Jak II
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| label2 = DeveloperTemplate:Pluralize from text | data2 = Naughty Dog
| label3 = PublisherTemplate:Pluralize from text | data3 = Sony Computer Entertainment
| label4 = DirectorTemplate:Pluralize from text | data4 = Jason Rubin
| label5 = ProducerTemplate:Pluralize from text | data5 = Template:If first display both
| label6 = DesignerTemplate:Pluralize from text
| data6 = Evan Wells
Hirokazu Yasuhara
| label7 = ProgrammerTemplate:Pluralize from text | data7 = Template:Plainlist
| label8 = ArtistTemplate:Pluralize from text | data8 = Template:Plainlist
| label9 = WriterTemplate:Pluralize from text | data9 = Daniel Arey
| label10 = ComposerTemplate:Pluralize from text | data10 = Template:Plainlist
| label11 = Series | data11 = Jak and Daxter
| label12 = Engine | data12 = Template:If first display both
| label13 = PlatformTemplate:Pluralize from text | data13 = PlayStation 2
| label14 = Release | data14 = Template:Vgrelease
| label15 = GenreTemplate:Pluralize from text | data15 = Platformer, action-adventure
| label16 = ModeTemplate:Pluralize from text | data16 = Single-player
| label17 = Arcade system | data17 = Template:If first display both
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Jak IITemplate:Efn is an action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 in 2003. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy. It was followed by Jak 3, released the next year.
The game features a darker tone and puts higher emphasis on combat than its predecessor; new weapons, devices and playable areas are available. The player takes on the dual role of protagonists Jak and Daxter.
Jak II received critical acclaim upon release. Critics applauded the game for being very polished in nearly every department, with many agreeing it was one of the best PlayStation 2 games released at the time. Some criticism, however, was directed at the checkpoint systems, darker tone, and high difficulty.
Gameplay
Jak II is an open world 3D platformer with elements of action-adventure.<ref name=IGNRev/> The player controls Jak, who must navigate the dystopian Haven City on a quest for vengeance against the tyrannical Baron Praxis, who subjected Jak to torturous experiments for two years.Template:Sfn The game's world is seamless, allowing free exploration across interconnected areas.<ref name=GameZone/>
Jak's basic actions include running, jumping, double-jumping, crouching, and a rolling jump to reach distant platforms. Jak's combat moves include a spin attack, a dash-punch, a dive attack, and an uppercut.Template:Sfn<ref name=GSpot/> Jak's melee skills are complemented by the Morph-Gun, a firearm that can be upgraded and modified for different firepower capabilities.Template:Sfn Jak has unlimited lives; when his health is depleted, he respawns in the beginning of the last section of the area he was located in.Template:Sfn<ref name=PSM/> A quarter of Jak's health can be replenished by collecting Health Packs.Template:Sfn
The Jet-Board enables faster travel and a variety of tricks. Carjacking Zoomers (hovering cars) of varying speed and durability also provides transportation around Haven City, and is sometimes required to complete an objective.Template:Sfn Due to Praxis' experiments, Jak can absorb a substance known as Dark Eco in small concentrated amounts;Template:Sfn the amount of collected Dark Eco is indicated by a meter circling a picture of Jak on the lower-left corner of the screen.Template:Sfn When the meter is full, Jak can transform into Dark Jak, a powerful form capable of massive melee abilities than can clear out multiple enemies.Template:Sfn New abilities for Dark Jak can be obtained by exchanging Metal Head Skull Gems (gemstones collected from enemies known as Metal Heads) with a mysterious teacher.<ref name=GameZone/>Template:Sfn
The game features a mission-based structure in which the player can choose tasks non-linearly.Template:Sfn Missions are diverse, encompassing platforming, racing, mech suit operations, and protection tasks.<ref name=EGM/><ref name=EuroG/> Precursor Orbs, which unlock special options and features, can be found hidden within the game's environments or earned by completing certain tasks.<ref name=GameZone/>Template:SfnTemplate:Sfn
Plot
In Sandover Village, Jak, Daxter, Keira and Samos activate the mysterious Precursor Ring recovered from Gol's citadelTemplate:Efn using a vehicle known as a Rift Rider. This triggers the emergence of monstrous creatures, including a massive beast, forcing the group to flee through the Ring. The Rift Rider explodes, separating Jak and Daxter from Keira and Samos, and they crash-land in Haven City, a dystopian future ruled by the tyrannical Baron Praxis. Jak is captured by the Krimson Guards and subjected to brutal Dark Eco experiments for two years, transforming him into a vengeful figure capable of becoming Dark Jak. Daxter, after evading capture, infiltrates the fortress to rescue Jak, who breaks free using his new powers.
