Unreal Championship
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| above = Unreal Championship
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| label2 = DeveloperTemplate:Pluralize from text
| data2 = Epic Games
Digital Extremes
| label3 = PublisherTemplate:Pluralize from text | data3 = InfogramesTemplate:Efn
| label4 = DirectorTemplate:Pluralize from text | data4 =
| label5 = ProducerTemplate:Pluralize from text | data5 =
| label6 = DesignerTemplate:Pluralize from text | data6 = Cliff Bleszinski
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Steve Polge
| label8 = ArtistTemplate:Pluralize from text | data8 =
| label9 = WriterTemplate:Pluralize from text | data9 =
| label10 = ComposerTemplate:Pluralize from text | data10 = Starsky Partridge
| label11 = Series | data11 = Unreal
| label12 = Engine | data12 = Unreal Engine 2
| label13 = PlatformTemplate:Pluralize from text | data13 = Xbox
| label14 = Release | data14 = Template:Vgrelease
| label15 = GenreTemplate:Pluralize from text | data15 = First-person shooter
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player, multiplayer
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Unreal Championship is a first-person arena shooter video game developed by Digital Extremes and Epic Games, published by Infogrames, and released for the Xbox.<ref>Template:Cite web</ref><ref>Template:Cite web</ref> Part of the Unreal franchise, Unreal Championship is the console version of Unreal Tournament 2003, and was developed to take advantage of Xbox Live. The game is notable for being the first ever console game to receive a downloadable patch.<ref>Template:Cite web</ref> In 2003 Unreal Championship was added to the Xbox "Platinum Hits" line.<ref>Template:Cite book</ref>
In line with other online-enabled games on the Xbox, multiplayer on Xbox Live was available to players until 15 April 2010. Unreal Championship is now playable online again on the replacement Xbox servers called Insignia.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
A direct sequel, Unreal Championship 2: The Liandri Conflict, was released in 2005.
Gameplay
- Deathmatch
- Team Deathmatch
- Capture the Flag
- Double Domination: In this mode, both teams must control two points on the map for ten seconds in order to score. A point can be taken by walking into its symbol, A or B. NPCs can be ordered to go to a certain point.
- Survival: 1 vs 1 deathmatch with more players than usual. As each round ends, the losing player is made to join a queue of spectators, while the winner remains in the game until killed. The winner is the first player to reach a predetermined score.
- Bombing Run: The player's team must score by placing the ball in the enemy force's goal. The bombing gun regenerates health as the offensive player moves, giving him additional lifespan to reach the enemy goal. Once the enemy goal is reached, the offensive player can run into it to score seven points for their team. Shooting the bomb into the enemy goal earns three points.
Reception
The game received "generally favorable" reviews, according to video game review aggregator Metacritic.<ref name="metacritic review"/> It was nominated for GameSpotTemplate:'s annual "Best Online Game" and "Best Shooter" awards among Xbox games, both of which went to MechAssault.<ref name=bestworst2002>Template:Cite web</ref>
Notes
References
External links
{{#invoke:Navbox|navbox}} Template:Epic Template:Digital Extremes Template:Portal bar Template:Authority control
- Articles using Wikidata infoboxes with locally defined images
- 2002 video games
- Arena shooters
- Atari games
- Digital Extremes games
- Epic Games games
- First-person shooters
- Infogrames games
- Multiplayer and single-player video games
- Multiplayer online games
- Unreal (video game series)
- Unreal Engine 2 games
- Video games about death games
- Video games developed in Canada
- Video games developed in the United States
- Xbox games
- Xbox-only games