Super Street Fighter II

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| above = Super Street Fighter II: The New Challengers

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| label2 = DeveloperTemplate:Pluralize from text | data2 = Capcom

| label3 = PublisherTemplate:Pluralize from text | data3 = Capcom

| label4 = DirectorTemplate:Pluralize from text | data4 = Template:If first display both

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| label6 = DesignerTemplate:Pluralize from text | data6 = Noritaka Funamizu
Haruo Murata

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| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both

| label10 = ComposerTemplate:Pluralize from text | data10 = Isao Abe
Syun Nishigaki

| label11 = Series | data11 = Street Fighter

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| label13 = PlatformTemplate:Pluralize from text | data13 = Arcade, Mega Drive/Genesis, Super NES, X68000, FM Towns, Amiga, MS-DOS

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| label15 = GenreTemplate:Pluralize from text | data15 = Fighting

| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer

| label17 = Arcade system | data17 = CP System II

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Template:Nihongo foot is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on CapcomTemplate:'s CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

Super Street Fighter II was ported to the Super Nintendo and Sega Genesis home consoles in 1994, followed by a number of computer platforms later. Super Street Fighter II was followed in 1994 by Super Street Fighter II Turbo, a fifth version of Street Fighter II, which further balances the characters and adds features.

Gameplay

Super Street Fighter II features the following changes from Street Fighter II: Hyper Fighting.

Graphics and audio

The HUD and all of the stages and character portraits feature new graphics. The original opening sequence and unused sequence, which has two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile toward the screen.Template:Citation needed . The music and sound effects were remade and a new announcer was introduced, who also recorded new voice samples for Ken, Guile, and Sagat.Template:Citation needed

Other new features

File:Super Street Fighter II screenshot.png
Cammy vs. Fei-Long in Ryu's stage. A new scoring system was implemented that keeps track of the number of hits a player performs during a combo.

Super Street Fighter II features a new scoring system tracking combos, first attacks, reversals, and recoveries made by the player, and awards bonus points accordingly.

Players choose one of eight character color schemes: the character's original color scheme, their color scheme from Champion Edition and Hyper Fighting, or one of five new color schemes.

The faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.Template:Citation needed

Tournament Battle

An alternate version of Super Street Fighter II that features eight-player single-elimination tournament gameplay. Super Street Fighter II: The Tournament Battle requires four networked arcade cabinets. This edition consists of three sets of four simultaneous matches: the initial eliminations, the semifinals, and the finals. After the first set, the players are re-arranged by outcome. The winning players are sent to either of the first two cabinets, and losing players are sent to the others. In the finals, the players competing for first place are sent to the first cabinet, the third-place players to the second cabinet, and so on.

Characters

All twelve World Warriors from the previous Street Fighter II games return, many with basic and special techniques refined to adjust the overall balance.<ref name="ignreview">Template:Cite web</ref> Some of the characters received new special techniques such as Ryu's Fire Hadōken (renamed Shakunetsu Hadōken in the Street Fighter Alpha series), a flaming Shoryuken for Ken,<ref>Template:Cite magazine</ref> Zangief's Atomic Buster, and M. Bison's Devil Reverse. Eight opponents are chosen at random, followed by the four Grand Masters (Balrog, Vega, Sagat, and M. Bison).<ref name="ignreview" />

Four newcomers are introduced:

  • Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
  • T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo.
  • Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song.
  • Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents, modeled after actor Bruce Lee and an example of Bruceploitation.

Home versions

Super NES

For Super Street Fighter II, Capcom produced a special controller with a traditional six-button layout, for the Sega Mega Drive/Genesis, 3DO, and Super NES.

The Super NES version of Super Street Fighter II, released on June 25, 1994 in Japan, and during the same month in North America and Europe, is the third Street Fighter game released for the console, following the original Street Fighter II and Street Fighter II Turbo (a cloneTemplate:Clarify of Hyper Fighting from the Arcade). It is on a 32 megabit cartridge supporting the XBAND online network. It has several new game modes such as Group Battle and Time Challenge, and the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. Several levels of speed can also be chosen. Like in the SNES version of Turbo, the background music stops between rounds and restarts from the beginning at the next round. Unlike the Sega Genesis version, the SNES version has the blood for the character's beat up portraits removed or replaced with sweat due to Nintendo's strict censorship policy at the time. This version was re-released on the Wii Virtual Console in Japan on November 8, 2011, the PAL region on April 12, 2012, and in North America on April 26, 2012. The Japanese version appeared on the Super Famicom Classic Edition, but was replaced by Street Fighter II Turbo in the SNES Classic Edition.