In Haven City, Jak and Daxter encounter Kor, an old man with a mysterious green-haired boy, who informs them of Praxis' oppressive rule and directs them to the Underground, a resistance group commanded by Torn and led by a younger version of Samos. To prove their loyalty, Torn tasks them with missions like stealing the Baron's banner from Dead Town (the ruins of Sandover Village) and restoring water to the slums. During these missions, they discover Krimson Guards supplying Dark Eco to Metal Heads, the creatures that attacked Sandover Village. Jak's hatred for Praxis fuels his determination to undermine him.
Through Torn, the duo meets Krew, a shady saloon owner who supplies the Underground with weapons and hires the two for tasks like retrieving artifacts and eliminating Metal Heads. Krew reveals Praxis' arrangement with the Metal Heads, exchanging Eco for controlled attacks to justify his regime. Jak and Daxter also meet Ashelin, Praxis' daughter and a conflicted Krimson Guard member, who is investigating her father's search for the tomb of Haven City's legendary founder Mar. The tomb holds the Precursor Stone, a powerful artifact that Mar hid from the Metal Heads, the ancient enemy and destroyer of the Precursor civilization. Praxis seeks the Stone to solidify his power, while the Metal Heads, led by their Leader (the large creature that emerged from the Ring), aim to consume its energy. Meanwhile, Jak reconnects with Keira, now a mechanic and racer, who is building a new Rift Rider to return them to their time.
To locate Mar's tomb, Jak and Daxter work with the blind soothsayer Onin, who tasks them with recovering artifacts that lead to its location. Within the tomb, Jak passes its tests of manhood, but Praxis, having followed him, makes off with the Precursor Stone. Ashelin informs him that Praxis and Krew are meeting at a weapons factory, where they are preparing to use a Piercer Bomb to crack the Precursor Stone open. Jak and Daxter defeat the treacherous Krew and recover the Heart of Mar gemstone, a key component for Keira's Rift Rider, before leaving Krew to be caught in the Piercer Bomb's explosion. The city falls under siege as Kor reveals himself as the Metal Head Leader, having manipulated events to access the Stone. At a construction site, Praxis — mortally injured by the Metal Head Leader — reveals a second Piercer Bomb with the Precursor Stone attached, and Daxter disarms the bomb to secure the Stone.
In the final confrontation at the Metal Head nest, the Leader reveals that the boy is Jak's younger self and that the Stone houses a Precursor entity that only young Jak can release. After Jak defeats the Metal Head Leader, young Jak releases the Precursor entity, which declares the Precursors' war against the Metal Heads over and tells Jak that his Dark Eco corruption has been balanced with light. Young Jak and young Samos are sent back to the past to fulfill their destinies, while the Precursor Ring is destroyed. Ashelin becomes Haven City's governor, and Torn leads the reformed Krimson Guards. Daxter rebrands Krew's saloon as the Naughty Ottsel, where the group celebrates their victory. Jak reflects on his younger self, and Samos hints at future adventures involving Mar.
