Softimage (company)
Template:Short description Template:Cleanup reorganize Template:Infobox company
Softimage, Co. (Template:IPAc-en) was a Canadian 3D animation software company located in Montreal, Quebec. A subsidiary of Microsoft in the 1990s, it was sold to Avid Technology, who would eventually sell the name and assets of Softimage's 3D-animation business to Autodesk.
Its first product, Softimage 3D, was used in the creation of special effects for movies such as Jurassic Park, Terminator 2, Titanic and The Fifth Element. Its successor, Softimage XSI, was used in the production of the Academy Award-winning feature film Happy Feet, 300 and Charlotte's Web (2006) and the production of games such as Konami's Metal Gear Solid 4: Guns of the Patriots.<ref>Template:Cite web</ref>
In 1997, the Academy of Motion Picture Arts and Sciences awarded Softimage a Scientific and Engineering Award for the development of the "Actor" component of Softimage|3D.<ref name="cbc.ca">Template:Cite news</ref>
During the Microsoft years, Softimage also developed a non-linear video-editing and compositing suite named Softimage|DS, which was available from Avid Technology under the name Avid DS, until its EOL on September 30, 2013.
History
Softimage was founded in 1986<ref>Template:Cite web</ref> by National Film Board of Canada filmmaker Daniel Langlois. He was joined in 1988 by founding director, Char Davies, a Virtual Reality artist who became vice-president of Virtual Research.<ref name=":0">Template:Cite web</ref><ref>Template:Cite web</ref> At the time, there were only three employees.<ref>Template:Cite book</ref> Its first product was called the Softimage Creative Environment, later renamed to Softimage 3D. It was the first commercial package to feature Inverse kinematics for character animation. The software was eventually replaced by SoftimageXSI, originally codenamed "Sumatra".
In 1991, Director of sales Richard Szalwinski left to found Discreet<ref name="fundinguniverse.com">Template:Cite web</ref> and re-distribute Animal Logic's image compositor Eddie. Eddie would be acquired by Softimage from Discreet in 1992 and renamed Softimage|Eddie.<ref name="fundinguniverse.com" />
The company went public in 1992<ref name=":0" /><ref>Template:Cite web</ref> and was acquired by Microsoft in 1994<ref>Template:Cite magazine</ref> for Template:US$.<ref>Template:Cite news</ref>
Dominique Boisvert, Réjean Gagné, Daniel Langlois, and Richard Laperrière won a Scientific and Engineering Award for the development of the 'Actor' component of the Softimage computer animation system<ref name="cbc.ca" />
In 1998, after helping to port the products to Windows and financing the development of Softimage|XSI and Softimage|DS, Microsoft sold the Softimage unit to Avid Technology, Inc. which was looking to expand its visual effect capabilities.<ref>Template:Cite web</ref><ref>Template:Cite web</ref>
Avid initially grouped many of its visual effects products, such as Elastic Reality and Avid Media Illusion, under the Softimage brand, but in 2001 discontinued most of these products. Until 2008, Avid's AlienBrain product was also branded with the name Softimage,<ref>Template:Cite web</ref> even though it was developed by a separate company. During this time, in 2000, Softimage acquired The Motion Factory, Inc.
On October 23, 2008, Autodesk signed an agreement with Avid Technology to acquire the brand and the 3D animation assets of Softimage for approximately $35 million, thereby ending Softimage Co. as a distinct entity.<ref>Template:Cite web</ref> The video-related assets of Softimage, including Softimage|DS (now Avid|DS) continue to be owned by Avid.
Softimage products were made in Quebec.<ref>Softimage: "16 Years of Leadership and Innovation (2002)", softimage.com, 2002.</ref> Softimage is mentioned in the song "Fabriqué au Québec" written by the Québécois humorists Pat Groulx and Louis-José Houde.
Products
Softimage|3D
Originally named Softimage Creative Environment, this was the first product developed by Softimage. Softimage President Daniel Langlois and engineers Richard Mercille and Laurent Lauzon begin development of the company's 3-D application software in 1987. The user interface would remain largely unchanged for the next 16 years of the product's life. In a first for the industry, the software offered modeling, animation and rendering in a single integrated environment.