Mega Drive/Genesis

The Mega Drive/Genesis version was released simultaneously with its SNES counterpart in all three regions, almost identical. Like the SNES version, the Genesis version supports the XBAND online network although only for its North American release. The Genesis version is on a 40 Megabit cartridge, with additional voice clips of the announcer such as stating the names of the fighters (in place of "you win" or "you lose" on the SNES version). In the Options menu, the player can choose to play the Super Battle mode on "Normal" or "Expert" difficulty; the latter increases the number of opponents from the arcade version's 12 to all 16 characters. Several levels of speed can also be chosen.

Sharp X68000

The X68000 version was released exclusively in Japan on September 30, 1994. The graphics are reproduced faithfully from the arcade version, with only a few omissions made (the message when a new challenger interrupts a match in 1-Player mode has differently-colored fonts, and the aurora in Cammy's stage is a different color). For voices, all the spatial processing and echo processing specific to the CP System II hardware were removed. Like the X68000 version of Street Fighter II Dash, the game is compatible with multiple pulse-code modulation (PCM) drivers on a X68030 or higher models. A message from the game's sound team is hidden in one of the ADPCM sound files containing music. Like the previous X68000 version, it was sold with an adapter for the CPS Fighter joystick controller.

Fujitsu FM Towns

The FM Towns version was released exclusively in Japan on October 28, 1994. The player characters reproduced faithfully from the arcade version, but the backgrounds lack the original's parallax scrolling effect. The Q-Sound soundtrack of the arcade version is reproduced faithfully in this version, with an arranged version offered as an alternative (this version was later featured in the 3DO version of Super Turbo and console versions of Hyper Street Fighter II). A color edit that allows players to alter each character's color scheme was added. Like the X68000 version, it also included an adapter for the CPS Fighter joystick controller.

Other versions

Super Street Fighter II was ported to MS-DOS by Rozner Labs and published by Capcom in 1996<ref>Template:Cite web</ref> (despite the fact that its successor, Super Street Fighter II Turbo, had already been ported to the same system by Eurocom and published by GameTek the year prior).<ref>Template:Cite web</ref>

The game was ported to the Amiga computer by Freestyle Software<ref>Template:Cite web</ref> and published by U.S. Gold in 1995.

It is in the original Street Fighter Collection for the PlayStation and Sega Saturn, released in 1997. However, this version lacks the 8-player tournament that appeared in the arcade and on other versions.

A home arcade cabinet featuring Super Street Fighter II, Turbo, and Champion Edition was released by Arcade1Up.<ref>Template:Cite web</ref>

It is in the Street Fighter 30th Anniversary Collection for the Nintendo Switch, Xbox One, Windows and PlayStation 4.<ref name="siliconera_delay">Template:Cite web</ref>

Reception

Contemporary reviews
Review scores
Publication Scores
Arcade Mega Drive/Genesis Super NES
Computer & Video Games 92%<ref>Template:Cite magazine</ref> 88%<ref>Computer and Video Games, issue 153 (August 1994)</ref> 90%<ref>Template:Cite web</ref>
Electronic Gaming Monthly 27/40<ref name="EGM62">Template:Cite magazine</ref> 28/40<ref name="EGM61"/>
Famitsu 31/40<ref>Template:Cite web</ref> 30/40<ref>Template:Cite web</ref>
GameFan 268/300<ref>GameFan, volume 2, issue 8 (August 1994), page 30</ref> 280/300<ref>GameFan, volume 2, issue 8 (August 1994), page 31</ref>
GamePro 4.5/5<ref>GamePro, issue 55 (February 1994), page 36</ref> 4.5/5<ref name=gamepro61/> 4.5/5<ref name=gamepro60/>
GamesMaster 94%<ref>GamesMaster, issue 20 (August 1994), pages 44-46</ref> 95%<ref>GamesMaster, issue 19 (July 1994), pages 37-42</ref>
Mega 94%<ref>Mega magazine review, Future Publishing, issue 23, page 50, August 1994</ref>
MegaTech 96%<ref>Template:Cite magazine</ref>
Total! Template:Rating<ref name="ninretro-snes">Template:Cite web</ref>
Template:Ill 91%<ref name="ninretro-md">Template:Cite magazine</ref> 92%<ref>Template:Cite magazine</ref>

