subjective screen characters who are "sometimes fragmented, distorted, or in some way unusual".Template:Sfn The representation of the characters was partly inspired by Body Worlds, a travelling exhibition of human bodies preserved by plastination to reveal internal anatomical structures.Template:Sfn

Landreth has stated that Larkin's character in the film is a subjective interpretation based on his own ideology and experiences, citing one of his favourite quotations "we don't see things as they are, we see things as we are".Template:Sfn He animated Larkin as a beaten character "battered by years of substance abuse and still bearing the scars of his artistic failure".Template:Sfn Landreth stated that the visual appearance of the characters "reflect pain, insanity, fear, mercy, shame, and creativity",Template:Sfn and that the effect was to show the characters' "souls or mental states or psyches".Template:Sfn

Landreth incorporated Larkin's alcoholism as part of the narrative of the film, at first in the background as Larkin sips from a thermos, and later directly as Landreth asks Larkin about his alcoholism.Template:Sfn The attention to Larkin's alcoholism also reflects Landreth's mother's troubles with alcohol.Template:Sfn

Pre-production and production took about 18 months.Template:SfnTemplate:SfnTemplate:Sfn Use of the Seneca College computing infrastructure, which was loaned for free for the production, was valued by NFB producer Marcy Page at about Template:Currency.Template:Sfn Intel donated the use of a render farm for the production.Template:Sfn The overall cost to produce Ryan was about Template:Currency.Template:Sfn

The film was dedicated to Landreth's mother, Barbara.Template:Sfn

Animation

A grey wall with two doors is in the background, a chalkboard in its centre, and ceiling fans and hanging lights are overhead. In the foreground are two long cafeteria tables extending into the background, each having ten chairs; other tables are partially visible to the left and right.
The cafeteria appears to have been rendered by nonlinear projection when viewed from a linear perspective camera

The animation consists of three-dimensional avatars representing the interview subjects, each "mutilated and deformed in ways expressive of emotional and artistic trauma".Template:Sfn The film uses emotional realism instead of photorealism, using graphic elements to represent the characters' state of mind.Template:Sfn There is a shift between techniques throughout the animation, particularly the use of hand-drawn vectors, rotoscoping, and 3D rendering of characters and the environments in which they are set.Template:Sfn The setting is a dilapidated cafeteria in which the characters representing Larkin and Landreth are seated across from each other at a table.Template:Sfn It was chosen to bring the characters into one setting for interaction, instead of having to deal with multiple settings.Template:Sfn It also provides a neutral setting with a relaxed atmosphere to mitigate any initial bias toward the characters.Template:Sfn In some scenes, colour correction was used to "achieve a dark mood".Template:Sfn

Incorporated into the film in their entirety are two of Larkin's most famous animated shorts, Walking and the 1972 line animation Street Musique.Template:SfnTemplate:SfnTemplate:Sfn As Larkin's character dances with one of the characters from Street Musique, stroboscoping arms are shown, an homage to Pas de deux by Norman McLaren, Larkin's mentor at the NFB.Template:Sfn An animated rendering of Larkin attending the 42nd Academy Awards in 1970 is also included.Template:SfnTemplate:Sfn

Animators were required to present a "continuously varying viewpoint" using distortion effects on a linear perspective camera.Template:Sfn Each object in the three-dimensional scene had to be independently specified, and frame composition had to be independent of the projection.Template:Sfn Three types of projection systems were used for the production of Ryan: perspective linear projection for lines converging at a common vanishing point, parallel linear projection for objects to maintain "parallel line relationships", and nonlinear projection for curvilinear distortion of nearby objects.Template:Sfn The latter was defined by the viewing and projection transformations of the cameras and spatial weight functions applied to each camera.Template:Sfn Included in the model was support for independent manipulation of two-dimensional transformations, particularly for changing an object's translation, rotation, and scaling.Template:Sfn The model was then incorporated into Maya for animation using scene geometry deformation.Template:SfnTemplate:Sfn This would render "multiple simultaneous projections and camera angles" to a single frame.Template:Sfn The nonlinear projections were also used to establish a "cinematic mood" for the setting.Template:Sfn