Creative Environment 1.0 was introduced at SIGGRAPH in 1988 and the first public release, v0.8, was followed shortly by v1.0 all in 1988. The next year v1.65 was released including texture mapping followed in 1990 by v2.0 with a set of new animation tools, the concept of object constraints, a new Dopesheet editor, and spline modeling.
The software received a major update in 1991 with the release of v2.5 which included an Actor Module with Inverse Kinematics, a concept coming from robotics. The Actor Module also included Bones, Flexible Skin (Envelopes), and Rigid-Articulated Body Dynamics. Softimage received a Technological and Scientific Academy Award for the module's innovation after it was employed in Terminator 2: Judgment Day (which itself won the Academy Award for Best Visual FX).
Additional updates followed in 1992 with v2.52 which included the addition of Motion Capture (Channels) and an SDK (DKit) and in 1993 with v2.6 which introduced a wide variety of features including Metaclay ("Metaballs"), Motion Control, Clusters, Shape Animation, mental ray rendering, Wave Deforms, Flock Animation (macro particles), a Standalone Particle System, Rotoscopy, 3D Booleans and Ghost display/Onion skinning. Mental ray rendering was made possible by a rendering technology agreement between Softimage and mental images announced the same year.
Along with Microsoft's acquisition of Softimage in 1994, the company released v2.65 which introduced revamped File and Database Management, a new Topological scene graph update, Structure Keys, Extended Constraints, Expressions, Animation par Shapes, and Toon rendering.
The Interactive Developer's Entertainment Authoring Software (IDEAS) with ProPlay and ProPlay Plus solutions was introduced in 1994 and included Softimage Creative Environment, Eddie compositing, video-effects software, distributed ray tracer and a 3-D particles kit.<ref name="auto">Template:Cite web</ref>
The 1995 release of v3.0 was the first major release in which the product was named Softimage|3D and the same year, the company released the first version of its Softimage|3D Extreme edition which included Osmose, Virtual Theater (real time capture and virtual set compositing) and mental ray. Version 3.0 included NURBS Surfaces and Modeling (Trims, Instances and Relational modeling), Qstretch deform (squash and stretch), Custom hotkey remapping (swift keys), a Spreadsheet function, the 1st generation of Polygon Reduction, as well as Games Features (Advanced polygonal modeling tools, 2D/3D Paint + UV Texturing + Painterly Effects, Color Reduction, and Game Export / filtering / on target viewing for SEGA Saturn).
Version 3.5 was released in 1996 and included Windows NT support, User Data, an Image Library, Ambulate, Stepmaler,<ref>Template:Cite web</ref> and the Saaphire SDK.<ref>Template:Cite web</ref> It was followed in 1997 by v3.7 which expanded the Game Export functionality to include Sony PlayStation Export / Import / Viewer + Attribute Editors and also added Colors at Vertices (painting, OpenGL, Softimage + mr rendering, Saaphire), Direct3D Export / Import, and RenderMap (baking light maps).<ref>Template:Cite web</ref>
In 1998, v3.8 brought a GDK (Game Development Kit / high-level AP), dotXSI file format, import/export pipeline (Direct 3D, VRML, 3D Studio) and the GameFilter, Merge, Polygon Reduction, Neural Quantizer (color reduction), Animation Sequencer (precursor to animation mixing), and Audio Track for lip synch features.<ref>Template:Cite web</ref> This was followed a year later by v3.8 Service Pack 2 which included Advanced Rendering (Caustics support, Global Illumination), Bézier curves support, Surface Continuity Manager (SCM), Drop & Slide Points, and GoWithThe Flow (which constrains objects to particles) plus additional games toolkits: Nintendo NIFF toolkit and Sony PlayStation HMD.<ref>Template:Cite news</ref> Softimage|3D v3.9 was released in 2000<ref>Template:Cite news</ref> and v4.0 was unveiled in 2001 at SIGGRAPH and released in 2002.