Development and release
Jak II began development in 2001, as soon as the original shipped.<ref name=timeline>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="Greatness">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Director Jason Rubin confirmed the sequel's existence during a roundtable discussion at D.I.C.E. 2003.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Sony Computer Entertainment then officially announced Jak II on March 18, 2003.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game took two years to make, with 52 people, 140 voice actors, two musicians, and three sound engineers, plus Sony's internal staff,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> with a budget of $15 million.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Noting the success of mature titles such as Grand Theft Auto III and the lower sales of The Precursor Legacy compared to Naughty Dog's Crash Bandicoot games, Rubin decided that the sequel should react to the market, as their demographic grew older and younger players preferred adult games.<ref name="Greatness"/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="PSM2 DVD">Template:Cite AV media</ref> Thus, Naughty Dog gave the game a darker tone and a plot about Jak seeking vengeance, and increased the difficulty in response to complaints of the first game being too easy.<ref name="Hands-On"/><ref name="PSM2 DVD"/> The addition of the hoverboard was inspired by Tony Hawk's Pro Skater.<ref name="PSM2 DVD"/> Naughty Dog wanted to emphasize storytelling even more than the first game while still integrating it into the gameplay, so they made much of the collecting optional and eschewed full-motion videos in favor of in-engine cutscenes.<ref name="Greatness"/><ref name="Hands-On">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Unlike its predecessor, which uses the same character models for gameplay and cutscenes, Jak II uses unique high-resolution models for its cutscenes, done in response to early screenshots of Kingdom Hearts.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording.<ref>Template:Cite video game</ref>
Reception
Jak II received "generally positive reviews", according to review aggregator Metacritic.<ref name="metacritic.com" />
The gameplay was celebrated for its ambitious blend of diverse mechanics, expanding beyond traditional platforming to incorporate elements inspired by Grand Theft Auto, Tony Hawk's Pro Skater, and other genres.Template:Efn Reviewers praised the game's non-linear mission-based structure for enhancing replayability and engagement.Template:Efn The range of missions was described as a dynamic experience that keeps players engaged.Template:Efn The addition of guns was welcomed for adding depth to combat and seamlessly integrating with Jak's traditional melee moves.Template:Efn The Jet-Board was appreciated for its functionality, though some noted its controls lack the precision of dedicated skateboarding games.<ref name=GameZone/><ref name=EGM/><ref name=1UP/><ref name=EPD/> Navigating Haven City's crowded streets was a common pain point, with sluggish vehicle handling and repetitive travel between missions detracting from the open-world experience.Template:Efn
Steven Petite and Jon Bitner of Digital Trends consider Jak II to be the best in the series and one of the PlayStation 2's best platformers.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> KotakuTemplate:'s Luke Plunkett called Jak II one of the best PlayStation 2 games, highlighting the game's scale and characters.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Criticisms were given to Jak IITemplate:'s shortage of mission checkpoints and overall difficulty. As Naughty Dog developer Josh Scherr once admitted: "One thing that everybody can agree on though, is that the game is just way too fucking hard."<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> IGN named Jak II the #8 hardest PlayStation 2 game, citing its combat, platforming, city navigation, and instant death scenarios.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Official U.S. PlayStation Magazine remarked: "It isn't proper to expect us to be perfect in order to make up for your game's many imbalances… Life might not be fair, but I certainly expect my games to be."<ref name="OPM"/> However, some saw the challenge as a positive, such as Adam Pavlacka of PlayStation Magazine, who said: "I appreciate a good challenge in today's games, and JAK II offers it."<ref name="PSM"/>
Accolades
Jak II won Editor's Choice from IGN<ref name="ign editor's choice"/> and GameSpot,<ref name="gamespot editor's choice"/> and was followed by a nomination for Best PlayStation 2 Game by GameSpot as well.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> GameSpot named it the best PlayStation 2 game of October 2003.<ref name=gotm>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> During the AIAS' 7th Annual Interactive Achievement Awards, Jak II received nominations for "Console Platform Action/Adventure Game of the Year" and outstanding achievements in "Animation", "Art Direction", "Gameplay Engineering", "Visual Engineering", and "Character Performance - Female" for Anna Garduño's vocal portrayal of Keira.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Jak II was added to Sony's Greatest Hits lineup on September 8, 2004, signifying at least 400,000 copies sold in its first 11 months.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Jak II received a "Platinum Prize" in Japan for sales of over one million units.<ref name="timeline"/> Worldwide, the game sold more than 1.6 million units by April 2004.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Remasters
In 2012, Jak II was remastered in the Jak and Daxter Collection on the PlayStation 3,<ref name="BlogPlayStationUS">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> with the collection releasing on the PlayStation Vita a year later.<ref name="BlogPlayStation">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 2017, Jak II was made available to play on the PlayStation 4 via emulation, featuring high-definition graphics and trophy support,<ref name="jakps4">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and later became available on PlayStation 5 through backward compatibility.
Like its predecessor, the game was unofficially ported to PC by fans in 2023 as part of the OpenGOAL project.<ref name="jakpc">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Notes
References
Citations
Bibliography
External links
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