Template:Video game reviews

Arcade

In Japan, Game Machine listed Super Street Fighter II as the most popular table arcade game of October 1993.<ref>Template:Cite magazine</ref> It became the sixth highest-grossing arcade game of 1994 in Japan.<ref>Template:Cite magazine alternate url</ref>

In North America, Capcom launched the game with up to 1,000 Super Street Fighter II units distributed to arcade operators on a revenue-sharing basis.<ref>Template:Cite magazine</ref> RePlay reported that Super Street Fighter II was the most popular arcade game in of November 1993.<ref>Template:Cite magazine</ref> Play Meter later listed Super Street Fighter II as the eighth most popular arcade video game and fifth top arcade conversion kit of January 1994.<ref>Template:Cite magazine</ref>

In early 1994, Capcom projected sales of Super Street Fighter II to reach 100,000 arcade units sold worldwide.<ref>Template:Cite magazine</ref>

Home Versions

In Japan, the Super Famicom version was the third best-selling video game of 1994, with 941,000 sales that year.<ref>Template:Cite magazine</ref> In North America, it topped the Sega Genesis and Super NES sales charts from July<ref name="EGMSep1994">Template:Cite magazine</ref> to August 1994.<ref name="EGMOct1994">Template:Cite magazine</ref> By the end of the year, the Genesis version had outsold the SNES version in the United States, becoming one of the year's top ten best-selling video games in the region.<ref>Template:Cite book</ref> Eventually, Template:Nowrap copies were sold worldwide.<ref>Template:Cite web</ref>

GamePro gave a generally positive review of the Genesis version. They wrote that it was a solid conversion of the arcade game, but "Super was never the game it could have been in the arcades, and the same imbalances and flaws that hurt the coin-op still affect the home versions." They said the new features were "pretty cosmetic or just downright boring and unimportant", and that music and voices of the Genesis version were all inferior to the SNES version, but concluded "Super is still Street Fighter" and "Street Fighter is still the best fighting game ever made".<ref name=gamepro61>Template:Cite magazine</ref> They gave a more positive review for the SNES version, while citing some of the same issues with the core game.<ref name=gamepro60>Template:Cite magazine</ref>

Electronic Gaming Monthly gave the SNES version 28 out of 40 (7 out of 10 average), with all four reviewers concurring that though it was the best version of Street Fighter II to date, the additions were limited given how many versions had already been released, and Capcom should have put out a Street Fighter III with new mechanics instead.<ref name="EGM61">Template:Cite magazine</ref> They made similar comments on the Genesis version, and two of the reviewers additionally criticized it more than the Super NES version, such as the poor quality of the digitized voices.<ref name="EGM62"/>

Accolades

In the February 1994 issue of Gamest, Super Street Fighter II was nominated for Best Game of 1993, ultimately ranked at third. In the category of Best Fighting Games, Super won three more third-place prizes in the categories of "Best Fighting Games", "Best Graphics", and "Best VGM" (video game music). Cammy, who was introduced in Super, placed fifth in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37 respectively.<ref name=gamest107>Template:Cite magazine</ref><ref>Template:Cite magazine</ref>

In 1994, Mega magazine listed Super Street Fighter II as the second best game of all time.<ref>Mega magazine Top 50 feature, Mega, Future Publishing, issue 24, page 74, September 1994</ref> In 1995, Total! ranked the SNES version sixth on its list of the "Top 100 SNES Games", calling it "one of the finest beat-'em-ups and one of the most well-crafted games ever."<ref>Template:Cite journal</ref> In 2009, Official Nintendo Magazine ranked the game 10th on a list of the greatest Nintendo games of all time.<ref name="100-ONM">Template:Cite web</ref> In 2018, Complex ranked the SNES version 26th on their list of "The Best Super Nintendo Games of All Time".<ref>Template:Cite web</ref>

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Notes

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References

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Bibliography

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