Software and algorithms

A digitally rendered version of Chris Landreth's face, slightly tilted downward, on a dark grey background. Ribbons of various colours wrap around his head in various orientations.
The coloured threads wrapped around Chris Landreth's character's face were animated using algorithms created by the Mathematics of Information Technology and Complex Systems

The students at Seneca College used eight workstations with "the latest 3D digital technology".Template:Sfn The Maya software by Alias (now part of Autodesk) was used for 3D modeling, rigging, lighting, rendering, and animation.Template:SfnTemplate:SfnTemplate:Sfn The brushes smear, blur, and erase were used extensively to create the psychological realism effects of the film.Template:Sfn Landreth stated that Maya was chosen because of its paint effects, which were an integral part of the film.Template:Sfn

Discreet Combustion was used for compositing and all 2D computer graphics.Template:SfnTemplate:SfnTemplate:Sfn According to lead compositor Belma Abdicevic, the frequently used compositing tools were paint, colour correction, and motion blur.Template:Sfn Adobe Photoshop was used for painting and texture mapping, and Adobe Premiere was used for creative development and editing.Template:SfnTemplate:Sfn

Landreth contacted Mathematics of Information Technology and Complex Systems (MITACS), a network funded by the Government of Canada, to create algorithms for digitally modelling and rendering hair.Template:Sfn The MITACS team, headed by computer science associate professor Karan Singh of the University of Toronto, created a mathematical formula known as a cord, which is used to represent the physical characteristics of animated curves.Template:Sfn The cord was based on a cubic function with uniform parametrization.Template:Sfn This cord enables rope-like objects, such as hair, string, or wire, to "behave intuitively" when rendered in animation, preserving "length, elasticity and stiffness".Template:Sfn Implemented using Maya, cords could be generated by defining a guide curve, a parametric curve in space, which the software would then follow to create an analytic, continuous shape wrapping around scene geometry.Template:Sfn Singh was the software research and development director for the film.Template:Sfn The MITACS team also executed all technical scripting and programming for the animation.Template:Sfn

Characters

Although it appears to be live action, all aspects of character movement are rendered animations conceived for the film,Template:SfnTemplate:Sfn and are not based on motion capture.Template:Sfn Patrick Louguet and Fabien Maheu state that the characters are brought to life as disembodied, skinned, and broken.Template:Sfn The characters have faces that are "dissipated and decimated", representing each individual's personal demons, and temporary protrusions from the head represent emotions.Template:SfnTemplate:Sfn Larkin's character is presented as incomplete and fragile,Template:Sfn and is the "most ravaged of all the characters".Template:Sfn

About half of the facial animation was performed by Landreth, and the other half by the Seneca College students.Template:Sfn Character expression and gesture was modelled using straight ahead animation,Template:Sfn which was used to avoid the cartoonish style of "one gesture per accent of dialogue" in pose-to-pose animation.Template:Sfn Landreth chose this style after having studied anatomy and biomechanics, and a body's expression of emotion, such as finger movements and facial expressions.Template:Sfn The expression of Larkin's character changes from nostalgia, joy, anger, anxiety, nervousness, defensiveness, and passivity during the film.Template:Sfn The thermos is imbued with character, persistently demanding Larkin's attention, who submits to it compulsively.Template:Sfn The settings also exhibit character, morphing at times reflecting the state of mind of the primary characters.Template:Sfn

Landreth directed the animators to use graph editing rather than the exposure sheets typically used in 2D animation.Template:Sfn The latter enable an animator to "break down the individual motions in a character", but Landreth preferred an approach that did not involve characters moving in curves.Template:Sfn He wanted the characters to portray realistic motion, which begins with an abrupt twitch for a muscle contraction and must also account for momentum and mass.Template:Sfn For example, Landreth stated that an individual's arm should be slightly in front of the body, at 30 degrees with respect to the "scapular plane of the skeleton".Template:Sfn

