Stick figure
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A stick figure (also known as a stick man, stick woman, or stick person) is a very simple drawing of a human or other animal, in which the limbs (arms and legs) and torso are represented using straight lines. The head is most often represented by a circle, which can be filled or unfilled. Details such as hands, feet, and a neck may be present or absent, and the head is sometimes embellished with details such as facial features or hair. Simpler stick figures often display disproportionate physical features and ambiguous emotion.<ref>Template:Cite web</ref>
The stick figure is a universally recognizable symbol, likely one of the most well-known in the world. Drawings of stick figures transcendTemplate:Peacock inline language, location and demographic, and the stick figure's roots can be traced back to over 30,000 years ago. Stick figures are often drawn by children,Template:Citation needed and their simplicity and versatility have led to their use in infographics, signage, animations, storyboards, and many other kinds of visual media.
Following the advent of the World Wide Web, the stick figure saw prominent use in Flash animation.Template:Citation needed
History


The stick figure long predates modern civilisation. Stick figures were a feature of prehistoric art, and can be found in cave paintings and petroglyphs. Stick figure depictions of people, animals, and daily life have been discovered in numerous sites all over the world, such as depictions of Mimi in Australia or the Indalo in Spain.Template:Citation needed
As language began to develop, logographies (writing systems that use images to represent words or morphemes) came to use stick figures as glyphs.Template:Citation needed In Mandaean manuscripts, uthras (celestial beings) were illustrated using stick figures.<ref name="Nasoraia 2021">Template:Cite book</ref>
In 1925, Austrian sociologist Otto Neurath began work on what would become the International System of Typographic Picture Education (ISOTYPE), a system of conveying warnings, statistics, and general information through standardized and easily understandable pictographs. Neurath made significant use of stick figure designs to represent individuals and statistics. In 1934, graphic designer Rudolf Modley founded Pictorial Statistics Inc., and brought ISOTYPE to the United States in 1972.Template:Citation needed
The first international use of stick figures{{ safesubst:#invoke:Unsubst||date=__DATE__ |$B= Template:Fix }} dates back to the 1964 Summer Olympics in Tokyo. Pictograms created by Japanese designers Masaru Katsumi and Yoshiro Yamashita formed the basis of future pictograms.Template:Vague<ref>Template:Cite web</ref><ref>Template:Cite book</ref> In 1972, Otto "Otl" Aicher designed round-ended, geometric, grid-based stick figures to be used in the signage, printed materials, and television broadcasts for the 1972 Summer Olympics in Munich.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
In 1974, the U.S. Department of Transportation commissioned the American Institute of Graphic Arts (AIGA) to develop the DOT pictograms, 34 (later 50) symbols for use at transportation hubs, public spaces, large events, and other contexts in which there may be great linguistic variation among those required to understand the signage. These pictograms featured stick figures heavily, drawing on previous designs, such as those made for the 1972 Summer Olympics. These symbols, or symbols derived from them, are widely used throughout the world today.
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Internet culture

Tom Fulp began to produce 2D stick figure animations on his Amiga computer for entertainment purposes in the early 1990s.Template:Citation needed
"Xiao Xiao"
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Template:Rcat shell On April 19, 2001, Chinese animator Zhu Zhiqiang uploaded a 75-second-long video titled "Xiao Xiao" on the newly formed Newgrounds animation portal, inspired by Hong Kong martial arts films.<ref>Template:Cite web</ref> The series included stick figures fighting each other, and took on a variety of formats, including animation and video games.<ref>Template:Cite web</ref>
xkcd

