Warren Spector

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Template:Short description Template:Use mdy dates Template:Infobox person Warren Evan Spector (born October 2, 1955<ref name="Dragon #123">Template:Cite magazine</ref>) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress.<ref>Template:Cite web</ref> Consequences of those choices are then shown in the simulated game world in subsequent levels or missions. He is best known for the critically acclaimed video game Deus Ex that embodies the choice and consequence philosophy while combining elements of the first-person shooter, role-playing, and adventure game genres.Template:Sfn In addition to Deus Ex, Spector is known for his work while employed by Looking Glass Studios, where he was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He is employed by OtherSide Entertainment, where he was part of the development team for the stalled System Shock 3.<ref name=":0" /><ref name=":1" />

Early life

Spector grew up in Manhattan, which he described as a sometimes hostile environment where "short, pudgy, Jewish kids didn't fare well".<ref name="Dragon #123" /> He showed an intense devotion to whatever topic became his focus at any given time, from dinosaurs and airplanes as a small boy, to an interest in law by the sixth grade.<ref name="Dragon #123" /> At age 13, Spector had decided he wanted to be a film critic, and by high school, his interests expanded to include cars and basketball.<ref name="Dragon #123" />

Spector and game designer Greg Costikyan were friends since high school.<ref>Template:Cite web</ref>

Spector attended Northwestern University in Illinois, still intending to become a film critic, stating that he "knew more about movies than a lot of my teachers".<ref name="Dragon #123" /> Spector earned his BS in Communications at Northwestern, and went on to earn his MA in Radio-TV-Film at the University of Texas at Austin in 1980.<ref name="Dragon #123" /> His thesis was a critical history of Warner Bros. cartoons.<ref name="Gamasutra">Template:Cite web</ref>

All through college, Spector enjoyed gaming, and recalls that he "played Avalon Hill games mainly, and a lot of OGRE and G.E.V. games, and Rivets from Metagaming. It was all boardgames until I became friends with science-fiction writers who were into D&D games, so I gave the game a try. I was hooked."<ref name="Dragon #123" /> Spector taught several undergraduate classes at the University of Texas at Austin, on the history, theory, and criticism of film.<ref name="Dragon #123" />

Career

Tabletop role-playing games

In 1983, after a job at the Harry Ransom Center as an archivist in charge of the David O. Selznick collection ended after a few months, Spector recalls that he "was sitting around, wondering how I was going to pay the next month's rent, when I got a call from Chris Frink. He was a writer for a weekly entertainment magazine I used to edit in college. Anyway, he said that he was now editor of Space Gamer magazine and asked if I wanted a job. So, in the fall of 1983, I started as an editor."<ref name="Dragon #123" /> Within a short time, Spector became the editor-in-chief for all Steve Jackson Games products, the company that owned and published Space Gamer magazine. Spector began producing role-playing games for the company, stating, "I supervised game development, typesetting, and the art and graphic departments."<ref name="Dragon #123" /> Greg Costikyan developed Toon (1984), based on an idea by Jeff Dee; Costikyan only intended the game to be an article in Fantasy Gamer magazine, but Spector liked the idea and expanded it into a complete role-playing system, publishing it as the first full role-playing game from Steve Jackson Games.<ref name="designers">Template:Cite book</ref>Template:Rp Spector wrote the early Paranoia game supplement Send in the Clones (1985) with Allen Varney.<ref name="designers" />Template:Rp Spector also worked on the GURPS role-playing game.<ref name="HG">Template:Cite book</ref> In March 1987 he was hired by TSR, initially working on games such as Top Secret/S.I. and the Marvel Super Heroes role-playing game.<ref name="Dragon #123" /> He also worked on The Bullwinkle and Rocky Party Roleplaying Game, and the second edition AD&D rules set, as well as board games, choose-your-own-adventure books, and novels.<ref name="HG" /> Spector spent some time in TSR's research and development department, helping launch, among other things, Spelljammer.Template:Citation needed

Origin and Looking Glass Studios

In 1989, Spector entered the video game industry and joined Origin, where he co-produced Ultima VI and Wing Commander and produced Ultima Underworld and Ultima Underworld II, Ultima VII Part Two: Serpent Isle, System Shock, Wings of Glory, Bad Blood, Martian Dreams, and others.<ref name="HG" />Template:Sfn He later became general manager of Looking Glass Austin.<ref name="HG" /> He worked briefly on Dark Camelot, which later became Thief: The Dark Project.Template:Citation needed However, Spector left Looking Glass soon afterward, just before Thief shipped, to pursue other interests.<ref>Template:Cite AV mediaTemplate:Cbignore</ref> According to Spector, his decision to dissolve the Austin branch was prompted by the company's ongoing financial struggles and the realization that "continued existence of the Austin Studio was going to jeopardise the existence of Looking Glass overall".<ref name="Lane2018">Template:Cite magazine</ref>

