Tekken Advance
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| above = Tekken Advance
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| caption = {{#if:Tekken advance.jpg|US box art|US box art}}
| label2 = DeveloperTemplate:Pluralize from text | data2 = Eighting
| label3 = PublisherTemplate:Pluralize from text | data3 = Template:Vgrelease
| label4 = DirectorTemplate:Pluralize from text | data4 = Yasuhiro Noguchi
| label5 = ProducerTemplate:Pluralize from text | data5 = Yuichi Toyama
| label6 = DesignerTemplate:Pluralize from text | data6 = Yasuhiro Noguchi
| label7 = ProgrammerTemplate:Pluralize from text
| data7 = Yasunari Watanabe
Katsuhiro Sugita
Kenji Shibayama
| label8 = ArtistTemplate:Pluralize from text
| data8 = Shinichi Ōnishi
Satoru Yoshimura
Shoji Mizumoto
| label9 = WriterTemplate:Pluralize from text | data9 = Template:If first display both
| label10 = ComposerTemplate:Pluralize from text
| data10 = Hitoshi Sakimoto
Atsuhiro Motoyama
| label11 = Series | data11 = Tekken
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text | data13 = Game Boy Advance
| label14 = Release | data14 = Template:Vgrelease
| label15 = GenreTemplate:Pluralize from text | data15 = Fighting
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
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Template:Nihongo foot is a 2001 fighting game developed by Eighting and published by Namco for the Game Boy Advance. It uses sprites based on Tekken 3Template:'s 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.
Synopsis
It is non-canonical to the Tekken storyline, but follows the events of Tekken 3.
Gameplay
The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.
Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.
Characters
The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.
- Ling Xiaoyu
- Yoshimitsu
- Nina Williams
- Forest Law
- GUN JACK
- Hwoarang
- Heihachi Mishima (unlockable)
- Paul Phoenix
- King
- Jin Kazama
Reception
Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN,<ref>Template:Cite web</ref> and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed."<ref>Template:Cite web</ref> GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance.<ref>Template:Cite web</ref> Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10.<ref name="gamerankings1" /> Nintendo Power gave the game a 3.5 out of 5.<ref name="gamerankings1" />
Tekken Advance was a runner-up for GameSpotTemplate:'s annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.<ref name=bestworst2002>Template:Cite web</ref>
Notes
References
External links
- Articles using Wikidata infoboxes with locally defined images
- 2001 video games
- Game Boy Advance games
- Game Boy Advance-only games
- Multiplayer and single-player video games
- Namco games
- Tekken spinoff games
- Video games developed in Japan
- Video games scored by Atsuhiro Motoyama
- Video games scored by Hitoshi Sakimoto