Softimage|DS
In 1993, Softimage began developing what was initially known as Softimage Digital Studio on the Silicon Graphics IRIX (SGI) operating system. Digital Studio was a hardware/software integrated solution which was sold as a turn-key system including pre-installed software and a hardware workstation. The first Windows NT prototype of the product, under the new name Softimage|DS, was released in 1996<ref>Template:Cite web</ref> followed in 1997 by its 1.0 release<ref>Template:Cite web</ref> on the Intergraph TDZ workstation and in 1998 with v2.1.<ref>Template:Cite web</ref>
Following Autodesk's 2008 purchase of all of the Softimage 3D business assets and the Softimage brand from Avid, Softimage|DS was rebranded Avid|DS. Avid continued to sell the solution until 2013.<ref>Template:Cite web</ref>
Softimage|XSI
The software which would become Softimage|XSI was unveiled in 1996 under the code name Sumatra along with RenderFarm, a Sumatra module which was never released. In 1997, a company announcement mentioned Twister, a rendering module of Sumatra.<ref>Template:Cite web</ref> Twister was officially announced at SIGGRAPH in 1998 as the first module of the still-unreleased Sumatra.<ref>Template:Cite web</ref> However, Twister was later canceled to allow the company to focus on Sumatra.
The 1999 campaign "Animation R3defined" was the presentation of Sumatra as the first "Non-Linear 3D animation" system The Animation Mixer, which allows manipulation of animation as clips on tracks, similar to video non-linear editing system like Avid Media Composer.
Softimage|XSI finally had its v1.0 release in 2000 and included new generation architecture, user interface, workflow, etc. as well as ActiveScripting, Interactive Rendering (Render Region), Rendering Passes, Render Tree, GAP (Generic Attribute Painting), Surface meshes (Nurbs networks), Non-linear animation – Animation Mixer, and Integrated Particles features.<ref>Template:Cite news</ref> The 1.0 release was followed later the same year with v1.5 which added Polygonal modeling, Subdivision Surfaces, and texturing tools as well as Animation Clip Effects/Offsets, Equalizer, Bridge Transitions, Scripted Operators (scripted plugins), Soft-Bodies, Cloth, Fluids (from Phoenix Tools), and the SDK Object Model (COM).<ref>Template:Cite news</ref> While v1.5 was released in 2000, it didn't start shipping until 2001. In the same year at SIGGRAPH the company announced Softimage|XSI v2.0 which introduced a fully integrated compositor, based on Avid Media Illusion, and a Hair and Fur module, based on Joe Alter's Shave.<ref>Template:Cite web</ref> Version 2.0 which was released later that year also brought with it support for Linux (previously, supported unix was SGI IRIX) and Electric Rain collaborate to bring Flash, EPS, AI and SVG exports to SOFTIMAGE|XSI customers.<ref>Template:Cite news</ref>
The company released the SOFTIMAGE|XSI Experience for v2.0 in 2002. This was a free educational software and training kit.<ref>Template:Cite web</ref> Alias had previously released a Personal Learning Edition of Maya, a Softimage competitor.<ref>Template:Cite web</ref> Also in 2002, Softimage released Softimage|XSI v3.0<ref>Template:Cite web</ref> which was an evolutionary update<ref>Template:Cite web</ref> but introduced Softimage|Behavior, a procedural animation system, marketed as a new Crowd Simulation engine.<ref>Template:Cite news</ref> This was a re-branded version of a product called Motivate developed by Softimage's 2000 acquisition, The Motion Factory.<ref>Template:Cite web</ref>
Softimage released version 3.5 of Softimage|XSI in 2003<ref>Template:Cite news</ref> which updated Softimage|Behavior to version 1.1 and also brought back the Schematic View from Softimage|3D.<ref>[1] Template:Webarchive</ref>