Cords are used to animate coloured threads that wrap themselves around the character's heads, and are used metaphorically in the film to represent Landreth's fear of failure and Larkin's loss of creativity.Template:Sfn The use of coloured threads is explained by Landreth's character in first-person narrative at the beginning of the film as metaphorically representing emotional scars and frustrations.Template:Sfn Landreth's character is rendered so that a halo appears above his head "when he gets too sanctimonious".Template:Sfn Other characters appear when mentioned by Larkin,Template:Sfn rendered as three-dimensional interpretations of Larkin's sketches.Template:Sfn

Soundtrack

The soundtrack consists of audio from previously recorded interviews, and uses a technique employed in the development of Aardman Animation's 1989 film Creature Comforts.Template:Sfn It uses character action to reveal "the half-truths and self-deceptions of the dialogue".Template:Sfn Throughout, Landreth narrates the story based on information obtained from the interviews and the archives.Template:Sfn Landreth did not remove Larkin's stutter, a condition resultant from Larkin's cocaine use.Template:Sfn

Reception

Ryan debuted at the Cannes Film Festival on 17 May 2004,Template:SfnTemplate:Sfn where it was well received.Template:Sfn Its Canadian debut was at the Worldwide Short Film Festival,Template:Sfn and it was later shown at the Ottawa International Animation Festival, for which Robinson arranged to screen Walking in the Friday night competition as a special event and for publicity.Template:Sfn Its US premiere was at SIGGRAPH 2004 in Los Angeles.Template:Sfn

Roger Ebert reviewed the film in his coverage of Academy Award nominees, stating that the "animation technique is dramatic, striking and wholly original" and that the "effect is hard to describe, impossible to forget".Template:SfnTemplate:Sfn The Toronto Film Critics' Association stated that Ryan was "an historic achievement in Canadian animation".Template:Sfn David Kehr stated in an article in The New York Times that Ryan is a "work of art that exists on its own highly original terms".Template:Sfn F.C. Luz stated that Ryan is an example of the "new visual and narrative forms" enabled by computer-generated imagery.Template:Sfn

Rick Baumgartner of Animation World Network described Ryan as a "3D hand-animated symphony of creativity and color" with a "visceral graphic style".Template:Sfn M.J. Stone of The Globe and Mail stated that the film has "astonishing imagery".Template:Sfn Ellen Besen stated that "breaking away from the one gesture per accent standard is a hallmark of Landreths approach".Template:Sfn

Larkin had a "pained reaction to his psychorealistic portrayal", stating that he was not fond of his "skeleton image".Template:Sfn Landreth stated that Larkin first found his character's appearance in the film disturbing, but came to like it after realizing that all the characters in the film had a "disconnected, distorted appearance".Template:Sfn

Accolades

By 2007, the film had won over 60 awards, including:Template:SfnTemplate:Sfn

The film also received honourable mention at the 2005 Sundance Film Festival for short filmmaking.Template:Sfn It was one of Canada's Top Ten features of 2004 compiled by the Toronto International Film Festival.Template:Sfn

Larkin attended the Ottawa International Animation Festival, and when it was announced as the grand prize winner, accompanied Landreth to the stage and "took a bow".Template:Sfn The NFB invited Larkin to attend the Academy Awards, but he declined the offer.Template:Sfn The NFB sent staff to Los Angeles one month before the Academy Awards in order to promote Ryan, the "most aggressive Oscar campaign" it had ever undertaken.Template:Sfn

Landreth dedicated the Academy Award to Larkin, stating in his acceptance speech that receiving the award was made possible because of "the grace and humility of one guy watching in Montreal".Template:Sfn Larkin was watching the Academy Awards with friends at Copacabana, his favourite Montreal bar which he also referred to as his "office".Template:SfnTemplate:Sfn He did not hear the speech because his friends and other bar patrons were cheering loudly and congratulating him after the film was announced as the winner.Template:Sfn

