Steve Purcell
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Steven Ross Purcell<ref name="S&MUK interview">Template:Cite web</ref> (born July 30, 1961)<ref>Template:Cite web</ref> is an American cartoonist, animator, game designer, and voice actor. He is the creator of the media franchise Sam & Max and received an Eisner Award in 2007 for working on the show. The series has expanded to an animated television series and several video games.
A graduate of the California College of Arts and Craft in Oakland, California in 1982, Purcell began his career creating comic strips for the college newsletter. He performed freelance work for Marvel Comics and Fishwrap Productions before publishing his first Sam & Max comic in 1987. He was hired by LucasArts as an artist and animator in 1988 and worked on several LucasArts adventure games, including the first two Monkey Island games, Indiana Jones and the Last Crusade and Sam & Max Hit the Road.
Purcell collaborated with Nelvana to create a Sam & Max television series in 1997, and briefly worked as an animator for Industrial Light & Magic after leaving LucasArts. At Pixar, he co-wrote and co-directed the 2012 film Brave and developed a miniseries for the Cars franchise, Cars on the Road.
Career
Early career
Purcell began creating comic books while an undergraduate at the California College of the Arts in 1980; he produced comic strips for the weekly newsletter. The strips featured Sam and Max, an anthropomorphic dog and rabbit duo who work as vigilantes and private investigators. Purcell drew the first strip the night before the deadline. After graduating in 1982,<ref name="alumnotecca">Template:Cite web</ref> he became involved in freelance illustration working briefly for Marvel Comics, Chaosium, and on Steven Moncuse's Fish Police series. Moncuse approached Purcell about the possibility of another comic book series to accompany his well-performing Fish Police series in 1987.<ref name="Telltale 1b">Template:Cite web</ref> Purcell agreed, and wrote his first feature-length comic using the characters of Sam and Max. The 32-page comic was published by Fishwrap Productions in 1987.<ref name="ACG">Template:Cite web</ref> The comic contained two Sam & Max stories: "Monkeys Violating the Heavenly Temple", a name which Purcell found on a firework and thought was appropriate; and "Night of the Gilded Heron-Shark". Purcell published another story in a 1987 issue of Critters titled "Night of the Cringing Wildebeest". The three stories established the basics for Purcell's future work with the characters.<ref name="Telltale 1b"/>
LucasArts
Purcell was hired by LucasArts, then known as Lucasfilm Games, as an animator in 1988 but was laid off when the project he was working on was canceled.<ref name="Telltale 2">Template:Cite web</ref> He was rehired to produce art for Zak McKracken and the Alien Mindbenders, a graphic adventure game .<ref name="World of MI">Template:Cite web</ref> Later he was commissioned to create the cover artwork for Maniac Mansion and the first two Monkey Island games and researched whips for the adventure game version of Indiana Jones and the Last Crusade. He worked with animation in several LucasArts adventure games, published three more Sam & Max comic books during that time, and created short comic strips for LucasArts' quarterly newsletter, The Adventurer.<ref name="Gamasutra">Template:Cite web</ref> The characters eventually became training materials for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games.
Purcell created versions of Sam and Max in their office for new programmers to work on under Ron Gilbert, practicing their craft.<ref name="Telltale 2" /> References to the characters were occasionally made in unrelated LucasArts adventure games as a clandestine appearance in backgrounds. Purcell wrote the six-issue comic book series Defenders of Dynatron City for Marvel Comics in 1992.<ref>Template:Cite web</ref>
After a positive reception to the Sam & Max strips in The Adventurer and wanting to expand into other franchises following Maniac Mansion and Monkey Island, LucasArts offered to create a graphic adventure game based on the characters in 1992.<ref name="retro review">Template:Cite journal</ref> Sam & Max Hit the Road was conceived and developed by a small team headed by Purcell, Sean Clark, Michael Stemmle and Collette Michaud.<ref>Template:Cite web</ref> Purcell decided to base the game on one of his earlier Sam & Max stories, the 1988 story "On The Road".<ref name="Telltale 2" /> In 1995, Purcell combined all published Sam & Max printed media into a 154-page paperback compilation titled Sam & Max: Surfin' the Highway.<ref name="Telltale 3">Template:Cite web</ref> After producing the cover art for Herc's Adventures and concept art for The Curse of Monkey Island, Purcell left LucasArts.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
Later work
Purcell joined with story editor Dan Smith from Canadian studio Nelvana to create an animated television series of Sam & Max in 1996. The result was the 1997 series The Adventures of Sam & Max: Freelance Police, broadcast on Fox Kids in the United States, YTV in Canada and Channel 4 in the United Kingdom. Purcell wrote the jokes for each installment of the 24-episode series, and wrote the scripts for four episodes. Although violence and profanity common in the Sam & Max franchise had been toned down due to the target audience of children, Purcell was content that the characters maintained their moral ambiguity. Some groups of parents in the United States attempted to have the series pulled from networks due to content issues; Purcell was pleased that they "had managed to ruffle some feathers along the way".<ref name="Telltale 3"/> Two Sam & Max comic strips appeared in Fox's Totally Fox Kids Magazine in 1998 to accompany the series; other Sam & Max strips appeared in Wizard and Oni Double Feature. During the development of the television series in 1997, Purcell co-authored and illustrated the Hellboy Christmas Special with Mike Mignola and Gary Gianni.<ref>Template:Cite web</ref> After the conclusion of the Sam & Max animated series, Purcell was briefly employed by Industrial Light & Magic to work on digital effects for a film version of Frankenstein. Despite his work, the project was canceled; Purcell believes that some of the development work morphed into ILM's contributions to Van Helsing.<ref name="World of MI"/> While at ILM, he was involved in a project to create an animated film based on Monkey Island;<ref>Template:Cite web</ref> while the project did not reach fruition, Purcell began posting concept art he had produced for the film on his personal blog several years later.<ref>Template:Cite magazine</ref><ref>Template:Cite web</ref>