In 2004, v4.0 was released<ref>Template:Cite news</ref><ref name="auto1">Template:Cite web</ref> which included new Rigid Body Dynamics<ref name="computerarts.co.uk">Template:Cite web</ref> based on ODE,<ref>Template:Cite web</ref> Character SDK, Custom Display Host, XML-based UI definition, new XGS real time shader pipeline,<ref name="News&file=article&sid=2316 |title=">Template:Cite web</ref> a new Vector and Raster Paint tool in the compositing module<ref name="auto1" /> and shipped with Syflex.<ref name="computerarts.co.uk" /> Version 4.2 was released later that same year.<ref>Template:Cite web</ref> Version 5.0, released in 2005, was the first Windows 64-bit version and added new user interface elements to appeal to Autodesk Maya users as well as Integrated Cloth with Syflex 3, Updated Rigid Body Dynamics with physX, a new view: Shape Manager, for morph shape animation, and dotXSI 5.0.<ref>Template:Cite news</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref>
There were two releases of Softimage|XSI in 2006: v5.1<ref>Template:Cite web</ref><ref>Template:Cite web</ref> which added Autodesk 3DS Max compatible keymap and GATOR plug-in for 3DS Max<ref>Template:Cite web</ref> plus Collada import/export, and v6.0<ref>Template:Cite web</ref><ref>Template:Cite web</ref><ref>Template:Cite web</ref> with a focus on animation tools, animation layers, and a motion transfer tool ("MOTOR"),<ref>Template:Cite web</ref> several new views including Material Manager, Material Panel and Animation Layer Manager as well as the Elastic Reality morpher in the compositor<ref>Template:Cite web</ref> and Delta Referencing. These releases were followed in 2007 with v6.5<ref>Template:Cite web</ref> which was mostly a release to adjust price and re-shuffle features between the software's two editions: XSI Essential and XSI Advanced.<ref>Template:Cite news</ref><ref>Template:Cite web</ref>
The final release under Avid ownership and the final release using the product name Softimage|XSI was v7.0<ref>Template:Cite web</ref><ref>Template:Cite web</ref> which introduced ICE ("Interactive Creative Environment").<ref>Template:Cite web</ref> Later in the year, Autodesk acquired all Softimage 3D business assets from Avid<ref name="pressreleases.autodesk.com">Template:Cite press release</ref> and Softimage ceased to exist as an entity.
Autodesk Media and Entertainment continued to develop the Softimage|XSI product, re-branded as Autodesk Softimage.
Softimage|FaceRobot
Softimage|FaceRobot was introduced in 2006.<ref>Template:Cite web</ref> Following Autodesk's acquisition of all Softimage 3D business assets from Avid in 2008, FaceRobot was rebranded Autodesk FaceRobot.<ref>Template:Cite web</ref>
Packages and libraries
Softimage|Eddie
Eddie was a paint and compositing package co-developed and co-owned by Discreet and Animal Logic. It was acquired by Softimage in 1992 and renamed Softimage|Eddie.<ref name="fundinguniverse.com" /> In 1994, Softimage|Eddie was included in Softimage's IDEAS bundle along with Softimage|3D and a number of related packages and tools.<ref name="auto" /> Version 3.2 was released in 1995.
Other packages and libraries
- SI Live Virtual Theater was first released at NAB in 1995
- Painterly Effects was an image processing library acquired by Softimage in 1992 from ImageWare Research
- Softimage Toonz, originally named Creative Toonz was a 2-D animation package which automated the more tedious tasks involved in 2-D cel animation, such as inking-&-painting, while still maintaining the look of hand-drawn images and characters. The package was introduced by Softimage in 1993 and v3.5 was released in 1995.
Select works
Softimage software was used to produce visual effects for a wide variety of films and video games.