Landreth hoped that winning the Academy Award would enable him to convince theatre operators to include Ryan preceding a full-length film in order to obtain greater mainstream exposure.Template:Sfn In Canada, the Canadian Broadcasting Corporation (CBC) bought first window broadcast rights for Ryan and Alter Egos, and Alliance Atlantis bought second window rights.Template:Sfn The CBC had already broadcast both films on The Passionate Eye and Rough Cuts.Template:Sfn The NFB also signed agreements with specialty channels in Canada, the United States, and Europe to broadcast the film.Template:Sfn

Ryan was in the 2004 collection of the Animation Show of Shows, and was included in the 11th volume and second box set it released.Template:Sfn

Legacy

A poster marked by a solid red stripe on the left, with the top third a charcoal drawing of Ryan Larkin facing the viewer, his left arm reaching for the viewer. The bottom third has a pencil drawing of a man with a cane on the left, and the rest a yellow background with hand-drawn coins and V-shaped birds. The top and bottom are split by a solid black bar with the title of the film using random capitalization.
Poster for the film Spare Change created by Ryan Larkin and Laurie Gordon, and completed by Gordon after Larkin's death.

Owing to the film's popularity, Larkin "found himself gaining unusual fame for someone who supposedly lived in obscurity".Template:Sfn Larkin stated that because of the film, "there are millions of people out there wanting to see another Ryan Larkin film".Template:Sfn Landreth established a fund at the Old Brewery Mission for LarkinTemplate:Sfn who in 2005 began working on an animated film titled Spare Change about his panhandling on the streets of MontrealTemplate:SfnTemplate:Sfn based on poems he had recently written.Template:Sfn It was a collaboration with composer Laurie Gordon of the band Chiwawa,Template:Sfn who would be responsible for the film's music and voices.Template:Sfn When he began the project, he continued to panhandle on Saint-Laurent Boulevard, stating that "I can't disappoint my clientele".Template:Sfn He was one of the panhandlers interviewed for the documentary film Chez Schwartz about the delicatessen.Template:Sfn

In 2006, Larkin signed a contract with MTV Canada to create three five-second bumpers that aired on 25 and 26 December 2006.Template:SfnTemplate:Sfn They were the only channel IDs to be broadcast by MTV Canada on those days.Template:Sfn He died on Valentine's Day 2007 as a result of lung cancer that had metastasized to his brain.Template:Sfn The ten-minute animationTemplate:Sfn Spare Change was completed alone by Gordon, and premiered in a double bill with All Together Now at the Festival du nouveau cinéma in Montreal on 8 October 2008.Template:Sfn The two films were shown together in theatres throughout Canada that month.Template:Sfn Gordon and Nicola Zavaglia later released Ryan's Renaissance, a documentary film about Larkin and Spare Change.Template:Sfn

Robinson stated in his book Ballad of a Thin Man: In Search of Ryan Larkin that although Larkin did not change because of the new-found attention, that "by knowing him, he seems to trigger change in others".Template:Sfn In the book The Animation Pimp, Robinson states that he "quit drinking and started to make amends for the swamp of a life I created" after his few meetings with Larkin.Template:Sfn

The eleven Seneca College students who were responsible for the animation of Ryan all found employment in the animation industry.Template:Sfn Landreth received offers to produce feature films, but rejected them to create another animated short film,Template:Sfn The Spine, which was released in 2009 and used the same production team and psychological realism technique that was used in Ryan.Template:Sfn The software model created for the production of Ryan was the basis for a Master of Science thesis by Patrick Coleman.Template:Sfn

Ryan is considered to be one of the high-profile examples of animated documentary.Template:Sfn It was screened at the Ontario Science Centre in November 2005, during which the Body Worlds exhibit was on display.Template:Sfn The film Alter Egos was commissioned by the NFB to document the making of Ryan,Template:Sfn and includes interviews with Landreth, Larkin, and others.Template:SfnTemplate:Sfn

See also

References

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Notes

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Further reading

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