Pixar and Telltale Games
After a brief stint at ILM, Purcell moved to Pixar.<ref name="Gamasutra"/> Although he worked at Pixar, Purcell acted as an advisor in the development of Sam & Max: Freelance Police, a sequel to Sam & Max Hit the Road which began development in 2002 under LucasArts. Purcell provided Michael Stemmle's development team with concept art and assisted in the creation of the game's plot.<ref name="Telltale 4">Template:Cite web</ref> Despite its smoothly proceeding development, LucasArts abruptly canceled the project in March 2004. Purcell was unable to understand why development halted; he described himself as "frustrated and disappointed" at the decision.<ref>Template:Cite web</ref>
In 2005, LucasArts' license with Purcell which gave them the right to produce games based on the Sam & Max franchise expired. That allowed Purcell to take the franchise to Telltale Games in San Rafael, California, a new company formed by members of Stemmle's development team. A new episodic series of Sam & Max games, Sam & Max Save the World, was announced.<ref>Template:Cite web</ref> Purcell's work on the new game series encompassed design and writing, as well as the design of the game's cover art; despite his work, Purcell described it as "minimal" due to the effectiveness of the team.<ref name="Joystiq">Template:Cite web</ref> At the same time, he began a Sam & Max webcomic hosted on the Telltale Games website. The webcomic ran for twelve issues, and it earned him an Eisner Award for "Best Digital Comic" when the comic finished its run in 2007.<ref>Template:Cite web</ref> Purcell assisted with design and writing when Sam & Max Beyond Time and Space began development in 2007. Through Telltale Games, he released two sketchbooks of his Sam & Max work and a 20th anniversary edition of Sam & Max: Surfin' the Highway in 2008.<ref>Template:Cite web</ref> He later painted the cover art for Telltale's Tales of Monkey Island.<ref>Template:Cite web</ref>
At Pixar's story development department, Purcell contributed screenplay material and voice work for the 2006 film Cars, and designed the character of the Screamin' Banshee in the short Mater and the Ghostlight.<ref>Template:Cite web</ref><ref>Template:Cite video</ref> Providing scripts and voice work for three games based on Cars, Purcell became involved with THQ's video game adaptations of Pixar films.<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref> Purcell was credited for involvement with Pixar's 2007 film Ratatouille;<ref>Template:Cite web</ref> he provided the voice for the character of Carl in George & A.J.—a 2009 short based on the film Up.<ref>Template:Cite web</ref> Purcell was key for Pixar's 2012 film Brave, co-directing the film alongside Brenda Chapman and Mark Andrews in addition to providing work for the screenplay; Brave constituted Purcell's biggest role in a Pixar project to date.<ref>Template:Cite web</ref>
In 2014, Purcell wrote and directed the Pixar Christmas special Toy Story That Time Forgot which aired on ABC on December 2, 2014.<ref>Template:Cite web</ref> Purcell was not considering the possibility of Pixar adapting Sam & Max into a film, as the characters' moral ambiguity is inconsistent with traditional Pixar stories.<ref>Template:Cite magazine</ref> In 2023, Purcell was among 75 Pixar employees laid off by The Walt Disney Company as part of an ongoing company-wide restructuring.<ref name=layoffs>Template:Cite web</ref>
Personal life
Purcell grew up in California and lives there. He has a younger brother, David. In a 2000 interview, Purcell said that he had been drawing all his life, and that he still has drawings he made when he was three years old.<ref name="SM interview">Template:Cite web</ref> Noting that his line of creative work depends entirely on things one learns, Purcell describes himself as an "average" student at school, but wishing that he had tried harder at some classes.<ref name="SM interview"/> After studying film-making courses at junior college, Purcell enrolled in the California College of the Arts to read fine art; he received a bachelor's degree in fine arts there. He befriended Mike Mignola and later Art Adams while at the college.<ref name="Telltale 1b"/> Citing the Marx Brothers, Peter Sellers, and Monty Python as among his interests, he says that he is inspired by "creative people who have made their seemingly most self-indulgent artistic whims into a career".<ref name="SM interview"/> During the development of Sam & Max Hit the Road in 1993, Purcell married fellow lead designer Collette Michaud.<ref name="Telltale 2"/> They have two sons.<ref name="ACG"/>
The characters of Sam and Max were created in Purcell's youth; his brother Dave originally came up with several comics around the idea of a dog and rabbit detective duo. Dave would often leave unfinished comics around the house. Deliberately making the characters mix up each other's names, shoot at each other and mock the way in which they had been drawn, Steve, in a case of sibling rivalry, would sometimes finish the stories in parodies of their original form. That developed from Steve mocking his brother to the creation of his own stories with the characters.