Film
| Year | Title | Studio | Awards | Template:Abbr |
|---|---|---|---|---|
| 1991 | Terminator 2: Judgment Day | Industrial Light & Magic | Academy Award for Best Visual Effects | |
| 1992 | Death Becomes Her | Industrial Light & Magic | Academy Award for Best Visual Effects | |
| 1993 | Jurassic Park | Industrial Light & Magic | Academy Award for Best Visual Effects | |
| 1994 | Star Trek Generations | Industrial Light & Magic | ||
| The Flintstones | Industrial Light & Magic | |||
| The Mask | Industrial Light & Magic | Academy Award for Best Visual Effects Nominee | ||
| 1995 | Casper | Industrial Light & Magic | ||
| Babe | Rhythm & Hues Studios | Academy Award for Best Visual Effects | ||
| Balto | Amblimation | |||
| Judge Dredd | Mass.Illusion | |||
| Jumanji | Industrial Light & Magic | |||
| La Cité des enfants perdus | BUF Compagnie | |||
| 1996 | Independence Day | Academy Award for Best Visual Effects | ||
| 101 Dalmatians | Industrial Light & Magic | |||
| 12 Monkeys | Peerless Camera | |||
| Space Jam | Industrial Light & Magic | |||
| Star Trek: First Contact | Industrial Light & Magic | |||
| The Adventures of Pinocchio | MediaLab | |||
| Surviving Picasso | Peerless Camera | |||
| Dragonheart | Industrial Light & Magic | |||
| Eraser | Mass.Illusion | |||
| Joe's Apartment | Blue Sky Studios | |||
| The Island of Dr. Moreau | Digital Domain | |||
| The Frighteners | Weta Digital | |||
| Mission: Impossible | Industrial Light & Magic | |||
| Mars Attacks! | Industrial Light & Magic | |||
| T2-3D: Battle Across Time | Digital Domain | |||
| 1997 | Titanic | Digital Domain | Academy Award for Best Visual Effects | <ref name="Academy Award">Template:Cite press release</ref> |
| Starship Troopers | Tippett Studio | <ref name="Academy Award" /> | ||
| Alien Resurrection | Amalgamated Dynamics | |||
| Spawn | Industrial Light & Magic | <ref name="ILM">Template:Cite press release</ref> | ||
| Anastasia | Fox Animation Studio | |||
| Batman & Robin | BUF Compagnie | <ref name="Academy Award" /> | ||
| Contact | Template:Ubl | <ref name="Academy Award" /> | ||
| Men in Black | Industrial Light & Magic | <ref name="Academy Award" /><ref name="ILM" /> | ||
| The Lost World: Jurassic Park | Industrial Light & Magic | <ref name="Academy Award" /><ref name="ILM" /> | ||
| The Fifth Element | Digital Domain | <ref name="Academy Award" /> | ||
| Speed 2: Cruise Control | Industrial Light & Magic | <ref name="ILM" /> | ||
| Flubber | Industrial Light & Magic | <ref name="ILM" /> | ||
| 1998 | Saving Private Ryan | Industrial Light & Magic | <ref name="ILM" /> | |
| 1999 | The Mummy | Industrial Light & Magic | ||
| The Matrix | Mass.Illusion | Academy Award for Best Visual Effects | ||
| Stuart Little | Centropolis FX | |||
| Fight Club | Template:Ubl |
Video games
| Year | Title | Studio | Notes | Template:Abbr |
|---|---|---|---|---|
| 1996 | Virtua Fighter 3 | Sega AM2 | ||
| DragonHeart: Fire & Steel | Funcom | |||
| 1997 | Colony Wars | Psygnosis | <ref name="Psygnosis">Template:Cite press release</ref> | |
| Formula 1 97 | Psygnosis | <ref name="Psygnosis" /> | ||
| Shadow Master | Psygnosis | <ref name="Psygnosis" /> | ||
| Riven | Cyan | |||
| Resident Evil 1.5 | Capcom | Beta of Resident Evil 2 | ||
| 1998 | Psybadek | Psygnosis | <ref name="Psygnosis" /> | |
| Rascal | Psygnosis | <ref name="Psygnosis" /> |
See also
- Autodesk Softimage, formerly Softimage|XSI
- Softimage 3D
- Avid DS, formerly Softimage|DS
- Ex-Centris