In September 2005, American NASA engineer Randall Munroe debuts xkcd, a webcomic which uses stick figures in humorous contexts, often relating to Science, Philosophy, Technology, Computer programming, and Internet culture.<ref name="telegraph1">Template:Cite web</ref><ref name="Guzman">Template:Cite web</ref> Randall has since authored 6 books in relation to the comic.<ref>Template:Cite web</ref>
Animator vs. Animation
Created by animator, YouTuber, and artist Alan Becker, the first episode of Animator vs. Animation premiered on Newgrounds on June 3, 2006,<ref>Template:Citation</ref> using flash animation. It showed a stick figure fighting to break out of the animation program it was created in. The video has garnered almost 80 million views since its publication.<ref>Template:Cite AV media</ref> As of October 2025, the series contains twelve main episodes and a number of spin-offs, among them include the video "Animation vs. Minecraft", which has gained over 305 million views as of March 2022.Template:Citation needed Season 3 in the series of episodes features multiple styles of stick figures, including a cave painting character, a stickman similar to the one in Stickman vs. Wall, a figure seemingly from Pivot Animator, and a figure based on those in DOT pictograms. In total, all of Alan Becker's animation videos have been watched over four and a half billion times,Template:Citation needed with the vast majority of them being centered around stick figure animation.
Pivot Animator
Pivot Animator (formerly Pivot Stickfigure Animator) was created in 2005 by software developer Peter Bone. The program was specifically geared towards stick figure animation. Unlike Adobe Flash, which had grown into a highly complex 2D animation environment, Pivot Animator, with its simplicity allowed virtually anyone to create stick figure animations without requiring any form of expertise. This brought the ability to create and distribute quality stick animations to a much greater audience than before, and alongside Flash, Pivot Animator soon became another central tool for the countless Internet users who were caught up in the trend after Animator vs. Animation's success.Template:Citation neededTemplate:Peacock inline
This is Bob
At some point between June 2008 and April 2009, an Internet copypasta began to appear featuring a Unicode stick figure named Bob. There was an initial surge in popularity in April 2009, leading to a hostile response from the YouTube community wherein the community would flag the copypasta as spam. This spread of the copypasta would reach its peak in search interest around June 2010 before declining gradually. However, on September 24, 2013, YouTube announced that they would be integrating the YouTube Comments section with Google+.<ref>Template:Cite web</ref>Template:Better source needed In response, the YouTube community brought back the Bob copypasta in a new form, with Bob "building an army" against Google+.<ref>Template:Cite news</ref>
Other notable events
- January 19, 2001: Animator Rob_D creates the popular series Cyanide & Happiness, the first episode of Joe Zombie's debut with more cinematic, although still very rudimentary, stickman animation. The original series lasted three episodes before being rebooted with better graphics in October.<ref>Template:Cite web</ref>Template:Non-primary source needed
- December 24, 2008: Flipnote, another competitor to Adobe Flash and Pivot, is released. While not as popular as the aforementioned two,Template:Citation needed Flipnote does serve a role in the productions of stick figure media until the software's termination in 2018.Template:Citation needed
- November 18, 2010: The first episode of Dick Figures, an adult animated web series created by Ed Skudder and Zack Keller, is published on YouTube by Mondo Media. The series finished with over 50 episodes and 250 million views.<ref>Template:Citation</ref>
Unicode
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As of Unicode version 13.0, there are five stick figure characters in the Symbols for Legacy Computing block. These are in the codepoints U+1FBC5 to U+1FBC9.<ref name="Unicode 13.0 U+1FB00-1FBFF">Template:Cite web</ref>
As of Unicode version 16.0, there are stick figure characters in the Symbols for Legacy Computing Supplement block. These are in the codepoints U+1FBC5 to U+1FBC9.<ref name="Unicode 16.0 U+1FB00-1FBFF">Template:Cite web</ref>
OpenMoji supports the five characters along with joining character sequences to give the other figures a dress.<ref>Template:Cite web</ref> For example, the sequence Template:Unichar, Template:Unichar, Template:Unichar (🯆👗).
| Codepoint | Name | Character | Notes |
|---|---|---|---|
| U+1FBC5 | STICK FIGURE | 🯅 | Not to be mistaken with Template:Unichar<ref name="Unicode 13.0 U+1FB00-1FBFF" /> |
| U+1FBC6 | STICK FIGURE WITH ARMS RAISED | 🯆 | |
| U+1FBC7 | STICK FIGURE LEANING LEFT | 🯇 | Mirror images of each other. |
| U+1FBC8 | STICK FIGURE LEANING RIGHT | 🯈 | |
| U+1FBC9 | STICK FIGURE WITH DRESS | 🯉 | Not to be mistaken with Template:Unichar<ref name="Unicode 13.0 U+1FB00-1FBFF" /> |
See also
- 1903 – In Arthur Conan Doyle's story The Adventure of the Dancing Men, Sherlock Holmes deciphers messages encoded as sequences of stick figures.
- 1908 – Emile Cohl's pioneer animated film Fantasmagorie features a stick figure as its main character.
- Tidyman (Keep Britain Tidy)
- Tadpole person
- Ampelmännchen