In the late 1970s, Dave Purcell gave Steve the rights to the characters; he signed them over in a contract on Steve's birthday and allowed him to develop the characters in his own way.<ref name="Telltale 1">Template:Cite web</ref><ref>Template:Cite video</ref><ref>Template:Cite magazine</ref> Purcell believes that his younger brother has recovered and forgiven him from their earlier years.<ref>Template:Cite web</ref> Having kept one as a pet in his youth, Purcell has an interest in rats, which are commonly featured in his artistic work.<ref name="Telltale 1b" />
Credited works
Films
| Year | Title | Director | Writer | Story Artist | Other | Voice | Notes |
|---|---|---|---|---|---|---|---|
| 2006 | Cars | Template:No | Template:No | Template:Yes | Template:Yes | Tractors | Additional Screenplay Material |
| 2007 | Ratatouille | Template:No | Template:No | Template:No | Template:Yes | Pixar Productions | |
| 2012 | Brave | Template:Partial | Template:Yes | Template:No | Template:Yes | The Crow | Song Lyricist: "Song of Mor'du" |
| 2017 | Coco | Template:No | Template:No | Template:No | Template:Yes | Pixar Senior Creative Team | |
| 2018 | Incredibles 2 | Template:No | Template:No | Template:No | Template:Yes | ||
| 2019 | Toy Story 4 | Template:No | Template:No | Template:No | Template:Yes | The Dummies | |
| 2022 | Turning Red | Template:No | Template:No | Template:No | Template:Yes | ||
| Lightyear | Template:No | Template:No | Template:No | Template:Yes | |||
| 2023 | Elemental | Template:No | Template:No | Template:No | Template:Yes | ||
| 2024 | Inside Out 2 | Template:No | Template:No | Template:No | Template:Yes | Deep Dark Secret |
Shorts
| Year | Title | Director | Writer | Story Artist | Other | Voice | Notes |
|---|---|---|---|---|---|---|---|
| 2006 | Mater and the Ghostlight | Template:No | Template:No | Template:No | Template:Yes | Screamin' Banshee<ref>Template:Cite web</ref> | Additional Character Designer |
| 2009 | George and A.J. | Template:No | Template:No | Template:No | Template:Yes | Carl | |
| 2009-10 | Cars Toons: Mater's Tall Tales | Template:No | Template:No | Template:No | Template:Yes | Additional Voices | Episodes 5-9 |
| 2012 | The Legend of Mor'du | Template:No | Template:Yes | Template:No | Template:Yes | The Crow | |
| 2013-14 | Cars Toons: Tales from Radiator Springs | Template:No | Template:No | Template:No | Template:Yes | Additional Voices/Sandy Dunes | Episodes 3-4 |
| 2015 | Borrowed Time | Template:No | Template:No | Template:No | Template:Yes | Additional Voices | |
| 2022 | Cars on the Road | Template:Yes | Template:Yes | Template:Yes | Template:Yes | Randy/Wraith Rod | Disney+ Original short films; directed Episodes 1, 2, and 8; Pixar Senior Creative Team |
Television
| Year | Title | Director | Writer | Other | Voice | Notes |
|---|---|---|---|---|---|---|
| 1988 | The Completely Mental Misadventures of Ed Grimley | Template:No | Template:No | Template:Yes | Production crew | |
| 1997–98 | The Adventures of Sam & Max: Freelance Police | Template:No | Template:Yes | Template:Yes | Writing and design | |
| 2014 | Toy Story That Time Forgot | Template:Yes | Template:Yes | Template:Yes | The Cleric | TV special |
| 2025 | Win or Lose | Template:No | Template:No | Template:Yes | Pixar Senior Creative Team (Episode 8: "Home") |
Bibliography
- Amazing High Adventure (1984) – cover artwork
- Different Worlds #33, #35, #36 and #37 (1984) – cover artwork
- New Mutants #43 (1986) – pencils
- Fish Police #6 (1987) – pencils
- Fish Police #7 (1987) – pencils, inks and letters
- Fish Police #9 (1987) – pencils and inks
- Alpha Flight #47 (1987) – pencils
- Sam & Max: Freelance Police special edition (1987)