Ion Storm

In 1996, Spector was about to sign a contract with EA to do an unannounced project (which was revealed to be a "Command & Conquer Role-Playing Game") when he got a call from John Romero to join him at Ion Storm; Romero persuaded Spector by offering him the chance to make the game of his dreams with no creative interference and a big marketing budget.<ref name="Lane2018" /> Spector later agreed.<ref>Template:Cite webTemplate:Cbignore</ref> In 1997 he founded Ion Storm's Austin development studio, and his "dream project" later became the award-winning action/RPG called Deus Ex.<ref name="HG" />Template:Sfn As Ion Storm studio director, he oversaw development of Deus Ex: Invisible War (2003) and Thief: Deadly Shadows (2004).<ref name="HG" /> In 2004, Spector left Ion Storm to "pursue personal interests outside the company".<ref name="GameSpot">Template:Cite web</ref> Ion Storm was closed by owners Eidos Interactive in February 2005.<ref name="GameSpot3">Template:Cite web</ref>

Disney

File:11.30.10WarrenSpectorPeterDavidByLuigiNovi.jpg
Spector with Peter David at the November 30, 2010 Times Square Disney Store launch party for Epic Mickey for which David wrote two tie-in products<ref>Tong, Sophia. "Peter David penning Epic Mickey digicomic, graphic novel", Gamespot, July 24, 2010</ref><ref>Gonzalez, Annette. "Peter David To Pen Epic Mickey Graphic Novel, Digicomic", Game Informer, July 25, 2010</ref><ref>Template:Cite web</ref>

In 2005 he established Junction Point Studios.<ref name="GameSpot2">Template:Cite web</ref> Somewhere between the end of 2005 and mid-2007, Junction Point Studios and Spector worked on a third episode for Half-Life 2; this was ultimately cancelled by Valve.<ref name="PCGamer">Template:Cite web</ref> In July 2007, Disney Interactive acquired Junction Point Studios.<ref name="GamesIndustry1">Template:Cite news</ref> His first project with Disney Interactive was a project involving Disney characters, titled Epic Mickey. The game is steampunk-themed and designed exclusively for the Wii;<ref name="GameSpot4">Template:Cite web</ref> the game was released in 2010.<ref name="Nintendo licensed game info">Template:Cite web</ref>

Disney closed Junction Point Studios in January 2013, and Spector left the company.<ref name="Polygon">Template:Cite web</ref>

University of Texas

After leaving Disney Interactive, Spector worked with the University of Texas at Austin to build a new post-baccalaureate game development program – the Denius-Sams Gaming Academy. He worked with UT staff to create a curriculum and plan out courses and labs.<ref>Template:Cite web</ref>

OtherSide Entertainment

In February 2016, Spector announced he had joined OtherSide Entertainment, a studio formed by Paul Neurath in 2014 and includes several previous Looking Glass developers, as their Studio Director, after having been in an advisory role from its inception. He will be helping the studio with their current development of System Shock 3 and Underworld Ascendant, the spiritual successor to Ultima Underworld which both Spector and Neurath worked on in the early 1990s.<ref name=":0">Template:Cite news</ref> Though Spector had completed only two-and-a-half years of a three-year commitment to the University of Texas, he jumped at the chance to work on System Shock when Neurath approached him with the offer. He also believed the opportunity would help garner good favor from players that had been disappointed by his choice to work on Epic Mickey, even though he states that game had still been based on his past design philosophy used in the development of System Shock and Deus Ex.<ref>Template:Cite magazine</ref> OtherSide Entertainment announced in November 2022 that Spector is working on a multiplayer game with immersive sim elements entitled Argos: Riders on the Storm, based on an original intellectual property.<ref>Template:Cite web</ref><ref name=":1">Template:Cite web</ref>

Personal life

Spector met Caroline Skelley in 1984 at a comic book store in Austin, Texas, where she was employed. After Skelley got a job at Steve Jackson Games, she and Spector began a relationship. They were married on April 11, 1987. The couple sometimes worked together, such as on game supplements for the Marvel Super Heroes role-playing game.<ref name="Dragon #123" /> The two reside in Austin, Texas. Caroline is a fantasy writer.

Credits

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Video games

Year Title Role Publisher
1990 Ultima VI: The False Prophet Producer/writer Origin Systems
Wing Commander Producer
Wing Commander: The Secret Missions
Bad Blood
1991 Ultima: Worlds of Adventure 2: Martian Dreams
1992 Ultima Underworld: The Stygian Abyss
1993 Ultima Underworld II: Labyrinth of Worlds
Ultima VII, Part Two: Serpent Isle
Ultima VII, Part Two: The Silver Seed Origin Systems
Electronic Arts
1994 Wing Commander: Privateer – Righteous Fire Origin Systems
System Shock
1995 Wings of Glory Electronic Arts
CyberMage: Darklight Awakening
Crusader: No Remorse
2000 Deus Ex Director/Producer Eidos Interactive
2003 Deus Ex: Invisible War Studio Director
2004 Thief: Deadly Shadows Studio Director
2010 Epic Mickey Creative Director Disney Interactive Studios
2012 Epic Mickey 2: The Power of Two VP
2018 Underworld Ascendant Creative consultant 505 Games
rowspan="3" Template:TBA System Shock 3 rowspan="3" Template:TBA rowspan="2" Template:TBA
Argos: Riders on the Storm
Thick as Thieves<ref>Template:Cite web</ref> Megabit Publishing<ref>Template:Cite web</ref>

Role-playing games

Novels

  • Double Agent: Royal Pain/The Hollow Earth Affair by Richard Merwin/Warren Spector Template:ISBN

Comics

Gamebooks

Awards

On 2016, Spector won the Honorific Award at the Fun & Serious Game Festival.<ref name="lavanguardia.com">Template:Cite web</ref>

References

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Sources

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