- Critters #19: Sam & Max in "Night of the Cringing Wildebeest" (1987)
- Tournament of Dreams (1987) – cover artwork
- RuneQuest (1987–88) – cover artwork
- Gumby's Winter Fun Special (1988) – writing
- GrimJack #52: Sam & Max in "Fair Wind to Java" (1988)
- Sam & Max: Freelance Police special (1989)
- Critters #50: Sam & Max in "The Damned Don't Dance" (1990)
- Marvel Comics Presents #41: "Wolverine" (1990) – pencils and inks
- Sam & Max: Freelance Police: "Bad Day on the Moon" (1992)
- Sam & Max: Freelance Police special color edition (1992)
- Fast Forward #3 (1992) – pencils, inks and color
- Defenders of Dynatron City (1992)
- The Collected Sam & Max: Surfin' The Highway (1995)
- Dark Horse Presents #107: "Rusty Razorclam, President of Neptune" (1996) – writing
- Hellboy Christmas Special (1997) – writing, pencils, ink and color
- Wizard: Sam & Max in "Belly of the Beast" (1997)
- Oni Double Feature #10: Sam & Max in "Skeptical Investigators" (1998)
- Totally Fox Kids Magazine #10: Sam & Max in "Something's Not Right Here" (1998)
- Totally Fox Kids Magazine #31: Sam & Max in "Action Figure Surgery" (1998)
- Batman Villains Secret Files and Origins #1: "If A Man Be Clay!" (2005)
- Sam & Max: The Big Sleep (2005–2007)
- The Age of S&M (2006)
- The Effigy Mound (2007)
- Sam & Max: Surfin' The Highway anniversary edition (2008)
- Brave: One Perfect Day (2012)
Video games
| Year | Title | Role | Developer |
|---|---|---|---|
| 1987 | Maniac Mansion | Artwork | Lucasfilm Games |
| 1988 | Zak McKracken and the Alien Mindbenders | ||
| 1989 | Their Finest Hour | Testing | |
| Pipe Dream | Artwork | The Assembly Line | |
| Indiana Jones and the Last Crusade: The Graphic Adventure | Animation, artwork and whip research | Lucasfilm Games | |
| 1990 | Loom | Animation, graphics and artwork | |
| The Secret of Monkey Island | Graphics and artwork | ||
| 1991 | Monkey Island 2: LeChuck's Revenge | Animation, graphics and artwork | LucasArts |
| ToeJam & Earl | Original concept art character Designs | Johnson Voorsanger Productions | |
| 1993 | Zombies Ate My Neighbors | Artwork | LucasArts |
| ToeJam & Earl in Panic on Funkotron | Original concept art Character Designs | Johnson Voorsanger Productions | |
| Sam & Max Hit the Road | Design, graphics and artwork | LucasArts | |
| 1994 | The Horde | Artwork | Toys For Bob |
| 1996 | Mortimer and the Riddles of the Medallion | LucasArts | |
| 1997 | Herc's Adventures | LucasArts Big Ape Productions | |
| The Curse of Monkey Island | LucasArts | ||
| 2006 | Cars | Writing and additional voices | Various |
| Cars: Radiator Springs Adventures | AWE Games | ||
| 2007 | Cars Mater-National Championship | Various | |
| 2006–2007 | Sam & Max Save the World | Writing and design | Telltale Games |
| 2007–2008 | Sam & Max Beyond Time and Space | ||
| 2009 | Tales of Monkey Island | Artwork | |
| 2010 | Sam & Max: The Devil's Playhouse | ||
| 2020 | Sam & Max: This Time It's Virtual | Writing, design and the voice of Duncan Dills | HappyGiant |
References
External links
Template:Sam & Max Template:LucasArts adventure games Template:Authority control
- Pages with broken file links
- 1961 births
- 21st-century American screenwriters
- American comics artists
- American comics writers
- American animated film directors
- American male voice actors
- American male screenwriters
- American video game designers
- American webcomic creators
- Place of birth missing (living people)
- Animators from California
- California College of the Arts alumni
- Living people
- Lucasfilm people
- American role-playing game artists
- Pixar people
- Screenwriters from California
- 21st-century American male writers